Merge pull request 'Implemented first demo quest line' (#15) from feature/implement_quests into develop

Reviewed-on: http://h2996454.stratoserver.net:3000/Jonathan/Babushka/pulls/15
test/quick_juice
Jonathan 5 months ago
commit 9bebe1a44d

@ -1,6 +1,12 @@
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AArea3D_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002E_002E_003F_002E_002E_003F_002Econfig_003FJetBrains_003FRider2024_002E3_003Fresharper_002Dhost_003FSourcesCache_003F8a54226fa2e1c9371a8091f24cfd744aef11fe6869527dc23b9b837623a29b9_003FArea3D_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AAudioStreamPlayer2D_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002E_002E_003F_002E_002E_003F_002Econfig_003FJetBrains_003FRider2025_002E1_003Fresharper_002Dhost_003FSourcesCache_003F848324b1c23114c3f5e8bbb5a42c4ade394c59a7a7a133a66b76581ca571_003FAudioStreamPlayer2D_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ABabushka_002Escripts_002ECSharp_002ECommon_002EFarming_002EVesnaBehaviour2D_005FScriptProperties_002Egenerated_002Ecs_002Fl_003AC_0021_003FUsers_003FJonathan_003FAppData_003FRoaming_003FJetBrains_003FRider2025_002E1_003Fresharper_002Dhost_003FSourcesCache_003F4298b0f293f987511fc1b7956ee691fd778f8378_003FBabushka_002Escripts_002ECSharp_002ECommon_002EFarming_002EVesnaBehaviour2D_005FScriptProperties_002Egenerated_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ABabushka_002Escripts_002ECSharp_002ECommon_002EQuest_002EQuestListItemUi_005FScriptMethods_002Egenerated_002Ecs_002Fl_003AC_0021_003FUsers_003FJonathan_003FAppData_003FRoaming_003FJetBrains_003FRider2025_002E1_003Fresharper_002Dhost_003FSourcesCache_003F48fad7e7f3c9e292b3fdbddf9d363f0d1752aa_003FBabushka_002Escripts_002ECSharp_002ECommon_002EQuest_002EQuestListItemUi_005FScriptMethods_002Egenerated_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ACastHelpers_002Ecs_002Fl_003AC_0021_003FUsers_003FJonathan_003FAppData_003FRoaming_003FJetBrains_003FRider2025_002E1_003Fresharper_002Dhost_003FSourcesCache_003F3c92637ae2e83da0a63791071c41eae291d594156062866d8621b7ed7245c_003FCastHelpers_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ACastHelpers_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002E_002E_003F_002E_002E_003F_002Econfig_003FJetBrains_003FRider2025_002E1_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003Fd111abf504bf42b5968a609b168fd093b2e200_003Fbb_003F1c116fcd_003FCastHelpers_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ACharacterBody2D_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002E_002E_003F_002E_002E_003F_002Econfig_003FJetBrains_003FRider2025_002E1_003Fresharper_002Dhost_003FSourcesCache_003Fbba0bbd7a98ee58286e9484fbe86e01afff6232283f6efd3556eb7116453_003FCharacterBody2D_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ANode_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002E_002E_003F_002E_002E_003F_002Econfig_003FJetBrains_003FRider2025_002E1_003Fresharper_002Dhost_003FSourcesCache_003Ff1d69ec2da76ccf9bc8a75c8e0fdca9a7ba1adf8c8c9d5047e2fa5991c02eca_003FNode_002Ecs/@EntryIndexedValue">ForceIncluded</s:String></wpf:ResourceDictionary>
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ADictionary_00602_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002E_002E_003F_002E_002E_003F_002E_002E_003F_002E_002E_003Fhome_003Fjonathan_003F_002Econfig_003FJetBrains_003FRider2025_002E1_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003Fe37dc1faf08a4d5ea030ad59bdf77522523400_003Fd4_003Fbd338aeb_003FDictionary_00602_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ANode_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002E_002E_003F_002E_002E_003F_002Econfig_003FJetBrains_003FRider2025_002E1_003Fresharper_002Dhost_003FSourcesCache_003Ff1d69ec2da76ccf9bc8a75c8e0fdca9a7ba1adf8c8c9d5047e2fa5991c02eca_003FNode_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AResourceLoader_002Ecs_002Fl_003AC_0021_003FUsers_003FJonathan_003FAppData_003FRoaming_003FJetBrains_003FRider2025_002E1_003Fresharper_002Dhost_003FSourcesCache_003F9f4e8eb124d11f8219cb513a19bed22b2120ed29f9d6785ba56e3367b48d581_003FResourceLoader_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AThrowHelper_002Ecs_002Fl_003AC_0021_003FUsers_003FJonathan_003FAppData_003FRoaming_003FJetBrains_003FRider2025_002E1_003Fresharper_002Dhost_003FSourcesCache_003Fc7102cd0ffb8973777e61b1942c3fffac7e14016a511d055c3adf73ff91748_003FThrowHelper_002Ecs/@EntryIndexedValue">ForceIncluded</s:String></wpf:ResourceDictionary>

@ -0,0 +1,22 @@
@tool
extends EditorPlugin
func _enter_tree() -> void:
if !ProjectSettings.has_setting("babushka/hacks/speed_hack"):
ProjectSettings.set_setting("babushka/hacks/speed_hack",-1)
var property_info = {
"name": "babushka/hacks/speed_hack",
"type": TYPE_FLOAT,
"hint": PROPERTY_HINT_RANGE,
"hint_string": "-1,20,0.5"
}
ProjectSettings.add_property_info(property_info)
ProjectSettings.set_initial_value("babushka/hacks/speed_hack",-1)
func _exit_tree() -> void:
# Clean-up of the plugin goes here.
pass

@ -0,0 +1,7 @@
[plugin]
name="BabushkaHelpers"
description=""
author="Cozy Raven"
version=""
script="babushkahelpers.gd"

@ -96,6 +96,8 @@ func _save_external_data() -> void:
if _editor_view_and_manager_exist():
editor_view.editors_manager.save_current_resource()
DialogicResourceUtil.update_directory('.tres')
func _get_unsaved_status(for_scene:String) -> String:
if for_scene.is_empty():

@ -0,0 +1,55 @@
@tool
extends DialogicEvent
class_name DialogicQuestActivateEvent
# Define properties of the event here
var quest_resource: String
func _execute() -> void:
var resource = ResourceLoader.load(quest_resource)
QuestManager.ChangeQuestStatus(resource,QuestEventUtils.QuestStatus.AVAILABLE)
QuestManager.SetActiveQuest(resource)
finish() # called to continue with the next event
#region INITIALIZE
################################################################################
# Set fixed settings of this event
func _init() -> void:
event_name = "Activate Quest"
event_category = "Quest"
#endregion
#region SAVING/LOADING
################################################################################
func get_shortcode() -> String:
return "quest_activate"
func get_shortcode_parameters() -> Dictionary:
return {
#param_name : property_info
"quest_resource" : {"property": "quest_resource", "default": ""},
}
# You can alternatively overwrite these 3 functions: to_text(), from_text(), is_valid_event()
#endregion
#region EDITOR REPRESENTATION
################################################################################
func build_event_editor() -> void:
add_header_label("Activate Quest")
add_header_edit(
"quest_resource",
ValueType.DYNAMIC_OPTIONS,
{
"mode":2,
"suggestions_func":QuestEventUtils.quest_resource_suggestrions
})
#endregion

@ -0,0 +1,55 @@
@tool
extends DialogicEvent
class_name DialogicQuestCompleteEvent
# Define properties of the event here
var quest_resource: String
func _execute() -> void:
var resource = ResourceLoader.load(quest_resource)
QuestManager.ChangeQuestStatus(resource,QuestEventUtils.QuestStatus.DONE)
QuestManager.SetActiveQuest(null)
finish() # called to continue with the next event
#region INITIALIZE
################################################################################
# Set fixed settings of this event
func _init() -> void:
event_name = "Complete Quest"
event_category = "Quest"
#endregion
#region SAVING/LOADING
################################################################################
func get_shortcode() -> String:
return "quest_complete"
func get_shortcode_parameters() -> Dictionary:
return {
#param_name : property_info
"quest_resource" : {"property": "quest_resource", "default": ""},
}
# You can alternatively overwrite these 3 functions: to_text(), from_text(), is_valid_event()
#endregion
#region EDITOR REPRESENTATION
################################################################################
func build_event_editor() -> void:
add_header_label("Complete Quest")
add_header_edit(
"quest_resource",
ValueType.DYNAMIC_OPTIONS,
{
"mode":2,
"suggestions_func":QuestEventUtils.quest_resource_suggestrions
})
#endregion

