Watering fields
This commit is contained in:
+14
-4
@@ -1205,7 +1205,7 @@ position = Vector2(0, 374)
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collision_layer = 3
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collision_mask = 3
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script = ExtResource("1_ssqtd")
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_speed = 750.0
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_speed = 1500.0
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_sprite = NodePath("visuals/Animated Sprites")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D"]
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@@ -1233,7 +1233,7 @@ texture = ExtResource("292_28qer")
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region_enabled = true
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region_rect = Rect2(980, 179, 374, 1233)
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[node name="WateringCan" type="Sprite2D" parent="CharacterBody2D/visuals"]
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[node name="WateringCanEmpty" type="Sprite2D" parent="CharacterBody2D/visuals"]
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visible = false
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position = Vector2(-38, -603)
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scale = Vector2(0.5, 0.5)
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@@ -1241,14 +1241,24 @@ texture = ExtResource("293_tyqby")
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region_enabled = true
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region_rect = Rect2(-1, 1128, 417, 299)
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[node name="WateringCanFull" type="Sprite2D" parent="CharacterBody2D/visuals"]
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visible = false
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modulate = Color(0.286, 0.16, 1, 1)
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position = Vector2(-38, -603)
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scale = Vector2(0.5, 0.5)
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texture = ExtResource("293_tyqby")
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region_enabled = true
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region_rect = Rect2(-1, 1128, 417, 299)
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[node name="Camera2D" type="Camera2D" parent="CharacterBody2D"]
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position = Vector2(26, -469)
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zoom = Vector2(0.3, 0.3)
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[node name="FarmingControls" type="Node2D" parent="." node_paths=PackedStringArray("_hoeSprite", "_wateringCanSprite", "_movingPlayer", "_camera")]
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[node name="FarmingControls" type="Node2D" parent="." node_paths=PackedStringArray("_hoeSprite", "_wateringCanEmptySprite", "_wateringCanFilledSprite", "_movingPlayer", "_camera")]
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script = ExtResource("291_31q85")
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_hoeSprite = NodePath("../CharacterBody2D/visuals/Hoe")
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_wateringCanSprite = NodePath("../CharacterBody2D/visuals/WateringCan")
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_wateringCanEmptySprite = NodePath("../CharacterBody2D/visuals/WateringCanEmpty")
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_wateringCanFilledSprite = NodePath("../CharacterBody2D/visuals/WateringCanFull")
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_fieldPrefab = ExtResource("294_28qer")
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_movingPlayer = NodePath("../CharacterBody2D")
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_camera = NodePath("../CharacterBody2D/Camera2D")
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@@ -3,6 +3,7 @@
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[ext_resource type="Script" uid="uid://ckp413wrub5fm" path="res://scripts/CSharp/Common/CharacterControls/InteractionArea2D.cs" id="1_6svbd"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_npluf"]
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resource_local_to_scene = true
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radius = 300.0
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[node name="InteractionArea" type="Node2D" node_paths=PackedStringArray("_area", "_label")]
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=48 format=3 uid="uid://gigb28qk8t12"]
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[gd_scene load_steps=51 format=3 uid="uid://gigb28qk8t12"]
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[ext_resource type="PackedScene" uid="uid://c25udixd5m6l0" path="res://prefabs/Player2D.tscn" id="1_7wfwe"]
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[ext_resource type="Texture2D" uid="uid://8sr11ex30n0m" path="res://art/mockups/Kenney_Backgrounds/Samples/uncolored_hills.png" id="2_7b2ri"]
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@@ -94,7 +94,7 @@ shader_parameter/brightness_add = 0.0
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shader_parameter/contrast_mult = 0.913
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_p6n74"]
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size = Vector2(5176, 1192)
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size = Vector2(7632, 1192)
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_2vojv"]
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shader = ExtResource("13_7p0hq")
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@@ -107,6 +107,18 @@ shader_parameter/contrast_mult = 1.398
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_0sfl7"]
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size = Vector2(728, 368)
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[sub_resource type="CircleShape2D" id="CircleShape2D_p6n74"]
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resource_local_to_scene = true
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radius = 600.0
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[sub_resource type="CircleShape2D" id="CircleShape2D_kxdmn"]
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resource_local_to_scene = true
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radius = 300.0
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[sub_resource type="CircleShape2D" id="CircleShape2D_hukxv"]
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resource_local_to_scene = true
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radius = 300.0
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[node name="BabushkaSceneFarmOutside2d" type="Node2D"]
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[node name="ParallaxBackground" type="ParallaxBackground" parent="."]
