Merge pull request 'feature/farming_bugfixes_and_magic_word' (#30) from feature/farming_bugfixes_and_magic_word into develop

Reviewed-on: #30
feature/night_to_day
Jonathan 2 months ago
commit b205e45096

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@ -2142,35 +2144,20 @@ scrollable = false
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_movingPlayer = NodePath("../CharacterBody2D")
_wateringParticles = NodePath("../pouring water vfx")
_wateringCanParticlesVerticalOffset = -100.0
[node name="dialogic toggle" type="Node2D" parent="."]
position = Vector2(0, 374)
script = ExtResource("819_4na52")
[node name="pouring water vfx" type="CPUParticles2D" parent="."]
position = Vector2(-652, -599)
rotation = -0.333807
emitting = false
amount = 20
texture = ExtResource("473_g32y8")
lifetime = 0.5
randomness = 1.0
local_coords = true
draw_order = 1
emission_shape = 2
emission_sphere_radius = 128.0
linear_accel_min = 44.07
linear_accel_max = 78.81
scale_amount_min = 0.4
scale_amount_max = 0.8
color = Color(0.400601, 0.62444, 0.791217, 1)
hue_variation_max = 0.4
_fieldOffsetVector = Vector2i(735, 600)
[node name="DialogicToggle" type="Node2D" parent="." node_paths=PackedStringArray("itemToToggle")]
scale = Vector2(0.7, 0.7)
@ -2187,14 +2174,18 @@ script = ExtResource("471_2f15g")
[node name="Timer" type="Timer" parent="SFX/FootstepsAudio"]
wait_time = 0.5
[node name="WateringEventListener" type="Node" parent="."]
script = ExtResource("467_8hbu5")
_eventResources = Array[Object]([ExtResource("481_t1d6r")])
[connection signal="FilledWateringCan" from="." to="CharacterBody2D/WateringCanUI" method="Refill"]
[connection signal="InventorySelectionChanged" from="." to="CharacterBody2D/WateringCanUI" method="IsWateringCanActive"]
[connection signal="PickedUpTool" from="." to="CharacterBody2D/visuals" method="ActivateTool"]
[connection signal="PickedUpTool" from="." to="CharacterBody2D/WateringCanUI" method="IsWateringCanActive"]
[connection signal="LookDirection" from="CharacterBody2D/visuals" to="CharacterBody2D/DetectionCross" method="SetDirection"]
[connection signal="WateringField" from="FarmingControls" to="CharacterBody2D/visuals" method="PlayWateringAnimation"]
[connection signal="WateringField" from="FarmingControls" to="CharacterBody2D/WateringCanUI" method="Water"]
[connection signal="timelineEnded" from="dialogic toggle" to="." method="EnableMovement"]
[connection signal="timelineStarted" from="dialogic toggle" to="." method="DisableMovement"]
[connection signal="EventRaised" from="CharacterBody2D/PlantCreatedEventListener" to="CharacterBody2D/visuals" method="PlayFarmingAnimation"]
[connection signal="EventRaised" from="CharacterBody2D/PickedUpInteractableListener" to="CharacterBody2D/visuals" method="PlayPickUpAnimation"]
[connection signal="timelineStarted" from="DialogicToggle" to="SFX/FootstepsAudio/Timer" method="stop"]
[connection signal="timeout" from="SFX/FootstepsAudio/Timer" to="SFX/FootstepsAudio" method="PlayOneShot"]
[connection signal="EventRaised" from="WateringEventListener" to="CharacterBody2D/visuals" method="PlayWateringAnimation"]
[connection signal="EventRaised" from="WateringEventListener" to="CharacterBody2D/WateringCanUI" method="Water"]

@ -206,9 +206,9 @@ y_sort_enabled = true
script = ExtResource("1_hn8at")
_sprite = NodePath("TalkingControl/AnimatedSprite")
[node name="InteractionArea" parent="." node_paths=PackedStringArray("_spriteToOutline") instance=ExtResource("42_ahrat")]
[node name="InteractionArea" parent="." node_paths=PackedStringArray("_spritesToOutline") instance=ExtResource("42_ahrat")]
position = Vector2(0, -450)
_spriteToOutline = NodePath("../TalkingControl/AnimatedSprite")
_spritesToOutline = [NodePath("../TalkingControl/AnimatedSprite")]
[node name="CollisionShape3D" parent="InteractionArea/Area2D" index="0"]
shape = SubResource("CircleShape2D_at1n1")

@ -160,9 +160,9 @@ libraries = {
&"": SubResource("AnimationLibrary_54k4r")
}
[node name="InteractionArea" parent="." node_paths=PackedStringArray("_spriteToOutline") instance=ExtResource("15_uo3dh")]
[node name="InteractionArea" parent="." node_paths=PackedStringArray("_spritesToOutline") instance=ExtResource("15_uo3dh")]
position = Vector2(18, -250)
_spriteToOutline = NodePath("../Duck rendered")
_spritesToOutline = [NodePath("../Duck rendered")]
[node name="CollisionShape3D" parent="InteractionArea/Area2D" index="0"]
shape = SubResource("CircleShape2D_uo3dh")

