Added item and interact animations

remotes/checkIfPRContentChanged-1749884192368007736/inventory
kziolkowski 8 months ago
parent 80c48ea3df
commit ad070514d7

@ -3150,7 +3150,7 @@ animations = [{
}],
"loop": true,
"name": &"side pickup",
"speed": 11.0
"speed": 13.0
}, {
"frames": [{
"duration": 1.0,
@ -3523,8 +3523,9 @@ position = Vector2(0, -374)
[node name="Animated Sprites" type="AnimatedSprite2D" parent="CharacterBody2D/visuals"]
position = Vector2(0, 450)
sprite_frames = SubResource("SpriteFrames_4yiyq")
animation = &"diagonal wateringcan"
frame_progress = 0.234463
animation = &"side pickup"
frame = 6
frame_progress = 0.00476268
offset = Vector2(0, -450)
[node name="Hoe" type="Sprite2D" parent="CharacterBody2D/visuals"]

@ -147,6 +147,16 @@ ui_inventory_disadvance={
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":5,"canceled":false,"pressed":false,"double_click":false,"script":null)
]
}
interact2={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":72,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
item={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":71,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
[internationalization]

@ -62,6 +62,20 @@ public partial class Player2D : CharacterBody2D
_lastDirection = Vector2.Down;
}
if (Input.IsActionPressed("interact2"))
{
_sprite.Animation = "back interact";
anyActionPressed = true;
_lastDirection = Vector2.Up;
}
if (Input.IsActionPressed("item"))
{
_sprite.Animation = "diagonal item";
anyActionPressed = true;
_lastDirection = Vector2.Right;
}
if (anyActionPressed)
{
_sprite.Play();

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