@ -0,0 +1,163 @@
@tool
extends DialogicEvent
class_name DialogicQuestConditionEvent
## Event that allows branching a timeline based on a condition.
#enum ConditionTypes {IF, ELIF, ELSE}
### Settings
## condition type (see [ConditionTypes]). Defaults to if.
#var condition_type := ConditionTypes.IF
## The condition as a string. Will be executed as an Expression.
#var condition := ""
var quest_resource: String
var compare_status: QuestEventUtils.QuestStatusOrActive
################################################################################
## EXECUTE
################################################################################
func _execute() -> void:
var resource = ResourceLoader.load(quest_resource)
var result: bool
if compare_status == QuestEventUtils.QuestStatusOrActive.ACTIVE:
result = QuestManager.GetActiveQuest() == resource
elif compare_status == QuestEventUtils.QuestStatusOrActive.NOT_ACTIVE:
result = QuestManager.GetActiveQuest() != resource
else:
result = QuestManager.GetQuestStatus(resource).status == compare_status
if not result:
var idx: int = dialogic.current_event_idx
var ignore := 1
while true:
idx += 1
if not dialogic.current_timeline.get_event(idx) or ignore == 0:
break
elif dialogic.current_timeline.get_event(idx).can_contain_events:
ignore += 1
elif dialogic.current_timeline.get_event(idx) is DialogicEndBranchEvent:
ignore -= 1
dialogic.current_event_idx = idx-1
finish()
## only called if the previous event was an end-branch event
## return true if this event should be executed if the previous event was an end-branch event
func should_execute_this_branch() -> bool:
return true
################################################################################
## INITIALIZE
################################################################################
func _init() -> void:
event_name = "Quest Condition"
set_default_color('Color3')
event_category = "Quest"
event_sorting_index = 1
can_contain_events = true
# return a control node that should show on the END BRANCH node
func get_end_branch_control() -> Control:
return load(get_script().resource_path.get_base_dir().path_join('ui_quest_condition_end.tscn')).instantiate()
################################################################################
## SAVING/LOADING
################################################################################
func to_text() -> String:
return 'ifquest ' + quest_resource + ', ' + str(compare_status) + ':'
func from_text(string:String) -> void:
#if string.strip_edges().begins_with('if'):
# condition = string.strip_edges().trim_prefix('if ').trim_suffix(':').strip_edges()
# condition_type = ConditionTypes.IF
var strings:Array[String]
strings.assign(string.strip_edges().trim_prefix('ifquest ').trim_suffix(':').strip_edges().split(','))
quest_resource = strings[0].strip_edges()
var compare_string: String = strings[1].strip_edges()
if compare_string.is_valid_int():
compare_status = compare_string.to_int()
else:
compare_status = QuestEventUtils.QuestStatusOrActive.get(compare_string)
func is_valid_event(string:String) -> bool:
if string.strip_edges().begins_with('ifquest '):
return true
return false
################################################################################
## EDITOR REPRESENTATION
################################################################################
func build_event_editor() -> void:
add_header_label("IF")
add_header_edit(
"quest_resource",
ValueType.DYNAMIC_OPTIONS,
{
"mode":2,
"suggestions_func":QuestEventUtils.quest_resource_suggestrions
})
add_header_label("IS")
add_header_edit("compare_status",ValueType.FIXED_OPTIONS,{
'options': [
{
'label': 'HIDDEN',
'value': QuestEventUtils.QuestStatusOrActive.HIDDEN,
},
{
'label': 'AVAILABLE',
'value': QuestEventUtils.QuestStatusOrActive.AVAILABLE,
},
{
'label': 'DONE',
'value': QuestEventUtils.QuestStatusOrActive.DONE,
},
{
'label': 'CANCLED',
'value': QuestEventUtils.QuestStatusOrActive.CANCLED,
},
{
'label': 'ACTIVE',
'value': QuestEventUtils.QuestStatusOrActive.ACTIVE,
},
{
'label': 'NOT_ACTIVE',
'value': QuestEventUtils.QuestStatusOrActive.NOT_ACTIVE,
}
]})
func _get_icon() -> Resource:
return load("res://addons/dialogic/Modules/Condition/icon.svg")
####################### CODE COMPLETION ########################################
################################################################################
func _get_code_completion(CodeCompletionHelper:Node, TextNode:TextEdit, line:String, _word:String, symbol:String) -> void:
pass
func _get_start_code_completion(_CodeCompletionHelper:Node, TextNode:TextEdit) -> void:
TextNode.add_code_completion_option(CodeEdit.KIND_PLAIN_TEXT, 'ifquest', 'ifquest ', TextNode.syntax_highlighter.code_flow_color)
#################### SYNTAX HIGHLIGHTING #######################################
################################################################################
func _get_syntax_highlighting(Highlighter:SyntaxHighlighter, dict:Dictionary, line:String) -> Dictionary:
var word := line.get_slice(' ', 0)
dict[line.find(word)] = {"color":Highlighter.code_flow_color}
dict[line.find(word)+len(word)] = {"color":Highlighter.normal_color}
dict = Highlighter.color_condition(dict, line)
return dict

@ -0,0 +1,43 @@
@tool
class_name QuestEventUtils
enum QuestStatus{
HIDDEN = 0,
AVAILABLE = 1,
DONE = 2,
CANCLED = 3
}
enum QuestStatusOrActive{
HIDDEN = 0,
AVAILABLE = 1,
DONE = 2,
CANCLED = 3,
ACTIVE = 4,
NOT_ACTIVE = 5
}
static func quest_resource_suggestrions(search_text:String) -> Dictionary:
var ret_val = {}
var quest_paths = get_all_file_paths("res://resources/quests")
for path in quest_paths:
var res = ResourceLoader.load(path)
ret_val[res.id]= {"value":path, "tooltip":res.title + "\n\n" + res.description}
return ret_val
static func get_all_file_paths(path: String) -> Array[String]:
var file_paths: Array[String] = []
var dir = DirAccess.open(path)
dir.list_dir_begin()
var file_name = dir.get_next()
while file_name != "":
var file_path = path + "/" + file_name
if dir.current_is_dir():
file_paths += get_all_file_paths(file_path)
else:
file_paths.append(file_path)
file_name = dir.get_next()
return file_paths

@ -0,0 +1,9 @@
@tool
extends DialogicIndexer
func _get_events() -> Array:
return [
this_folder.path_join('event_quest_activate.gd'),
this_folder.path_join('event_quest_complete.gd'),
this_folder.path_join('event_quest_condition.gd')
]

@ -0,0 +1,51 @@
@tool
extends HBoxContainer
var parent_resource: DialogicEvent = null
func _ready() -> void:
$AddElif.button_up.connect(add_elif)
$AddElse.button_up.connect(add_else)
func refresh() -> void:
if parent_resource is DialogicQuestConditionEvent:
# hide add elif and add else button on ELSE event
$AddElif.visible = false# parent_resource.condition_type != DialogicConditionEvent.ConditionTypes.ELSE
$AddElse.visible = true# parent_resource.condition_type != DialogicConditionEvent.ConditionTypes.ELSE
$Label.text = "End of If Quest" #"End of "+["IF", "ELIF", "ELSE"][parent_resource.condition_type]+" ("+parent_resource.condition+")"
# hide add add else button if followed by ELIF or ELSE event
var timeline_editor := find_parent('VisualEditor')
if timeline_editor:
var next_event: DialogicEvent = null
if timeline_editor.get_block_below(get_parent()):
next_event = timeline_editor.get_block_below(get_parent()).resource
if next_event is DialogicConditionEvent:
if next_event.condition_type != DialogicConditionEvent.ConditionTypes.IF:
$AddElse.hide()
#if parent_resource.condition_type == DialogicConditionEvent.ConditionTypes.ELSE:
# $Label.text = "End of ELSE"
else:
hide()
func add_elif() -> void:
var timeline := find_parent('VisualEditor')
if timeline:
var resource := DialogicConditionEvent.new()
resource.condition_type = DialogicConditionEvent.ConditionTypes.ELIF
timeline.add_event_undoable(resource, get_parent().get_index()+1)
timeline.indent_events()
timeline.something_changed()
func add_else() -> void:
var timeline := find_parent('VisualEditor')
if timeline:
var resource := DialogicConditionEvent.new()
resource.condition_type = DialogicConditionEvent.ConditionTypes.ELSE
timeline.add_event_undoable(resource, get_parent().get_index()+1)
timeline.indent_events()
timeline.something_changed()

@ -0,0 +1,20 @@
[gd_scene load_steps=2 format=3 uid="uid://dnrpcgjkyoiau"]
[ext_resource type="Script" uid="uid://dlrnhnnonum4o" path="res://addons/dialogic_additions/Quest/ui_condition_end.gd" id="1_f3miq"]
[node name="Condition_End" type="HBoxContainer"]
offset_right = 90.0
offset_bottom = 23.0
script = ExtResource("1_f3miq")
[node name="Label" type="Label" parent="."]
layout_mode = 2
text = "End of condition X"
[node name="AddElif" type="Button" parent="."]
layout_mode = 2
text = "Add Elif"
[node name="AddElse" type="Button" parent="."]
layout_mode = 2
text = "Add Else"

@ -1,6 +1,8 @@
[quest_complete quest_resource="res://resources/quests/demo/7_talk_yeli_inside_1.tres"]
join Yeli center
Yeli: Thank you for your help out there.
Yeli: You must be tired. Please rest. I prepared a bed for you. It's in the room to the left.
Yeli: There is nothing interesting to see here.
leave Yeli
[quest_activate quest_resource="res://resources/quests/demo/8_goto_bed.tres"]
[end_timeline]

@ -1,3 +1,5 @@
join vesna center
[quest_complete quest_resource="res://resources/quests/demo/2_collect_ducks.tres"]
Thats the last one. I should get back to Yeli.
[quest_activate quest_resource="res://resources/quests/demo/3_talk_yeli_2.tres"]
[end_timeline]

@ -1,8 +1,10 @@
join Yeli right
join vesna left
[quest_complete quest_resource="res://resources/quests/demo/1_talk_yeli_1.tres"]
Yeli (_part_side): Come here, you little quacking beast!
- What a mess!
- How did you call me?
Yeli (_part_side): Vesna, oh, thank goodness!
Yeli (_part_side): Please could you get the runner ducks back into their coop?
[quest_activate quest_resource="res://resources/quests/demo/2_collect_ducks.tres"]
[end_timeline]

@ -1,3 +1,4 @@
[quest_complete quest_resource="res://resources/quests/demo/9_talk_to_chuga.tres"]
join vesna center
join Chuga center
Chuga: Look who it is!
@ -19,4 +20,5 @@ Chuga: So, listen\: “I wear a crown, but Im no king.” Vesna, what am I?
- Soup
Chuga: Hate the player, not the game.
Chuga: Here you go!
[quest_activate quest_resource="res://resources/quests/demo/10_fight_the_monsters.tres"]
[end_timeline]

@ -1,5 +1,6 @@
join Yeli center
join vesna center
[quest_complete quest_resource="res://resources/quests/demo/5_talk_yeli_3.tres"]
Yeli (_part_side): Great! Now I need you to plant some tomatoes!
label plant tomatoes
Yeli (_part_side): Use the hoe to break up the soil. Then plant the seeds and water the fields.
@ -7,4 +8,5 @@ Yeli (_part_side): Got it?
- Of course!
- Wait … How do I plant the tomatoes again?
jump plant tomatoes
[quest_activate quest_resource="res://resources/quests/demo/6_till_and_water.tres"]
[end_timeline]

@ -1,5 +1,6 @@
join Yeli center
join vesna center
[quest_complete quest_resource="res://resources/quests/demo/3_talk_yeli_2.tres"]
Yeli (_part_side): Thank you, my child! Your Yeli is not so agile anymore.
vesna: But youre diligent! Youve started with the preparation for dinner.
Yeli (_part_side): Indeed, I have.
@ -7,4 +8,5 @@ Yeli (_part_side): But, oh my, those ducks messed up the tomatos.
Yeli (_part_side): Oh, would you like to assist me?
vesna: What do I have to do?
Yeli (_part_side): First, take the hoe and watering can over there! Then come back to me!
[quest_activate quest_resource="res://resources/quests/demo/4_collect_tools.tres"]
[end_timeline]

@ -0,0 +1,15 @@
Quest\: {ACTIVEQUEST}
ifquest res://resources/quests/test/test_01.tres, 4:
Test 1 active
else:
Test 1 is not active
ifquest res://resources/quests/test/test_01.tres, 1:
But its available
else:
And not available
ifquest res://resources/quests/test/test_02.tres, 4:
Test 2 active
ifquest res://resources/quests/test/test_02.tres, 1:
And Available
else:
Else 2

