InteractionAreas are now bound to SpriteSwitchers and farming tool interaction works

remotes/checkIfPRContentChanged-1749880758504311652/farming_mechanic
kziolkowski 8 months ago
parent f7684b6c2a
commit 8af825bc18

@ -1,7 +1,6 @@
[gd_scene load_steps=303 format=3 uid="uid://dbd1niu3tp8y5"] [gd_scene load_steps=302 format=3 uid="uid://dbd1niu3tp8y5"]
[ext_resource type="Script" uid="uid://b4ugrget2x6lb" path="res://scripts/CSharp/Common/CharacterControls/Player3D.cs" id="1_3trg2"] [ext_resource type="Script" uid="uid://b4ugrget2x6lb" path="res://scripts/CSharp/Common/CharacterControls/Player3D.cs" id="1_3trg2"]
[ext_resource type="Script" path="res://scripts/CSharp/Common/CharacterControls/VesnaBehaviour.cs" id="1_pkl5l"]
[ext_resource type="Texture2D" uid="uid://duaideiajsu8r" path="res://art/characters/Vesna/babushka concept art vesna.png" id="2_3trg2"] [ext_resource type="Texture2D" uid="uid://duaideiajsu8r" path="res://art/characters/Vesna/babushka concept art vesna.png" id="2_3trg2"]
[ext_resource type="PackedScene" uid="uid://biwd3jj65qrlh" path="res://prefabs/farm/base_field.tscn" id="2_oq5hi"] [ext_resource type="PackedScene" uid="uid://biwd3jj65qrlh" path="res://prefabs/farm/base_field.tscn" id="2_oq5hi"]
[ext_resource type="Texture2D" uid="uid://3pj2q7wtuion" path="res://art/farm/farming/farmobjekte/hoe.png" id="4_pkl5l"] [ext_resource type="Texture2D" uid="uid://3pj2q7wtuion" path="res://art/farm/farming/farmobjekte/hoe.png" id="4_pkl5l"]
@ -1211,9 +1210,7 @@ animations = [{
"speed": 25.0 "speed": 25.0
}] }]
[node name="Player3d" type="Node3D" node_paths=PackedStringArray("_farmingControls")] [node name="Player3d" type="Node3D"]
script = ExtResource("1_pkl5l")
_farmingControls = NodePath("FarmingControls")
[node name="CharacterBody3D" type="CharacterBody3D" parent="." node_paths=PackedStringArray("_camera", "_frontSpritesAnimated", "_sideSpritesAnimated", "_backSpritesAnimated")] [node name="CharacterBody3D" type="CharacterBody3D" parent="." node_paths=PackedStringArray("_camera", "_frontSpritesAnimated", "_sideSpritesAnimated", "_backSpritesAnimated")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.000654221, 0.102765, -0.00300497) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.000654221, 0.102765, -0.00300497)

@ -3,20 +3,21 @@
[ext_resource type="Script" uid="uid://pemu31f6fe4l" path="res://scripts/CSharp/Common/SpriteSwitcher2D.cs" id="1_aktjx"] [ext_resource type="Script" uid="uid://pemu31f6fe4l" path="res://scripts/CSharp/Common/SpriteSwitcher2D.cs" id="1_aktjx"]
[ext_resource type="Texture2D" uid="uid://3pj2q7wtuion" path="res://art/farm/farming/farmobjekte/hoe.png" id="2_gxaiv"] [ext_resource type="Texture2D" uid="uid://3pj2q7wtuion" path="res://art/farm/farming/farmobjekte/hoe.png" id="2_gxaiv"]
[node name="SpriteSwitcher2d" type="Node2D" node_paths=PackedStringArray("_firstSprite", "_secondSprite")] [node name="SpriteSwitcher2d" type="Node2D" node_paths=PackedStringArray("_activeSprite", "_inactiveSprite")]
script = ExtResource("1_aktjx") script = ExtResource("1_aktjx")
_firstSprite = NodePath("FirstSprite") _activeSprite = NodePath("ActiveSprite")
_secondSprite = NodePath("SecondSprite") _inactiveSprite = NodePath("InactiveSprite")
_active = true
[node name="FirstSprite" type="Sprite2D" parent="."] [node name="ActiveSprite" type="Sprite2D" parent="."]
modulate = Color(0.00322664, 0.644252, 0.264198, 1) modulate = Color(0, 0.83, 0.332, 1)
texture = ExtResource("2_gxaiv") texture = ExtResource("2_gxaiv")
region_enabled = true region_enabled = true
region_rect = Rect2(989, 189, 339, 1228) region_rect = Rect2(989, 189, 339, 1228)
[node name="SecondSprite" type="Sprite2D" parent="."] [node name="InactiveSprite" type="Sprite2D" parent="."]
visible = false visible = false
modulate = Color(1, 0, 0, 1) modulate = Color(0.27, 0.27, 0.27, 1)
texture = ExtResource("2_gxaiv") texture = ExtResource("2_gxaiv")
region_enabled = true region_enabled = true
region_rect = Rect2(1006, 197, 321, 1226) region_rect = Rect2(1006, 197, 321, 1226)