@ -1,28 +1,65 @@
[gd_scene load_steps=9 format=3 uid="uid://b1d2e7ely6hyw"]
[gd_scene load_steps=25 format=3 uid="uid://b1d2e7ely6hyw"]
[ext_resource type="Script" uid="uid://j2mhvb45egej" path="res://scripts/CSharp/Low Code/Variables/VariableNode.cs" id="1_4mg73"]
[ext_resource type="Script" uid="uid://bdffon388rkty" path="res://scripts/CSharp/Common/Farming/FieldBehaviour2D.cs" id="1_qa01x"]
[ext_resource type="Texture2D" uid="uid://cgmu3qlovdr22" path="res://art/masks/field_outline_1.png" id="2_w8caw"]
[ext_resource type="Texture2D" uid="uid://50qn027e5lvh" path="res://art/masks/field_outline_2_outline.png" id="3_2eegd"]
[ext_resource type="Texture2D" uid="uid://eg5ej0mtuac" path="res://art/masks/field_outline_2.png" id="3_c014y"]
[ext_resource type="Texture2D" uid="uid://wjtvno2jj4nl" path="res://art/masks/field_outline_3_outline.png" id="4_svbd7"]
[ext_resource type="Texture2D" uid="uid://djpigvoyadvjs" path="res://art/masks/field_outline_3.png" id="4_teirr"]
[ext_resource type="Texture2D" uid="uid://c2pirgay3jfnn" path="res://art/farm/tilable grounds/böden/trockene farming erde.png" id="5_wx561"]
[ext_resource type="Texture2D" uid="uid://ctvdxwgmfaj5c" path="res://art/farm/tilable grounds/böden/nasse farming erde.png" id="6_7m4xq"]
[ext_resource type="PackedScene" uid="uid://cqc72e4hq6bcd" path="res://prefabs/interactions/interaction_area_2d.tscn" id="7_2eegd"]
[ext_resource type="Resource" uid="uid://d284vxftxhym0" path="res://resources/itemRepository.tres" id="7_w8caw"]
[ext_resource type="Script" uid="uid://b5dotkx17gvxg" path="res://scripts/CSharp/Low Code/Events/EventRaiser.cs" id="9_teirr"]
[ext_resource type="Texture2D" uid="uid://bovypw2hsn2nq" path="res://art/masks/field_outline_1_outline.png" id="9_wx561"]
[ext_resource type="Resource" uid="uid://b4hawvsc7cmkn" path="res://resources/low code/farming/event_newPlantCreated.tres" id="10_wx561"]
[ext_resource type="Resource" uid="uid://tt3d166mntmi" path="res://resources/low code/farming/var_sceneNameProvider.tres" id="11_cjahb"]
[ext_resource type="Resource" uid="uid://cmqapbvv0hev2" path="res://resources/low code/farming/event_watering.tres" id="14_57jmp"]
[ext_resource type="Script" uid="uid://3t0af586fimq" path="res://scripts/CSharp/Common/Inventory/InventoryListener.cs" id="14_w08sx"]
[ext_resource type="Resource" uid="uid://d1uuxp1lp4aro" path="res://resources/items/tomato_seed.tres" id="15_i4qwg"]
[ext_resource type="Resource" uid="uid://duq7tshxv6uhp" path="res://resources/items/beet_seed.tres" id="16_i4qwg"]
[ext_resource type="Resource" uid="uid://cndd64batns31" path="res://resources/items/wateringcan.tres" id="17_1mi0u"]
[ext_resource type="Texture2D" uid="uid://l5ym7gi82l1b" path="res://art/ui/UI/Watercan-ui/Tropfen-ui-6.png" id="21_4mg73"]
[ext_resource type="Resource" uid="uid://dlcmqfjvgphqu" path="res://resources/items/rake.tres" id="21_68xcd"]
[ext_resource type="Script" uid="uid://dlbjjgbs0n4b0" path="res://scripts/CSharp/Common/Farming/FieldActivator.cs" id="22_57jmp"]
[sub_resource type="CircleShape2D" id="CircleShape2D_57jmp"]
resource_local_to_scene = true
radius = 325.2599
[node name="BaseField" type="Node2D"]
script = ExtResource("1_4mg73")
Payload = 0
[node name="OutlineSprite" type="Sprite2D" parent="."]
self_modulate = Color(1, 1, 1, 0)
z_index = 1
scale = Vector2(1.3499999, 1.5)
texture = ExtResource("9_wx561")
[node name="FieldBehaviour" type="Sprite2D" parent="." node_paths=PackedStringArray("_fieldSprite", "_maskSprite", "PlantingInteraction", "PlantingPlaceholder")]
[node name="FieldBehaviour" type="Sprite2D" parent="." node_paths=PackedStringArray("_fieldIndex", "_fieldSprite", "_maskSprite", "_outlineSprite", "PlantingInteraction", "FieldInteractionArea", "PlantingPlaceholder", "_wateringParticles")]
visible = false
z_index = -1
scale = Vector2(0.9, 1)
script = ExtResource("1_qa01x")
SaveId = "field"
_fieldIndex = NodePath("..")
_sceneKeyProvider = ExtResource("11_cjahb")
FieldState = 0
_fieldSprite = NodePath("MaskedField/FieldTexture")
_maskSprite = NodePath("MaskedField")
_outlineSprite = NodePath("../OutlineSprite")
_maskOutlineTextures = Array[Texture2D]([ExtResource("9_wx561"), ExtResource("3_2eegd"), ExtResource("4_svbd7")])
_maskTexture = Array[Texture2D]([ExtResource("2_w8caw"), ExtResource("3_c014y"), ExtResource("4_teirr")])
Tilled = ExtResource("5_wx561")
Watered = ExtResource("6_7m4xq")
PlantingInteraction = NodePath("../InteractionArea")
PlantingInteraction = NodePath("InteractionArea")
FieldInteractionArea = NodePath("InteractionArea")
PlantingPlaceholder = NodePath("PlantPlaceholder")
ItemRepository = ExtResource("7_w8caw")
_wateringParticles = NodePath("../pouring water vfx")
_wateringEvent = ExtResource("14_57jmp")
[node name="MaskedField" type="Sprite2D" parent="FieldBehaviour"]
clip_children = 1
@ -34,9 +71,68 @@ texture = ExtResource("5_wx561")
[node name="PlantPlaceholder" type="Node2D" parent="FieldBehaviour"]
[node name="InteractionArea" parent="." node_paths=PackedStringArray("_spriteToOutline") instance=ExtResource("7_2eegd")]
position = Vector2(-16, -54)
[node name="InteractionArea" parent="FieldBehaviour" node_paths=PackedStringArray("_spritesToOutline") instance=ExtResource("7_2eegd")]
position = Vector2(-28.88889, -57)
scale = Vector2(1.1111112, 1)
_active = false
_spriteToOutline = NodePath("../FieldBehaviour/MaskedField/FieldTexture")
_spritesToOutline = [NodePath("../../OutlineSprite")]
_showLabel = false
[node name="PlantCreationEventRaiser" type="Node" parent="."]
script = ExtResource("9_teirr")
_eventResources = Array[Object]([ExtResource("10_wx561")])
[node name="InventoryListener Seeds" type="Node" parent="."]
script = ExtResource("14_w08sx")
_itemResourcesToListenFor = Array[Object]([ExtResource("15_i4qwg"), ExtResource("16_i4qwg")])
[node name="InventoryListener watering can" type="Node" parent="."]
script = ExtResource("14_w08sx")
_itemResourcesToListenFor = Array[Object]([ExtResource("17_1mi0u")])
[node name="InventoryListener rake" type="Node" parent="."]
script = ExtResource("14_w08sx")
_itemResourcesToListenFor = Array[Object]([ExtResource("21_68xcd")])
[node name="pouring water vfx" type="CPUParticles2D" parent="."]
position = Vector2(0, -300)
emitting = false
amount = 25
texture = ExtResource("21_4mg73")
one_shot = true
randomness = 1.0
local_coords = true
draw_order = 1
emission_shape = 2
emission_sphere_radius = 128.0
gravity = Vector2(0, 500)
linear_accel_min = 44.07
linear_accel_max = 78.81
scale_amount_min = 0.4
scale_amount_max = 0.8
color = Color(0.400601, 0.62444, 0.791217, 1)
hue_variation_max = 0.4
[node name="FieldActivator" type="Node2D" parent="." node_paths=PackedStringArray("_field", "_activatorArea")]
script = ExtResource("22_57jmp")
_field = NodePath("../FieldBehaviour")
_activatorArea = NodePath("InteractionArea")
[node name="InteractionArea" parent="FieldActivator" node_paths=PackedStringArray("_spritesToOutline") instance=ExtResource("7_2eegd")]
_spritesToOutline = [NodePath("../../OutlineSprite")]
[node name="CollisionShape3D" parent="FieldActivator/InteractionArea/Area2D" index="0"]
shape = SubResource("CircleShape2D_57jmp")
[node name="Marker2D" type="Marker2D" parent="."]
gizmo_extents = 157.0
[connection signal="Planted" from="FieldBehaviour" to="PlantCreationEventRaiser" method="RaiseEvents"]
[connection signal="Interacted" from="FieldBehaviour/InteractionArea" to="FieldBehaviour" method="Farm"]
[connection signal="ItemInstanceActivated" from="InventoryListener Seeds" to="FieldBehaviour" method="ActivatedSeedInInventory"]
[connection signal="ItemInstanceActivated" from="InventoryListener watering can" to="FieldBehaviour" method="ActivateWateringCanInInventory"]
[connection signal="ItemInstanceActivated" from="InventoryListener rake" to="FieldActivator" method="RakeActivated"]
[connection signal="Interacted" from="FieldActivator/InteractionArea" to="FieldActivator" method="ActivateField"]
[connection signal="Interacted" from="FieldActivator/InteractionArea" to="FieldActivator/InteractionArea" method="ToggleActive"]
[connection signal="Interacted" from="InteractionArea" to="FieldBehaviour" method="Farm"]
[editable path="FieldActivator/InteractionArea"]