@ -0,0 +1 @@
uid://xfkdvitmhgln

@ -0,0 +1,10 @@
ifquest res://resources/quests/demo/1_talk_yeli_1.tres, 1:
jump quest1_ducks_start/
[end_timeline]
ifquest res://resources/quests/demo/3_talk_yeli_2.tres, 1:
jump quest2_tomatoes_start/
[end_timeline]
ifquest res://resources/quests/demo/5_talk_yeli_3.tres, 1:
jump quest2_tomatoes_interim/
[end_timeline]
No Dialog for active quest "{ACTIVEQUEST}"

@ -0,0 +1 @@
uid://do3c5uofv5m7b

@ -1,7 +1,7 @@
[gd_scene load_steps=11 format=3 uid="uid://cgjc4wurbgimy"]
[ext_resource type="Script" uid="uid://hg7jay2kt441" path="res://scripts/CSharp/Common/Inventory/InventoryUi.cs" id="1_6wusm"]
[ext_resource type="Script" uid="uid://cvkw4qd2hxksi" path="res://scripts/GdScript/dialogic_toggle.gd" id="1_l3npx"]
[ext_resource type="Script" path="res://scripts/GdScript/dialogic_toggle.gd" id="1_l3npx"]
[ext_resource type="Texture2D" uid="uid://3ln8aleyxgp1" path="res://art/ui/UI/UI_bag_export_01.png" id="3_vvo7l"]
[ext_resource type="Texture2D" uid="uid://u0dku75l17re" path="res://art/ui/UI/UI_bag_export_highlight_01.png" id="5_df8i8"]
[ext_resource type="PackedScene" uid="uid://c0kmdjeqkqrwv" path="res://prefabs/UI/Inventory/Slot.tscn" id="5_u7kje"]
@ -458,7 +458,6 @@ expand_mode = 1
[node name="QuestLogRoot" parent="." instance=ExtResource("7_vvo7l")]
[node name="Control" type="Control" parent="."]
visible = false
layout_mode = 3
anchors_preset = 2
anchor_top = 1.0

@ -473,7 +473,7 @@
[ext_resource type="Texture2D" uid="uid://x8hr8287ff2n" path="res://art/farm/farming/farmobjekte/tools atlas.png" id="816_1a3c1"]
[ext_resource type="Script" uid="uid://bcskt5ckh3rqa" path="res://scripts/CSharp/Common/Farming/FarmingControls2D.cs" id="817_6nrw3"]
[ext_resource type="PackedScene" uid="uid://b1d2e7ely6hyw" path="res://prefabs/farm/tomato_field.tscn" id="818_16w6h"]
[ext_resource type="Script" uid="uid://cvkw4qd2hxksi" path="res://scripts/GdScript/dialogic_toggle.gd" id="819_4na52"]
[ext_resource type="Script" path="res://scripts/GdScript/dialogic_toggle.gd" id="819_4na52"]
[sub_resource type="CircleShape2D" id="CircleShape2D_ssqtd"]
radius = 110.018
@ -2071,7 +2071,7 @@ y_sort_enabled = true
script = ExtResource("1_yd5ep")
_farmingControls = NodePath("FarmingControls")
_player2d = NodePath("CharacterBody2D")
_vesnaAnimations = NodePath("CharacterBody2D/visuals/Animated Sprites")
_vesnaAnimations = NodePath("CharacterBody2D/visuals")
[node name="CharacterBody2D" type="CharacterBody2D" parent="." groups=["PlantGrowing"]]
position = Vector2(0, 374)

@ -43,7 +43,7 @@
[ext_resource type="Texture2D" uid="uid://droj8w1mbm5k3" path="res://art/animation/Yeli2D/F02-Yeli_Talk/0019.png" id="39_vg7xi"]
[ext_resource type="Texture2D" uid="uid://by5vtadhdwwag" path="res://art/animation/Yeli2D/F02-Yeli_Talk/0020.png" id="40_ipyxb"]
[ext_resource type="PackedScene" uid="uid://cqc72e4hq6bcd" path="res://prefabs/interactions/interaction_area_2d.tscn" id="42_ahrat"]
[ext_resource type="Script" uid="uid://cvkw4qd2hxksi" path="res://scripts/GdScript/dialogic_toggle.gd" id="44_aqu1t"]
[ext_resource type="Script" path="res://scripts/GdScript/dialogic_toggle.gd" id="44_aqu1t"]
[sub_resource type="CircleShape2D" id="CircleShape2D_at1n1"]
resource_local_to_scene = true
@ -212,9 +212,6 @@ offset = Vector2(0, -450)
[node name="Dialogic starter" type="Node2D" parent="."]
script = ExtResource("1_at1n1")
[node name="DialogicToggle" type="Node2D" parent="Dialogic starter"]
script = ExtResource("44_aqu1t")
[node name="AnimatableBody2D" type="AnimatableBody2D" parent="."]
position = Vector2(0, -172)
@ -229,6 +226,5 @@ itemToToggle = NodePath("../TalkingControl/AnimatedSprite")
[connection signal="Talking" from="." to="Dialogic starter" method="open"]
[connection signal="Interacted" from="InteractionArea" to="." method="ToggleTalking"]
[connection signal="timelineEnded" from="Dialogic starter/DialogicToggle" to="." method="ToggleTalking"]
[editable path="InteractionArea"]

@ -0,0 +1,12 @@
[gd_scene load_steps=3 format=3 uid="uid://bworek1jcmq0e"]
[ext_resource type="Script" uid="uid://dl2uhq12p3qks" path="res://scripts/CSharp/Common/Quest/QuestManager.cs" id="1_anowe"]
[ext_resource type="Script" path="res://scripts/GdScript/dialogic_var_setter.gd" id="4_v86gc"]
[node name="QuestManager" type="Node"]
script = ExtResource("1_anowe")
[node name="DialogicRelay" type="Node" parent="."]
script = ExtResource("4_v86gc")
[connection signal="DialogicActiveQuest" from="." to="DialogicRelay" method="_SetActiveQuestVar"]

@ -28,10 +28,10 @@ buses/default_bus_layout="uid://b6dwkmkyb0axk"
SceneTransition="*res://scenes/SceneTransition.tscn"
Dialogic="*res://addons/dialogic/Core/DialogicGameHandler.gd"
InventoryManager="*res://scripts/CSharp/Common/Inventory/InventoryManager.cs"
Signal_Debugger="*res://addons/SignalVisualizer/Debugger/SignalDebugger.gd"
QuestManager="*res://scripts/CSharp/Common/Quest/QuestManager.cs"
FightManagerAutoload="*res://prefabs/fight/fight_manager_autoload.tscn"
InputService="*res://scripts/CSharp/Common/Services/InputService.cs"
QuestManager="*res://prefabs/quests/quest_manager_autoload.tscn"
Signal_Debugger="*res://addons/SignalVisualizer/Debugger/SignalDebugger.gd"
[dialogic]
@ -59,14 +59,17 @@ directories/dtl_directory={
"quest5_forest_start": "res://dialog/quests/forest/quest5_forest_start.dtl",
"semi_cat": "res://dialog/semi_cat.dtl",
"talk_to_plant": "res://dialog/talk_to_plant.dtl",
"test_1": "res://dialog/testing/test_1.dtl",
"test_time_line": "res://dialog/test_time_line.dtl",
"yeli_intro_01": "res://dialog/Scene1_farm_outside/yeli_intro_01.dtl",
"yeli_intro_02": "res://dialog/Scene1_farm_outside/yeli_intro_02.dtl",
"yeli_intro_03": "res://dialog/Scene1_farm_outside/yeli_intro_03.dtl",
"yeli_intro_04": "res://dialog/Scene1_farm_outside/yeli_intro_04.dtl",
"yeli_intro_05": "res://dialog/Scene1_farm_outside/yeli_intro_05.dtl"
"yeli_intro_05": "res://dialog/Scene1_farm_outside/yeli_intro_05.dtl",
"yeli_quest_select": "res://dialog/yeli_quest_select.dtl"
}
variables={
"ACTIVEQUEST": "none",
"MAGICWORD": "Hokus Pokus!s",
"PLAYERMOOD": "Good",
"SHOW": "IGF"
@ -106,6 +109,64 @@ translation/id_counter=22
translation/locales=["de", "en"]
text/autopauses={}
glossary/glossary_files=["res://dialog/farming_equipment_glossary.tres"]
directories/tres_directory={
"10_fight_the_monsters": "res://resources/quests/demo/10_fight_the_monsters.tres",
"1_talk_yeli_1": "res://resources/quests/demo/1_talk_yeli_1.tres",
"2_collect_ducks": "res://resources/quests/demo/2_collect_ducks.tres",
"3_talk_yeli_2": "res://resources/quests/demo/3_talk_yeli_2.tres",
"4_collect_tools": "res://resources/quests/demo/4_collect_tools.tres",
"5_talk_yeli_3": "res://resources/quests/demo/5_talk_yeli_3.tres",
"6_till_and_water": "res://resources/quests/demo/6_till_and_water.tres",
"7_talk_yeli_inside_1": "res://resources/quests/demo/7_talk_yeli_inside_1.tres",
"8_goto_bed": "res://resources/quests/demo/8_goto_bed.tres",
"9_talk_to_chuga": "res://resources/quests/demo/9_talk_to_chuga.tres",
"Babushka_NPC_Namebox_background": "res://dialog/Babushka_NPC_Namebox_background.tres",
"InputFieldsStyle": "res://addons/dialogic/Editor/Events/styles/InputFieldsStyle.tres",
"MainTheme": "res://addons/dialogic/Editor/Theme/MainTheme.tres",
"NPC_narrative": "res://dialog/NPC_narrative.tres",
"New_File": "res://addons/dialogic/New_File.tres",
"PickerTheme": "res://addons/dialogic/Editor/Theme/PickerTheme.tres",
"ResourceMenuHover": "res://addons/dialogic/Editor/Events/styles/ResourceMenuHover.tres",
"ResourceMenuNormal": "res://addons/dialogic/Editor/Events/styles/ResourceMenuNormal.tres",
"ResourceMenuPanelBackground": "res://addons/dialogic/Editor/Events/styles/ResourceMenuPanelBackground.tres",
"SectionPanel": "res://addons/dialogic/Editor/Events/styles/SectionPanel.tres",
"SimpleButtonHover": "res://addons/dialogic/Editor/Events/styles/SimpleButtonHover.tres",
"SimpleButtonNormal": "res://addons/dialogic/Editor/Events/styles/SimpleButtonNormal.tres",
"TextBackground": "res://addons/dialogic/Editor/Events/styles/TextBackground.tres",
"TitleBgStylebox": "res://addons/dialogic/Editor/Common/TitleBgStylebox.tres",
"beet": "res://resources/items/beet.tres",
"beetRoot": "res://resources/quests/beetRoot.tres",
"choice_panel_focus": "res://addons/dialogic/Modules/DefaultLayoutParts/Layer_VN_Choices/choice_panel_focus.tres",
"choice_panel_hover": "res://addons/dialogic/Modules/DefaultLayoutParts/Layer_VN_Choices/choice_panel_hover.tres",
"choice_panel_normal": "res://addons/dialogic/Modules/DefaultLayoutParts/Layer_VN_Choices/choice_panel_normal.tres",
"default_bus_layout": "res://audio/default_bus_layout.tres",
"default_stylebox": "res://addons/dialogic/Modules/DefaultLayoutParts/Layer_SpeakerPortraitTextbox/default_stylebox.tres",
"default_vn_style": "res://addons/dialogic/Modules/DefaultLayoutParts/Style_VN_Default/default_vn_style.tres",
"farming_equipment_glossary": "res://dialog/farming_equipment_glossary.tres",
"hoe": "res://resources/items/hoe.tres",
"inventory_interactable_outline": "res://art/materials/inventory_interactable_outline.tres",
"preview_character": "res://addons/dialogic/Modules/Character/preview_character.tres",
"rake": "res://resources/items/rake.tres",
"scythe": "res://resources/items/scythe.tres",
"selected_styleboxflat": "res://addons/dialogic/Editor/Events/styles/selected_styleboxflat.tres",
"shovel": "res://resources/items/shovel.tres",
"simple_fade": "res://addons/dialogic/Modules/Background/Transitions/Defaults/simple_fade.tres",
"simple_interactable_outline": "res://art/materials/simple_interactable_outline.tres",
"simple_swipe_gradient": "res://addons/dialogic/Modules/Background/Transitions/simple_swipe_gradient.tres",
"speaker_textbox_style": "res://addons/dialogic/Modules/DefaultLayoutParts/Style_SpeakerTextbox/speaker_textbox_style.tres",
"speechbubble": "res://dialog/speechbubble.tres",
"test": "res://resources/items/test.tres",
"test/test_01": "res://resources/quests/test/test_01.tres",
"test/test_02": "res://resources/quests/test/test_02.tres",
"test/test_03": "res://resources/quests/test/test_03.tres",
"textbubble_style": "res://addons/dialogic/Modules/DefaultLayoutParts/Style_TextBubbles/textbubble_style.tres",
"tomato": "res://resources/items/tomato.tres",
"tomato_seed": "res://resources/items/tomato_seed.tres",
"unselected_stylebox": "res://addons/dialogic/Editor/Events/styles/unselected_stylebox.tres",
"vn_textbox_default_panel": "res://addons/dialogic/Modules/DefaultLayoutParts/Layer_VN_Textbox/vn_textbox_default_panel.tres",
"vn_textbox_name_label_panel": "res://addons/dialogic/Modules/DefaultLayoutParts/Layer_VN_Textbox/vn_textbox_name_label_panel.tres",
"wateringcan": "res://resources/items/wateringcan.tres"
}
[display]
@ -124,7 +185,7 @@ movie_writer/movie_file="/home/kaddi/Documents/Repos/Godot/Babushka/_clips/clip.
[editor_plugins]
enabled=PackedStringArray("res://addons/SignalVisualizer/plugin.cfg", "res://addons/anthonyec.camera_preview/plugin.cfg", "res://addons/dialogic/plugin.cfg")
enabled=PackedStringArray("res://addons/SignalVisualizer/plugin.cfg", "res://addons/anthonyec.camera_preview/plugin.cfg", "res://addons/babushkahelpers/plugin.cfg", "res://addons/dialogic/plugin.cfg")
[file_customization]