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@@ -670,7 +682,7 @@ metadata/_custom_type_script = "uid://dhxtdhfqx3bte"
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position = Vector2(-48, -16)
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Farm visuals/FieldParent/Area2D"]
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position = Vector2(-2492, 2980)
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position = Vector2(-1264, 2980)
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shape = SubResource("RectangleShape2D_p6n74")
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[node name="YSorted" type="Node2D" parent="."]
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@@ -696,6 +708,13 @@ offset = Vector2(0, -800)
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position = Vector2(116, -224)
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shape = SubResource("RectangleShape2D_0sfl7")
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[node name="InteractionArea" parent="YSorted/Brünnen" instance=ExtResource("27_klb81")]
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_id = 1
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[node name="CollisionShape3D" parent="YSorted/Brünnen/InteractionArea/Area2D" index="0"]
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position = Vector2(80, -368)
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shape = SubResource("CircleShape2D_p6n74")
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[node name="BaseField" parent="." instance=ExtResource("26_vbdb2")]
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position = Vector2(11280, 2560)
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@@ -713,24 +732,30 @@ position = Vector2(3264, 2120)
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rotation = 3.3074
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_sprites = NodePath("SpriteSwitcher2d")
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[node name="CollisionShape3D" parent="Hoe Pickup/Area2D" index="0"]
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shape = SubResource("CircleShape2D_kxdmn")
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[node name="SpriteSwitcher2d" parent="Hoe Pickup" instance=ExtResource("28_p6n74")]
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scale = Vector2(0.5, 0.5)
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[node name="Watercan Pickup" parent="." node_paths=PackedStringArray("_sprites") instance=ExtResource("27_klb81")]
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position = Vector2(6216, 2248)
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_sprites = NodePath("SpriteSwitcher2d")
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_sprites = NodePath("ActiveInactive")
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_id = 1
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[node name="CollisionShape3D" parent="Watercan Pickup/Area2D" index="0"]
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shape = SubResource("CircleShape2D_hukxv")
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[node name="Label" parent="Watercan Pickup" index="1"]
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z_index = 1
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[node name="SpriteSwitcher2d" parent="Watercan Pickup" instance=ExtResource("28_p6n74")]
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[node name="ActiveInactive" parent="Watercan Pickup" instance=ExtResource("28_p6n74")]
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[node name="ActiveSprite" parent="Watercan Pickup/SpriteSwitcher2d" index="0"]
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[node name="ActiveSprite" parent="Watercan Pickup/ActiveInactive" index="0"]
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texture = ExtResource("29_p6n74")
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region_rect = Rect2(-2, 1135, 421, 292)
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[node name="InactiveSprite" parent="Watercan Pickup/SpriteSwitcher2d" index="1"]
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[node name="InactiveSprite" parent="Watercan Pickup/ActiveInactive" index="1"]
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texture = ExtResource("29_p6n74")
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region_rect = Rect2(1, 1138, 418, 288)
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@@ -738,9 +763,11 @@ region_rect = Rect2(1, 1138, 418, 288)
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[connection signal="mouse_exited" from="Farm visuals/FieldParent/Area2D" to="Farm visuals/FieldParent" method="MouseExitedAllowedArea"]
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[connection signal="PickedUpTool" from="YSorted/Player2d" to="Hoe Pickup" method="SetSpriteActiveState"]
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[connection signal="PickedUpTool" from="YSorted/Player2d" to="Watercan Pickup" method="SetSpriteActiveState"]
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[connection signal="Interacted" from="Hoe Pickup" to="YSorted/Player2d" method="ActivateTool"]
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[connection signal="Interacted" from="Watercan Pickup" to="YSorted/Player2d" method="ActivateTool"]
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[connection signal="InteractedTool" from="YSorted/Brünnen/InteractionArea" to="YSorted/Player2d" method="TryFillWateringCan"]
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[connection signal="InteractedTool" from="Hoe Pickup" to="YSorted/Player2d" method="ActivateTool"]
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[connection signal="InteractedTool" from="Watercan Pickup" to="YSorted/Player2d" method="ActivateTool"]
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[editable path="YSorted/Brünnen/InteractionArea"]
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[editable path="Hoe Pickup"]
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[editable path="Watercan Pickup"]
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[editable path="Watercan Pickup/SpriteSwitcher2d"]
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[editable path="Watercan Pickup/ActiveInactive"]
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@@ -10,8 +10,8 @@ public partial class InteractionArea2D : Node2D
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[Export] private bool _showLabel = true;
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[Export] private int _id;
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[Signal]
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public delegate void InteractedEventHandler(int id);
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[Signal] public delegate void InteractedToolEventHandler(int id);
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[Signal] public delegate void InteractedEventHandler();
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public void OnPlayerEntered(Node2D player)
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{
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@@ -29,7 +29,8 @@ public partial class InteractionArea2D : Node2D
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if (@event.IsAction("interact") && @event.IsPressed() && _area.HasOverlappingBodies())
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{
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_label.Hide();
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EmitSignal(SignalName.Interacted, _id);
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EmitSignal(SignalName.InteractedTool, _id);
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EmitSignal(SignalName.Interacted);
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}
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}
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@@ -7,14 +7,18 @@ namespace Babushka.scripts.CSharp.Common.Farming;
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public partial class FarmingControls2D : Node2D
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{
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[Export] private Sprite2D _hoeSprite;
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[Export] private Sprite2D _wateringCanSprite;
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[Export] private Sprite2D _wateringCanEmptySprite;
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[Export] private Sprite2D _wateringCanFilledSprite;
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[Export] private PackedScene _fieldPrefab;
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[Export] private Node2D _movingPlayer;
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[Export] private Camera2D _camera;