@ -38,7 +38,6 @@ _bigPlants = [NodePath("BigPlant/01"), NodePath("BigPlant/02"), NodePath("BigPla
_readyPlants = [NodePath("ReadyPlantInventoryItem/ReadyPlant/01"), NodePath("ReadyPlantInventoryItem/ReadyPlant/02"), NodePath("ReadyPlantInventoryItem/ReadyPlant/03")]
_harvestablePlant = NodePath("ReadyPlantInventoryItem")
_magicEffect = NodePath("magic vfx")
_magicWordNeeded = false
[node name="Seeds" type="Node2D" parent="."]
position = Vector2(0, 0.5)
@ -130,7 +129,6 @@ region_rect = Rect2(5416, 136, 647, 895)
[node name="GrowingInteractionArea" parent="." instance=ExtResource("5_3j24b")]
position = Vector2(0, 2.3)
_useOutline = false
_useSprite = false
[node name="CollisionShape3D" parent="GrowingInteractionArea/Area2D" index="0"]
shape = SubResource("CircleShape2D_vjw4j")

@ -12,7 +12,8 @@ radius = 300.0
resource_local_to_scene = true
radius = 300.0
[node name="Beet2" instance=ExtResource("1_2u3jr")]
[node name="Beet" instance=ExtResource("1_2u3jr")]
_prefabPath = "res://prefabs/farm/plants/beet_plant.tscn"
[node name="Seed1" parent="Seeds" index="0"]
texture = ExtResource("2_agmuy")
@ -47,6 +48,9 @@ shape = SubResource("CircleShape2D_hiixr")
[node name="SpawnWithItem" parent="ReadyPlantInventoryItem" index="0"]
_blueprint = ExtResource("3_agmuy")
[node name="PickupInteractionArea" parent="ReadyPlantInventoryItem" index="3"]
_active = false
[node name="CollisionShape3D" parent="ReadyPlantInventoryItem/PickupInteractionArea/Area2D" index="0"]
shape = SubResource("CircleShape2D_ae08q")

@ -12,6 +12,7 @@ resource_local_to_scene = true
radius = 300.0
[node name="TomatoPlant" instance=ExtResource("1_ooshk")]
_prefabPath = "res://prefabs/farm/plants/tomato_plant.tscn"
[node name="Seed1" parent="Seeds" index="0"]
texture = ExtResource("2_gdicx")

@ -6,7 +6,7 @@
[node name="DetectionCross" type="Node2D" node_paths=PackedStringArray("_detector")]
script = ExtResource("1_va8tx")
_detector = NodePath("detector")
_xOffset = 300.0
_xOffset = 400.0
_yOffset = 300.0
[node name="detector" parent="." instance=ExtResource("2_8hh05")]

@ -3,7 +3,7 @@
[ext_resource type="Script" uid="uid://c3pd60biootsx" path="res://scripts/CSharp/Common/CharacterControls/Detector.cs" id="1_6pib0"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_qwv4c"]
size = Vector2(100, 200)
size = Vector2(100, 400)
[node name="detector" type="Area2D"]
collision_layer = 4

@ -1,4 +1,4 @@
[gd_scene load_steps=15 format=3 uid="uid://dpbbroif2tnil"]
[gd_scene load_steps=17 format=3 uid="uid://dpbbroif2tnil"]
[ext_resource type="Script" uid="uid://btusf04xnywhm" path="res://scripts/CSharp/Common/Inventory/ItemOnGround2D.cs" id="1_tlhp6"]
[ext_resource type="Script" uid="uid://c8suoi3i6kqai" path="res://scripts/CSharp/Common/Inventory/ItemOnGroundSpawnWith.cs" id="3_xu8me"]
@ -10,6 +10,8 @@
[ext_resource type="AudioStream" uid="uid://bqm6rchwtelxj" path="res://audio/sfx/UI/SFX_ItemPickUp_03.wav" id="8_kflfw"]
[ext_resource type="AudioStream" uid="uid://brsufnpmig5fv" path="res://audio/sfx/UI/SFX_ItemPickUp_04.wav" id="9_dltn0"]
[ext_resource type="Script" uid="uid://dx25g14a7xi4w" path="res://scripts/CSharp/Common/Audio/AudioPlayer.cs" id="10_clbey"]
[ext_resource type="Script" uid="uid://b5dotkx17gvxg" path="res://scripts/CSharp/Low Code/Events/EventRaiser.cs" id="11_kflfw"]
[ext_resource type="Resource" uid="uid://78t0o27g6aq6" path="res://resources/low code/interactables/event_PickedUpInteractable.tres" id="12_dltn0"]
[sub_resource type="Theme" id="Theme_tlhp6"]
default_font_size = 80
@ -55,9 +57,9 @@ theme = SubResource("Theme_harr4")
text = "thewe waf a pwoblem wiph picking up te item UWU"
autowrap_mode = 3
[node name="PickupInteractionArea" parent="." node_paths=PackedStringArray("_spriteToOutline") instance=ExtResource("4_xu8me")]
[node name="PickupInteractionArea" parent="." node_paths=PackedStringArray("_spritesToOutline") instance=ExtResource("4_xu8me")]
_outlineMaterial = ExtResource("4_harr4")
_spriteToOutline = NodePath("../Icon")
_spritesToOutline = [NodePath("../Icon")]
[node name="CollisionShape3D" parent="PickupInteractionArea/Area2D" index="0"]
shape = SubResource("CircleShape2D_tlhp6")
@ -74,6 +76,10 @@ bus = &"SFX"
playback_type = 2
script = ExtResource("10_clbey")
[node name="PickUpEventRaiser" type="Node" parent="."]
script = ExtResource("11_kflfw")
_eventResources = Array[Object]([ExtResource("12_dltn0")])
[connection signal="Interacted" from="PickupInteractionArea" to="." method="TryPickUp"]
[connection signal="Interacted" from="PickupInteractionArea" to="SFX/PickUpSound" method="PlayOneShot"]

@ -32,6 +32,8 @@ InputService="*res://scripts/CSharp/Common/Services/InputService.cs"
QuestManager="*res://prefabs/quests/quest_manager_autoload.tscn"
Signal_Debugger="*res://addons/SignalVisualizer/Debugger/SignalDebugger.gd"
FightWorldAutoload="*res://prefabs/fight/fight_world_autoload.tscn"
FieldService="*res://scripts/CSharp/Common/Farming/FieldService.cs"
SaveGameManager="*res://scripts/CSharp/Common/Savegame/SaveGameManager.cs"
[dialogic]
@ -144,8 +146,11 @@ directories/tres_directory={
"default_bus_layout": "res://audio/default_bus_layout.tres",
"default_stylebox": "res://addons/dialogic/Modules/DefaultLayoutParts/Layer_SpeakerPortraitTextbox/default_stylebox.tres",
"default_vn_style": "res://addons/dialogic/Modules/DefaultLayoutParts/Style_VN_Default/default_vn_style.tres",
"event_PickedUpInteractable": "res://resources/low code/interactables/event_PickedUpInteractable.tres",
"event_colorButtonClicked": "res://resources/low code/test/event_colorButtonClicked.tres",
"event_newPlantCreated": "res://resources/low code/farming/event_newPlantCreated.tres",
"event_textLabelClicked": "res://resources/low code/test/event_textLabelClicked.tres",
"event_watering": "res://resources/low code/farming/event_watering.tres",
"farming_equipment_glossary": "res://dialog/farming_equipment_glossary.tres",
"hoe": "res://resources/items/hoe.tres",
"inventory_interactable_outline": "res://art/materials/inventory_interactable_outline.tres",
@ -170,6 +175,8 @@ directories/tres_directory={
"unselected_stylebox": "res://addons/dialogic/Editor/Events/styles/unselected_stylebox.tres",
"var_ColorTestValue": "res://resources/low code/test/var_ColorTestValue.tres",
"var_Counter": "res://resources/low code/test/var_Counter.tres",
"var_sceneNameProvider": "res://resources/low code/farming/var_sceneNameProvider.tres",
"var_wateredFieldPosition": "res://resources/low code/farming/var_wateredFieldPosition.tres",
"vesna_style": "res://addons/dialogic/vesna_style.tres",
"vn_textbox_default_panel": "res://addons/dialogic/Modules/DefaultLayoutParts/Layer_VN_Textbox/vn_textbox_default_panel.tres",
"vn_textbox_name_label_panel": "res://addons/dialogic/Modules/DefaultLayoutParts/Layer_VN_Textbox/vn_textbox_name_label_panel.tres",
@ -205,19 +212,14 @@ folder_colors={
"res://audio/": "yellow",
"res://dialog/": "green",
"res://fonts/": "green",
"res://logos/": "green",
"res://prefabs/": "teal",
"res://resources/": "teal",
"res://scenes/": "blue",
"res://scripts/": "purple",
"res://logos/": "blue",
"res://prefabs/": "purple",
"res://resources/": "purple",
"res://scenes/": "purple",
"res://scripts/": "pink",
"res://shader/": "pink"
}
[global_group]
PlantGrowing=""
Pickup=""
[input]
move_left={