@ -0,0 +1,10 @@
[gd_resource type="Resource" script_class="QuestResource" load_steps=2 format=3 uid="uid://cv3wtnn0138ax"]
[ext_resource type="Script" uid="uid://vji5lp4qc8pp" path="res://scripts/CSharp/Common/Quest/QuestResource.cs" id="1_m0nkd"]
[resource]
script = ExtResource("1_m0nkd")
id = "10_fight_the_monsters"
title = "Fight the monsters"
description = "A dangerous path lies before you. Be brave and slay the monsters to reach the other side."
metadata/_custom_type_script = "uid://vji5lp4qc8pp"

@ -0,0 +1,10 @@
[gd_resource type="Resource" script_class="QuestResource" load_steps=2 format=3 uid="uid://cm8kftow8br00"]
[ext_resource type="Script" uid="uid://vji5lp4qc8pp" path="res://scripts/CSharp/Common/Quest/QuestResource.cs" id="1_xjwrv"]
[resource]
script = ExtResource("1_xjwrv")
id = "1_talk_yeli_1"
title = "Talk to Yeli"
description = ""
metadata/_custom_type_script = "uid://vji5lp4qc8pp"

@ -0,0 +1,10 @@
[gd_resource type="Resource" script_class="QuestResource" load_steps=2 format=3 uid="uid://cy0na3ukvpoou"]
[ext_resource type="Script" uid="uid://vji5lp4qc8pp" path="res://scripts/CSharp/Common/Quest/QuestResource.cs" id="1_wactd"]
[resource]
script = ExtResource("1_wactd")
id = "2_collect_ducks"
title = "Collect the Ducks"
description = "Collect all 6 ducks running around the farm by aporaching them and pressing [E]"
metadata/_custom_type_script = "uid://vji5lp4qc8pp"

@ -0,0 +1,10 @@
[gd_resource type="Resource" script_class="QuestResource" load_steps=2 format=3 uid="uid://mf0rdejw8fuk"]
[ext_resource type="Script" uid="uid://vji5lp4qc8pp" path="res://scripts/CSharp/Common/Quest/QuestResource.cs" id="1_70pjl"]
[resource]
script = ExtResource("1_70pjl")
id = "3_talk_yeli_2"
title = "Talk to Yeli again"
description = "All ducks are collected. Head back to yeli."
metadata/_custom_type_script = "uid://vji5lp4qc8pp"

@ -0,0 +1,10 @@
[gd_resource type="Resource" script_class="QuestResource" load_steps=2 format=3 uid="uid://d2swjixbnqkbw"]
[ext_resource type="Script" uid="uid://vji5lp4qc8pp" path="res://scripts/CSharp/Common/Quest/QuestResource.cs" id="1_e51xd"]
[resource]
script = ExtResource("1_e51xd")
id = "4_collect_tools"
title = "Collect the farm tools"
description = "Collect the Watering Can next to the well and the Hoe by the fence."
metadata/_custom_type_script = "uid://vji5lp4qc8pp"

@ -0,0 +1,10 @@
[gd_resource type="Resource" script_class="QuestResource" load_steps=2 format=3 uid="uid://5t8g0firdif0"]
[ext_resource type="Script" uid="uid://vji5lp4qc8pp" path="res://scripts/CSharp/Common/Quest/QuestResource.cs" id="1_x7fvu"]
[resource]
script = ExtResource("1_x7fvu")
id = "5_talk_yeli_3"
title = "Talk to Yeli again"
description = "After the long and agonizing task of finding and collecting two tools, go talk to Yeli once again."
metadata/_custom_type_script = "uid://vji5lp4qc8pp"

@ -0,0 +1,10 @@
[gd_resource type="Resource" script_class="QuestResource" load_steps=2 format=3 uid="uid://h05jgxqtq37m"]
[ext_resource type="Script" uid="uid://vji5lp4qc8pp" path="res://scripts/CSharp/Common/Quest/QuestResource.cs" id="1_745w5"]
[resource]
script = ExtResource("1_745w5")
id = "6_till_and_water"
title = "Till and water the fields"
description = "Use the hoe to break up the soil. Then plant the seeds and water the fields."
metadata/_custom_type_script = "uid://vji5lp4qc8pp"

@ -0,0 +1,10 @@
[gd_resource type="Resource" script_class="QuestResource" load_steps=2 format=3 uid="uid://byjqeukpibkvi"]
[ext_resource type="Script" uid="uid://vji5lp4qc8pp" path="res://scripts/CSharp/Common/Quest/QuestResource.cs" id="1_f2jsb"]
[resource]
script = ExtResource("1_f2jsb")
id = "7_talk_yeli_inside_1"
title = "Talk to Yeli in the house"
description = "Go inside the house and find yeli again"
metadata/_custom_type_script = "uid://vji5lp4qc8pp"

@ -0,0 +1,10 @@
[gd_resource type="Resource" script_class="QuestResource" load_steps=2 format=3 uid="uid://csj15gnlx1jmx"]
[ext_resource type="Script" uid="uid://vji5lp4qc8pp" path="res://scripts/CSharp/Common/Quest/QuestResource.cs" id="1_y6h00"]
[resource]
script = ExtResource("1_y6h00")
id = "8_goto_bed"
title = "Go to sleep"
description = "Go into Vesnas room on the left of the house. Go to bed to unexaust you."
metadata/_custom_type_script = "uid://vji5lp4qc8pp"

@ -0,0 +1,10 @@
[gd_resource type="Resource" script_class="QuestResource" load_steps=2 format=3 uid="uid://c3mwhrvk12oml"]
[ext_resource type="Script" uid="uid://vji5lp4qc8pp" path="res://scripts/CSharp/Common/Quest/QuestResource.cs" id="1_hrrlk"]
[resource]
script = ExtResource("1_hrrlk")
id = "9_talk_to_chuga"
title = "Talk to Chuga"
description = "A strange creature is standing infront of you. Go talk to him. I promise, he won't hurt you... for now."
metadata/_custom_type_script = "uid://vji5lp4qc8pp"

@ -5,6 +5,5 @@
[node name="BabushkaSceneBootstrap" type="Node2D"]
[node name="BabushkaSceneStartMenu" parent="." instance=ExtResource("1_15ton")]
_sceneNamesToLoad = PackedStringArray("res://scenes/Babushka_scene_farm_outside_2d.tscn")
[node name="SceneParent" type="Node" parent="."]

