Watering fields

remotes/checkIfPRContentChanged-1749880758504311652/farming_mechanic
kziolkowski 8 months ago
parent 0f8eb244e9
commit 90616537bc

@ -1205,7 +1205,7 @@ position = Vector2(0, 374)
collision_layer = 3
collision_mask = 3
script = ExtResource("1_ssqtd")
_speed = 750.0
_speed = 1500.0
_sprite = NodePath("visuals/Animated Sprites")
[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D"]
@ -1233,7 +1233,7 @@ texture = ExtResource("292_28qer")
region_enabled = true
region_rect = Rect2(980, 179, 374, 1233)
[node name="WateringCan" type="Sprite2D" parent="CharacterBody2D/visuals"]
[node name="WateringCanEmpty" type="Sprite2D" parent="CharacterBody2D/visuals"]
visible = false
position = Vector2(-38, -603)
scale = Vector2(0.5, 0.5)
@ -1241,14 +1241,24 @@ texture = ExtResource("293_tyqby")
region_enabled = true
region_rect = Rect2(-1, 1128, 417, 299)
[node name="WateringCanFull" type="Sprite2D" parent="CharacterBody2D/visuals"]
visible = false
modulate = Color(0.286, 0.16, 1, 1)
position = Vector2(-38, -603)
scale = Vector2(0.5, 0.5)
texture = ExtResource("293_tyqby")
region_enabled = true
region_rect = Rect2(-1, 1128, 417, 299)
[node name="Camera2D" type="Camera2D" parent="CharacterBody2D"]
position = Vector2(26, -469)
zoom = Vector2(0.3, 0.3)
[node name="FarmingControls" type="Node2D" parent="." node_paths=PackedStringArray("_hoeSprite", "_wateringCanSprite", "_movingPlayer", "_camera")]
[node name="FarmingControls" type="Node2D" parent="." node_paths=PackedStringArray("_hoeSprite", "_wateringCanEmptySprite", "_wateringCanFilledSprite", "_movingPlayer", "_camera")]
script = ExtResource("291_31q85")
_hoeSprite = NodePath("../CharacterBody2D/visuals/Hoe")
_wateringCanSprite = NodePath("../CharacterBody2D/visuals/WateringCan")
_wateringCanEmptySprite = NodePath("../CharacterBody2D/visuals/WateringCanEmpty")
_wateringCanFilledSprite = NodePath("../CharacterBody2D/visuals/WateringCanFull")
_fieldPrefab = ExtResource("294_28qer")
_movingPlayer = NodePath("../CharacterBody2D")
_camera = NodePath("../CharacterBody2D/Camera2D")

@ -3,6 +3,7 @@
[ext_resource type="Script" uid="uid://ckp413wrub5fm" path="res://scripts/CSharp/Common/CharacterControls/InteractionArea2D.cs" id="1_6svbd"]
[sub_resource type="CircleShape2D" id="CircleShape2D_npluf"]
resource_local_to_scene = true
radius = 300.0
[node name="InteractionArea" type="Node2D" node_paths=PackedStringArray("_area", "_label")]

