Added healing
This commit is contained in:
@@ -106,9 +106,24 @@ public partial class FightInstance : Node2D //TODO: remake
|
||||
ResetFriendlyActions();
|
||||
_fightStateManager.CurrentFightState = FightStateManager.FightState.Input;
|
||||
break;
|
||||
case FightStateManager.FightState.Heal:
|
||||
Heal();
|
||||
GetTree().CreateTimer(1).Timeout += () => _fightStateManager.CurrentFightState = FightStateManager.FightState.Input;
|
||||
break;
|
||||
}
|
||||
};
|
||||
}
|
||||
private void Heal()
|
||||
{
|
||||
// TODO: make heal staging system
|
||||
_friendlyFighters.Where(f => !f.IsDead()).ForEach(f =>
|
||||
{
|
||||
f.Health += 50;
|
||||
f.HealAnimation();
|
||||
f.DecrementActions();
|
||||
});
|
||||
UpdateHealthVisual();
|
||||
}
|
||||
private void ResetEnemyActions()
|
||||
{
|
||||
_enemyFighters.ForEach(f => f.ResetActions());
|
||||
@@ -312,6 +327,11 @@ public partial class FightInstance : Node2D //TODO: remake
|
||||
|
||||
_fightStateManager.CurrentFightState = FightStateManager.FightState.FriendAttackAnim;
|
||||
}
|
||||
|
||||
public void SelectHeal(Fighter fighter)
|
||||
{
|
||||
_fightStateManager.CurrentFightState = FightStateManager.FightState.Heal;
|
||||
}
|
||||
|
||||
public bool CheckWinAndSetState()
|
||||
{
|
||||
|
||||
@@ -22,6 +22,7 @@ public partial class FightStateManager : Node
|
||||
EnemyWinAnim,
|
||||
ChangeSideToEnemy,
|
||||
ChangeSideToFriendly,
|
||||
Heal,
|
||||
}
|
||||
|
||||
private FightState _fightStateBacking = FightState.None;
|
||||
|
||||
@@ -18,6 +18,7 @@ public partial class Fighter : Node2D
|
||||
[Signal] public delegate void DamageTakenEventHandler();
|
||||
[Signal] public delegate void AttackingEventHandler();
|
||||
[Signal] public delegate void DyingEventHandler();
|
||||
[Signal] public delegate void HealedEventHandler();
|
||||
|
||||
|
||||
private int _health;
|
||||
@@ -36,6 +37,10 @@ public partial class Fighter : Node2D
|
||||
_health = 0;
|
||||
Die();
|
||||
}
|
||||
if (_health > maxHealth)
|
||||
{
|
||||
_health = maxHealth;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -88,12 +93,23 @@ public partial class Fighter : Node2D
|
||||
if (inputEvent.IsPressed())
|
||||
ClickedAttack();
|
||||
}
|
||||
|
||||
public void HealMouseEvent(Node viewport, InputEvent inputEvent, int shapeIdx)
|
||||
{
|
||||
if (inputEvent.IsPressed())
|
||||
ClickedHeal();
|
||||
}
|
||||
|
||||
private void ClickedAttack()
|
||||
{
|
||||
fightInstance.SelectAttack(this);
|
||||
}
|
||||
|
||||
private void ClickedHeal()
|
||||
{
|
||||
fightInstance.SelectHeal(this);
|
||||
}
|
||||
|
||||
private void ClickedTarget()
|
||||
{
|
||||
fightInstance.SelectTargetAndAttack(this);
|
||||
@@ -148,8 +164,18 @@ public partial class Fighter : Node2D
|
||||
{
|
||||
return _actions > 0;
|
||||
}
|
||||
|
||||
public void DecrementActions()
|
||||
{
|
||||
_actions--;
|
||||
}
|
||||
|
||||
public void HealAnimation()
|
||||
{
|
||||
EmitSignalHealed();
|
||||
var tween = GetTree().CreateTween();
|
||||
tween.TweenProperty(this, "scale", new Vector2(0.6f, 1.4f), 0.15);
|
||||
tween.TweenProperty(this, "scale", new Vector2(1, 1), 0.4)
|
||||
.SetTrans(Tween.TransitionType.Cubic).SetEase(Tween.EaseType.Out);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user