@ -1,4 +1,4 @@
[gd_scene load_steps=107 format=3 uid="uid://gigb28qk8t12"]
[gd_scene load_steps=119 format=3 uid="uid://gigb28qk8t12"]
[ext_resource type="PackedScene" uid="uid://c25udixd5m6l0" path="res://prefabs/characters/Player2D.tscn" id="1_7wfwe"]
[ext_resource type="Texture2D" uid="uid://8sr11ex30n0m" path="res://art/mockups/Kenney_Backgrounds/Samples/uncolored_hills.png" id="2_7b2ri"]
@ -67,6 +67,16 @@
[ext_resource type="Script" uid="uid://d2486x6upmwqq" path="res://scripts/GdScript/dialogic_starter.gd" id="52_lwk6t"]
[ext_resource type="PackedScene" uid="uid://sbf12hin4kes" path="res://prefabs/Interactables/trash_object.tscn" id="53_ycj14"]
[ext_resource type="PackedScene" uid="uid://muuxxgvx33fp" path="res://prefabs/farm/duck.tscn" id="62_i36hd"]
[ext_resource type="Script" uid="uid://cldtt4atgymm5" path="res://scripts/CSharp/Common/Quest/QuestTrigger.cs" id="66_2065p"]
[ext_resource type="Resource" uid="uid://cm8kftow8br00" path="res://resources/quests/demo/1_talk_yeli_1.tres" id="67_tm0yg"]
[ext_resource type="Script" uid="uid://c741nyedy26mx" path="res://scripts/CSharp/Common/QuestBehaviour/DetectInventoryContains.cs" id="68_hux6i"]
[ext_resource type="Resource" uid="uid://d2swjixbnqkbw" path="res://resources/quests/demo/4_collect_tools.tres" id="68_lbnqo"]
[ext_resource type="Script" uid="uid://be54lnb6gg81f" path="res://scripts/CSharp/Common/Inventory/ItemInstance.cs" id="69_4rgbr"]
[ext_resource type="Resource" uid="uid://5t8g0firdif0" path="res://resources/quests/demo/5_talk_yeli_3.tres" id="69_l4wxt"]
[ext_resource type="Script" uid="uid://bhbldab74vmhy" path="res://scripts/CSharp/Common/QuestBehaviour/DetectFieldWork.cs" id="74_fv1t2"]
[ext_resource type="Resource" uid="uid://h05jgxqtq37m" path="res://resources/quests/demo/6_till_and_water.tres" id="75_l7ekk"]
[ext_resource type="Resource" uid="uid://byjqeukpibkvi" path="res://resources/quests/demo/7_talk_yeli_inside_1.tres" id="76_xcwle"]
[ext_resource type="Script" uid="uid://dih1b0opgc3f7" path="res://scripts/GdScript/dialogic_start_specific.gd" id="77_l7ekk"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_wtdui"]
shader = ExtResource("13_7p0hq")
@ -260,6 +270,18 @@ stream_0/stream = ExtResource("39_di1ed")
stream_1/stream = ExtResource("40_ceriq")
stream_2/stream = ExtResource("49_d77e7")
[sub_resource type="Resource" id="Resource_y820s"]
script = ExtResource("69_4rgbr")
blueprint = ExtResource("28_ipqaa")
amount = 1
metadata/_custom_type_script = "uid://be54lnb6gg81f"
[sub_resource type="Resource" id="Resource_50loj"]
script = ExtResource("69_4rgbr")
blueprint = ExtResource("28_6b2nr")
amount = 1
metadata/_custom_type_script = "uid://be54lnb6gg81f"
[node name="BabushkaSceneFarmOutside2d" type="Node2D"]
script = ExtResource("34_e5b7x")
_sceneNamesToLoad = PackedStringArray("res://scenes/Babushka_scene_indoor_common_room.tscn")
@ -1021,7 +1043,8 @@ y_sort_enabled = true
[node name="Yeli" parent="YSorted" instance=ExtResource("24_wtdui")]
position = Vector2(6403, 3362)
_timelinesToPlay = PackedStringArray("quest1_ducks_start", "quest2_tomatoes_start", "quest2_tomatoes_interim", "quest2_tomatoes_end")
_timelinesToPlay = PackedStringArray("yeli_quest_select")
_retriggerSameTimeline = true
[node name="Vesna" parent="YSorted" node_paths=PackedStringArray("_fieldParent") instance=ExtResource("1_7wfwe")]
z_index = 1
@ -2350,6 +2373,31 @@ max_distance = 2e+07
playback_type = 2
script = ExtResource("40_w3jkj")
[node name="SpeicialQuestTrigger" type="Node" parent="."]
[node name="QuestInstantStart" type="Node" parent="SpeicialQuestTrigger"]
[node name="QuestTrigger" type="Node" parent="SpeicialQuestTrigger/QuestInstantStart"]
script = ExtResource("66_2065p")
questResource = ExtResource("67_tm0yg")
toStatus = 1
makeActive = true
[node name="ToolsCollectedTrigger" type="Node" parent="SpeicialQuestTrigger"]
script = ExtResource("68_hux6i")
_itemsToContain = Array[Resource]([SubResource("Resource_y820s"), SubResource("Resource_50loj")])
_onAvailableQuest = ExtResource("68_lbnqo")
_toNextQuest = ExtResource("69_l4wxt")
[node name="FieldWorkTrigger" type="Node" parent="SpeicialQuestTrigger"]
script = ExtResource("74_fv1t2")
_onAvailableQuest = ExtResource("75_l7ekk")
_toNextQuest = ExtResource("76_xcwle")
[node name="StartDialog" type="Node" parent="SpeicialQuestTrigger/FieldWorkTrigger"]
script = ExtResource("77_l7ekk")
timeline = "quest2_tomatoes_end"
[connection signal="FilledWateringCan" from="YSorted/Vesna" to="Audio/SFX/FillWater SFX2" method="PlayOneShot"]
[connection signal="WateringField" from="YSorted/Vesna/FarmingControls" to="Audio/SFX/Watering SFX" method="PlayOneShot"]
[connection signal="InteractedTool" from="YSorted/Brünnen/InteractionArea" to="YSorted/Vesna" method="TryFillWateringCan"]
@ -2367,6 +2415,8 @@ script = ExtResource("40_w3jkj")
[connection signal="DuckCollected" from="YSorted/ducks/Duck7" to="YSorted/ducks" method="Increment"]
[connection signal="Dialogue" from="YSorted/ducks/DialogicToggle" to="YSorted/ducks/dialogic starter" method="open"]
[connection signal="finished" from="Audio/Background Music Ramp up" to="Audio/Background Music loop" method="PlayFromOffset"]
[connection signal="ready" from="SpeicialQuestTrigger/QuestInstantStart" to="SpeicialQuestTrigger/QuestInstantStart/QuestTrigger" method="Trigger"]
[connection signal="OnFulfilled" from="SpeicialQuestTrigger/FieldWorkTrigger" to="SpeicialQuestTrigger/FieldWorkTrigger/StartDialog" method="open"]
[editable path="YSorted/Vesna"]
[editable path="YSorted/Brünnen/InteractionArea"]

@ -2256,12 +2256,6 @@ script = ExtResource("59_0knno")
[connection signal="FieldCreated" from="YSorted/Farm visuals/FieldParent" to="Audio/SFX/Farming SFX" method="PlayOneShot"]
[connection signal="input_event" from="YSorted/Farm visuals/FieldParent/Area2D" to="YSorted/Vesna/FarmingControls" method="InputEventPressedOn"]
[connection signal="GoalReached" from="YSorted/ducks" to="YSorted/ducks/DialogicToggle" method="ToggleDialogue"]
[connection signal="DuckCollected" from="YSorted/ducks/Duck2" to="YSorted/ducks" method="Increment"]
[connection signal="DuckCollected" from="YSorted/ducks/Duck3" to="YSorted/ducks" method="Increment"]
[connection signal="DuckCollected" from="YSorted/ducks/Duck4" to="YSorted/ducks" method="Increment"]
[connection signal="DuckCollected" from="YSorted/ducks/Duck5" to="YSorted/ducks" method="Increment"]
[connection signal="DuckCollected" from="YSorted/ducks/Duck6" to="YSorted/ducks" method="Increment"]
[connection signal="DuckCollected" from="YSorted/ducks/Duck7" to="YSorted/ducks" method="Increment"]
[connection signal="Dialogue" from="YSorted/ducks/DialogicToggle" to="YSorted/ducks/dialogic starter" method="open"]
[connection signal="finished" from="Audio/Background Music Ramp up" to="Audio/Background Music loop" method="PlayFromOffset"]

@ -1,4 +1,4 @@
[gd_scene load_steps=70 format=3 uid="uid://bb6r385qvyoba"]
[gd_scene load_steps=72 format=3 uid="uid://bb6r385qvyoba"]
[ext_resource type="Script" uid="uid://cssdu8viimwm6" path="res://scripts/CSharp/Common/SceneTransition.cs" id="1_vl6d5"]
[ext_resource type="Script" uid="uid://bqomwxclsbhd3" path="res://scripts/CSharp/Common/Camera/CameraController.cs" id="3_jrqoq"]
@ -28,7 +28,7 @@
[ext_resource type="PackedScene" uid="uid://hk8ahyp6dgl6" path="res://prefabs/fight/fight_base_scene.tscn" id="27_55b52"]
[ext_resource type="PackedScene" uid="uid://bp64p6y72j71w" path="res://prefabs/fight/fighters/enemy_blob_fighter.tscn" id="27_hfhye"]
[ext_resource type="PackedScene" uid="uid://c25udixd5m6l0" path="res://prefabs/characters/Player2D.tscn" id="29_3jjxs"]
[ext_resource type="PackedScene" path="res://prefabs/characters/Chugar.tscn" id="29_26tkn"]
[ext_resource type="PackedScene" uid="uid://ddpl8cbck7e6s" path="res://prefabs/characters/Chugar.tscn" id="29_26tkn"]
[ext_resource type="PackedScene" uid="uid://cr66tpdr5rma5" path="res://prefabs/fight/fighters/enemy_mavkha_fighter.tscn" id="29_hfhye"]
[ext_resource type="Resource" uid="uid://dlcmqfjvgphqu" path="res://resources/items/rake.tres" id="30_l10vl"]
[ext_resource type="Resource" uid="uid://cndd64batns31" path="res://resources/items/wateringcan.tres" id="31_c2gvt"]
@ -48,7 +48,9 @@
[ext_resource type="Script" uid="uid://clxb3n668oud3" path="res://scripts/CSharp/Common/Audio/AudioDebugger.cs" id="52_x1mmf"]
[ext_resource type="AudioStream" uid="uid://vcftvrpi6c7k" path="res://audio/sfx/Farming/SFX_Harke_03_Solo.wav" id="54_4l7ky"]
[ext_resource type="AudioStream" uid="uid://bxh5m04vdo0sr" path="res://audio/sfx/Farming/SFX_Harke_04_Solo.wav" id="55_dk5xw"]
[ext_resource type="Script" uid="uid://cldtt4atgymm5" path="res://scripts/CSharp/Common/Quest/QuestTrigger.cs" id="55_ub0r7"]
[ext_resource type="Script" uid="uid://cfnrd5k1k0gxw" path="res://scripts/CSharp/Common/AudioPlayer.cs" id="56_bjj0f"]
[ext_resource type="Resource" uid="uid://c3mwhrvk12oml" path="res://resources/quests/demo/9_talk_to_chuga.tres" id="56_q833x"]
[ext_resource type="AudioStream" uid="uid://dapsknn486aee" path="res://audio/sfx/Farming/SFX_WateringPlants_01.wav" id="57_ehh6a"]
[ext_resource type="AudioStream" uid="uid://dnyne8wov50so" path="res://audio/sfx/Farming/SFX_WateringPlants_02.wav" id="58_mfld1"]
[ext_resource type="AudioStream" uid="uid://fsiypqhql67w" path="res://audio/sfx/Farming/SFX_GettingWater_01.wav" id="59_soiyx"]
@ -2064,7 +2066,7 @@ region_rect = Rect2(1483.92, 1280.2, 1139.55, 367.598)
[node name="BorderCollisionBody" type="StaticBody2D" parent="YSorted/ForestVisuals"]
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="YSorted/ForestVisuals/BorderCollisionBody"]
polygon = PackedVector2Array(5543, 1787, 8663, 1938, 15008, 1914, 15121, 2882, 15601, 3074, 15636, 3574, 14122, 3569, 12930, 3737, 11502, 3599, 9887, 3658, 7936, 3924, 7712, 2967, 4629, 2917, 3880, 3351, 3891, 3646, 3919, 4843, 7970, 4459, 16532, 4289, 16365, 821, 1765, 1202, 1437, 4559, 3142, 4814, 3154, 4225, 2749, 3323, 2196, 2523, 2379, 1787)
polygon = PackedVector2Array(5543, 1787, 8663, 1938, 15008, 1914, 15121, 2882, 15601, 3074, 15636, 3574, 14122, 3569, 12930, 3737, 11502, 3599, 9887, 3658, 7936, 3924, 7712, 2967, 4629, 2917, 3880, 3351, 3891, 3646, 3919, 4843, 7970, 4459, 16532, 4289, 16365, 821, 1765, 1202, 1437, 4559, 3849, 4849, 3860, 4193, 3304, 4193, 2749, 3323, 2196, 2523, 2379, 1787)
[node name="Blocker" type="Node2D" parent="YSorted"]
@ -2178,6 +2180,14 @@ max_distance = 2e+07
playback_type = 2
script = ExtResource("56_bjj0f")
[node name="SpecialQuestNodes" type="Node" parent="."]
[node name="InstantStartQuest" type="Node" parent="SpecialQuestNodes"]
script = ExtResource("55_ub0r7")
questResource = ExtResource("56_q833x")
toStatus = 1
makeActive = true
[connection signal="body_entered" from="Fight1/FightStarter/TriggerArea" to="Fight1/FightStarter" method="Start"]
[connection signal="FightEnded" from="Fight1/FightBaseScene" to="YSorted/Vesna" method="show"]
[connection signal="FightEnded" from="Fight1/FightBaseScene" to="YSorted/Vesna" method="EnableMovement"]
@ -2194,6 +2204,7 @@ script = ExtResource("56_bjj0f")
[connection signal="FilledWateringCan" from="YSorted/Vesna" to="Audio/SFX/FillWater SFX2" method="PlayOneShot"]
[connection signal="WateringField" from="YSorted/Vesna/FarmingControls" to="Audio/SFX/Watering SFX" method="PlayOneShot"]
[connection signal="finished" from="Audio/Background Music Ramp up" to="Audio/Background Music loop" method="PlayFromOffset"]
[connection signal="ready" from="SpecialQuestNodes/InstantStartQuest" to="SpecialQuestNodes/InstantStartQuest" method="Trigger"]
[editable path="Fight1/FightBaseScene"]
[editable path="Fight2/FightBaseScene"]

