Fixed background music loop and added audio mixers

pull/10/head
kziolkowski 6 months ago
parent 242879159a
commit 57896e37df

@ -0,0 +1,15 @@
[gd_resource type="AudioBusLayout" format=3 uid="uid://b6dwkmkyb0axk"]
[resource]
bus/1/name = &"Music"
bus/1/solo = true
bus/1/mute = false
bus/1/bypass_fx = false
bus/1/volume_db = -15.1981
bus/1/send = &"Master"
bus/2/name = &"SFX"
bus/2/solo = false
bus/2/mute = false
bus/2/bypass_fx = false
bus/2/volume_db = 0.0
bus/2/send = &"Master"

@ -0,0 +1,15 @@
[gd_resource type="AudioBusLayout" format=3 uid="uid://cfuxi1e3ut1w2"]
[resource]
bus/1/name = &"Music"
bus/1/solo = false
bus/1/mute = false
bus/1/bypass_fx = false
bus/1/volume_db = 0.0
bus/1/send = &"Master"
bus/2/name = &"SFX"
bus/2/solo = false
bus/2/mute = false
bus/2/bypass_fx = false
bus/2/volume_db = 0.0
bus/2/send = &"Master"

@ -1,4 +1,4 @@
[gd_scene load_steps=78 format=3 uid="uid://gigb28qk8t12"]
[gd_scene load_steps=79 format=3 uid="uid://gigb28qk8t12"]
[ext_resource type="PackedScene" uid="uid://c25udixd5m6l0" path="res://prefabs/characters/Player2D.tscn" id="1_7wfwe"]
[ext_resource type="Texture2D" uid="uid://8sr11ex30n0m" path="res://art/mockups/Kenney_Backgrounds/Samples/uncolored_hills.png" id="2_7b2ri"]
@ -44,6 +44,7 @@
[ext_resource type="AudioStream" uid="uid://fsiypqhql67w" path="res://audio/sfx/Farming/SFX_GettingWater_01.wav" id="39_di1ed"]
[ext_resource type="AudioStream" uid="uid://foyw26hq1qp5" path="res://audio/sfx/Farming/SFX_GettingWater_02.wav" id="40_ceriq"]
[ext_resource type="Script" uid="uid://cfnrd5k1k0gxw" path="res://scripts/CSharp/Common/AudioPlayer.cs" id="40_w3jkj"]
[ext_resource type="Script" uid="uid://clxb3n668oud3" path="res://scripts/CSharp/Common/Audio/AudioDebugger.cs" id="42_1nkjm"]
[ext_resource type="AudioStream" uid="uid://vcftvrpi6c7k" path="res://audio/sfx/Farming/SFX_Harke_03_Solo.wav" id="42_wtw65"]
[ext_resource type="AudioStream" uid="uid://bxh5m04vdo0sr" path="res://audio/sfx/Farming/SFX_Harke_04_Solo.wav" id="43_1nkjm"]
[ext_resource type="AudioStream" uid="uid://dapsknn486aee" path="res://audio/sfx/Farming/SFX_WateringPlants_01.wav" id="45_lbk0f"]
@ -159,9 +160,8 @@ size = Vector2(7340, 1192)
[sub_resource type="AudioStreamPlaylist" id="AudioStreamPlaylist_ceriq"]
loop = false
stream_count = 2
stream_count = 1
stream_0 = ExtResource("37_di1ed")
stream_1 = ExtResource("37_8ey8m")
[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_ceriq"]
streams_count = 2
@ -1032,13 +1032,24 @@ offset_bottom = 30.2285
[node name="Audio" type="Node" parent="."]
[node name="Background Music" type="AudioStreamPlayer2D" parent="Audio"]
[node name="Background Music Ramp up" type="AudioStreamPlayer2D" parent="Audio"]
position = Vector2(4002, 2030)
stream = SubResource("AudioStreamPlaylist_ceriq")
volume_db = -15.0
autoplay = true
max_distance = 1e+06
bus = &"Music"
area_mask = 33
playback_type = 1
script = ExtResource("42_1nkjm")
[node name="Background Music loop" type="AudioStreamPlayer2D" parent="Audio"]
position = Vector2(4002, 2030)
stream = ExtResource("37_8ey8m")
max_distance = 1e+06
bus = &"Music"
area_mask = 33
playback_type = 1
script = ExtResource("42_1nkjm")
[node name="SFX" type="Node" parent="Audio"]
@ -1069,6 +1080,7 @@ script = ExtResource("40_w3jkj")
[connection signal="FieldCreated" from="YSorted/Farm visuals/FieldParent" to="Audio/SFX/Farming SFX" method="PlayOneShot"]
[connection signal="mouse_entered" from="YSorted/Farm visuals/FieldParent/Area2D" to="YSorted/Farm visuals/FieldParent" method="MouseEnteredAllowedArea"]
[connection signal="mouse_exited" from="YSorted/Farm visuals/FieldParent/Area2D" to="YSorted/Farm visuals/FieldParent" method="MouseExitedAllowedArea"]
[connection signal="finished" from="Audio/Background Music Ramp up" to="Audio/Background Music loop" method="PlayFromOffset"]
[editable path="YSorted/Vesna"]
[editable path="YSorted/Brünnen/InteractionArea"]

@ -0,0 +1,15 @@
using Godot;
using System;
/// <summary>
/// Takes the current contents of a AudioStreamPlayer and offers visualization and control.
/// </summary>
public partial class AudioDebugger : AudioStreamPlayer2D
{
[Export] private float _offset_in_seconds_to_play = 0;
public void PlayFromOffset()
{
Play(_offset_in_seconds_to_play);
}
}
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