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using System;
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using Babushka.scripts.CSharp.Low_Code.Events;
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using Godot;
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using Microsoft.VisualBasic;
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namespace Babushka.scripts.CSharp.Low_Code.Randomizer;
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/// <summary>
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/// A class to randomize the payload value of select types of <see cref="EventResource"/>s.
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/// </summary>
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public partial class VariantRandomizer : Node
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{
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/// <summary>
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/// The event resource to work on.
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/// </summary>
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[Export] public EventResource _eventResource;
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/// <summary>
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/// Sets the payload of a randomizable event resource to a random value.
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/// </summary>
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public void RandomizeEventResource()
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{
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switch (_eventResource.Payload.VariantType)
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{
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case Variant.Type.Color:
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_eventResource.Payload= GetRandomColor();
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break;
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case Variant.Type.Int:
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_eventResource.Payload= GetRandomInt();
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break;
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case Variant.Type.Float:
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_eventResource.Payload= GetRandomFloat();
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break;
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}
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}
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private Color GetRandomColor()
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{
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Random rand = new Random();
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return new Color(rand.NextSingle(), rand.NextSingle(), rand.NextSingle(), 1.0f);
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}
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private int GetRandomInt()
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{
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Random rand = new Random();
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return rand.Next();
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}
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private float GetRandomFloat()
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{
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Random rand = new Random();
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return rand.NextSingle();
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}
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}
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@ -0,0 +1 @@
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uid://co1b320qemg1i
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