Minigame click max 3 mal

Blob Target Collider angepasst
pull/50/head
JoansLink00 3 months ago
parent b810ea1d9f
commit 3bd70f221e

@ -14,5 +14,9 @@ position = Vector2(23, -96)
scale = Vector2(0.547474, 0.547474)
texture = SubResource("AtlasTexture_ane0o")
[node name="CollisionShape2D" parent="TargetSelection/Click" index="0"]
position = Vector2(-1.955, -98.545)
scale = Vector2(0.6400007, 0.68000054)
[node name="Sprite2D" parent="TargetSelection/HoverIndicator" index="0"]
position = Vector2(1, -126)

@ -138,6 +138,9 @@ public partial class MinigameController : Node2D
{
if (_hits == null) return;
if(_hits.Count >= _maxHitCount) return;
int i;
for (i = 0; i < _regions!.Count - 1; i++)
{

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