@ -22,7 +22,7 @@
[ext_resource type="AudioStream" uid="uid://cohyenfo1rtxh" path="res://audio/sfx/Animals/SFX_Cat_Meow_01.wav" id="16_d7yky"]
[ext_resource type="PackedScene" uid="uid://dfvgp1my5rydh" path="res://prefabs/characters/Yeli.tscn" id="16_dhsxs"]
[ext_resource type="AudioStream" uid="uid://b2cmf5ie7cwka" path="res://audio/sfx/Animals/SFX_Cat_Meow_02.wav" id="17_7a68a"]
[ext_resource type="Script" uid="uid://cvkw4qd2hxksi" path="res://scripts/GdScript/dialogic_toggle.gd" id="17_k0k8c"]
[ext_resource type="Script" path="res://scripts/GdScript/dialogic_toggle.gd" id="17_k0k8c"]
[ext_resource type="AudioStream" uid="uid://cttisejnt2l8f" path="res://audio/sfx/Animals/SFX_Cat_Meow_03.wav" id="18_dhsxs"]
[ext_resource type="Script" uid="uid://bqomwxclsbhd3" path="res://scripts/CSharp/Common/Camera/CameraController.cs" id="18_dw4nn"]
[ext_resource type="AudioStream" uid="uid://cbmagiou0n0t3" path="res://audio/sfx/Animals/SFX_Cat_Meow_04.wav" id="19_k0k8c"]
@ -30,7 +30,7 @@
[ext_resource type="Script" uid="uid://cldtt4atgymm5" path="res://scripts/CSharp/Common/Quest/QuestTrigger.cs" id="21_blyw3"]
[ext_resource type="AudioStream" uid="uid://r2f6xmjvyyjv" path="res://audio/sfx/Animals/SFX_Cat_Purr_01.wav" id="21_ytap8"]
[ext_resource type="Script" uid="uid://cfnrd5k1k0gxw" path="res://scripts/CSharp/Common/AudioPlayer.cs" id="22_tggq2"]
[ext_resource type="Resource" uid="uid://cbpurnewhyefa" path="res://resources/quests/beetRoot.tres" id="22_yd2gv"]
[ext_resource type="Resource" path="res://resources/quests/beetRoot.tres" id="22_yd2gv"]
[ext_resource type="PackedScene" uid="uid://cgjc4wurbgimy" path="res://prefabs/UI/Inventory/Inventory.tscn" id="24_yd2gv"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_a2ood"]
@ -558,13 +558,12 @@ position = Vector2(-565, 464)
[node name="dialogic_toggle" type="Node2D" parent="Yeli"]
script = ExtResource("17_k0k8c")
metadata/_custom_type_script = "uid://cvkw4qd2hxksi"
[node name="Beetroot Quest trigger" type="Node2D" parent="Yeli"]
script = ExtResource("21_blyw3")
questResource = ExtResource("22_yd2gv")
toStatus = 1
makeCurrent = true
makeActive = true
[node name="Camera2D" type="Camera2D" parent="." node_paths=PackedStringArray("_followNode")]
position = Vector2(-1534, -26)

@ -1,8 +1,10 @@
[gd_scene load_steps=11 format=3 uid="uid://ceaa2qj2bmw43"]
[gd_scene load_steps=13 format=3 uid="uid://ceaa2qj2bmw43"]
[ext_resource type="Script" uid="uid://cssdu8viimwm6" path="res://scripts/CSharp/Common/SceneTransition.cs" id="1_c6eln"]
[ext_resource type="Texture2D" uid="uid://cugtxcfuds31r" path="res://art/indoor/Babushka_bg_01.png" id="2_j25a2"]
[ext_resource type="Script" uid="uid://cldtt4atgymm5" path="res://scripts/CSharp/Common/Quest/QuestTrigger.cs" id="8_j25a2"]
[ext_resource type="PackedScene" uid="uid://cqc72e4hq6bcd" path="res://prefabs/interactions/interaction_area_2d.tscn" id="8_phqdf"]
[ext_resource type="Resource" uid="uid://csj15gnlx1jmx" path="res://resources/quests/demo/8_goto_bed.tres" id="9_heyef"]
[ext_resource type="Texture2D" uid="uid://cop1vjvhwlsec" path="res://art/indoor/room export/Room_01_shelf.png" id="13_11fdt"]
[ext_resource type="PackedScene" uid="uid://c25udixd5m6l0" path="res://prefabs/characters/Player2D.tscn" id="18_3gevq"]
[ext_resource type="Script" uid="uid://bqomwxclsbhd3" path="res://scripts/CSharp/Common/Camera/CameraController.cs" id="23_408bg"]
@ -100,6 +102,11 @@ _useOutline = false
_useSprite = false
_id = 1
[node name="QuestCompleter" type="Node" parent="BedInteraction"]
script = ExtResource("8_j25a2")
questResource = ExtResource("9_heyef")
toStatus = 2
[node name="DoorInteraction" parent="." instance=ExtResource("8_phqdf")]
position = Vector2(777, 201)
_useOutline = false
@ -109,6 +116,7 @@ _id = 0
[node name="CollisionShape3D" parent="DoorInteraction/Area2D" index="0"]
shape = SubResource("CircleShape2D_2spkc")
[connection signal="Interacted" from="BedInteraction" to="BedInteraction/QuestCompleter" method="Trigger"]
[connection signal="InteractedTool" from="BedInteraction" to="." method="LoadSceneAtIndex"]
[connection signal="Interacted" from="DoorInteraction" to="." method="LoadScene"]

@ -6,7 +6,7 @@
[node name="BabushkaSceneStartMenu" type="Node2D"]
script = ExtResource("1_fj2fh")
_sceneNamesToLoad = PackedStringArray("res://scenes/Babushka_scene_disclaimer.tscn")
_sceneNamesToLoad = PackedStringArray("res://scenes/Babushka_scene_farm_outside_2d.tscn")
[node name="CanvasLayer" type="CanvasLayer" parent="."]

@ -2,9 +2,9 @@
[ext_resource type="PackedScene" uid="uid://cqcs80xsgygeb" path="res://prefabs/UI/Book/Book.tscn" id="1_bd7dq"]
[ext_resource type="Script" uid="uid://cg0oqug38c81n" path="res://scripts/CSharp/Common/Quest/QuestTestingScript.cs" id="2_sv6jn"]
[ext_resource type="Resource" uid="uid://0aruj4lm74n6" path="res://resources/quests/test_01.tres" id="3_nhtae"]
[ext_resource type="Resource" uid="uid://be1dmc6d2mxl5" path="res://resources/quests/test_02.tres" id="4_kr4yw"]
[ext_resource type="Resource" uid="uid://tmmnsg1bge2" path="res://resources/quests/test_03.tres" id="5_4cktu"]
[ext_resource type="Resource" uid="uid://0aruj4lm74n6" path="res://resources/quests/test/test_01.tres" id="3_nhtae"]
[ext_resource type="Resource" uid="uid://be1dmc6d2mxl5" path="res://resources/quests/test/test_02.tres" id="4_kr4yw"]
[ext_resource type="Resource" uid="uid://tmmnsg1bge2" path="res://resources/quests/test/test_03.tres" id="5_4cktu"]
[node name="BabushkaTestsBook" type="Node"]

