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namespace Babushka.scripts.CSharp.Common.Farming;
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/// <summary>
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/// State of a farm field.
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/// </summary>
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public enum FieldState
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{
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Empty = 0,
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Tilled = 1,
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Planted = 2,
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Watered = 3,
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NotFound = 99
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}
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namespace Babushka.scripts.CSharp.Common.Farming;
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/// <summary>
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/// State of a harvestable plant. Used in farming.
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/// </summary>
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public enum PlantState
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{
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None = 0,
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Planted = 1,
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SmallPlant = 2,
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BigPlant = 3,
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Ready = 4
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}
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namespace Babushka.scripts.CSharp.Common.Fight;
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public class FightAttack
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{
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public int damage;
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public bool needsSelectedTarget;
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public Fighter? target;
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public Fighter attacker;
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}
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