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public FieldService2D FieldParent;
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public FieldService2D FieldService;
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private int _toolId = -1;
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private bool _wateringCanFilled = false;
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private int _currentWateringCanStep = 0;
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private int _wateringCanCapacity = 3;
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#region Tools
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@@ -51,7 +55,16 @@ public partial class FarmingControls2D : Node2D
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_hoeSprite.Visible = activate;
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break;
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case 1:
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_wateringCanSprite.Visible = activate;
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if (activate)
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{
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_wateringCanEmptySprite.Visible = true;
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GD.Print("Activating empty Watering can sprite.");
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}
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else
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{
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_wateringCanEmptySprite.Visible = false;
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_wateringCanFilledSprite.Visible = false;
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}
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break;
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default:
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_toolId = -1;
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@@ -75,32 +88,54 @@ public partial class FarmingControls2D : Node2D
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MakeField(adjustedPosition);
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}
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if (@event.IsActionPressed("click") && _toolId == 1)
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if (@event.IsActionPressed("click") && _toolId == 1 && _wateringCanFilled)
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{
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WaterTheField(adjustedPosition);
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}
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}
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public void FillWateringCan(bool fillUp)
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{
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if (_toolId == 1 )
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{
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GD.Print("Watering can in hand, filling.");
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_wateringCanEmptySprite.Visible = !fillUp;
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_wateringCanFilledSprite.Visible = fillUp;
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_wateringCanFilled = fillUp;
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}
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}
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private void WaterTheField(Vector2I fieldPosition)
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{
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FieldBehaviour2D field = FieldParent.Get(fieldPosition);
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if (field == null)
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FieldBehaviour2D field = FieldService.Get(fieldPosition);
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if (field == null || field.FieldState == FieldState.Watered)
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return;
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field.Water();
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if (_currentWateringCanStep < _wateringCanCapacity)
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{
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_currentWateringCanStep++;
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}
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else
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{
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_currentWateringCanStep = 0;
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FillWateringCan(false);
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}
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}
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private void MakeField(Vector2I fieldPosition)
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{
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if(FieldParent == null || _fieldPrefab == null)
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if(FieldService == null || _fieldPrefab == null)
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return;
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// only try to instantiate a field if you're in the allowed area
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if (!FieldParent.FieldAllowed())
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if (!FieldService.FieldAllowed())
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return;
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// only instantiate a field if there isn't one already.
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if(FieldParent.Get(fieldPosition) == null)
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if(FieldService.Get(fieldPosition) == null)
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{
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Node fieldInstance = _fieldPrefab.Instantiate();
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if (fieldInstance is Node2D field2d)
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@@ -108,11 +143,11 @@ public partial class FarmingControls2D : Node2D
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// add dictionary entry for the field
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Array<Node> fields = field2d.FindChildren("*", nameof(FieldBehaviour2D));
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if (fields.Count > 0)
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FieldParent.TryAddEntry(fieldPosition, fields[0] as FieldBehaviour2D);
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FieldService.TryAddEntry(fieldPosition, fields[0] as FieldBehaviour2D);
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// reposition and reparent the instance
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field2d.Position = new Vector2(fieldPosition.X, fieldPosition.Y);;
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FieldParent.AddChild(fieldInstance);
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FieldService.AddChild(fieldInstance);
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}
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}
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}
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@@ -12,7 +12,7 @@ public partial class VesnaBehaviour2D : Node
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public override void _Ready()
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{
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_farmingControls.FieldParent = _fieldParent;
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_farmingControls.FieldService = _fieldParent;
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}
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#region Farming
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@@ -23,5 +23,13 @@ public partial class VesnaBehaviour2D : Node
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EmitSignal(SignalName.PickedUpTool, activated, toolId);
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}
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public void TryFillWateringCan(int toolId)
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{
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if (toolId == 1)
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{
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_farmingControls.FillWateringCan(true);
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}
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}
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#endregion
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}
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Block a user