removed GD.Prints

pull/48/head
kziolkowski 4 weeks ago
parent 30750d2e3c
commit 7f58aeae76

@ -159,7 +159,6 @@ public partial class FieldBehaviour2D : Sprite2D, ISaveable
public void ChangePlantedState() public void ChangePlantedState()
{ {
GD.Print("Adding Plant.");
IsPlanted = true; IsPlanted = true;
if(FieldState == FieldState.Tilled) if(FieldState == FieldState.Tilled)
_fieldSprite.Texture = Tilled; _fieldSprite.Texture = Tilled;
@ -236,7 +235,6 @@ public partial class FieldBehaviour2D : Sprite2D, ISaveable
if (IsPlanted) if (IsPlanted)
{ {
GD.Print("Saving plant data.");
payloadData.Add( payloadData.Add(
"plant_data", new Dictionary<string, Variant>() "plant_data", new Dictionary<string, Variant>()
{ {

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