💄 Made heal button show how many beats are left

pull/44/head
jonathan 4 weeks ago
parent 7310bfbf6e
commit 5f75bde317

@ -1,4 +1,4 @@
[gd_scene load_steps=18 format=3 uid="uid://cjshlwk8ajpnp"]
[gd_scene load_steps=20 format=3 uid="uid://cjshlwk8ajpnp"]
[ext_resource type="Script" uid="uid://cnhpnn8o0gybd" path="res://scripts/CSharp/Common/Fight/FightHappeningSceneSetup.cs" id="1_fiutj"]
[ext_resource type="Script" uid="uid://c76mhhqyk4lgh" path="res://scripts/CSharp/Common/Fight/FightHappening.cs" id="1_gsk03"]
@ -15,6 +15,8 @@
[ext_resource type="Script" uid="uid://d2ugtb3dalrg3" path="res://scripts/CSharp/Common/Fight/FightHappeningStateDebugger.cs" id="8_tv7cl"]
[ext_resource type="Script" uid="uid://2f7rqk50gtdg" path="res://scripts/CSharp/Common/Fight/SwitchSceneOnFightEnd.cs" id="10_qqd8u"]
[ext_resource type="Script" uid="uid://6nniwfxye8ss" path="res://scripts/CSharp/Common/Fight/UsedItemIndicatorVisual.cs" id="14_b4ll5"]
[ext_resource type="Script" uid="uid://71mdwp2m4rta" path="res://scripts/CSharp/Common/Fight/UI/HealButtonVisual.cs" id="14_oy2wu"]
[ext_resource type="Resource" uid="uid://0mnsr4anoaiq" path="res://resources/items/beet.tres" id="15_k4fcr"]
[ext_resource type="PackedScene" uid="uid://l1hdihubffeg" path="res://prefabs/fight/damage_flying_nuber.tscn" id="15_oy2wu"]
[ext_resource type="Texture2D" uid="uid://djewfwrdt4iv3" path="res://art/ui/UI/icons/icon-fruit-beetroot.png" id="16_k4fcr"]
@ -155,7 +157,12 @@ theme_override_constants/margin_bottom = 10
[node name="Talk Button" type="Button" parent="ActionSelect/BottomPanel/VBoxContainer/MarginContainer/HBoxContainer/MarginContainer3"]
layout_mode = 2
theme_override_font_sizes/font_size = 41
text = "Heal"
text = "x19 - Heal"
icon = ExtResource("16_k4fcr")
alignment = 0
expand_icon = true
script = ExtResource("14_oy2wu")
_healItemBlueprint = ExtResource("15_k4fcr")
[node name="MarginContainer4" type="MarginContainer" parent="ActionSelect/BottomPanel/VBoxContainer/MarginContainer/HBoxContainer"]
layout_mode = 2
@ -236,4 +243,5 @@ _itemTexture = ExtResource("16_k4fcr")
[connection signal="pressed" from="ActionSelect/BottomPanel/VBoxContainer/MarginContainer/HBoxContainer/MarginContainer4/Flee Button" to="ActionSelect" method="SelectAction" binds= [4]]
[connection signal="OnStateEntered" from="ActionSelect/StateReactionInputActionSelect" to="ActionSelect" method="show"]
[connection signal="OnStateEntered" from="ActionSelect/StateReactionInputActionSelect" to="ActionSelect" method="StateEntered"]
[connection signal="OnStateEntered" from="ActionSelect/StateReactionInputActionSelect" to="ActionSelect/BottomPanel/VBoxContainer/MarginContainer/HBoxContainer/MarginContainer3/Talk Button" method="UpdateText"]
[connection signal="OnStateExited" from="ActionSelect/StateReactionInputActionSelect" to="ActionSelect" method="hide"]

@ -0,0 +1,15 @@
using Babushka.scripts.CSharp.Common.Inventory;
using Godot;
namespace Babushka.scripts.CSharp.Common.Fight.UI;
public partial class HealButtonVisual : Button
{
[Export] private ItemResource _healItemBlueprint = null!;
public void UpdateText()
{
var healItemsLeft = InventoryManager.Instance.playerInventory!.TotalItemsOfBlueprint(_healItemBlueprint);
Text = $"x{healItemsLeft} - Heal";
}
}
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