@ -0,0 +1,74 @@
[gd_scene load_steps=5 format=3 uid="uid://baunkb4wwtl32"]
[ext_resource type="Script" uid="uid://cldtt4atgymm5" path="res://scripts/CSharp/Common/Quest/QuestTrigger.cs" id="1_wnfrg"]
[ext_resource type="Resource" uid="uid://0aruj4lm74n6" path="res://resources/quests/test/test_01.tres" id="2_nud5h"]
[ext_resource type="Resource" uid="uid://be1dmc6d2mxl5" path="res://resources/quests/test/test_02.tres" id="3_tb5fn"]
[ext_resource type="Script" uid="uid://d2486x6upmwqq" path="res://scripts/GdScript/dialogic_starter.gd" id="4_6p0xc"]
[node name="BabushkaTestsQuestDialogic" type="Node2D"]
[node name="Button" type="Button" parent="."]
offset_left = 105.0
offset_top = 47.0
offset_right = 423.0
offset_bottom = 185.0
text = "Start Quest 1"
[node name="Node" type="Node" parent="Button"]
script = ExtResource("1_wnfrg")
questResource = ExtResource("2_nud5h")
toStatus = 1
makeActive = true
[node name="Button2" type="Button" parent="."]
offset_left = 460.0
offset_top = 49.0
offset_right = 778.0
offset_bottom = 187.0
text = "End Quest 1"
[node name="Node" type="Node" parent="Button2"]
script = ExtResource("1_wnfrg")
questResource = ExtResource("2_nud5h")
toStatus = 2
[node name="Button3" type="Button" parent="."]
offset_left = 105.0
offset_top = 215.0
offset_right = 423.0
offset_bottom = 353.0
text = "Start Quest 2"
[node name="Node" type="Node" parent="Button3"]
script = ExtResource("1_wnfrg")
questResource = ExtResource("3_tb5fn")
toStatus = 1
makeActive = true
[node name="Button4" type="Button" parent="."]
offset_left = 460.0
offset_top = 217.0
offset_right = 778.0
offset_bottom = 355.0
text = "End Quest 2"
[node name="Node" type="Node" parent="Button4"]
script = ExtResource("1_wnfrg")
questResource = ExtResource("3_tb5fn")
toStatus = 2
[node name="Button5" type="Button" parent="."]
offset_left = 1314.0
offset_top = 67.0
offset_right = 1632.0
offset_bottom = 205.0
text = "Start Dialog"
[node name="Node" type="Node" parent="Button5"]
script = ExtResource("4_6p0xc")
[connection signal="pressed" from="Button" to="Button/Node" method="Trigger"]
[connection signal="pressed" from="Button2" to="Button2/Node" method="Trigger"]
[connection signal="pressed" from="Button3" to="Button3/Node" method="Trigger"]
[connection signal="pressed" from="Button4" to="Button4/Node" method="Trigger"]
[connection signal="pressed" from="Button5" to="Button5/Node" method="open" binds= ["test_1"]]

@ -2,9 +2,9 @@
[ext_resource type="PackedScene" uid="uid://cgjc4wurbgimy" path="res://prefabs/UI/Inventory/Inventory.tscn" id="1_opxcj"]
[ext_resource type="Script" uid="uid://cldtt4atgymm5" path="res://scripts/CSharp/Common/Quest/QuestTrigger.cs" id="3_sx4ix"]
[ext_resource type="Resource" uid="uid://0aruj4lm74n6" path="res://resources/quests/test_01.tres" id="4_qyyck"]
[ext_resource type="Resource" uid="uid://be1dmc6d2mxl5" path="res://resources/quests/test_02.tres" id="5_sokiv"]
[ext_resource type="Resource" uid="uid://tmmnsg1bge2" path="res://resources/quests/test_03.tres" id="6_ajsa7"]
[ext_resource type="Resource" uid="uid://0aruj4lm74n6" path="res://resources/quests/test/test_01.tres" id="4_qyyck"]
[ext_resource type="Resource" uid="uid://be1dmc6d2mxl5" path="res://resources/quests/test/test_02.tres" id="5_sokiv"]
[ext_resource type="Resource" uid="uid://tmmnsg1bge2" path="res://resources/quests/test/test_03.tres" id="6_ajsa7"]
[node name="BabushkaTestsQuests" type="Node2D"]
@ -41,7 +41,7 @@ text = "Active"
script = ExtResource("3_sx4ix")
questResource = ExtResource("4_qyyck")
toStatus = 1
makeCurrent = true
makeActive = true
[node name="Done" type="Button" parent="CanvasLayer2/VBoxContainer/HBoxContainer"]
layout_mode = 2

@ -1,4 +1,3 @@
using System.Threading.Tasks;
using Babushka.scripts.CSharp.Common.Inventory;
using Babushka.scripts.CSharp.Common.Services;
@ -8,58 +7,65 @@ namespace Babushka.scripts.CSharp.Common.CharacterControls;
public partial class PlayerMovement : CharacterBody2D
{
[Export] private float _speed = 1000f;
[Export] private float _speed = 1000f;
private InventoryManager _inventoryManager;
private InventoryManager _inventoryManager;
public override void _Process(double delta)
{
bool anyActionPressed = false;
Vector2 currentVelocity = Vector2.Zero;
public override void _Process(double delta)
{
bool anyActionPressed = false;
Vector2 currentVelocity = Vector2.Zero;
if (!InputService.Instance.InputEnabled)
return;
if (!InputService.Instance.InputEnabled)
return;
bool right = Input.IsActionPressed("move_right");
bool left = Input.IsActionPressed("move_left");
bool up = Input.IsActionPressed("move_up");
bool down = Input.IsActionPressed("move_down");
bool right = Input.IsActionPressed("move_right");
bool left = Input.IsActionPressed("move_left");
bool up = Input.IsActionPressed("move_up");
bool down = Input.IsActionPressed("move_down");
if (up)
{
currentVelocity += new Vector2(0, -_speed);
anyActionPressed = true;
}
if (up)
{
currentVelocity += new Vector2(0, -_speed);
anyActionPressed = true;
}
if (down)
{
currentVelocity += new Vector2(0, _speed);
anyActionPressed = true;
}
if (down)
{
currentVelocity += new Vector2(0, _speed);
anyActionPressed = true;
}
if (right)
{
currentVelocity += new Vector2(_speed, 0);
if (right)
{
currentVelocity += new Vector2(_speed, 0);
anyActionPressed = true;
}
anyActionPressed = true;
}
if (left)
{
currentVelocity += new Vector2(-_speed, 0);
if (left)
{
currentVelocity += new Vector2(-_speed, 0);
anyActionPressed = true;
}
anyActionPressed = true;
}
if (anyActionPressed)
{
if (currentVelocity.X != 0 && currentVelocity.Y != 0)
{
currentVelocity *= 0.7f;
}
if (anyActionPressed)
{
if (currentVelocity.X != 0 && currentVelocity.Y != 0)
{
currentVelocity *= 0.7f;
}
// speed hack
var setting = ProjectSettings.GetSetting("babushka/hacks/speed_hack",-1).AsSingle();
if (setting > 0)
{
currentVelocity *= setting;
}
Velocity = currentVelocity;
MoveAndSlide();
}
}
Velocity = currentVelocity;
MoveAndSlide();
}
}
}

@ -1,3 +1,5 @@
using System;
namespace Babushka.scripts.CSharp.Common.Farming;
/// <summary>
@ -26,6 +28,7 @@ public static class WateringCanState
public delegate void WateringCanDelegate(bool state);
public static event WateringCanDelegate WateringCanActiveStateChanged;
public static event Action? OnWater;
@ -43,7 +46,10 @@ public static class WateringCanState
public static void Water()
{
if(_fillstate > 0)
{
_fillstate--;
OnWater?.Invoke();
}
}
/// <summary>

@ -2,6 +2,7 @@
using System;
using Godot;
using System.Collections.Generic;
using System.Linq;
namespace Babushka.scripts.CSharp.Common.Inventory;
@ -128,4 +129,21 @@ public partial class InventoryInstance : Node
EmitSignal(SignalName.InventoryContentsChanged);
return InventoryActionResult.Success;
}
public int TotalItemsOfBlueprint(ItemResource blueprint)
{
return _slots
.Where(i => !i.IsEmpty() && i.itemInstance!.blueprint == blueprint)
.Sum(i => i.itemInstance!.amount);
}
public bool HasItems(ItemInstance item)
{
return TotalItemsOfBlueprint(item.blueprint) >= item.amount;
}
public bool HasItems(IEnumerable<ItemInstance> items)
{
return items.All(HasItems);
}
}

@ -1,9 +1,13 @@
namespace Babushka.scripts.CSharp.Common.Inventory;
using Godot;
namespace Babushka.scripts.CSharp.Common.Inventory;
public class ItemInstance
// Do not instantiate this resource
// But it has to be a resource because Godot
[GlobalClass]
public partial class ItemInstance: Resource
{
public ItemResource blueprint;
public int amount = 1;
[Export] public ItemResource blueprint;
[Export] public int amount = 1;
public ItemInstance Clone()
{

@ -6,7 +6,7 @@ public partial class TalkingCharacter : Node2D
{
[Export] private AnimatedSprite2D? _sprite;
[Export] private string[] _timelinesToPlay;
[Export] private bool _retriggerSameTimeline = false;
private bool _isTalking = true;
private int _timelineIndex = 0;
@ -32,7 +32,8 @@ public partial class TalkingCharacter : Node2D
_sprite.Animation = "talk";
_isTalking = true;
EmitSignal(SignalName.Talking, _timelinesToPlay[_timelineIndex]);
_timelineIndex++;
if (!_retriggerSameTimeline)
_timelineIndex++;
}
if (_sprite != null)
_sprite.Play();

@ -1,22 +0,0 @@
using Godot;
using System;
using Babushka.scripts.CSharp.Common.Quest;
public partial class PopUpPostIt : Control
{
private Label Text => GetNode<Label>("Text");
private AnimationPlayer Animation => GetNode<AnimationPlayer>("AnimationPlayer");
QuestManager QM => QuestManager.Instance!;
public override void _EnterTree()
{
QM.QuestBecomesActive += NewQuestPostIt;
}
private void NewQuestPostIt(QuestResource questResource)
{
Text.Text = questResource.title;
Animation.Play("NewPostit");
}
}

@ -1,6 +1,6 @@
using Godot;
using System;
using Babushka.scripts.CSharp.Common.Util;
namespace Babushka.scripts.CSharp.Common.Quest;
public partial class QuestDescriptionUi : RichTextLabel
{

@ -24,11 +24,10 @@ public partial class QuestListItemUi : Control
_ => ""
};
UpdateCircled(questResource == QuestManager.Instance.GetFollowQuest());
UpdateCircled(questResource == QuestManager.Instance.GetActiveQuest());
ShowName(name);
TitleButton.Pressed += ClickedTitleButton;
}
private void UpdateCircled(bool value)
{
CircleTexture.Visible = value;

