Reworking 2D interactions

remotes/checkIfPRContentChanged-1749880758504311652/farming_mechanic
kziolkowski 8 months ago
parent ff85b67087
commit 4afb02440c

@ -1202,6 +1202,8 @@ _farmingControls = NodePath("FarmingControls")
[node name="CharacterBody2D" type="CharacterBody2D" parent="." node_paths=PackedStringArray("_sprite")] [node name="CharacterBody2D" type="CharacterBody2D" parent="." node_paths=PackedStringArray("_sprite")]
position = Vector2(0, 374) position = Vector2(0, 374)
collision_layer = 3
collision_mask = 3
script = ExtResource("1_ssqtd") script = ExtResource("1_ssqtd")
_speed = 750.0 _speed = 750.0
_sprite = NodePath("visuals/Animated Sprites") _sprite = NodePath("visuals/Animated Sprites")

@ -1,7 +1,7 @@
[gd_scene load_steps=303 format=3 uid="uid://dbd1niu3tp8y5"] [gd_scene load_steps=303 format=3 uid="uid://dbd1niu3tp8y5"]
[ext_resource type="Script" uid="uid://b4ugrget2x6lb" path="res://scripts/CSharp/Common/CharacterControls/Player3D.cs" id="1_3trg2"] [ext_resource type="Script" uid="uid://b4ugrget2x6lb" path="res://scripts/CSharp/Common/CharacterControls/Player3D.cs" id="1_3trg2"]
[ext_resource type="Script" uid="uid://bblprbhnbyv77" path="res://scripts/CSharp/Common/CharacterControls/VesnaBehaviour.cs" id="1_pkl5l"] [ext_resource type="Script" path="res://scripts/CSharp/Common/CharacterControls/VesnaBehaviour.cs" id="1_pkl5l"]
[ext_resource type="Texture2D" uid="uid://duaideiajsu8r" path="res://art/characters/Vesna/babushka concept art vesna.png" id="2_3trg2"] [ext_resource type="Texture2D" uid="uid://duaideiajsu8r" path="res://art/characters/Vesna/babushka concept art vesna.png" id="2_3trg2"]
[ext_resource type="PackedScene" uid="uid://biwd3jj65qrlh" path="res://prefabs/farm/base_field.tscn" id="2_oq5hi"] [ext_resource type="PackedScene" uid="uid://biwd3jj65qrlh" path="res://prefabs/farm/base_field.tscn" id="2_oq5hi"]
[ext_resource type="Texture2D" uid="uid://3pj2q7wtuion" path="res://art/farm/farming/farmobjekte/hoe.png" id="4_pkl5l"] [ext_resource type="Texture2D" uid="uid://3pj2q7wtuion" path="res://art/farm/farming/farmobjekte/hoe.png" id="4_pkl5l"]

@ -154,5 +154,7 @@ locale/translations=PackedStringArray("res://dialog/translations/dialogic_charac
[layer_names] [layer_names]
2d_physics/layer_1="interaction itemss"
3d_physics/layer_1="General" 3d_physics/layer_1="General"
2d_physics/layer_2="Background elements"
3d_physics/layer_5="Player" 3d_physics/layer_5="Player"