@ -0,0 +1,7 @@
[gd_resource type="Resource" script_class="EventResource" load_steps=2 format=3 uid="uid://b4hawvsc7cmkn"]
[ext_resource type="Script" uid="uid://ci3t5mvnopntg" path="res://scripts/CSharp/Low Code/Events/EventResource.cs" id="1_o6pnj"]
[resource]
script = ExtResource("1_o6pnj")
metadata/_custom_type_script = "uid://ci3t5mvnopntg"

@ -0,0 +1,7 @@
[gd_resource type="Resource" script_class="EventResource" load_steps=2 format=3 uid="uid://cmqapbvv0hev2"]
[ext_resource type="Script" uid="uid://ci3t5mvnopntg" path="res://scripts/CSharp/Low Code/Events/EventResource.cs" id="1_qophu"]
[resource]
script = ExtResource("1_qophu")
metadata/_custom_type_script = "uid://ci3t5mvnopntg"

@ -0,0 +1,8 @@
[gd_resource type="Resource" script_class="VariableResource" load_steps=2 format=3 uid="uid://tt3d166mntmi"]
[ext_resource type="Script" uid="uid://dtvx2cakx0bey" path="res://scripts/CSharp/Low Code/Variables/VariableResource.cs" id="1_m5pb0"]
[resource]
script = ExtResource("1_m5pb0")
Payload = "farmOutside"
metadata/_custom_type_script = "uid://dtvx2cakx0bey"

@ -0,0 +1,8 @@
[gd_resource type="Resource" script_class="VariableResource" load_steps=2 format=3 uid="uid://svfgwtb3xosj"]
[ext_resource type="Script" uid="uid://dtvx2cakx0bey" path="res://scripts/CSharp/Low Code/Variables/VariableResource.cs" id="1_qoiop"]
[resource]
script = ExtResource("1_qoiop")
Payload = Vector2(0, 0)
metadata/_custom_type_script = "uid://dtvx2cakx0bey"

@ -0,0 +1,7 @@
[gd_resource type="Resource" script_class="EventResource" load_steps=2 format=3 uid="uid://78t0o27g6aq6"]
[ext_resource type="Script" uid="uid://ci3t5mvnopntg" path="res://scripts/CSharp/Low Code/Events/EventResource.cs" id="1_acx84"]
[resource]
script = ExtResource("1_acx84")
metadata/_custom_type_script = "uid://ci3t5mvnopntg"

