🐛 fixed Ysorting issues in fightworld

pull/40/head
kziolkowski 1 month ago
parent 59489e4a17
commit 7e148cd9fe

@ -46,7 +46,7 @@ shader = ExtResource("16_0fard")
shader_parameter/hue_shift = 0.0
shader_parameter/saturation_mult = 0.603
shader_parameter/value_mult = 1.0
shader_parameter/brightness_add = -0.43699997325749995
shader_parameter/brightness_add = -0.4369999732574999
shader_parameter/contrast_mult = 1.138000054055
[sub_resource type="ShaderMaterial" id="ShaderMaterial_q1iw4"]
@ -778,7 +778,6 @@ region_enabled = true
region_rect = Rect2(0, 0, 1405.76, 1244)
[node name="YSorted" type="Node2D" parent="."]
z_index = 1
y_sort_enabled = true
[node name="Vesna" parent="YSorted" instance=ExtResource("24_ffcio")]
@ -881,10 +880,9 @@ region_rect = Rect2(1699, 76, 280, 230)
[node name="bush4" type="Sprite2D" parent="YSorted/ForestVisuals/Static/greenery/left side"]
modulate = Color(0.8428, 0.8771, 0.98, 1)
material = SubResource("ShaderMaterial_yvxfs")
position = Vector2(16878, 2099)
position = Vector2(16912, 1803)
scale = Vector2(2, 2)
texture = ExtResource("19_edja8")
offset = Vector2(0, -172)
region_enabled = true
region_rect = Rect2(0, 604, 248, 228)
@ -1079,10 +1077,9 @@ position = Vector2(13188, 30)
[node name="bush" type="Sprite2D" parent="YSorted/ForestVisuals/Static/greenery/right side"]
y_sort_enabled = true
material = SubResource("ShaderMaterial_yvxfs")
position = Vector2(4360, 2049)
position = Vector2(4383, 1691)
scale = Vector2(2, 2)
texture = ExtResource("19_edja8")
offset = Vector2(0, -237)
region_enabled = true
region_rect = Rect2(130, 0, 201, 278)
@ -1110,10 +1107,10 @@ region_rect = Rect2(130, 0, 201, 278)
[node name="bush7" type="Sprite2D" parent="YSorted/ForestVisuals/Static/greenery/right side"]
y_sort_enabled = true
material = SubResource("ShaderMaterial_yvxfs")
position = Vector2(5051, 2217)
position = Vector2(5060, 1855)
scale = Vector2(2, 2)
texture = ExtResource("19_edja8")
offset = Vector2(0, -237)
offset = Vector2(-4.5, -56)
region_enabled = true
region_rect = Rect2(1368, 673, 186, 136)
@ -1121,20 +1118,20 @@ region_rect = Rect2(1368, 673, 186, 136)
modulate = Color(0.8428, 0.8771, 0.98, 1)
y_sort_enabled = true
material = SubResource("ShaderMaterial_yvxfs")
position = Vector2(4008, 2250)
position = Vector2(4015, 1894)
scale = Vector2(2, 2)
texture = ExtResource("19_edja8")
offset = Vector2(0, -237)
offset = Vector2(-3.5, -59)
region_enabled = true
region_rect = Rect2(1368, 673, 186, 136)
[node name="bush9" type="Sprite2D" parent="YSorted/ForestVisuals/Static/greenery/right side"]
y_sort_enabled = true
material = SubResource("ShaderMaterial_yvxfs")
position = Vector2(5325, 2263)
position = Vector2(5324.6553, 1847.6593)
scale = Vector2(-1.86739, 2.34145)
texture = ExtResource("19_edja8")
offset = Vector2(0, -237)
offset = Vector2(-0.18457031, -59.61389)
region_enabled = true
region_rect = Rect2(1368, 673, 186, 136)
@ -1152,20 +1149,20 @@ region_rect = Rect2(1699, 76, 280, 230)
[node name="bush4" type="Sprite2D" parent="YSorted/ForestVisuals/Static/greenery/right side"]
y_sort_enabled = true
material = SubResource("ShaderMaterial_yvxfs")
position = Vector2(7361, 2026)
position = Vector2(7369, 1881)
scale = Vector2(2, 2)
texture = ExtResource("19_edja8")
offset = Vector2(0, -172)
offset = Vector2(-4, -99.5)
region_enabled = true
region_rect = Rect2(0, 604, 248, 228)
[node name="bush10" type="Sprite2D" parent="YSorted/ForestVisuals/Static/greenery/right side"]
y_sort_enabled = true
material = SubResource("ShaderMaterial_yvxfs")
position = Vector2(7757, 2032)
position = Vector2(7747, 1840)
scale = Vector2(2, 2)
texture = ExtResource("19_edja8")
offset = Vector2(0, -172)
offset = Vector2(5, -76)
region_enabled = true
region_rect = Rect2(1837, 651, 139, 180)
@ -1194,20 +1191,20 @@ region_rect = Rect2(1837, 651, 139, 180)
[node name="bush11" type="Sprite2D" parent="YSorted/ForestVisuals/Static/greenery/right side"]
y_sort_enabled = true
material = SubResource("ShaderMaterial_yvxfs")
position = Vector2(8981, 2112)
position = Vector2(9010, 1845)
scale = Vector2(2, 2)
texture = ExtResource("19_edja8")
offset = Vector2(0, -172)
offset = Vector2(-14.5, -38.5)
region_enabled = true
region_rect = Rect2(1464, 419, 144, 115)
[node name="bush12" type="Sprite2D" parent="YSorted/ForestVisuals/Static/greenery/right side"]
