Watering fields
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@@ -10,8 +10,8 @@ public partial class InteractionArea2D : Node2D
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[Export] private bool _showLabel = true;
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[Export] private int _id;
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[Signal]
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public delegate void InteractedEventHandler(int id);
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[Signal] public delegate void InteractedToolEventHandler(int id);
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[Signal] public delegate void InteractedEventHandler();
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public void OnPlayerEntered(Node2D player)
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{
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@@ -29,7 +29,8 @@ public partial class InteractionArea2D : Node2D
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if (@event.IsAction("interact") && @event.IsPressed() && _area.HasOverlappingBodies())
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{
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_label.Hide();
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EmitSignal(SignalName.Interacted, _id);
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EmitSignal(SignalName.InteractedTool, _id);
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EmitSignal(SignalName.Interacted);
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}
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}
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