Vesna resets to bed after death

pull/47/head
JoansLink00 4 weeks ago
parent b810ea1d9f
commit 2ed9dbbc52

@ -9,9 +9,15 @@ public partial class SwitchSceneOnFightEnd : Node
public void OnFightStateEnter(FightHappening.FightState to) public void OnFightStateEnter(FightHappening.FightState to)
{ {
if (to is FightHappening.FightState.PlayerWin if (to is FightHappening.FightState.PlayerWin )
or FightHappening.FightState.EnemyWin)
_ = SwitchSceneAfterTime(2.0f); _ = SwitchSceneAfterTime(2.0f);
if (to is FightHappening.FightState.EnemyWin)
{
_fightSceneSwitcher.ExitFight();
_fightSceneSwitcher.ExitFightWorld();
}
} }
private async Task SwitchSceneAfterTime(float seconds) private async Task SwitchSceneAfterTime(float seconds)

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