@ -1,42 +1,50 @@
#nullable enable
using Godot;
using System;
using Babushka.scripts.CSharp.Common.Quest;
namespace Babushka.scripts.CSharp.Common.Quest;
public partial class QuestLog : Control
{
[Signal]
public delegate void DetailQuestChangedEventHandler(QuestLog questLog);
[Export]
private Vector2 _closedPos;
[Export] private Vector2 _closedPos;
[Export]
private Vector2 _openedPos;
[Export] private Vector2 _openedPos;
private bool _isClosed = true;
private Tween? _closeOpenTween;
public QuestResource? currentDetailQuest
{
get => QuestManager.Instance!.GetFollowQuest();
get => QuestManager.Instance!.GetActiveQuest();
set
{
QuestManager.Instance!.SetFollowQuest(value); // TODO: fix setup
QuestManager.Instance!.SetActiveQuest(value); // TODO: fix setup
EmitSignalDetailQuestChanged(this);
}
}
public override void _EnterTree()
{
QuestManager.Instance!.QuestsChanged += () => EmitSignalDetailQuestChanged(this);
QuestManager.Instance!.QuestsChanged += OnQuestsChanged;
}
public override void _ExitTree()
{
QuestManager.Instance!.QuestsChanged -= OnQuestsChanged;
}
private void OnQuestsChanged()
{
EmitSignalDetailQuestChanged(this);
}
public override void _Input(InputEvent inputEvent)
{
if (inputEvent.IsActionPressed("ui_inventory_journal_open_close"))
{
if(_closeOpenTween != null)
if (_closeOpenTween != null)
_closeOpenTween.Kill();
_isClosed = !_isClosed;
@ -48,6 +56,4 @@ public partial class QuestLog : Control
.SetTrans(Tween.TransitionType.Cubic);
}
}
//private QuestResource? _currentDetailQuestBacking;
}

@ -11,11 +11,14 @@ public partial class QuestManager : Node
public static QuestManager? Instance { get; private set; }
[Signal]
public delegate void QuestBecomesActiveEventHandler(QuestResource questResource);
public delegate void QuestBecomesAvailableEventHandler(QuestResource questResource);
[Signal]
public delegate void QuestsChangedEventHandler();
[Signal]
public delegate void DialogicActiveQuestEventHandler(string value);
public override void _EnterTree()
{
Instance = this;
@ -23,7 +26,7 @@ public partial class QuestManager : Node
private Godot.Collections.Dictionary<QuestResource, QuestStatus> _questStatus = new();
private QuestResource? _followQuest;
private QuestResource? _activeQuest;
public void ChangeQuestStatus(QuestResource questResource, QuestStatus.Status newStatus)
@ -37,10 +40,11 @@ public partial class QuestManager : Node
value.status = newStatus;
EmitSignalQuestsChanged();
EmitSignalDialogicActiveQuest(_activeQuest?.id ?? "none");
if (newStatus == QuestStatus.Status.Active)
if (newStatus == QuestStatus.Status.Available)
{
EmitSignalQuestBecomesActive(questResource);
EmitSignalQuestBecomesAvailable(questResource);
}
}
@ -49,9 +53,9 @@ public partial class QuestManager : Node
return _questStatus.Where(qs => qs.Value.status != QuestStatus.Status.Hidden);
}
public IEnumerable<QuestPair> GetActiveQuests()
public IEnumerable<QuestPair> GetAvailableQuests()
{
return _questStatus.Where(qs => qs.Value.status == QuestStatus.Status.Active);
return _questStatus.Where(qs => qs.Value.status == QuestStatus.Status.Available);
}
public QuestStatus GetQuestStatus(QuestResource questResource)
{
@ -63,14 +67,15 @@ public partial class QuestManager : Node
return status;
}
public QuestResource? GetFollowQuest()
public QuestResource? GetActiveQuest()
{
return _followQuest;
return _activeQuest;
}
public void SetFollowQuest(QuestResource? questResource)
public void SetActiveQuest(QuestResource? questResource)
{
_followQuest = questResource;
_activeQuest = questResource;
EmitSignalQuestsChanged();
EmitSignalDialogicActiveQuest(_activeQuest?.id ?? "none");
}
}

@ -20,6 +20,7 @@ public partial class QuestMessagePopup : Control
public override void _EnterTree()
{
QuestManager.Instance!.QuestsChanged += NewActiveQuest;
NewActiveQuest();
}
public override void _ExitTree()
@ -29,7 +30,7 @@ public partial class QuestMessagePopup : Control
private void NewActiveQuest()
{
var shownQuest = QuestManager.Instance!.GetFollowQuest();
var shownQuest = QuestManager.Instance!.GetActiveQuest();
if (_currentlyShown == shownQuest)
return;

@ -6,7 +6,7 @@ public partial class QuestResource : Resource
{
[Export]
public string id = "";
[Export]
[Export(PropertyHint.MultilineText)]
public string title = "";
[Export(PropertyHint.MultilineText)]
public string description = "";

@ -6,10 +6,10 @@ public partial class QuestStatus : GodotObject
{
public enum Status
{
Hidden,
Active,
Done,
Canceled,
Hidden = 0,
Available = 1,
Done = 2,
Canceled = 3,
}
public Status status = Status.Hidden;

@ -1,20 +1,22 @@
using Godot;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using Babushka.scripts.CSharp.Common.Quest;
using Godot.Collections;
public partial class QuestTestingScript : Node
{
[Export(PropertyHint.ArrayType)]
private Array<QuestResource> _questsToActivate;
private Array<QuestResource>? _questsToMakeAvailable;
public override void _EnterTree()
{
foreach (var questResource in _questsToActivate)
Debug.Assert(_questsToMakeAvailable != null);
foreach (var questResource in _questsToMakeAvailable)
{
QuestManager.Instance.ChangeQuestStatus(questResource, QuestStatus.Status.Active);
QuestManager.Instance!.ChangeQuestStatus(questResource, QuestStatus.Status.Available);
}
}
}

@ -4,30 +4,28 @@ using Babushka.scripts.CSharp.Common.Quest;
public partial class QuestTrigger : Node
{
[Export]
public QuestResource? questResource;
[Export] public QuestResource? questResource;
[Export]
public QuestStatus.Status toStatus;
[Export] public QuestStatus.Status toStatus;
[Export]
private bool makeCurrent = false;
[Export] private bool makeActive = false;
public void Trigger()
{
GD.Print("trigger");
if(questResource== null)
if (questResource == null)
throw new Exception("QuestResource is not set on QuestTrigger node.");
if(QuestManager.Instance == null)
throw new Exception("QuestManager instance is not available. Make sure it is initialized before calling Trigger.");
if (QuestManager.Instance == null)
throw new Exception(
"QuestManager instance is not available. Make sure it is initialized before calling Trigger.");
QuestManager.Instance.ChangeQuestStatus(questResource, toStatus);
if (makeCurrent)
if (makeActive)
{
QuestManager.Instance.SetFollowQuest(questResource);
QuestManager.Instance.SetActiveQuest(questResource);
}
}
}

@ -0,0 +1,37 @@
using Godot;
using System;
using Babushka.scripts.CSharp.Common.Farming;
using Babushka.scripts.CSharp.Common.Quest;
public partial class DetectFieldWork : QuestFulfillmentBase
{
private int wateredCounter = 0;
[Export] private int _wateringNeeded = 5;
public override void _EnterTree()
{
WateringCanState.OnWater += CountWater;
QuestManager.Instance!.QuestsChanged += CheckFieldWork;
}
public override void _ExitTree()
{
WateringCanState.OnWater -= CountWater;
QuestManager.Instance!.QuestsChanged -= CheckFieldWork;
}
public void CountWater()
{
wateredCounter++;
CheckFieldWork();
}
public void CheckFieldWork()
{
if (IsQuestActive() && wateredCounter >= _wateringNeeded)
{
Fulfill();
}
}
}

@ -0,0 +1,33 @@
using Godot;
using System;
using System.Collections.Generic;
using System.Linq;
using Babushka.scripts.CSharp.Common.Inventory;
using Babushka.scripts.CSharp.Common.Quest;
public partial class DetectInventoryContains : QuestFulfillmentBase
{
[Export(PropertyHint.ArrayType)] private ItemInstance[] _itemsToContain = null!;
public override void _Ready()
{
QuestManager.Instance!.QuestsChanged += CheckInventory;
InventoryManager.Instance.playerInventory.InventoryContentsChanged += CheckInventory;
CheckInventory();
}
public override void _ExitTree()
{
QuestManager.Instance!.QuestsChanged -= CheckInventory;
InventoryManager.Instance.playerInventory.InventoryContentsChanged -= CheckInventory;
}
private void CheckInventory()
{
if (IsQuestActive() && InventoryManager.Instance.playerInventory.HasItems(_itemsToContain))
{
Fulfill();
}
}
}

@ -0,0 +1,45 @@
using Godot;
using System;
using System.Linq;
using Babushka.scripts.CSharp.Common.Quest;
/// <summary>
/// Acts as a base for scripts to check for conditions to complete quests.
///
/// The derived Class is responsible for triggering the Check.
/// It is recommended to always check on QuestManager.Instance!.QuestsChanged
/// </summary>
public abstract partial class QuestFulfillmentBase : Node
{
[Export] private QuestResource _onAvailableQuest = null!;
[Export] private QuestResource _toNextQuest = null!;
[Export] private bool _whenFulfilledSetAvailableQuestToDone = true;
[Export] private bool _whenFulfilledSetNextQuestToAvailable = true;
[Export] private bool _whenFulfilledSetNextQuestToActive = true;
[Signal] private delegate void OnFulfilledEventHandler();
protected void Fulfill()
{
if (_whenFulfilledSetAvailableQuestToDone)
{
QuestManager.Instance!.ChangeQuestStatus(_onAvailableQuest, QuestStatus.Status.Done);
}
if (_whenFulfilledSetNextQuestToAvailable)
{
QuestManager.Instance!.ChangeQuestStatus(_toNextQuest, QuestStatus.Status.Available);
}
if (_whenFulfilledSetNextQuestToActive)
{
QuestManager.Instance!.SetActiveQuest(_toNextQuest);
}
EmitSignalOnFulfilled();
}
protected bool IsQuestActive()
{
return QuestManager.Instance!.GetAvailableQuests().Any(q => q.Key == _onAvailableQuest);
}
}

@ -17,7 +17,7 @@ public partial class SceneTransition : Node
public void LoadSceneAtIndex(int index)
{
string sceneName = _sceneNamesToLoad[index];
SceneTransitionThreaded.Instance.ChangeSceneToFileThreaded(sceneName);
SceneTransitionThreaded.Instance.ChangeSceneToFile(sceneName);
UnloadAfterDelay();
}

@ -0,0 +1,7 @@
extends Node
class_name DialogicStartSpecific
@export var timeline : String
func open():
Dialogic.start(timeline)

@ -0,0 +1,4 @@
extends Node
func _SetActiveQuestVar(value:String):
Dialogic.VAR.ACTIVEQUEST = value
Loading…
Cancel
Save