parent
2e21fb7e98
commit
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uid://n7oihifvqp23
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using System.Threading.Tasks;
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using Babushka.scripts.CSharp.Common.Inventory;
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using Babushka.scripts.CSharp.Common.Services;
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using Godot;
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namespace Babushka.scripts.CSharp.Common.CharacterControls;
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public partial class PlayerMovement : CharacterBody2D
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{
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[Export] private float _speed = 1000f;
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private InventoryManager _inventoryManager;
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public override void _Process(double delta)
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{
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bool anyActionPressed = false;
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Vector2 currentVelocity = Vector2.Zero;
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if (!InputService.Instance.InputEnabled)
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return;
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bool right = Input.IsActionPressed("move_right");
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bool left = Input.IsActionPressed("move_left");
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bool up = Input.IsActionPressed("move_up");
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bool down = Input.IsActionPressed("move_down");
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if (up)
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{
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currentVelocity += new Vector2(0, -_speed);
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anyActionPressed = true;
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}
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if (down)
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{
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currentVelocity += new Vector2(0, _speed);
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anyActionPressed = true;
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}
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if (right)
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{
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currentVelocity += new Vector2(_speed, 0);
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anyActionPressed = true;
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}
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if (left)
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{
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currentVelocity += new Vector2(-_speed, 0);
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anyActionPressed = true;
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}
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if (anyActionPressed)
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{
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Velocity = currentVelocity;
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MoveAndSlide();
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}
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}
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}
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@ -0,0 +1,37 @@
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using Godot;
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namespace Babushka.scripts.CSharp.Common.Services;
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public partial class InputService : Node
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{
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public static InputService Instance { get; private set; } = null!;
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[Signal]
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public delegate void InputEnabledChangedEventHandler(bool enabled);
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private static bool _inputEnabled = true;
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public bool InputEnabled
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{
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get => _inputEnabled;
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set
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{
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if (_inputEnabled != value)
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{
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CallDeferred(nameof(SetInputEnabled), value);
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}
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}
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}
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private void SetInputEnabled(bool enabled)
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{
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_inputEnabled = enabled;
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EmitSignal(SignalName.InputEnabledChanged, _inputEnabled);
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}
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public override void _EnterTree()
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{
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Instance = this;
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}
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}
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@ -0,0 +1 @@
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uid://blmbgmdv4aui8
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