Added healing
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@@ -765,6 +765,7 @@ texture = SubResource("NoiseTexture2D_e5alv")
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[node name="Fence" type="Node2D" parent="."]
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[node name="Fight1" type="Node2D" parent="."]
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position = Vector2(0, 11)
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[node name="FightStarter" type="Node2D" parent="Fight1" node_paths=PackedStringArray("_fightInstance")]
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position = Vector2(-1669, 72)
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@@ -808,7 +809,7 @@ position = Vector2(-133, 19)
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position = Vector2(32, 562)
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[node name="Fight2" type="Node2D" parent="."]
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position = Vector2(3706, 0)
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position = Vector2(3088, -22)
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[node name="FightStarter" type="Node2D" parent="Fight2" node_paths=PackedStringArray("_fightInstance")]
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position = Vector2(-1669, 72)
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@@ -843,13 +844,13 @@ position = Vector2(0, 525)
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position = Vector2(1162, -12)
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[node name="EnemyPos1" parent="Fight2/FightBaseScene/EnemyPositions" index="0"]
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position = Vector2(-18, -482)
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position = Vector2(251, -441)
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[node name="EnemyPos2" parent="Fight2/FightBaseScene/EnemyPositions" index="1"]
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position = Vector2(-133, 19)
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position = Vector2(-385, 166)
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[node name="EnemyPos3" parent="Fight2/FightBaseScene/EnemyPositions" index="2"]
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position = Vector2(32, 562)
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position = Vector2(178, 594)
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[node name="YSorted" type="Node2D" parent="."]
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z_index = 1
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