@ -1,4 +1,4 @@
[gd_scene load_steps=48 format=3 uid="uid://gigb28qk8t12"]
[gd_scene load_steps=51 format=3 uid="uid://gigb28qk8t12"]
[ext_resource type="PackedScene" uid="uid://c25udixd5m6l0" path="res://prefabs/Player2D.tscn" id="1_7wfwe"]
[ext_resource type="Texture2D" uid="uid://8sr11ex30n0m" path="res://art/mockups/Kenney_Backgrounds/Samples/uncolored_hills.png" id="2_7b2ri"]
@ -94,7 +94,7 @@ shader_parameter/brightness_add = 0.0
shader_parameter/contrast_mult = 0.913
[sub_resource type="RectangleShape2D" id="RectangleShape2D_p6n74"]
size = Vector2(5176, 1192)
size = Vector2(7632, 1192)
[sub_resource type="ShaderMaterial" id="ShaderMaterial_2vojv"]
shader = ExtResource("13_7p0hq")
@ -107,6 +107,18 @@ shader_parameter/contrast_mult = 1.398
[sub_resource type="RectangleShape2D" id="RectangleShape2D_0sfl7"]
size = Vector2(728, 368)
[sub_resource type="CircleShape2D" id="CircleShape2D_p6n74"]
resource_local_to_scene = true
radius = 600.0
[sub_resource type="CircleShape2D" id="CircleShape2D_kxdmn"]
resource_local_to_scene = true
radius = 300.0
[sub_resource type="CircleShape2D" id="CircleShape2D_hukxv"]
resource_local_to_scene = true
radius = 300.0
[node name="BabushkaSceneFarmOutside2d" type="Node2D"]
[node name="ParallaxBackground" type="ParallaxBackground" parent="."]
@ -670,7 +682,7 @@ metadata/_custom_type_script = "uid://dhxtdhfqx3bte"
position = Vector2(-48, -16)
[node name="CollisionShape2D" type="CollisionShape2D" parent="Farm visuals/FieldParent/Area2D"]
position = Vector2(-2492, 2980)
position = Vector2(-1264, 2980)
shape = SubResource("RectangleShape2D_p6n74")
[node name="YSorted" type="Node2D" parent="."]
@ -696,6 +708,13 @@ offset = Vector2(0, -800)
position = Vector2(116, -224)
shape = SubResource("RectangleShape2D_0sfl7")
[node name="InteractionArea" parent="YSorted/Brünnen" instance=ExtResource("27_klb81")]
_id = 1
[node name="CollisionShape3D" parent="YSorted/Brünnen/InteractionArea/Area2D" index="0"]
position = Vector2(80, -368)
shape = SubResource("CircleShape2D_p6n74")
[node name="BaseField" parent="." instance=ExtResource("26_vbdb2")]
position = Vector2(11280, 2560)
@ -713,24 +732,30 @@ position = Vector2(3264, 2120)
rotation = 3.3074
_sprites = NodePath("SpriteSwitcher2d")
[node name="CollisionShape3D" parent="Hoe Pickup/Area2D" index="0"]
shape = SubResource("CircleShape2D_kxdmn")
[node name="SpriteSwitcher2d" parent="Hoe Pickup" instance=ExtResource("28_p6n74")]
scale = Vector2(0.5, 0.5)
[node name="Watercan Pickup" parent="." node_paths=PackedStringArray("_sprites") instance=ExtResource("27_klb81")]
position = Vector2(6216, 2248)
_sprites = NodePath("SpriteSwitcher2d")
_sprites = NodePath("ActiveInactive")
_id = 1
[node name="CollisionShape3D" parent="Watercan Pickup/Area2D" index="0"]
shape = SubResource("CircleShape2D_hukxv")
[node name="Label" parent="Watercan Pickup" index="1"]
z_index = 1
[node name="SpriteSwitcher2d" parent="Watercan Pickup" instance=ExtResource("28_p6n74")]
[node name="ActiveInactive" parent="Watercan Pickup" instance=ExtResource("28_p6n74")]
[node name="ActiveSprite" parent="Watercan Pickup/SpriteSwitcher2d" index="0"]
[node name="ActiveSprite" parent="Watercan Pickup/ActiveInactive" index="0"]
texture = ExtResource("29_p6n74")
region_rect = Rect2(-2, 1135, 421, 292)
[node name="InactiveSprite" parent="Watercan Pickup/SpriteSwitcher2d" index="1"]
[node name="InactiveSprite" parent="Watercan Pickup/ActiveInactive" index="1"]
texture = ExtResource("29_p6n74")
region_rect = Rect2(1, 1138, 418, 288)
@ -738,9 +763,11 @@ region_rect = Rect2(1, 1138, 418, 288)
[connection signal="mouse_exited" from="Farm visuals/FieldParent/Area2D" to="Farm visuals/FieldParent" method="MouseExitedAllowedArea"]
[connection signal="PickedUpTool" from="YSorted/Player2d" to="Hoe Pickup" method="SetSpriteActiveState"]
[connection signal="PickedUpTool" from="YSorted/Player2d" to="Watercan Pickup" method="SetSpriteActiveState"]
[connection signal="Interacted" from="Hoe Pickup" to="YSorted/Player2d" method="ActivateTool"]
[connection signal="Interacted" from="Watercan Pickup" to="YSorted/Player2d" method="ActivateTool"]
[connection signal="InteractedTool" from="YSorted/Brünnen/InteractionArea" to="YSorted/Player2d" method="TryFillWateringCan"]
[connection signal="InteractedTool" from="Hoe Pickup" to="YSorted/Player2d" method="ActivateTool"]
[connection signal="InteractedTool" from="Watercan Pickup" to="YSorted/Player2d" method="ActivateTool"]
[editable path="YSorted/Brünnen/InteractionArea"]
[editable path="Hoe Pickup"]
[editable path="Watercan Pickup"]
[editable path="Watercan Pickup/SpriteSwitcher2d"]
[editable path="Watercan Pickup/ActiveInactive"]