y_sort_enabled = true
material = SubResource("ShaderMaterial_yvxfs")
position = Vector2(9208, 2026)
position = Vector2(9267, 1881)
scale = Vector2(2, 2)
texture = ExtResource("19_edja8")
offset = Vector2(0, -172)
offset = Vector2(-29.5, -99.5)
region_enabled = true
region_rect = Rect2(1699, 76, 280, 230)
@ -1249,40 +1246,39 @@ region_rect = Rect2(130, 0, 201, 278)
modulate = Color(0.8428, 0.8771, 0.98, 1)
y_sort_enabled = true
material = SubResource("ShaderMaterial_yvxfs")
position = Vector2(3348, 2074)
position = Vector2(3343, 1522.0002)
scale = Vector2(-2.40318, 3.59175)
texture = ExtResource("19_edja8")
offset = Vector2(0, -172)
region_enabled = true
region_rect = Rect2(130, 0, 201, 278)
[node name="bush17" type="Sprite2D" parent="YSorted/ForestVisuals/Static/greenery/right side"]
y_sort_enabled = true
material = SubResource("ShaderMaterial_yvxfs")
position = Vector2(9556, 2071)
position = Vector2(9542.094, 1883.9717)
scale = Vector2(-2.40318, 3.59175)
texture = ExtResource("19_edja8")
offset = Vector2(0, -172)
offset = Vector2(-5.786621, -119.928345)
region_enabled = true
region_rect = Rect2(130, 0, 201, 278)
[node name="bush18" type="Sprite2D" parent="YSorted/ForestVisuals/Static/greenery/right side"]
y_sort_enabled = true
material = SubResource("ShaderMaterial_yvxfs")
position = Vector2(9887, 2216)
position = Vector2(9879.163, 1914.8691)
scale = Vector2(-1.87764, 2.59175)
texture = ExtResource("19_edja8")
offset = Vector2(0, -172)
offset = Vector2(-4.173828, -55.811768)
region_enabled = true
region_rect = Rect2(1368, 673, 186, 136)
[node name="bush19" type="Sprite2D" parent="YSorted/ForestVisuals/Static/greenery/right side"]
y_sort_enabled = true
material = SubResource("ShaderMaterial_yvxfs")
position = Vector2(10074, 2216)
position = Vector2(10073, 1998)
scale = Vector2(1.53273, 1.82378)
texture = ExtResource("19_edja8")
offset = Vector2(0, -172)
offset = Vector2(0.65234375, -52.468018)
region_enabled = true
region_rect = Rect2(1368, 673, 186, 136)
@ -1330,10 +1326,10 @@ region_rect = Rect2(1368, 673, 186, 136)
[node name="bush26" type="Sprite2D" parent="YSorted/ForestVisuals/Static/greenery/right side"]
y_sort_enabled = true
material = SubResource("ShaderMaterial_yvxfs")
position = Vector2(10963, 3651)
position = Vector2(10960.999, 3436)
scale = Vector2(1.41694, 1.75208)
texture = ExtResource("19_edja8")
offset = Vector2(0, -172)
offset = Vector2(1.4121094, -49.288696)
region_enabled = true
region_rect = Rect2(1368, 673, 186, 136)
@ -1352,10 +1348,10 @@ region_rect = Rect2(0, 604, 248, 228)
z_index = 1
y_sort_enabled = true
material = SubResource("ShaderMaterial_yvxfs")
position = Vector2(10963, 3820)
position = Vector2(10960.506, 3678.0952)
scale = Vector2(-1.93815, 1.5875)
texture = ExtResource("19_edja8")
offset = Vector2(0, -172)
offset = Vector2(-1.2871094, -82.611084)
region_enabled = true
region_rect = Rect2(1837, 651, 139, 180)
@ -1585,9 +1581,10 @@ region_rect = Rect2(332, 194, 179, 154)
[node name="grass3" type="Sprite2D" parent="YSorted/ForestVisuals/Static/greenery/grass"]
modulate = Color(0.954868, 0.882599, 0.798501, 1)
z_index = -5
position = Vector2(18189, 1960)
position = Vector2(18274, 1857)
scale = Vector2(5.77602, 3.87779)
texture = ExtResource("30_cmmg6")
offset = Vector2(-14.715942, 26.561523)
region_enabled = true
region_rect = Rect2(7, 4, 256, 220)
@ -1687,10 +1684,11 @@ region_rect = Rect2(7, 4, 267, 239)
[node name="grass40" type="Sprite2D" parent="YSorted/ForestVisuals/Static/greenery/grass"]
z_index = -5
position = Vector2(23915, 3644)
position = Vector2(24144.207, 3443.7068)
rotation = 3.40339
scale = Vector2(5.52625, 5.81879)
texture = ExtResource("29_pjemw")
offset = Vector2(30.682373, -43.44397)
region_enabled = true
region_rect = Rect2(317, 219, 185, 159)
@ -1768,9 +1766,10 @@ region_rect = Rect2(29, 204, 219, 159)
[node name="grass52" type="Sprite2D" parent="YSorted/ForestVisuals/Static/greenery/grass"]
modulate = Color(0.856076, 0.855033, 0.937369, 1)
z_index = -5
position = Vector2(23634, 2698)
position = Vector2(23751, 2994)
scale = Vector2(5.35495, 4.49236)
texture = ExtResource("29_pjemw")
offset = Vector2(-21.848877, -65.88965)
region_enabled = true
region_rect = Rect2(29, 204, 219, 159)

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