@ -1,4 +1,4 @@
[gd_scene load_steps=117 format=3 uid="uid://gigb28qk8t12"]
[gd_scene load_steps=116 format=3 uid="uid://gigb28qk8t12"]
[ext_resource type="PackedScene" uid="uid://c25udixd5m6l0" path="res://prefabs/characters/Player2D.tscn" id="1_7wfwe"]
[ext_resource type="Texture2D" uid="uid://8sr11ex30n0m" path="res://art/mockups/Kenney_Backgrounds/Samples/uncolored_hills.png" id="2_7b2ri"]
@ -28,7 +28,6 @@
[ext_resource type="Texture2D" uid="uid://dg7rlugnq0t45" path="res://art/farm/farming/farmobjekte/brünnen.png" id="21_ualyd"]
[ext_resource type="Texture2D" uid="uid://bcw6oeovkmiup" path="res://art/nature/baum märz 2025/sonnenblumeseamless.png" id="23_d77e7"]
[ext_resource type="PackedScene" uid="uid://dfvgp1my5rydh" path="res://prefabs/characters/Yeli.tscn" id="24_wtdui"]
[ext_resource type="Script" uid="uid://dhxtdhfqx3bte" path="res://scripts/CSharp/Common/Farming/FieldService2D.cs" id="25_0qu0h"]
[ext_resource type="PackedScene" uid="uid://dpbbroif2tnil" path="res://prefabs/interactions/generic_item_on_ground_2d.tscn" id="25_hukxv"]
[ext_resource type="PackedScene" uid="uid://cqc72e4hq6bcd" path="res://prefabs/interactions/interaction_area_2d.tscn" id="27_klb81"]
[ext_resource type="Resource" uid="uid://dlcmqfjvgphqu" path="res://resources/items/rake.tres" id="28_6b2nr"]
@ -75,8 +74,11 @@
[ext_resource type="Resource" uid="uid://5t8g0firdif0" path="res://resources/quests/demo/5_talk_yeli_3.tres" id="69_l4wxt"]
[ext_resource type="Script" uid="uid://bhbldab74vmhy" path="res://scripts/CSharp/Common/QuestBehaviour/DetectFieldWork.cs" id="74_fv1t2"]
[ext_resource type="Resource" uid="uid://h05jgxqtq37m" path="res://resources/quests/demo/6_till_and_water.tres" id="75_l7ekk"]
[ext_resource type="Script" uid="uid://dfpyjxivcuidr" path="res://scripts/CSharp/Low Code/Variables/VariableSetter.cs" id="76_l7ekk"]
[ext_resource type="Resource" uid="uid://byjqeukpibkvi" path="res://resources/quests/demo/7_talk_yeli_inside_1.tres" id="76_xcwle"]
[ext_resource type="Script" uid="uid://dih1b0opgc3f7" path="res://scripts/GdScript/dialogic_start_specific.gd" id="77_l7ekk"]
[ext_resource type="Resource" uid="uid://tt3d166mntmi" path="res://resources/low code/farming/var_sceneNameProvider.tres" id="77_xcwle"]
[ext_resource type="PackedScene" uid="uid://b1d2e7ely6hyw" path="res://prefabs/farm/base_field.tscn" id="78_xcwle"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_wtdui"]
shader = ExtResource("13_7p0hq")
@ -211,13 +213,6 @@ shader_parameter/tiling_scale = Vector2(1, 20)
shader = ExtResource("13_kt1wx")
shader_parameter/tiling_scale = Vector2(1, 25)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_2nee2"]
size = Vector2(5782, 1176)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_p6n74"]
resource_local_to_scene = true
size = Vector2(7150, 1192)
[sub_resource type="ShaderMaterial" id="ShaderMaterial_lwk6t"]
shader = ExtResource("13_7p0hq")
shader_parameter/hue_shift = 0.0
@ -1036,16 +1031,16 @@ position = Vector2(6403, 3362)
_timelinesToPlay = PackedStringArray("yeli_quest_select")
_retriggerSameTimeline = true
[node name="Vesna" parent="YSorted" node_paths=PackedStringArray("_fieldParent") instance=ExtResource("1_7wfwe")]
[node name="Vesna" parent="YSorted" instance=ExtResource("1_7wfwe")]
z_index = 1
position = Vector2(9322, 2018)
_fieldParent = NodePath("../Farm visuals/FieldParent")
_hoe = ExtResource("28_6b2nr")
[node name="FarmingControls" parent="YSorted/Vesna" index="1" node_paths=PackedStringArray("_camera")]
[node name="FarmingControls" parent="YSorted/Vesna" index="1" node_paths=PackedStringArray("_camera", "_fieldParent")]
_camera = NodePath("../../../Camera2D")
_fieldParent = NodePath("../../FieldParent")
[node name="Brünnen" type="Sprite2D" parent="YSorted" node_paths=PackedStringArray("_interactionArea")]
[node name="Well" type="Sprite2D" parent="YSorted" node_paths=PackedStringArray("_interactionArea")]
z_index = 1
y_sort_enabled = true
material = SubResource("ShaderMaterial_2vojv")
@ -1057,19 +1052,18 @@ region_rect = Rect2(0, 0, 1504, 1686)
script = ExtResource("32_lbnqo")
_interactionArea = NodePath("InteractionArea")
[node name="StaticBody2D" type="StaticBody2D" parent="YSorted/Brünnen"]
[node name="StaticBody2D" type="StaticBody2D" parent="YSorted/Well"]
collision_mask = 4
[node name="CollisionShape2D" type="CollisionShape2D" parent="YSorted/Brünnen/StaticBody2D"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="YSorted/Well/StaticBody2D"]
position = Vector2(145.5, -224)
shape = SubResource("RectangleShape2D_0sfl7")
[node name="InteractionArea" parent="YSorted/Brünnen" node_paths=PackedStringArray("_spriteToOutline") instance=ExtResource("27_klb81")]
_active = false
_spriteToOutline = NodePath("..")
[node name="InteractionArea" parent="YSorted/Well" node_paths=PackedStringArray("_spritesToOutline") instance=ExtResource("27_klb81")]
_spritesToOutline = [NodePath("..")]
_id = 1
[node name="CollisionShape3D" parent="YSorted/Brünnen/InteractionArea/Area2D" index="0"]
[node name="CollisionShape3D" parent="YSorted/Well/InteractionArea/Area2D" index="0"]
position = Vector2(146, -130)
shape = SubResource("CircleShape2D_p6n74")
@ -1108,10 +1102,6 @@ shape = SubResource("CircleShape2D_tm0yg")
[node name="Icon" parent="YSorted/SeedPickup" index="4"]
scale = Vector2(1, 1)
[node name="Sprite2D" type="Sprite2D" parent="YSorted/SeedPickup"]
texture = ExtResource("36_l7ekk")
region_enabled = true
[node name="SeedPickup2" parent="YSorted" instance=ExtResource("25_hukxv")]
position = Vector2(10705, 2257)
_finiteSupply = 3
@ -1125,6 +1115,117 @@ shape = SubResource("CircleShape2D_tm0yg")
[node name="Icon" parent="YSorted/SeedPickup2" index="4"]
scale = Vector2(1, 1)
[node name="FieldParent" type="Node2D" parent="YSorted"]
position = Vector2(0, -200)
[node name="right" type="Node2D" parent="YSorted/FieldParent"]
[node name="BaseField" parent="YSorted/FieldParent/right" instance=ExtResource("78_xcwle")]
position = Vector2(8807, 3061)
[node name="BaseField2" parent="YSorted/FieldParent/right" instance=ExtResource("78_xcwle")]
position = Vector2(9335, 3562)
Payload = 1
[node name="BaseField3" parent="YSorted/FieldParent/right" instance=ExtResource("78_xcwle")]
position = Vector2(9854, 3071)
Payload = 2
[node name="BaseField4" parent="YSorted/FieldParent/right" instance=ExtResource("78_xcwle")]
position = Vector2(10361, 3536)
Payload = 3
[node name="BaseField5" parent="YSorted/FieldParent/right" instance=ExtResource("78_xcwle")]
position = Vector2(10948, 3025)
Payload = 4
[node name="BaseField6" parent="YSorted/FieldParent/right" instance=ExtResource("78_xcwle")]
position = Vector2(11296, 3607)
Payload = 5
[node name="BaseField7" parent="YSorted/FieldParent/right" instance=ExtResource("78_xcwle")]
position = Vector2(11869, 3026)
Payload = 6
[node name="BaseField8" parent="YSorted/FieldParent/right" instance=ExtResource("78_xcwle")]
position = Vector2(12353, 3554)
Payload = 7
[node name="BaseField9" parent="YSorted/FieldParent/right" instance=ExtResource("78_xcwle")]
position = Vector2(12828, 2999)
Payload = 8
[node name="BaseField10" parent="YSorted/FieldParent/right" instance=ExtResource("78_xcwle")]
position = Vector2(13285, 3536)
Payload = 9
[node name="BaseField11" parent="YSorted/FieldParent/right" instance=ExtResource("78_xcwle")]
position = Vector2(13733, 2990)
Payload = 10
[node name="BaseField12" parent="YSorted/FieldParent/right" instance=ExtResource("78_xcwle")]
position = Vector2(14261, 3474)
Payload = 11
[node name="BaseField13" parent="YSorted/FieldParent/right" instance=ExtResource("78_xcwle")]
position = Vector2(14753, 2982)
Payload = 12
[node name="BaseField14" parent="YSorted/FieldParent/right" instance=ExtResource("78_xcwle")]
position = Vector2(15201, 3519)
Payload = 13
[node name="left" type="Node2D" parent="YSorted/FieldParent"]
position = Vector2(-8661, -143)
[node name="BaseField" parent="YSorted/FieldParent/left" instance=ExtResource("78_xcwle")]