@ -113,16 +113,16 @@ position = Vector2(0, -296)
motion_scale = Vector2(0.1, 0.1) motion_scale = Vector2(0.1, 0.1)
motion_mirroring = Vector2(2048, 0) motion_mirroring = Vector2(2048, 0)
[node name="Sprite2D" type="Sprite2D" parent="ParallaxBackground/background color layer"] [node name="Sprite2D2" type="Sprite2D" parent="ParallaxBackground/background color layer"]
modulate = Color(0.607706, 0.894469, 0.564721, 1) modulate = Color(0.607706, 0.894469, 0.564721, 1)
position = Vector2(4096, 0)
scale = Vector2(2, 2) scale = Vector2(2, 2)
texture = ExtResource("2_7b2ri") texture = ExtResource("2_7b2ri")
centered = false centered = false
offset = Vector2(0, -100) offset = Vector2(0, -100)
[node name="Sprite2D2" type="Sprite2D" parent="ParallaxBackground/background color layer"] [node name="Sprite2D3" type="Sprite2D" parent="ParallaxBackground/background color layer"]
modulate = Color(0.607706, 0.894469, 0.564721, 1) modulate = Color(0.607706, 0.894469, 0.564721, 1)
position = Vector2(4096, 0)
scale = Vector2(2, 2) scale = Vector2(2, 2)
texture = ExtResource("2_7b2ri") texture = ExtResource("2_7b2ri")
centered = false centered = false
@ -697,33 +697,36 @@ position = Vector2(12080, 3296)
[node name="BaseField4" parent="." instance=ExtResource("26_vbdb2")] [node name="BaseField4" parent="." instance=ExtResource("26_vbdb2")]
position = Vector2(12080, 2544) position = Vector2(12080, 2544)
[node name="Hoe Pickup" parent="." instance=ExtResource("27_klb81")] [node name="Hoe Pickup" parent="." node_paths=PackedStringArray("_sprites") instance=ExtResource("27_klb81")]
position = Vector2(3264, 2120) position = Vector2(3264, 2120)
rotation = 3.3074 rotation = 3.3074
_sprites = NodePath("SpriteSwitcher2d")
[node name="SpriteSwitcher2d" parent="Hoe Pickup" instance=ExtResource("28_p6n74")] [node name="SpriteSwitcher2d" parent="Hoe Pickup" instance=ExtResource("28_p6n74")]
scale = Vector2(0.5, 0.5) scale = Vector2(0.5, 0.5)
[node name="Watercan Pickup" parent="." instance=ExtResource("27_klb81")] [node name="Watercan Pickup" parent="." node_paths=PackedStringArray("_sprites") instance=ExtResource("27_klb81")]
position = Vector2(6216, 2248) position = Vector2(6216, 2248)
_sprites = NodePath("SpriteSwitcher2d")
_id = 1
[node name="Label" parent="Watercan Pickup" index="1"] [node name="Label" parent="Watercan Pickup" index="1"]
z_index = 1 z_index = 1
[node name="SpriteSwitcher2d" parent="Watercan Pickup" instance=ExtResource("28_p6n74")] [node name="SpriteSwitcher2d" parent="Watercan Pickup" instance=ExtResource("28_p6n74")]
[node name="FirstSprite" parent="Watercan Pickup/SpriteSwitcher2d" index="0"] [node name="ActiveSprite" parent="Watercan Pickup/SpriteSwitcher2d" index="0"]
texture = ExtResource("29_p6n74") texture = ExtResource("29_p6n74")
region_rect = Rect2(-2, 1119, 430, 301) region_rect = Rect2(-2, 1135, 421, 292)
[node name="SecondSprite" parent="Watercan Pickup/SpriteSwitcher2d" index="1"] [node name="InactiveSprite" parent="Watercan Pickup/SpriteSwitcher2d" index="1"]
texture = ExtResource("29_p6n74") texture = ExtResource("29_p6n74")
region_rect = Rect2(1, 1127, 423, 301) region_rect = Rect2(1, 1138, 418, 288)
[connection signal="Interacted" from="Hoe Pickup" to="Hoe Pickup/SpriteSwitcher2d" method="SwitchState"] [connection signal="PickedUpTool" from="YSorted/Player2d" to="Hoe Pickup" method="SetSpriteActiveState"]
[connection signal="Switch" from="Hoe Pickup/SpriteSwitcher2d" to="YSorted/Player2d" method="ActivateHoe"] [connection signal="PickedUpTool" from="YSorted/Player2d" to="Watercan Pickup" method="SetSpriteActiveState"]
[connection signal="Interacted" from="Watercan Pickup" to="Watercan Pickup/SpriteSwitcher2d" method="SwitchState"] [connection signal="Interacted" from="Hoe Pickup" to="YSorted/Player2d" method="ActivateTool"]
[connection signal="Switch" from="Watercan Pickup/SpriteSwitcher2d" to="YSorted/Player2d" method="ActivateWateringCan"] [connection signal="Interacted" from="Watercan Pickup" to="YSorted/Player2d" method="ActivateTool"]
[editable path="Hoe Pickup"] [editable path="Hoe Pickup"]
[editable path="Watercan Pickup"] [editable path="Watercan Pickup"]

