Extracted FightAttack Enum in the hopes of fixing errors
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@@ -4,15 +4,6 @@ using Godot;
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namespace Babushka.scripts.CSharp.Common.Farming;
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public enum FieldState
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{
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Empty = 0,
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Tilled = 1,
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Planted = 2,
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Watered = 3,
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NotFound = 99
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}
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[GlobalClass]
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public partial class FieldBehaviour2D : Sprite2D
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{
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@@ -0,0 +1,13 @@
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namespace Babushka.scripts.CSharp.Common.Farming;
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/// <summary>
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/// State of a farm field.
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/// </summary>
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public enum FieldState
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{
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Empty = 0,
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Tilled = 1,
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Planted = 2,
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Watered = 3,
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NotFound = 99
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}
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@@ -5,14 +5,7 @@ using Godot;
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namespace Babushka.scripts.CSharp.Common.Farming;
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public enum PlantState
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{
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None = 0,
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Planted = 1,
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SmallPlant = 2,
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BigPlant = 3,
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Ready = 4
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}
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/// <summary>
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/// Determines the behaviour of a plant in Babushka.
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@@ -0,0 +1,13 @@
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namespace Babushka.scripts.CSharp.Common.Farming;
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/// <summary>
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/// State of a harvestable plant. Used in farming.
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/// </summary>
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public enum PlantState
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{
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None = 0,
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Planted = 1,
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SmallPlant = 2,
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BigPlant = 3,
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Ready = 4
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}
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@@ -0,0 +1,9 @@
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namespace Babushka.scripts.CSharp.Common.Fight;
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public class FightAttack
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{
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public int damage;
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public bool needsSelectedTarget;
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public Fighter? target;
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public Fighter attacker;
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}
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@@ -348,10 +348,4 @@ public partial class FightInstance : Node2D //TODO: remake
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return false;
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}
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}
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public class FightAttack
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{
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public int damage;
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public bool needsSelectedTarget;
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public Fighter? target;
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public Fighter attacker;
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}
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