position = Vector2(8807, 3061)
Payload = 14
[node name="BaseField2" parent="YSorted/FieldParent/left" instance=ExtResource("78_xcwle")]
position = Vector2(9227, 3562)
Payload = 15
[node name="BaseField3" parent="YSorted/FieldParent/left" instance=ExtResource("78_xcwle")]
position = Vector2(9756, 3111)
Payload = 16
[node name="BaseField4" parent="YSorted/FieldParent/left" instance=ExtResource("78_xcwle")]
position = Vector2(10322, 3536)
Payload = 17
[node name="BaseField5" parent="YSorted/FieldParent/left" instance=ExtResource("78_xcwle")]
position = Vector2(10810, 3055)
Payload = 18
[node name="BaseField6" parent="YSorted/FieldParent/left" instance=ExtResource("78_xcwle")]
position = Vector2(11266, 3607)
Payload = 19
[node name="BaseField7" parent="YSorted/FieldParent/left" instance=ExtResource("78_xcwle")]
position = Vector2(11741, 3026)
Payload = 20
[node name="BaseField8" parent="YSorted/FieldParent/left" instance=ExtResource("78_xcwle")]
position = Vector2(12255, 3593)
Payload = 21
[node name="BaseField9" parent="YSorted/FieldParent/left" instance=ExtResource("78_xcwle")]
position = Vector2(12690, 3019)
Payload = 22
[node name="BaseField10" parent="YSorted/FieldParent/left" instance=ExtResource("78_xcwle")]
position = Vector2(13216, 3556)
Payload = 23
[node name="BaseField11" parent="YSorted/FieldParent/left" instance=ExtResource("78_xcwle")]
position = Vector2(13684, 3000)
Payload = 24
[node name="BaseField12" parent="YSorted/FieldParent/left" instance=ExtResource("78_xcwle")]
position = Vector2(14143, 3523)
Payload = 25
[node name="Farm visuals" type="Node2D" parent="YSorted"]
position = Vector2(-60, 122)
@ -1146,10 +1247,10 @@ collision_mask = 6
position = Vector2(-252.56, 231.32)
polygon = PackedVector2Array(247.227, 43.5123, 44.7822, 43.5123, -87.2178, 45.123, -104.329, -55.2797, -154.107, -73.5347, -160.107, -380.38, -175.44, -400.783, -63.44, -512.461, 97.8934, -541.991, 261.671, -599.172, 374.782, -526.421, 502.338, -526.421, 637.893, -396.488, 598.56, -360.783, 596.338, -58.2327, 528.782, -58.2327, 501.449, 45.9283)
[node name="EnterHouseInteraction" parent="YSorted/Farm visuals/Static" node_paths=PackedStringArray("_spriteToOutline") instance=ExtResource("27_klb81")]
[node name="EnterHouseInteraction" parent="YSorted/Farm visuals/Static" node_paths=PackedStringArray("_spritesToOutline") instance=ExtResource("27_klb81")]
position = Vector2(5834, 2354)
scale = Vector2(2.425, 2.425)
_spriteToOutline = NodePath("DoorSprite")
_spritesToOutline = [NodePath("DoorSprite")]
_id = 0
[node name="DoorSprite" type="Sprite2D" parent="YSorted/Farm visuals/Static/EnterHouseInteraction"]
@ -1856,7 +1957,7 @@ region_rect = Rect2(332, 194, 179, 154)
[node name="grass3" type="Sprite2D" parent="YSorted/Farm visuals/Static/greenery/grass"]
modulate = Color(0.954868, 0.882599, 0.798501, 1)
z_index = -5
position = Vector2(18189, 1960)
position = Vector2(18165, 1966)
scale = Vector2(5.77602, 3.87779)
texture = ExtResource("42_loeum")
region_enabled = true
@ -2101,27 +2202,6 @@ rotation = 1.5708
scale = Vector2(0.1, 10.8)
texture = ExtResource("21_if5vh")
[node name="FieldParent" type="Node2D" parent="YSorted/Farm visuals" node_paths=PackedStringArray("fields", "_allowedArea")]
position = Vector2(53, 20)
scale = Vector2(1, 0.993819)
script = ExtResource("25_0qu0h")
fields = {}
_allowedArea = NodePath("Area2D")
metadata/_custom_type_script = "uid://dhxtdhfqx3bte"
[node name="Area2D" type="Area2D" parent="YSorted/Farm visuals/FieldParent"]
position = Vector2(-48, -16)
collision_mask = 5
collision_priority = 10.0
[node name="CollisionShape2D" type="CollisionShape2D" parent="YSorted/Farm visuals/FieldParent/Area2D"]
position = Vector2(2896, 2949)
shape = SubResource("RectangleShape2D_2nee2")
[node name="CollisionShape2D2" type="CollisionShape2D" parent="YSorted/Farm visuals/FieldParent/Area2D"]
position = Vector2(11914, 2960)
shape = SubResource("RectangleShape2D_p6n74")
[node name="Blocker" type="Node2D" parent="YSorted"]
[node name="Fence Door2" type="Sprite2D" parent="YSorted/Blocker"]
@ -2139,9 +2219,9 @@ collision_mask = 4
position = Vector2(-106.663, 182.891)
shape = SubResource("RectangleShape2D_ycj14")
[node name="InteractionArea" parent="YSorted/Blocker" node_paths=PackedStringArray("_spriteToOutline") instance=ExtResource("27_klb81")]
[node name="InteractionArea" parent="YSorted/Blocker" node_paths=PackedStringArray("_spritesToOutline") instance=ExtResource("27_klb81")]
position = Vector2(11234, 1850)
_spriteToOutline = NodePath("Fence Door")
_spritesToOutline = [NodePath("Fence Door")]
_id = 1
[node name="CollisionShape3D" parent="YSorted/Blocker/InteractionArea/Area2D" index="0"]
@ -2163,6 +2243,7 @@ position = Vector2(-113.561, 193.035)
shape = SubResource("RectangleShape2D_2vojv")
[node name="ducks" type="Node2D" parent="YSorted"]
visible = false
z_index = 1
y_sort_enabled = true
script = ExtResource("49_uxa2m")
@ -2239,6 +2320,7 @@ position = Vector2(-4659, 2897)
position = Vector2(-5016, 3361)
[node name="trash" type="Node2D" parent="YSorted"]
visible = false
z_index = 1
y_sort_enabled = true
@ -2422,16 +2504,18 @@ _toNextQuest = ExtResource("76_xcwle")
script = ExtResource("77_l7ekk")
timeline = "quest2_tomatoes_end"
[node name="SceneNameSetter" type="Node" parent="."]
script = ExtResource("76_l7ekk")
_variableResource = ExtResource("77_xcwle")
_payloadToSet = "farmOutside"
[connection signal="FilledWateringCan" from="YSorted/Vesna" to="Audio/SFX/FillWater SFX2" method="PlayOneShot"]
[connection signal="WateringField" from="YSorted/Vesna/FarmingControls" to="Audio/SFX/Watering SFX" method="PlayOneShot"]
[connection signal="InteractedTool" from="YSorted/Brünnen/InteractionArea" to="YSorted/Vesna" method="TryFillWateringCan"]
[connection signal="InteractedTool" from="YSorted/Well/InteractionArea" to="YSorted/Vesna" method="TryFillWateringCan"]
[connection signal="SuccessfulPickUp" from="YSorted/CanGenericPickup" to="YSorted/Vesna" method="HandlePickUp"]
[connection signal="SuccessfulPickUp" from="YSorted/RakeGenericPickup" to="YSorted/Vesna" method="HandlePickUp"]
[connection signal="SuccessfulPickUp" from="YSorted/SeedPickup" to="YSorted/Vesna" method="HandlePickUp"]
[connection signal="SuccessfulPickUp" from="YSorted/SeedPickup2" to="YSorted/Vesna" method="HandlePickUp"]
[connection signal="InteractedTool" from="YSorted/Farm visuals/Static/EnterHouseInteraction" to="." method="LoadSceneAtIndex"]
[connection signal="FieldCreated" from="YSorted/Farm visuals/FieldParent" to="Audio/SFX/Farming SFX" method="PlayOneShot"]
[connection signal="input_event" from="YSorted/Farm visuals/FieldParent/Area2D" to="YSorted/Vesna/FarmingControls" method="InputEventPressedOn"]
[connection signal="InteractedTool" from="YSorted/Blocker/InteractionArea" to="." method="LoadSceneAtIndex"]
[connection signal="GoalReached" from="YSorted/ducks" to="YSorted/ducks/DialogicToggle" method="ToggleDialogue"]
[connection signal="DuckCollected" from="YSorted/ducks/Duck2" to="YSorted/ducks" method="Increment"]
@ -2444,9 +2528,10 @@ timeline = "quest2_tomatoes_end"
[connection signal="finished" from="Audio/Background Music Ramp up" to="Audio/Background Music loop" method="PlayFromOffset"]
[connection signal="ready" from="SpecialQuestTrigger/QuestInstantStart" to="SpecialQuestTrigger/QuestInstantStart/QuestTrigger" method="Trigger"]
[connection signal="OnFulfilled" from="SpecialQuestTrigger/FieldWorkTrigger" to="SpecialQuestTrigger/FieldWorkTrigger/StartDialog" method="open"]
[connection signal="tree_entered" from="SceneNameSetter" to="SceneNameSetter" method="Set"]
[editable path="YSorted/Vesna"]
[editable path="YSorted/Brünnen/InteractionArea"]
[editable path="YSorted/Well/InteractionArea"]
[editable path="YSorted/CanGenericPickup"]
[editable path="YSorted/CanGenericPickup/PickupInteractionArea"]
[editable path="YSorted/RakeGenericPickup"]

