🐛 Fixed ObjectNotDisposedException on Well in beetroot scene

pull/48/head
kziolkowski 4 weeks ago
parent feb591f56a
commit 950731b225

@ -7,11 +7,16 @@ public partial class WellBehaviour : Node2D
{ {
[Export] private InteractionArea2D _interactionArea; [Export] private InteractionArea2D _interactionArea;
public override void _Ready() public override void _EnterTree()
{ {
WateringCanState.WateringCanActiveStateChanged += OnWateringCanStateChanged; WateringCanState.WateringCanActiveStateChanged += OnWateringCanStateChanged;
} }
public override void _ExitTree()
{
WateringCanState.WateringCanActiveStateChanged -= OnWateringCanStateChanged;
}
private void OnWateringCanStateChanged(bool state) private void OnWateringCanStateChanged(bool state)
{ {
_interactionArea.IsActive = state; _interactionArea.IsActive = state;

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