@ -6,10 +6,12 @@ public partial class InteractionArea2D : Node2D
{ {
[Export] private Area2D _area; [Export] private Area2D _area;
[Export] private Label _label; [Export] private Label _label;
[Export] private SpriteSwitcher2D _sprites;
[Export] private bool _showLabel = true; [Export] private bool _showLabel = true;
[Export] private int _id;
[Signal] [Signal]
public delegate void InteractedEventHandler(); public delegate void InteractedEventHandler(int id);
public void OnPlayerEntered(Node2D player) public void OnPlayerEntered(Node2D player)
{ {
@ -27,7 +29,15 @@ public partial class InteractionArea2D : Node2D
if (@event.IsAction("interact") && @event.IsPressed() && _area.HasOverlappingBodies()) if (@event.IsAction("interact") && @event.IsPressed() && _area.HasOverlappingBodies())
{ {
_label.Hide(); _label.Hide();
EmitSignal(SignalName.Interacted); EmitSignal(SignalName.Interacted, _id);
}
}
public void SetSpriteActiveState(bool success, int id)
{
if (_id == id)
{
_sprites.SwitchState(!success);
} }
} }
} }

@ -17,11 +17,33 @@ public partial class FarmingControls2D : Node2D
private int _toolId = -1; private int _toolId = -1;
#region Tools #region Tools
public bool ActivateTool(bool activate, int toolId) /// <summary>
/// If no tool has been set, then set the current tool to the incoming tool id.
/// </summary>
/// <param name="toolId">The id of the tool to activate if possible</param>
/// <returns>If the tool in question was activated.</returns>
public bool TryActivateTool(int toolId)
{ {
if(_toolId < 0) bool activate;
return false;
//if our hands are empty, activate
if (_toolId == -1)
{
activate = true;
}
else
{
//if we're already carrying a tool, deactivate or fail return
if (_toolId == toolId)
{
activate = false;
}
else
{
return false;
}
}
switch (toolId) switch (toolId)
{ {
@ -30,14 +52,14 @@ public partial class FarmingControls2D : Node2D
break; break;
case 1: case 1:
_wateringCanSprite.Visible = activate; _wateringCanSprite.Visible = activate;
break; break;
default: default:
_toolId = -1; _toolId = -1;
break; break;
} }
_toolId = toolId;
return !activate; _toolId = activate ? toolId : -1;
return activate;
} }
#endregion #endregion

@ -8,7 +8,7 @@ public partial class VesnaBehaviour2D : Node
[Export] private FieldService2D _fieldParent; [Export] private FieldService2D _fieldParent;
[Export] private FarmingControls2D _farmingControls; [Export] private FarmingControls2D _farmingControls;
[Signal] public delegate void ToolPickupEventHandler(bool success); [Signal] public delegate void PickedUpToolEventHandler(bool success, int toolId);
public override void _Ready() public override void _Ready()
{ {
@ -17,20 +17,10 @@ public partial class VesnaBehaviour2D : Node
#region Farming #region Farming
public void ActivateHoe(bool activate) public void ActivateTool(int toolId)
{ {
ActivateTool(activate, 0); bool activated = _farmingControls.TryActivateTool(toolId);
} EmitSignal(SignalName.PickedUpTool, activated, toolId);
public void ActivateWateringCan(bool activate)
{
ActivateTool(activate, 1);
}
private void ActivateTool(bool activate , int toolId)
{
bool activated = _farmingControls.ActivateTool(activate, toolId);
EmitSignal(SignalName.ToolPickup, activated);
} }
#endregion #endregion

@ -7,30 +7,30 @@ namespace Babushka.scripts.CSharp.Common;
/// </summary> /// </summary>
public partial class SpriteSwitcher2D : Node2D public partial class SpriteSwitcher2D : Node2D
{ {
[Export] private Sprite2D _firstSprite; [Export] private Sprite2D _activeSprite;
[Export] private Sprite2D _secondSprite; [Export] private Sprite2D _inactiveSprite;
[Export] private bool _state = true; [Export] private bool _active = false;
[Signal]
public delegate void SwitchEventHandler(bool state);
public override void _Ready() public override void _Ready()
{ {
SetState(); SetSprites();
} }
public void SwitchState() /// <summary>
/// Switches the State of the Sprites to the opposite.
/// Emits Switch Signal.
/// </summary>
public void SwitchState(bool state)
{ {
_state = !_state; _active = state;
EmitSignal(SignalName.Switch, _state); SetSprites();
SetState();
} }
private void SetState() private void SetSprites()
{ {
if(_firstSprite != null) if(_activeSprite != null)
_firstSprite.Visible = _state; _activeSprite.Visible = _active;
if(_secondSprite != null) if(_inactiveSprite != null)
_secondSprite.Visible = !_state; _inactiveSprite.Visible = !_active;
} }
} }
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