@ -10,8 +10,8 @@ public partial class InteractionArea2D : Node2D
[Export] private bool _showLabel = true;
[Export] private int _id;
[Signal]
public delegate void InteractedEventHandler(int id);
[Signal] public delegate void InteractedToolEventHandler(int id);
[Signal] public delegate void InteractedEventHandler();
public void OnPlayerEntered(Node2D player)
{
@ -29,7 +29,8 @@ public partial class InteractionArea2D : Node2D
if (@event.IsAction("interact") && @event.IsPressed() && _area.HasOverlappingBodies())
{
_label.Hide();
EmitSignal(SignalName.Interacted, _id);
EmitSignal(SignalName.InteractedTool, _id);
EmitSignal(SignalName.Interacted);
}
}

@ -7,14 +7,18 @@ namespace Babushka.scripts.CSharp.Common.Farming;
public partial class FarmingControls2D : Node2D
{
[Export] private Sprite2D _hoeSprite;
[Export] private Sprite2D _wateringCanSprite;
[Export] private Sprite2D _wateringCanEmptySprite;
[Export] private Sprite2D _wateringCanFilledSprite;
[Export] private PackedScene _fieldPrefab;
[Export] private Node2D _movingPlayer;
[Export] private Camera2D _camera;
public FieldService2D FieldParent;
public FieldService2D FieldService;
private int _toolId = -1;
private bool _wateringCanFilled = false;
private int _currentWateringCanStep = 0;
private int _wateringCanCapacity = 3;
#region Tools
@ -51,7 +55,16 @@ public partial class FarmingControls2D : Node2D
_hoeSprite.Visible = activate;
break;
case 1:
_wateringCanSprite.Visible = activate;
if (activate)
{
_wateringCanEmptySprite.Visible = true;
GD.Print("Activating empty Watering can sprite.");
}
else
{
_wateringCanEmptySprite.Visible = false;
_wateringCanFilledSprite.Visible = false;
}
break;
default:
_toolId = -1;
@ -75,32 +88,54 @@ public partial class FarmingControls2D : Node2D
MakeField(adjustedPosition);
}
if (@event.IsActionPressed("click") && _toolId == 1)
if (@event.IsActionPressed("click") && _toolId == 1 && _wateringCanFilled)
{
WaterTheField(adjustedPosition);
}
}
public void FillWateringCan(bool fillUp)
{
if (_toolId == 1 )
{
GD.Print("Watering can in hand, filling.");
_wateringCanEmptySprite.Visible = !fillUp;
_wateringCanFilledSprite.Visible = fillUp;
_wateringCanFilled = fillUp;
}
}
private void WaterTheField(Vector2I fieldPosition)
{
FieldBehaviour2D field = FieldParent.Get(fieldPosition);
if (field == null)
FieldBehaviour2D field = FieldService.Get(fieldPosition);
if (field == null || field.FieldState == FieldState.Watered)
return;
field.Water();
if (_currentWateringCanStep < _wateringCanCapacity)
{
_currentWateringCanStep++;
}
else
{
_currentWateringCanStep = 0;
FillWateringCan(false);
}
}
private void MakeField(Vector2I fieldPosition)
{
if(FieldParent == null || _fieldPrefab == null)
if(FieldService == null || _fieldPrefab == null)
return;
// only try to instantiate a field if you're in the allowed area
if (!FieldParent.FieldAllowed())
if (!FieldService.FieldAllowed())
return;
// only instantiate a field if there isn't one already.
if(FieldParent.Get(fieldPosition) == null)
if(FieldService.Get(fieldPosition) == null)
{
Node fieldInstance = _fieldPrefab.Instantiate();
if (fieldInstance is Node2D field2d)
@ -108,11 +143,11 @@ public partial class FarmingControls2D : Node2D
// add dictionary entry for the field
Array<Node> fields = field2d.FindChildren("*", nameof(FieldBehaviour2D));
if (fields.Count > 0)
FieldParent.TryAddEntry(fieldPosition, fields[0] as FieldBehaviour2D);
FieldService.TryAddEntry(fieldPosition, fields[0] as FieldBehaviour2D);
// reposition and reparent the instance
field2d.Position = new Vector2(fieldPosition.X, fieldPosition.Y);;
FieldParent.AddChild(fieldInstance);
FieldService.AddChild(fieldInstance);
}
}
}

@ -12,7 +12,7 @@ public partial class VesnaBehaviour2D : Node
public override void _Ready()
{
_farmingControls.FieldParent = _fieldParent;
_farmingControls.FieldService = _fieldParent;
}
#region Farming
@ -22,6 +22,14 @@ public partial class VesnaBehaviour2D : Node
bool activated = _farmingControls.TryActivateTool(toolId);
EmitSignal(SignalName.PickedUpTool, activated, toolId);
}
public void TryFillWateringCan(int toolId)
{
if (toolId == 1)
{
_farmingControls.FillWateringCan(true);
}
}
#endregion
}
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