Fixed ordering issues in indoor scene

pull/10/head
kziolkowski 7 months ago
parent 990494e8b0
commit 7467ec56d9

@ -27,7 +27,7 @@ length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Room assets/hand:scale")
tracks/0/path = NodePath("BackWall/Room assets/hand:scale")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
@ -51,7 +51,7 @@ tracks/1/keys = {
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = false
tracks/2/path = NodePath("Room assets/eyes:visible")
tracks/2/path = NodePath("BackWall/Room assets/eyes:visible")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
@ -67,7 +67,7 @@ length = 4.0
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Room assets/hand:scale")
tracks/0/path = NodePath("BackWall/Room assets/hand:scale")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
@ -91,7 +91,7 @@ tracks/1/keys = {
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("Room assets/eyes:visible")
tracks/2/path = NodePath("BackWall/Room assets/eyes:visible")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
@ -115,6 +115,65 @@ radius = 300.0
y_sort_enabled = true
script = ExtResource("1_aivb2")
[node name="Foreground" type="Node" parent="."]
[node name="Table" type="Sprite2D" parent="Foreground"]
y_sort_enabled = true
position = Vector2(-1888, 1112)
texture = ExtResource("3_je1cl")
offset = Vector2(0, -200)
region_enabled = true
region_rect = Rect2(1012, 1743, 1470, 417)
[node name="Chair" type="Sprite2D" parent="Foreground"]
y_sort_enabled = true
position = Vector2(-3032, 2096)
texture = ExtResource("4_hjjhl")
offset = Vector2(216, -1064)
region_enabled = true
region_rect = Rect2(1534, 1976, 379, 184)
[node name="Chair2" type="Sprite2D" parent="Foreground"]
y_sort_enabled = true
position = Vector2(-1064, 2064)
texture = ExtResource("4_hjjhl")
offset = Vector2(184, -1056)
region_enabled = true
region_rect = Rect2(1534, 1976, 379, 184)
[node name="Samowar" type="Sprite2D" parent="Foreground"]
z_index = 1
y_sort_enabled = true
position = Vector2(-1904, 1192)
texture = ExtResource("13_j5d18")
offset = Vector2(0, -800)
region_enabled = true
region_rect = Rect2(2093, 49, 421, 630)
[node name="FrontCollider" type="StaticBody2D" parent="Foreground"]
position = Vector2(-4344, 3056)
scale = Vector2(2, 2)
[node name="CollisionShape2D" type="CollisionShape2D" parent="Foreground/FrontCollider"]
position = Vector2(950, -419)
shape = SubResource("RectangleShape2D_a2ood")
[node name="SideColliderLeft" type="StaticBody2D" parent="."]
position = Vector2(-4344, 3056)
scale = Vector2(2, 2)
[node name="CollisionShape2D" type="CollisionShape2D" parent="SideColliderLeft"]
position = Vector2(-2892, -1168)
shape = SubResource("RectangleShape2D_a2ood")
[node name="SideColliderRight" type="StaticBody2D" parent="."]
position = Vector2(10992, 2856)
scale = Vector2(2, 2)
[node name="CollisionShape2D" type="CollisionShape2D" parent="SideColliderRight"]
position = Vector2(-2892, -1168)
shape = SubResource("RectangleShape2D_a2ood")
[node name="BackWall" type="Node" parent="."]
[node name="Room01Walls2" type="Sprite2D" parent="BackWall"]
@ -194,93 +253,65 @@ texture = ExtResource("8_8o6or")
region_enabled = true
region_rect = Rect2(1846, 471, 348, 490)
[node name="Vesna" parent="." instance=ExtResource("2_a2ood")]
position = Vector2(-1464, 136)
[node name="Animated Sprites" parent="Vesna/CharacterBody2D/visuals" index="0"]
z_index = 50
[node name="Table" type="Sprite2D" parent="."]
[node name="Bench" type="Sprite2D" parent="BackWall"]
z_index = -10
y_sort_enabled = true
position = Vector2(-2120, 1728)
texture = ExtResource("3_je1cl")
offset = Vector2(192, -848)
region_enabled = true
region_rect = Rect2(1012, 1743, 1470, 417)
[node name="Chair" type="Sprite2D" parent="."]
position = Vector2(-3000, 2056)
texture = ExtResource("4_hjjhl")
offset = Vector2(216, -1064)
region_enabled = true
region_rect = Rect2(1534, 1976, 379, 184)
[node name="Chair2" type="Sprite2D" parent="."]
position = Vector2(-1160, 2048)
texture = ExtResource("4_hjjhl")
offset = Vector2(184, -1056)
region_enabled = true
region_rect = Rect2(1534, 1976, 379, 184)
[node name="Bench" type="Sprite2D" parent="."]
position = Vector2(-3240, 224)
texture = ExtResource("7_ciwvv")
flip_h = true
region_enabled = true
region_rect = Rect2(1156, 1185, 940, 189)
[node name="Bench2" type="Sprite2D" parent="."]
[node name="Bench2" type="Sprite2D" parent="BackWall"]
z_index = -10
position = Vector2(-1824, 224)
texture = ExtResource("7_ciwvv")
region_enabled = true
region_rect = Rect2(1156, 1185, 940, 189)
[node name="Room assets" type="Node" parent="."]
[node name="Samowar" type="Sprite2D" parent="Room assets"]
y_sort_enabled = true
position = Vector2(-2000, 696)
texture = ExtResource("13_j5d18")
offset = Vector2(0, -296)
region_enabled = true
region_rect = Rect2(2093, 49, 421, 630)
[node name="Room assets" type="Node" parent="BackWall"]
