Removed Debug.Log
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@@ -68,7 +68,6 @@ public partial class Player3D : CharacterBody3D
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float Y = inputDir.Y;
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float Y = inputDir.Y;
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_lastDirection = new Vector2(X, Y);
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_lastDirection = new Vector2(X, Y);
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Debug.Print(_lastDirection.ToString());
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if (X != 0)
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if (X != 0)
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{
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{
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