@ -1,4 +1,4 @@
[gd_scene load_steps=44 format=3 uid="uid://gigb28qk8t12"] [gd_scene load_steps=47 format=3 uid="uid://gigb28qk8t12"]
[ext_resource type="PackedScene" uid="uid://c25udixd5m6l0" path="res://prefabs/Player2D.tscn" id="1_7wfwe"] [ext_resource type="PackedScene" uid="uid://c25udixd5m6l0" path="res://prefabs/Player2D.tscn" id="1_7wfwe"]
[ext_resource type="Texture2D" uid="uid://8sr11ex30n0m" path="res://art/mockups/Kenney_Backgrounds/Samples/uncolored_hills.png" id="2_7b2ri"] [ext_resource type="Texture2D" uid="uid://8sr11ex30n0m" path="res://art/mockups/Kenney_Backgrounds/Samples/uncolored_hills.png" id="2_7b2ri"]
@ -26,6 +26,9 @@
[ext_resource type="Texture2D" uid="uid://dg7rlugnq0t45" path="res://art/farm/farming/farmobjekte/brünnen.png" id="21_ualyd"] [ext_resource type="Texture2D" uid="uid://dg7rlugnq0t45" path="res://art/farm/farming/farmobjekte/brünnen.png" id="21_ualyd"]
[ext_resource type="Script" uid="uid://dhxtdhfqx3bte" path="res://scripts/CSharp/Common/Farming/FieldService2D.cs" id="25_0qu0h"] [ext_resource type="Script" uid="uid://dhxtdhfqx3bte" path="res://scripts/CSharp/Common/Farming/FieldService2D.cs" id="25_0qu0h"]
[ext_resource type="PackedScene" uid="uid://b1d2e7ely6hyw" path="res://prefabs/farm/base_field_2d.tscn" id="26_vbdb2"] [ext_resource type="PackedScene" uid="uid://b1d2e7ely6hyw" path="res://prefabs/farm/base_field_2d.tscn" id="26_vbdb2"]
[ext_resource type="PackedScene" uid="uid://cqc72e4hq6bcd" path="res://prefabs/interaction_area_2d.tscn" id="27_klb81"]
[ext_resource type="PackedScene" uid="uid://ce0mc0ddijmyi" path="res://prefabs/interactions/sprite_switcher_2d.tscn" id="28_p6n74"]
[ext_resource type="Texture2D" uid="uid://x8hr8287ff2n" path="res://art/farm/farming/farmobjekte/tools atlas.png" id="29_p6n74"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_xy0kg"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_xy0kg"]
shader = ExtResource("13_7p0hq") shader = ExtResource("13_7p0hq")
@ -573,6 +576,8 @@ scale = Vector2(30, 1)
texture = ExtResource("20_if5vh") texture = ExtResource("20_if5vh")
[node name="StaticBody2D" type="StaticBody2D" parent="Fence/Fence"] [node name="StaticBody2D" type="StaticBody2D" parent="Fence/Fence"]
collision_layer = 2
collision_mask = 2
[node name="CollisionShape2D" type="CollisionShape2D" parent="Fence/Fence/StaticBody2D"] [node name="CollisionShape2D" type="CollisionShape2D" parent="Fence/Fence/StaticBody2D"]
position = Vector2(0.666672, 76) position = Vector2(0.666672, 76)
@ -587,6 +592,8 @@ scale = Vector2(30, 1)
texture = ExtResource("20_if5vh") texture = ExtResource("20_if5vh")
[node name="StaticBody2D" type="StaticBody2D" parent="Fence/Fence2"] [node name="StaticBody2D" type="StaticBody2D" parent="Fence/Fence2"]
collision_layer = 2
collision_mask = 2
[node name="CollisionShape2D" type="CollisionShape2D" parent="Fence/Fence2/StaticBody2D"] [node name="CollisionShape2D" type="CollisionShape2D" parent="Fence/Fence2/StaticBody2D"]
position = Vector2(0.266632, 172) position = Vector2(0.266632, 172)
@ -615,6 +622,8 @@ flip_h = true
position = Vector2(-5888, 4624) position = Vector2(-5888, 4624)
rotation = 1.5708 rotation = 1.5708
scale = Vector2(8, 1) scale = Vector2(8, 1)
collision_layer = 2
collision_mask = 2
[node name="CollisionShape2D" type="CollisionShape2D" parent="Fence/EndLeftCollider"] [node name="CollisionShape2D" type="CollisionShape2D" parent="Fence/EndLeftCollider"]
position = Vector2(-218, -4.00146) position = Vector2(-218, -4.00146)
@ -624,6 +633,8 @@ shape = SubResource("RectangleShape2D_0qu0h")
position = Vector2(15952, 4592) position = Vector2(15952, 4592)
rotation = 1.5708 rotation = 1.5708
scale = Vector2(8, 1) scale = Vector2(8, 1)
collision_layer = 2
collision_mask = 2
[node name="CollisionShape2D" type="CollisionShape2D" parent="Fence/EndRightCollider"] [node name="CollisionShape2D" type="CollisionShape2D" parent="Fence/EndRightCollider"]
position = Vector2(-206.5, 12.001) position = Vector2(-206.5, 12.001)
@ -640,6 +651,8 @@ scale = Vector2(5, 5)
texture = ExtResource("2_lhtpe") texture = ExtResource("2_lhtpe")
[node name="StaticBody2D" type="StaticBody2D" parent="Farm visuals/Static/House Mockup"] [node name="StaticBody2D" type="StaticBody2D" parent="Farm visuals/Static/House Mockup"]
collision_layer = 2
collision_mask = 2
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Farm visuals/Static/House Mockup/StaticBody2D"] [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Farm visuals/Static/House Mockup/StaticBody2D"]
position = Vector2(-257.6, 236.8) position = Vector2(-257.6, 236.8)
@ -683,3 +696,35 @@ position = Vector2(12080, 3296)
[node name="BaseField4" parent="." instance=ExtResource("26_vbdb2")] [node name="BaseField4" parent="." instance=ExtResource("26_vbdb2")]
position = Vector2(12080, 2544) position = Vector2(12080, 2544)
[node name="Hoe Pickup" parent="." instance=ExtResource("27_klb81")]
position = Vector2(3264, 2120)
rotation = 3.3074
[node name="SpriteSwitcher2d" parent="Hoe Pickup" instance=ExtResource("28_p6n74")]
scale = Vector2(0.5, 0.5)
[node name="Watercan Pickup" parent="." instance=ExtResource("27_klb81")]
position = Vector2(6216, 2248)
[node name="Label" parent="Watercan Pickup" index="1"]
z_index = 1
[node name="SpriteSwitcher2d" parent="Watercan Pickup" instance=ExtResource("28_p6n74")]
[node name="FirstSprite" parent="Watercan Pickup/SpriteSwitcher2d" index="0"]
texture = ExtResource("29_p6n74")
region_rect = Rect2(-2, 1119, 430, 301)
[node name="SecondSprite" parent="Watercan Pickup/SpriteSwitcher2d" index="1"]
texture = ExtResource("29_p6n74")
region_rect = Rect2(1, 1127, 423, 301)
[connection signal="Interacted" from="Hoe Pickup" to="Hoe Pickup/SpriteSwitcher2d" method="SwitchState"]
[connection signal="Switch" from="Hoe Pickup/SpriteSwitcher2d" to="YSorted/Player2d" method="ActivateHoe"]
[connection signal="Interacted" from="Watercan Pickup" to="Watercan Pickup/SpriteSwitcher2d" method="SwitchState"]
[connection signal="Switch" from="Watercan Pickup/SpriteSwitcher2d" to="YSorted/Player2d" method="ActivateWateringCan"]
[editable path="Hoe Pickup"]
[editable path="Watercan Pickup"]
[editable path="Watercan Pickup/SpriteSwitcher2d"]