@ -2248,7 +2248,6 @@ playback_type = 2
script = ExtResource("59_0knno")
[connection signal="FilledWateringCan" from="YSorted/Vesna" to="Audio/SFX/FillWater SFX2" method="PlayOneShot"]
[connection signal="WateringField" from="YSorted/Vesna/FarmingControls" to="Audio/SFX/Watering SFX" method="PlayOneShot"]
[connection signal="InteractedTool" from="YSorted/Brünnen/InteractionArea" to="YSorted/Vesna" method="TryFillWateringCan"]
[connection signal="SuccessfulPickUp" from="YSorted/CanGenericPickup" to="YSorted/Vesna" method="HandlePickUp"]
[connection signal="SuccessfulPickUp" from="YSorted/RakeGenericPickup" to="YSorted/Vesna" method="HandlePickUp"]

@ -2202,7 +2202,6 @@ makeActive = true
[connection signal="FightStarted" from="Fight2/FightBaseScene" to="YSorted/Vesna" method="DisableMovement"]
[connection signal="timelineEnded" from="YSorted/Chuga/Dialogic starter/DialogicToggle" to="YSorted/Chuga" method="set_position" binds= [Vector2(14579, 2951)]]
[connection signal="FilledWateringCan" from="YSorted/Vesna" to="Audio/SFX/FillWater SFX2" method="PlayOneShot"]
[connection signal="WateringField" from="YSorted/Vesna/FarmingControls" to="Audio/SFX/Watering SFX" method="PlayOneShot"]
[connection signal="finished" from="Audio/Background Music Ramp up" to="Audio/Background Music loop" method="PlayFromOffset"]
[connection signal="ready" from="SpecialQuestNodes/InstantStartQuest" to="SpecialQuestNodes/InstantStartQuest" method="Trigger"]

@ -309,10 +309,10 @@ texture = ExtResource("6_blyw3")
region_enabled = true
region_rect = Rect2(3161, 313, 679, 1050)
[node name="OutsideDoor" parent="BackWall/Room01DorrR" node_paths=PackedStringArray("_spriteToOutline") instance=ExtResource("11_gpagp")]
[node name="OutsideDoor" parent="BackWall/Room01DorrR" node_paths=PackedStringArray("_spritesToOutline") instance=ExtResource("11_gpagp")]
position = Vector2(-7, 248)
scale = Vector2(1.5, 1.5)
_spriteToOutline = NodePath("..")
_spritesToOutline = [NodePath("..")]
_id = 1
[node name="Room01DoorL" type="Sprite2D" parent="BackWall"]
@ -322,9 +322,9 @@ texture = ExtResource("7_yd2gv")
region_enabled = true
region_rect = Rect2(0, 0, 3840, 2160)
[node name="VesnasRoomDoor" parent="BackWall/Room01DoorL" node_paths=PackedStringArray("_spriteToOutline") instance=ExtResource("11_gpagp")]
[node name="VesnasRoomDoor" parent="BackWall/Room01DoorL" node_paths=PackedStringArray("_spritesToOutline") instance=ExtResource("11_gpagp")]
position = Vector2(-1559, -16)
_spriteToOutline = NodePath("..")
_spritesToOutline = [NodePath("..")]
_id = 0
[node name="CollisionShape3D" parent="BackWall/Room01DoorL/VesnasRoomDoor/Area2D" index="0"]
@ -358,9 +358,9 @@ texture = ExtResource("10_xcryd")
region_enabled = true
region_rect = Rect2(2360, 864, 356, 251)
[node name="InteractionArea" parent="BackWall/Room01PechkaDoor" node_paths=PackedStringArray("_spriteToOutline") instance=ExtResource("11_gpagp")]
[node name="InteractionArea" parent="BackWall/Room01PechkaDoor" node_paths=PackedStringArray("_spritesToOutline") instance=ExtResource("11_gpagp")]
position = Vector2(0, -3)
_spriteToOutline = NodePath("..")
_spritesToOutline = [NodePath("..")]
[node name="CollisionShape3D" parent="BackWall/Room01PechkaDoor/InteractionArea/Area2D" index="0"]
shape = SubResource("CircleShape2D_gpagp")
@ -407,10 +407,10 @@ stream = SubResource("AudioStreamRandomizer_b6vf7")
bus = &"SFX"
script = ExtResource("22_tggq2")
[node name="InteractionArea" parent="BackWall/Katze" node_paths=PackedStringArray("_spriteToOutline") instance=ExtResource("11_gpagp")]
[node name="InteractionArea" parent="BackWall/Katze" node_paths=PackedStringArray("_spritesToOutline") instance=ExtResource("11_gpagp")]
position = Vector2(-6.5, -44)
scale = Vector2(0.5, 0.5)
_spriteToOutline = NodePath("..")
_spritesToOutline = [NodePath("..")]
[node name="Room assets" type="Node" parent="BackWall"]

