removed unnecessary icons from farming controls

This commit is contained in:
2025-05-19 21:42:56 +02:00
parent 15c2a84ecd
commit 73dc3063c0
3 changed files with 3 additions and 71 deletions
@@ -1,4 +1,3 @@
using Babushka.scripts.CSharp.Common.Inventory;
using Godot;
using Godot.Collections;
@@ -7,9 +6,6 @@ namespace Babushka.scripts.CSharp.Common.Farming;
[GlobalClass]
public partial class FarmingControls2D : Node2D
{
[Export] private Sprite2D _hoeSprite;
[Export] private Sprite2D _wateringCanEmptySprite;
[Export] private Sprite2D _wateringCanFilledSprite;
[Export] private PackedScene _fieldPrefab;
[Export] private Node2D _movingPlayer;
[Export] private Camera2D _camera;
@@ -49,28 +45,6 @@ public partial class FarmingControls2D : Node2D
return false;
}
}
switch (toolId)
{
case 0:
_hoeSprite.Visible = activate;
break;
case 1:
if (activate)
{
_wateringCanEmptySprite.Visible = true;
GD.Print("Activating empty Watering can sprite.");
}
else
{
_wateringCanEmptySprite.Visible = false;
_wateringCanFilledSprite.Visible = false;
}
break;
default:
_toolId = -1;
break;
}
_toolId = activate ? toolId : -1;
return activate;
@@ -99,9 +73,6 @@ public partial class FarmingControls2D : Node2D
{
if (_toolId == 1 )
{
GD.Print("Watering can in hand, filling.");
_wateringCanEmptySprite.Visible = !fillUp;
_wateringCanFilledSprite.Visible = fillUp;
_wateringCanFilled = fillUp;
}
}