@ -1,46 +0,0 @@
using Babushka.scripts.CSharp.Common.Farming;
using Godot;
namespace Babushka.scripts.CSharp.Common.CharacterControls;
public partial class VesnaBehaviour : Node
{
[ExportGroup("Farming")]
[Export] private FieldService2D _fieldParent;
[Export] private FarmingControls2D _farmingControls;
[Signal] public delegate void ToolPickupEventHandler(bool success);
public override void _Ready()
{
_farmingControls.FieldParent = _fieldParent;
}
#region Farming
public void ActivateHoe(bool activate)
{
ActivateTool(activate, 0);
}
public void ActivateWateringCan(bool activate)
{
ActivateTool(activate, 1);
}
private void ActivateTool(bool activate , int toolId)
{
bool success = false;
if (toolId == 0)
{
success = _farmingControls.ActivateHoe(activate);
}
else if (toolId == 1)
{
success = _farmingControls.ActivateWateringCan(activate);
}
EmitSignal(SignalName.ToolPickup, success);
}
#endregion
}

@ -13,29 +13,30 @@ public partial class FarmingControls2D : Node2D
[Export] private Camera2D _camera; [Export] private Camera2D _camera;
public FieldService2D FieldParent; public FieldService2D FieldParent;
private bool _hoeInHand = false; private int _toolId = -1;
private bool _waterCanInHand = false;
#region Tools #region Tools
public bool ActivateHoe(bool activate) public bool ActivateTool(bool activate, int toolId)
{
bool success = ActivateTool(activate, _hoeSprite);
_hoeInHand = success;
return success;
}
public bool ActivateWateringCan(bool activate)
{
bool success = ActivateTool(activate, _wateringCanSprite);
_waterCanInHand = success;
return success;
}
private bool ActivateTool(bool activate, Sprite2D tool)
{ {
tool.Visible = !activate; if(_toolId < 0)
return false;
switch (toolId)
{
case 0:
_hoeSprite.Visible = activate;
break;
case 1:
_wateringCanSprite.Visible = activate;
break;
default:
_toolId = -1;
break;
}
_toolId = toolId;
return !activate; return !activate;
} }
@ -47,12 +48,12 @@ public partial class FarmingControls2D : Node2D
Vector2I adjustedPosition = new Vector2I(AdjustValue(mousePosition.X), AdjustValue(mousePosition.Y)); Vector2I adjustedPosition = new Vector2I(AdjustValue(mousePosition.X), AdjustValue(mousePosition.Y));
if (@event.IsActionPressed("click") && _hoeInHand) if (@event.IsActionPressed("click") && _toolId == 0)
{ {
MakeField(adjustedPosition); MakeField(adjustedPosition);
} }
if (@event.IsActionPressed("click") && _waterCanInHand) if (@event.IsActionPressed("click") && _toolId == 1)
{ {
WaterTheField(adjustedPosition); WaterTheField(adjustedPosition);
} }

@ -29,16 +29,8 @@ public partial class VesnaBehaviour2D : Node
private void ActivateTool(bool activate , int toolId) private void ActivateTool(bool activate , int toolId)
{ {
bool success = false; bool activated = _farmingControls.ActivateTool(activate, toolId);
if (toolId == 0) EmitSignal(SignalName.ToolPickup, activated);
{
success = _farmingControls.ActivateHoe(activate);
}
else if (toolId == 1)
{
success = _farmingControls.ActivateWateringCan(activate);
}
EmitSignal(SignalName.ToolPickup, success);
} }
#endregion #endregion

@ -0,0 +1,36 @@
using Godot;
namespace Babushka.scripts.CSharp.Common;
/// <summary>
/// Switches between two available Sprite Options.
/// </summary>
public partial class SpriteSwitcher2D : Node2D
{
[Export] private Sprite2D _firstSprite;
[Export] private Sprite2D _secondSprite;
[Export] private bool _state = true;
[Signal]
public delegate void SwitchEventHandler(bool state);
public override void _Ready()
{
SetState();
}
public void SwitchState()
{
_state = !_state;
EmitSignal(SignalName.Switch, _state);
SetState();
}
private void SetState()
{
if(_firstSprite != null)
_firstSprite.Visible = _state;
if(_secondSprite != null)
_secondSprite.Visible = !_state;
}
}
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