Changed music to forrest

feature/fight_system
cblech 6 months ago
parent 92c3f5e054
commit 2a46d363e9

@ -0,0 +1,24 @@
[remap]
importer="wav"
type="AudioStreamWAV"
uid="uid://vcv1hckwpf4j"
path="res://.godot/imported/CreepyForest_90BPM_Intro.wav-ac77ab017b924fdc37c78a363b9510f7.sample"
[deps]
source_file="res://audio/Music/CreepyForest_90BPM_Intro.wav"
dest_files=["res://.godot/imported/CreepyForest_90BPM_Intro.wav-ac77ab017b924fdc37c78a363b9510f7.sample"]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop_mode=0
edit/loop_begin=0
edit/loop_end=-1
compress/mode=2

@ -0,0 +1,24 @@
[remap]
importer="wav"
type="AudioStreamWAV"
uid="uid://bvjy52w673clv"
path="res://.godot/imported/CreepyForest_90BPM_Loop.wav-4a54c24ed7bd3d099be79fac1a2ee2bd.sample"
[deps]
source_file="res://audio/Music/CreepyForest_90BPM_Loop.wav"
dest_files=["res://.godot/imported/CreepyForest_90BPM_Loop.wav-4a54c24ed7bd3d099be79fac1a2ee2bd.sample"]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop_mode=0
edit/loop_begin=0
edit/loop_end=-1
compress/mode=2

