Translated Player Scripts from GDScript to C#

pull/3/head
kziolkowski 10 months ago
parent d4b7c0bf45
commit 7f8b444270

@ -1,7 +1,7 @@
[gd_scene load_steps=5 format=3 uid="uid://dbd1niu3tp8y5"] [gd_scene load_steps=5 format=3 uid="uid://dbd1niu3tp8y5"]
[ext_resource type="Script" uid="uid://cp4snd0amnhfu" path="res://scripts/CSharp/Common/Player3D.cs" id="1_3trg2"]
[ext_resource type="Texture2D" uid="uid://cvn2p215jq2am" path="res://graphics/mockups/concerned.png" id="1_5jpx2"] [ext_resource type="Texture2D" uid="uid://cvn2p215jq2am" path="res://graphics/mockups/concerned.png" id="1_5jpx2"]
[ext_resource type="Script" uid="uid://dke381v8tafqn" path="res://scripts/GdScript/player_3d.gd" id="1_08wm4"]
[ext_resource type="Script" uid="uid://c81bn1w8o0n2n" path="res://scripts/CSharp/Common/CameraPivot.cs" id="3_3trg2"] [ext_resource type="Script" uid="uid://c81bn1w8o0n2n" path="res://scripts/CSharp/Common/CameraPivot.cs" id="3_3trg2"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_1vdrh"] [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_1vdrh"]
@ -10,11 +10,11 @@ height = 0.234557
[node name="Player3d" type="Node3D"] [node name="Player3d" type="Node3D"]
[node name="CharacterBody3D" type="CharacterBody3D" parent="."] [node name="CharacterBody3D" type="CharacterBody3D" parent="." node_paths=PackedStringArray("_camera")]
collision_layer = 16 collision_layer = 16
collision_mask = 17 collision_mask = 17
script = ExtResource("1_08wm4") script = ExtResource("1_3trg2")
SPEED = 0.5 _camera = NodePath("CameraPivot/SubPivot/Camera3D")
[node name="Sprite" type="Sprite3D" parent="CharacterBody3D"] [node name="Sprite" type="Sprite3D" parent="CharacterBody3D"]
transform = Transform3D(0.04, 0, 0, 0, 0.04, 0, 0, 0, 0.04, 0, 0.110813, 0) transform = Transform3D(0.04, 0, 0, 0, 0.04, 0, 0, 0, 0.04, 0, 0.110813, 0)

@ -0,0 +1,20 @@
using Godot;
namespace Babushka.scripts.CSharp.Common;
public partial class Player2D : Node2D
{
[Export] private float _speed = 100f;
public override void _Process(double delta)
{
if (Input.IsActionPressed("move_right"))
Position = new Vector2(Position.X + (_speed * (float)delta), Position.Y);
if (Input.IsActionPressed("move_left"))
Position = new Vector2(Position.X - (_speed * (float)delta), Position.Y);
if (Input.IsActionPressed("move_up"))
Position = new Vector2(Position.X, Position.Y - (_speed * (float)delta));
if (Input.IsActionPressed("move_down"))
Position = new Vector2(Position.X, Position.Y + (_speed * (float)delta));
}
}

@ -0,0 +1,28 @@
using Godot;
namespace Babushka.scripts.CSharp.Common;
public partial class Player3D : CharacterBody3D
{
[Export] private float _speed = 1.0f;
[Export] private Camera3D _camera;
public override void _PhysicsProcess(double delta)
{
if (!IsOnFloor()) Velocity += Vector3.Down * (float) delta;
var inputDir = Input.GetVector("move_left", "move_right", "move_up", "move_down");
inputDir = inputDir.Rotated(-_camera.GlobalRotation.Y);
var direction = (Transform.Basis * new Vector3(inputDir.X, 0, inputDir.Y)).Normalized();
if (direction != Vector3.Zero)
{
Velocity = new Vector3(direction.X * _speed, Velocity.Y, direction.Z * _speed);
}
else
{
Velocity = Velocity.MoveToward(new Vector3(0, 0, 0), _speed);
}
MoveAndSlide();
}
}
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