♻️ removed Print statements

pull/32/head
kziolkowski 2 months ago
parent f37f7c7ceb
commit 75e4bdd7fd

@ -18,7 +18,6 @@ public partial class InventoryUi : Control
public override void _Ready()
{
GD.Print("Ready inventory ui");
_playerInventory = InventoryManager.Instance.playerInventory;
//PopulateSlots();
SubscribeSlots();

@ -100,7 +100,6 @@ public partial class ItemOnGround2D : Node, ISaveable
};
string id = GetMeta("SaveID").AsString();
GD.Print($"Updating Save ID for object {Name}: {id}");
SavegameService.AppendDataToSave( id, payloadData);
}
@ -111,7 +110,6 @@ public partial class ItemOnGround2D : Node, ISaveable
// standard check: how many times has this item been collected?
string id = GetMeta("SaveID").AsString();
GD.Print($"Loading Save ID for object {Name}: " + id);
Dictionary<string, Variant> save = SavegameService.GetSaveData(id);
if (save.Count > 0)
@ -119,11 +117,9 @@ public partial class ItemOnGround2D : Node, ISaveable
if(save.TryGetValue("pickupCounter", out Variant countVar))
{
int count = countVar.AsInt32();
GD.Print($"Item count for {Name}: {count}");
for (int i = 0; i < count; i++)
{
Pickup();
GD.Print($"Picking up {Name}: {i}");
}
}
}

@ -12,8 +12,6 @@ public partial class QuestTrigger : Node
public void Trigger()
{
GD.Print("trigger");
if (questResource == null)
throw new Exception("QuestResource is not set on QuestTrigger node.");

@ -60,7 +60,6 @@ public static class SavegameService
if (!_loaded)
{
GD.Print("SavegameService: SaveFile not loaded.");
return saveData;
}
@ -80,12 +79,9 @@ public static class SavegameService
public static void Save()
{
string json = Json.Stringify(SaveDatas, indent: "\t");
GD.Print(SavePath);
// create cloud directory
CreateSaveDirectory();
GD.Print("Save.");
try
{
@ -108,7 +104,6 @@ public static class SavegameService
/// </summary>
public static void Load()
{
GD.Print("Load.");
try
{
if (!System.IO.File.Exists(SavePath))

@ -65,7 +65,6 @@ public partial class MVPDuck : Node2D, ISaveable
};
string id = GetMeta("SaveID").AsString();
GD.Print($"Updating Save ID for object {Name}: {id}");
SavegameService.AppendDataToSave( id, payloadData);
}
@ -75,7 +74,6 @@ public partial class MVPDuck : Node2D, ISaveable
public void LoadFromSaveData()
{
string id = GetMeta("SaveID").AsString();
GD.Print($"Loading Save ID for object {Name}: " + id);
Dictionary<string, Variant> save = SavegameService.GetSaveData(id);
if (save.Count > 0)

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