[node name="wood" type="Sprite2D" parent="Room assets"]
[node name="wood" type="Sprite2D" parent="BackWall/Room assets"]
z_index = -10
y_sort_enabled = true
position = Vector2(-176, 560)
position = Vector2(-177, 554.5)
texture = ExtResource("13_j5d18")
offset = Vector2(0, -296)
region_enabled = true
region_rect = Rect2(2244, 763, 274, 91)
[node name="Domovoi" type="Sprite2D" parent="Room assets"]
[node name="Domovoi" type="Sprite2D" parent="BackWall/Room assets"]
z_index = -10
y_sort_enabled = true
position = Vector2(336, 480)
position = Vector2(335, 474.5)
texture = ExtResource("13_j5d18")
offset = Vector2(0, -296)
region_enabled = true
region_rect = Rect2(3157, 688, 118.519, 221)
[node name="vase" type="Sprite2D" parent="Room assets"]
[node name="vase" type="Sprite2D" parent="BackWall/Room assets"]
z_index = -10
y_sort_enabled = true
position = Vector2(-856, -32)
position = Vector2(-857, -37.5)
texture = ExtResource("13_j5d18")
offset = Vector2(0, -296)
region_enabled = true
region_rect = Rect2(2748, 432, 174, 191)
[node name="candle" type="Sprite2D" parent="Room assets"]
[node name="candle" type="Sprite2D" parent="BackWall/Room assets"]
z_index = -10
y_sort_enabled = true
position = Vector2(-424, -72)
position = Vector2(-425, -77.5)
rotation = -0.0663225
texture = ExtResource("13_j5d18")
offset = Vector2(0, -296)
region_enabled = true
region_rect = Rect2(2624, 435, 49, 76)
[node name="hand" type="Sprite2D" parent="Room assets"]
[node name="hand" type="Sprite2D" parent="BackWall/Room assets"]
z_index = -10
y_sort_enabled = true
position = Vector2(48.5969, 11.68)
position = Vector2(47.5969, 6.18)
rotation = -0.0663225
scale = Vector2(1e-05, 1e-05)
texture = ExtResource("13_j5d18")
@ -288,23 +319,24 @@ offset = Vector2(43.3898, 128.128)
region_enabled = true
region_rect = Rect2(3362, 139, 101, 269)
[node name="SpiritAnimation" type="AnimationPlayer" parent="Room assets/hand"]
[node name="SpiritAnimation" type="AnimationPlayer" parent="BackWall/Room assets/hand"]
active = false
root_node = NodePath("../../..")
root_node = NodePath("../../../..")
libraries = {
&"": SubResource("AnimationLibrary_ciwvv")
}
playback_auto_capture = false
[node name="herbsline" type="Sprite2D" parent="Room assets"]
[node name="herbsline" type="Sprite2D" parent="BackWall/Room assets"]
z_index = -10
y_sort_enabled = true
position = Vector2(288, -152)
position = Vector2(287, -157.5)
texture = ExtResource("13_j5d18")
offset = Vector2(0, -296)
region_enabled = true
region_rect = Rect2(2964, 137, 321, 213)
[node name="herb 1" type="Sprite2D" parent="Room assets/herbsline"]
[node name="herb 1" type="Sprite2D" parent="BackWall/Room assets/herbsline"]
y_sort_enabled = true
position = Vector2(-72, 136)
texture = ExtResource("13_j5d18")
@ -312,7 +344,7 @@ offset = Vector2(0, -296)
region_enabled = true
region_rect = Rect2(2600, 165, 127, 199)
[node name="herb 2" type="Sprite2D" parent="Room assets/herbsline"]
[node name="herb 2" type="Sprite2D" parent="BackWall/Room assets/herbsline"]
y_sort_enabled = true
position = Vector2(64, 80)
texture = ExtResource("13_j5d18")
@ -320,30 +352,31 @@ offset = Vector2(0, -296)
region_enabled = true
region_rect = Rect2(2761, 161, 135, 199)
[node name="eyes" type="Sprite2D" parent="Room assets"]
[node name="eyes" type="Sprite2D" parent="BackWall/Room assets"]
visible = false
z_index = -10
position = Vector2(32, -72)
scale = Vector2(0.4, 0.4)
texture = ExtResource("14_j5d18")
region_enabled = true
region_rect = Rect2(2647, 15, 286, 183)
[node name="offerings" type="Node2D" parent="Room assets"]
[node name="offerings" type="Node2D" parent="BackWall/Room assets"]
[node name="apple" type="Sprite2D" parent="Room assets/offerings"]
[node name="apple" type="Sprite2D" parent="BackWall/Room assets/offerings"]
position = Vector2(229.5, 331.5)
texture = ExtResource("13_j5d18")
region_enabled = true
region_rect = Rect2(2822, 764, 93, 87)
[node name="bread" type="Sprite2D" parent="Room assets/offerings"]
[node name="bread" type="Sprite2D" parent="BackWall/Room assets/offerings"]
z_index = -1
position = Vector2(157.5, 339.5)
texture = ExtResource("13_j5d18")
region_enabled = true
region_rect = Rect2(2951, 783, 155, 78)
[node name="plate" type="Sprite2D" parent="Room assets/offerings"]
[node name="plate" type="Sprite2D" parent="BackWall/Room assets/offerings"]
z_index = -20
position = Vector2(189.5, 659.5)
texture = ExtResource("13_j5d18")
@ -351,8 +384,10 @@ offset = Vector2(0, -296)
region_enabled = true
region_rect = Rect2(2576, 802, 219, 64)
[node name="Vesna" parent="." instance=ExtResource("2_a2ood")]
position = Vector2(-1464, 136)
[node name="Yeli" parent="." instance=ExtResource("15_ciwvv")]
visible = false
position = Vector2(-2912, 432)
[node name="CollisionShape3D" parent="Yeli/InteractionArea/Area2D" index="0"]

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