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@ -1,4 +1,4 @@
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[gd_scene load_steps=96 format=3 uid="uid://gigb28qk8t12"]
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[gd_scene load_steps=99 format=3 uid="uid://gigb28qk8t12"]
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[ext_resource type="PackedScene" uid="uid://c25udixd5m6l0" path="res://prefabs/characters/Player2D.tscn" id="1_7wfwe"]
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[ext_resource type="Texture2D" uid="uid://8sr11ex30n0m" path="res://art/mockups/Kenney_Backgrounds/Samples/uncolored_hills.png" id="2_7b2ri"]
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@ -46,7 +46,6 @@
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[ext_resource type="Texture2D" uid="uid://bq2wojyy4ptva" path="res://art/nature/baum märz 2025/sonnenblume7.png" id="38_2rjny"]
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[ext_resource type="AudioStream" uid="uid://fsiypqhql67w" path="res://audio/sfx/Farming/SFX_GettingWater_01.wav" id="39_di1ed"]
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[ext_resource type="AudioStream" uid="uid://foyw26hq1qp5" path="res://audio/sfx/Farming/SFX_GettingWater_02.wav" id="40_ceriq"]
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[ext_resource type="Texture2D" uid="uid://hlgoftb0fv34" path="res://art/farm/tilable grounds/böden/brüchiger beton boden.png" id="40_d77e7"]
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[ext_resource type="Script" uid="uid://cfnrd5k1k0gxw" path="res://scripts/CSharp/Common/AudioPlayer.cs" id="40_w3jkj"]
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[ext_resource type="Texture2D" uid="uid://dgavbfci8x178" path="res://art/nature/grass/grass-1.png" id="41_apj51"]
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[ext_resource type="Script" uid="uid://clxb3n668oud3" path="res://scripts/CSharp/Common/Audio/AudioDebugger.cs" id="42_1nkjm"]
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@ -61,6 +60,7 @@
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[ext_resource type="Texture2D" uid="uid://d3dwl6ph0pu1d" path="res://art/nature/grass/grass-6.png" id="46_ycj14"]
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[ext_resource type="Texture2D" uid="uid://lvhbicmwqab5" path="res://art/farm/tilable grounds/böden/fruchtbarer wilder trockender boden.png" id="47_loeum"]
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[ext_resource type="AudioStream" uid="uid://c43a6x43jkikl" path="res://audio/sfx/Farming/SFX_GettingWater_Well_01_Reverb.wav" id="49_d77e7"]
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[ext_resource type="Texture2D" uid="uid://blb3agipyxnal" path="res://art/farm/farming/farmobjekte/zaun/fence_door.png" id="49_i36hd"]
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[ext_resource type="PackedScene" uid="uid://muuxxgvx33fp" path="res://prefabs/farm/duck.tscn" id="62_i36hd"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_wtdui"]
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@ -115,6 +115,7 @@ shader = ExtResource("13_kt1wx")
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shader_parameter/tiling_scale = Vector2(10, 1)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_2vojv"]
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resource_local_to_scene = true
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size = Vector2(725.109, 456)
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_p4qqi"]
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@ -202,6 +203,25 @@ size = Vector2(5782, 1176)
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resource_local_to_scene = true
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size = Vector2(7150, 1192)
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_uxa2m"]
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shader = ExtResource("13_7p0hq")
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shader_parameter/hue_shift = 0.0
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shader_parameter/saturation_mult = 0.753
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shader_parameter/value_mult = 1.0
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shader_parameter/brightness_add = 0.0
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shader_parameter/contrast_mult = 1.0
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_lwk6t"]
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shader = ExtResource("13_7p0hq")
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shader_parameter/hue_shift = 0.0
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shader_parameter/saturation_mult = 0.871
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shader_parameter/value_mult = 1.0
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shader_parameter/brightness_add = 0.0
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shader_parameter/contrast_mult = 1.0
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_ycj14"]
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size = Vector2(707.116, 604.111)
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[sub_resource type="AudioStreamPlaylist" id="AudioStreamPlaylist_ceriq"]
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loop = false
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stream_count = 1
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@ -2068,30 +2088,34 @@ shape = SubResource("RectangleShape2D_p6n74")
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[node name="Blocker" type="Node2D" parent="YSorted"]
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[node name="Fence Door" type="Sprite2D" parent="YSorted/Blocker"]
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position = Vector2(11301, 1672)
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scale = Vector2(0.923469, 0.965054)
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texture = ExtResource("40_d77e7")
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material = SubResource("ShaderMaterial_uxa2m")
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position = Vector2(11205, 1560)
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rotation = 0.00432089
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scale = Vector2(-0.905, 0.925)
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texture = ExtResource("49_i36hd")
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[node name="StaticBody2D" type="StaticBody2D" parent="YSorted/Blocker/Fence Door"]
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collision_layer = 2
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collision_mask = 4
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[node name="CollisionShape2D" type="CollisionShape2D" parent="YSorted/Blocker/Fence Door/StaticBody2D"]
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position = Vector2(1.75458, 76)
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position = Vector2(-113.561, 193.035)
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shape = SubResource("RectangleShape2D_2vojv")
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[node name="Fence Door2" type="Sprite2D" parent="YSorted/Blocker"]
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position = Vector2(3701, 1691)
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scale = Vector2(0.923469, 0.965054)
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texture = ExtResource("40_d77e7")
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material = SubResource("ShaderMaterial_lwk6t")
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position = Vector2(3788, 1563)
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rotation = -0.0963081
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scale = Vector2(0.903, 0.96)
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texture = ExtResource("49_i36hd")
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[node name="StaticBody2D" type="StaticBody2D" parent="YSorted/Blocker/Fence Door2"]
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collision_layer = 2
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collision_mask = 4
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[node name="CollisionShape2D" type="CollisionShape2D" parent="YSorted/Blocker/Fence Door2/StaticBody2D"]
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position = Vector2(1.75458, 76)
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shape = SubResource("RectangleShape2D_2vojv")
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position = Vector2(-106.663, 182.891)
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shape = SubResource("RectangleShape2D_ycj14")
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[node name="ducks" type="Node2D" parent="YSorted"]
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