@ -1,4 +1,4 @@
[gd_scene load_steps=69 format=3 uid="uid://dfyb4dckoltpw"]
[gd_scene load_steps=68 format=3 uid="uid://dfyb4dckoltpw"]
[ext_resource type="Script" uid="uid://cssdu8viimwm6" path="res://scripts/CSharp/Common/SceneTransition.cs" id="1_vl6d5"]
[ext_resource type="PackedScene" uid="uid://bm21nqepnwaik" path="res://scenes/Babushka_scene_indoor_common_room.tscn" id="2_5evxf"]
@ -38,13 +38,13 @@
[ext_resource type="Texture2D" uid="uid://dgavbfci8x178" path="res://art/nature/grass/grass-1.png" id="41_2hsma"]
[ext_resource type="Texture2D" uid="uid://h2b5aufaaw7w" path="res://art/nature/grass/grass-2.png" id="42_r01kr"]
[ext_resource type="Texture2D" uid="uid://b644ofy7fml5w" path="res://art/nature/grass/grass-5.png" id="43_8vxd2"]
[ext_resource type="AudioStream" uid="uid://vcv1hckwpf4j" path="res://audio/Music/CreepyForest_90BPM_Intro.wav" id="43_55b52"]
[ext_resource type="Texture2D" uid="uid://badnnid7dgnpk" path="res://art/nature/grass/grass-4.png" id="44_dh8gs"]
[ext_resource type="Texture2D" uid="uid://ct7ea8ikor5rf" path="res://art/nature/grass/grass-3.png" id="45_30axv"]
[ext_resource type="AudioStream" uid="uid://bvjy52w673clv" path="res://audio/Music/CreepyForest_90BPM_Loop.wav" id="45_hfhye"]
[ext_resource type="Texture2D" uid="uid://d3dwl6ph0pu1d" path="res://art/nature/grass/grass-6.png" id="46_kg80k"]
[ext_resource type="PackedScene" uid="uid://cgjc4wurbgimy" path="res://prefabs/UI/Inventory/Inventory.tscn" id="50_r0n5l"]
[ext_resource type="AudioStream" uid="uid://dku1rq5cocisg" path="res://audio/Music/Farming_90BPM_69Bars.wav" id="51_x7raj"]
[ext_resource type="Script" uid="uid://clxb3n668oud3" path="res://scripts/CSharp/Common/Audio/AudioDebugger.cs" id="52_x1mmf"]
[ext_resource type="AudioStream" uid="uid://cfqg50am0swb7" path="res://audio/Music/Farming_90BPM_69Bars_Loop.wav" id="53_krhcq"]
[ext_resource type="AudioStream" uid="uid://vcftvrpi6c7k" path="res://audio/sfx/Farming/SFX_Harke_03_Solo.wav" id="54_4l7ky"]
[ext_resource type="AudioStream" uid="uid://bxh5m04vdo0sr" path="res://audio/sfx/Farming/SFX_Harke_04_Solo.wav" id="55_dk5xw"]
[ext_resource type="Script" uid="uid://cfnrd5k1k0gxw" path="res://scripts/CSharp/Common/AudioPlayer.cs" id="56_bjj0f"]
@ -115,11 +115,6 @@ shader_parameter/distortion = 1.0
shader_parameter/heightOffset = 0.51
shader_parameter/offset = 1.0
[sub_resource type="AudioStreamPlaylist" id="AudioStreamPlaylist_ceriq"]
loop = false
stream_count = 1
stream_0 = ExtResource("51_x7raj")
[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_ceriq"]
streams_count = 2
stream_0/stream = ExtResource("54_4l7ky")
@ -1393,6 +1388,15 @@ texture = ExtResource("41_2hsma")
region_enabled = true
region_rect = Rect2(42, 16, 176, 163)
[node name="grass57" type="Sprite2D" parent="YSorted/ForestVisuals/Static/greenery/grass"]
modulate = Color(0.856076, 0.855033, 0.937369, 1)
z_index = -5
position = Vector2(21102, 2021)
scale = Vector2(8.42127, 4.11668)
texture = ExtResource("41_2hsma")
region_enabled = true
region_rect = Rect2(42, 16, 176, 163)
[node name="grass55" type="Sprite2D" parent="YSorted/ForestVisuals/Static/greenery/grass"]
modulate = Color(0.856076, 0.855033, 0.937369, 1)
z_index = -5
@ -1405,7 +1409,7 @@ region_rect = Rect2(42, 16, 176, 163)
[node name="grass45" type="Sprite2D" parent="YSorted/ForestVisuals/Static/greenery/grass"]
modulate = Color(0.856076, 0.855033, 0.937369, 1)
z_index = -5
position = Vector2(22407, 2639)
position = Vector2(22621, 2402)
scale = Vector2(9.80195, 6.42344)
texture = ExtResource("41_2hsma")
region_enabled = true
@ -1414,7 +1418,7 @@ region_rect = Rect2(42, 16, 176, 163)
[node name="grass46" type="Sprite2D" parent="YSorted/ForestVisuals/Static/greenery/grass"]
modulate = Color(0.856076, 0.855033, 0.937369, 1)
z_index = -5
position = Vector2(22344, 3309)
position = Vector2(22198, 3694)
scale = Vector2(12.2062, 8.82233)
texture = ExtResource("41_2hsma")
region_enabled = true
@ -1688,7 +1692,7 @@ region_rect = Rect2(317, 219, 185, 159)
[node name="grass11" type="Sprite2D" parent="YSorted/ForestVisuals/Static/greenery/grass"]
z_index = -5
position = Vector2(20001, 2295)
position = Vector2(20024, 2147)
scale = Vector2(5.77602, 3.87779)
texture = ExtResource("44_dh8gs")
region_enabled = true
@ -1697,7 +1701,7 @@ region_rect = Rect2(147, 255, 218, 128)
[node name="grass39" type="Sprite2D" parent="YSorted/ForestVisuals/Static/greenery/grass"]
modulate = Color(0.954868, 0.882599, 0.798501, 1)
z_index = -5
position = Vector2(21659, 1975)
position = Vector2(21726, 1867)
scale = Vector2(5.77602, 6.94382)
texture = ExtResource("45_30axv")
region_enabled = true
@ -1751,7 +1755,7 @@ region_rect = Rect2(29, 204, 219, 159)
[node name="grass51" type="Sprite2D" parent="YSorted/ForestVisuals/Static/greenery/grass"]
modulate = Color(0.856076, 0.855033, 0.937369, 1)
z_index = -5
position = Vector2(21331, 2417)
position = Vector2(21787, 2266)
scale = Vector2(2.28071, 4.49236)
texture = ExtResource("42_r01kr")
region_enabled = true
@ -1921,7 +1925,7 @@ region_rect = Rect2(1419.55, -0.619019, 1148.74, 1222.26)
[node name="TreeB4" type="Sprite2D" parent="YSorted/ForestVisuals/Static/greenery/trees"]
z_index = 100
material = SubResource("ShaderMaterial_bcdgk")
position = Vector2(24646, 2605)
position = Vector2(24547, 1408)
scale = Vector2(2.7776, 2.91263)
texture = ExtResource("39_hfhye")
region_enabled = true
@ -2088,7 +2092,7 @@ metadata/_edit_use_anchors_ = true
[node name="Background Music Ramp up" type="AudioStreamPlayer2D" parent="Audio"]
position = Vector2(4002, 2030)
stream = SubResource("AudioStreamPlaylist_ceriq")
stream = ExtResource("43_55b52")
autoplay = true
max_distance = 1e+06
bus = &"Music"
@ -2098,7 +2102,7 @@ script = ExtResource("52_x1mmf")
[node name="Background Music loop" type="AudioStreamPlayer2D" parent="Audio"]
position = Vector2(4002, 2030)
stream = ExtResource("53_krhcq")
stream = ExtResource("45_hfhye")
max_distance = 1e+06
bus = &"Music"
area_mask = 33

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