Fixed journal references

feature/quest_system
cblech 6 months ago
parent 32249fde86
commit a9cb20c8bc

@ -1,12 +1,13 @@
[gd_scene load_steps=9 format=3 uid="uid://cgjc4wurbgimy"]
[gd_scene load_steps=10 format=3 uid="uid://cgjc4wurbgimy"]
[ext_resource type="Script" uid="uid://hg7jay2kt441" path="res://scripts/CSharp/Common/Inventory/InventoryUi.cs" id="1_6wusm"]
[ext_resource type="Texture2D" uid="uid://3ln8aleyxgp1" path="res://art/ui/UI/UI_bag_export_01.png" id="3_vvo7l"]
[ext_resource type="Texture2D" uid="uid://u0dku75l17re" path="res://art/ui/UI/UI_bag_export_highlight_01.png" id="5_df8i8"]
[ext_resource type="PackedScene" uid="uid://c0kmdjeqkqrwv" path="res://prefabs/UI/Inventory/Slot.tscn" id="5_u7kje"]
[ext_resource type="Script" uid="uid://cvkw4qd2hxksi" path="res://scripts/GdScript/dialogic_toggle.gd" id="6_n5apg"]
[ext_resource type="Script" uid="uid://7wwid23tc8as" path="res://scripts/CSharp/Common/Quest/QuestMessagePopup.cs" id="6_n5apg"]
[ext_resource type="Texture2D" uid="uid://bag1xalfh731d" path="res://art/ui/UI/UI_bag_export_highlight_02.png" id="6_u7kje"]
[ext_resource type="Texture2D" uid="uid://cxptule8n38ph" path="res://art/ui/UI/UI_bag_export_highlight_03.png" id="7_l3npx"]
[ext_resource type="PackedScene" uid="uid://2q1n6g2kj5er" path="res://prefabs/UI/Quest/QuestLog.tscn" id="7_vvo7l"]
[ext_resource type="Texture2D" uid="uid://qwia360i1ir1" path="res://art/ui/UI/inventory_active.png" id="8_df8i8"]
[node name="CanvasLayer" type="CanvasLayer"]
@ -15,7 +16,7 @@ layer = 90
[node name="DialogicToggle" type="Node2D" parent="."]
scale = Vector2(0.7, 0.7)
[node name="Inventory" type="Control" parent="." node_paths=PackedStringArray("_slotsParent", "_slotsMover", "_headerSlots", "_slotSelect")]
[node name="Inventory" type="Control" parent="." node_paths=PackedStringArray("_headerSlots")]
layout_mode = 3
anchors_preset = 8
anchor_left = 0.5
@ -27,10 +28,7 @@ grow_vertical = 2
scale = Vector2(0.7, 0.7)
size_flags_vertical = 8
script = ExtResource("1_6wusm")
_slotsParent = NodePath("SlotsContainer/SlotsMover/Slots")
_slotsMover = NodePath("SlotsContainer/SlotsMover")
_headerSlots = [NodePath("SlotsContainer/SlotsMover/Slots/Slot"), NodePath("SlotsContainer/SlotsMover/Slots/Slot2"), NodePath("SlotsContainer/SlotsMover/Slots/Slot3"), NodePath("SlotsContainer/SlotsMover/Slots/Slot4"), NodePath("SlotsContainer/SlotsMover/Slots/Slot5"), NodePath("SlotsContainer/SlotsMover/Slots/Slot6"), NodePath("SlotsContainer/SlotsMover/Slots/Slot7"), NodePath("SlotsContainer/SlotsMover/Slots/Slot8"), NodePath("SlotsContainer/SlotsMover/Slots/Slot9")]
_slotSelect = NodePath("SlotsContainer/SlotsMover/SlotSelectContainer/Selector")
_headerSlots = []
[node name="SlotsContainer" type="Control" parent="Inventory"]
layout_mode = 1
@ -447,3 +445,40 @@ offset_right = 100.0
offset_bottom = 100.0
texture = ExtResource("8_df8i8")
expand_mode = 1
[node name="QuestLogRoot" parent="." instance=ExtResource("7_vvo7l")]
[node name="Control" type="Control" parent="."]
layout_mode = 3
anchors_preset = 2
anchor_top = 1.0
anchor_bottom = 1.0
grow_vertical = 0
[node name="ColorRect" type="ColorRect" parent="Control"]
custom_minimum_size = Vector2(200, 200)
layout_mode = 0
offset_left = 150.0
offset_top = -250.0
offset_right = 350.0
offset_bottom = -50.0
color = Color(1, 1, 0.584314, 1)
script = ExtResource("6_n5apg")
_showPosition = Vector2(150, -250)
_hidePosition = Vector2(150, 50)
[node name="Text" type="Label" parent="Control/ColorRect"]
layout_mode = 1
anchors_preset = -1
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = 20.0
offset_top = 20.0
offset_right = -20.0
offset_bottom = -20.0
grow_horizontal = 2
grow_vertical = 2
theme_override_colors/font_color = Color(0, 0, 0, 1)
text = "Switch to Unity"
horizontal_alignment = 1
vertical_alignment = 1

@ -26,8 +26,8 @@ buses/default_bus_layout="uid://b6dwkmkyb0axk"
Dialogic="*res://addons/dialogic/Core/DialogicGameHandler.gd"
InventoryManager="*res://scripts/CSharp/Common/Inventory/InventoryManager.cs"
Signal_Debugger="*res://addons/SignalVisualizer/Debugger/SignalDebugger.gd"
QuestManager="*res://scripts/CSharp/Common/Quest/QuestManager.cs"
Signal_Debugger="*res://addons/SignalVisualizer/Debugger/SignalDebugger.gd"
[dialogic]

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