@ -1,4 +1,4 @@
[gd_scene load_steps=85 format=3 uid="uid://b3ibx4resa1f3"]
[gd_scene load_steps=96 format=3 uid="uid://b3ibx4resa1f3"]
[ext_resource type="Script" uid="uid://cssdu8viimwm6" path="res://scripts/CSharp/Common/SceneTransition.cs" id="1_6krrk"]
[ext_resource type="Script" uid="uid://bqomwxclsbhd3" path="res://scripts/CSharp/Common/Camera/CameraController.cs" id="2_4ktoi"]
@ -42,14 +42,15 @@
[ext_resource type="PackedScene" uid="uid://dpbbroif2tnil" path="res://prefabs/interactions/generic_item_on_ground_2d.tscn" id="43_dr6bm"]
[ext_resource type="Texture2D" uid="uid://ct7ea8ikor5rf" path="res://art/nature/grass/grass-3.png" id="43_g8k4k"]
[ext_resource type="Texture2D" uid="uid://d3dwl6ph0pu1d" path="res://art/nature/grass/grass-6.png" id="44_jgrpl"]
[ext_resource type="Script" uid="uid://dhxtdhfqx3bte" path="res://scripts/CSharp/Common/Farming/FieldService2D.cs" id="46_xkmgh"]
[ext_resource type="Texture2D" uid="uid://blb3agipyxnal" path="res://art/farm/farming/farmobjekte/zaun/fence_door.png" id="47_xfjh2"]
[ext_resource type="PackedScene" uid="uid://cgjc4wurbgimy" path="res://prefabs/UI/Inventory/Inventory.tscn" id="52_gwhnv"]
[ext_resource type="AudioStream" uid="uid://dku1rq5cocisg" path="res://audio/Music/Farming_90BPM_69Bars.wav" id="53_2tfpr"]
[ext_resource type="Script" uid="uid://clxb3n668oud3" path="res://scripts/CSharp/Common/Audio/AudioDebugger.cs" id="54_pn8sy"]
[ext_resource type="AudioStream" uid="uid://cfqg50am0swb7" path="res://audio/Music/Farming_90BPM_69Bars_Loop.wav" id="55_aq24k"]
[ext_resource type="Script" uid="uid://dfpyjxivcuidr" path="res://scripts/CSharp/Low Code/Variables/VariableSetter.cs" id="56_34r5t"]
[ext_resource type="AudioStream" uid="uid://vcftvrpi6c7k" path="res://audio/sfx/Farming/SFX_Harke_03_Solo.wav" id="56_vojpc"]
[ext_resource type="AudioStream" uid="uid://bxh5m04vdo0sr" path="res://audio/sfx/Farming/SFX_Harke_04_Solo.wav" id="57_euap5"]
[ext_resource type="Resource" uid="uid://tt3d166mntmi" path="res://resources/low code/farming/var_sceneNameProvider.tres" id="57_hpgl7"]
[ext_resource type="Script" uid="uid://cfnrd5k1k0gxw" path="res://scripts/CSharp/Common/AudioPlayer2D.cs" id="58_m3hs4"]
[ext_resource type="AudioStream" uid="uid://dapsknn486aee" path="res://audio/sfx/Farming/SFX_WateringPlants_01.wav" id="59_km2vg"]
[ext_resource type="AudioStream" uid="uid://dnyne8wov50so" path="res://audio/sfx/Farming/SFX_WateringPlants_02.wav" id="60_qi2gu"]
@ -169,6 +170,42 @@ shader_parameter/offset = 0.0
shader = ExtResource("24_anpd4")
shader_parameter/tiling_scale = Vector2(1, 20)
[sub_resource type="CircleShape2D" id="CircleShape2D_qavgq"]
resource_local_to_scene = true
radius = 325.2599
[sub_resource type="CircleShape2D" id="CircleShape2D_njxly"]
resource_local_to_scene = true
radius = 325.2599
[sub_resource type="CircleShape2D" id="CircleShape2D_54ty3"]
resource_local_to_scene = true
radius = 325.2599
[sub_resource type="CircleShape2D" id="CircleShape2D_gbxtf"]
resource_local_to_scene = true
radius = 325.2599
[sub_resource type="CircleShape2D" id="CircleShape2D_6krrk"]
resource_local_to_scene = true
radius = 325.2599
[sub_resource type="CircleShape2D" id="CircleShape2D_4ktoi"]
resource_local_to_scene = true
radius = 325.2599
[sub_resource type="CircleShape2D" id="CircleShape2D_aaup4"]
resource_local_to_scene = true
radius = 325.2599
[sub_resource type="CircleShape2D" id="CircleShape2D_v10dc"]
resource_local_to_scene = true
radius = 325.2599
[sub_resource type="CircleShape2D" id="CircleShape2D_4pibb"]
resource_local_to_scene = true
radius = 325.2599
[sub_resource type="CircleShape2D" id="CircleShape2D_dr6bm"]
resource_local_to_scene = true
radius = 335.72162
@ -184,6 +221,10 @@ shader_parameter/contrast_mult = 1.0
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ycj14"]
size = Vector2(707.116, 604.111)
[sub_resource type="CircleShape2D" id="CircleShape2D_hpgl7"]
resource_local_to_scene = true
radius = 294.02722
[sub_resource type="AudioStreamPlaylist" id="AudioStreamPlaylist_ceriq"]
loop = false
stream_count = 1
@ -205,7 +246,7 @@ stream_0/stream = ExtResource("61_wy1mx")
stream_1/stream = ExtResource("62_kmjnt")
stream_2/stream = ExtResource("63_td2xu")
[node name="BabushkaSceneFarmOutside2d" type="Node2D"]
[node name="BabushkaSceneBeets" type="Node2D"]
script = ExtResource("1_6krrk")
_sceneNamesToLoad = PackedStringArray("res://scenes/Babushka_scene_farm_outside_2d.tscn")
@ -918,10 +959,9 @@ shape = SubResource("RectangleShape2D_0qu0h")
z_index = 1
y_sort_enabled = true
[node name="Vesna" parent="YSorted" node_paths=PackedStringArray("_fieldParent") instance=ExtResource("27_qtaxr")]
[node name="Vesna" parent="YSorted" instance=ExtResource("27_qtaxr")]
z_index = 1
position = Vector2(2693, 1876)
_fieldParent = NodePath("../Farm visuals/FieldParent")
_hoe = ExtResource("28_le48k")
[node name="Animated Sprites" parent="YSorted/Vesna/CharacterBody2D/visuals" index="0"]
@ -956,8 +996,8 @@ collision_mask = 4
position = Vector2(145.5, -224)
shape = SubResource("RectangleShape2D_0sfl7")
[node name="InteractionArea" parent="YSorted/Brünnen" node_paths=PackedStringArray("_spriteToOutline") instance=ExtResource("31_xcb8u")]
_spriteToOutline = NodePath("..")
[node name="InteractionArea" parent="YSorted/Brünnen" node_paths=PackedStringArray("_spritesToOutline") instance=ExtResource("31_xcb8u")]
_spritesToOutline = [NodePath("..")]
_id = 1
[node name="CollisionShape3D" parent="YSorted/Brünnen/InteractionArea/Area2D" index="0"]
@ -1702,117 +1742,181 @@ rotation = 1.5708
scale = Vector2(0.1, 8.7)
texture = ExtResource("26_bwvai")
[node name="FieldParent" type="Node2D" parent="YSorted/Farm visuals" node_paths=PackedStringArray("fields")]
[node name="FieldParent" type="Node2D" parent="YSorted/Farm visuals"]
position = Vector2(53, 20)
scale = Vector2(1, 0.993819)
script = ExtResource("46_xkmgh")
fields = {}
metadata/_custom_type_script = "uid://dhxtdhfqx3bte"
[node name="BaseField" parent="YSorted/Farm visuals/FieldParent" instance=ExtResource("40_efblm")]
position = Vector2(651, 2630.26)
scale = Vector2(1, 1.00622)
[node name="FieldBehaviour" parent="YSorted/Farm visuals/FieldParent/BaseField" index="1"]
visible = true
[node name="Beet2" parent="YSorted/Farm visuals/FieldParent/BaseField/FieldBehaviour/PlantPlaceholder" index="0" node_paths=PackedStringArray("_field") instance=ExtResource("41_vyqmy")]
_state = 2
_field = NodePath("../..")
[node name="FieldActivator" parent="YSorted/Farm visuals/FieldParent/BaseField" index="7"]
visible = false
[node name="CollisionShape3D" parent="YSorted/Farm visuals/FieldParent/BaseField/FieldActivator/InteractionArea/Area2D" index="0"]
shape = SubResource("CircleShape2D_qavgq")
[node name="BaseField2" parent="YSorted/Farm visuals/FieldParent" instance=ExtResource("40_efblm")]
position = Vector2(1226, 3098.15)
scale = Vector2(1, 1.00622)
Payload = 1
[node name="FieldBehaviour" parent="YSorted/Farm visuals/FieldParent/BaseField2" index="0"]
FieldState = 3
[node name="FieldBehaviour" parent="YSorted/Farm visuals/FieldParent/BaseField2" index="1"]
visible = true
[node name="Beet2" parent="YSorted/Farm visuals/FieldParent/BaseField2/FieldBehaviour/PlantPlaceholder" index="0" node_paths=PackedStringArray("_field") instance=ExtResource("41_vyqmy")]
_state = 1
_state = 2
_field = NodePath("../..")
[node name="FieldActivator" parent="YSorted/Farm visuals/FieldParent/BaseField2" index="7"]
visible = false
[node name="CollisionShape3D" parent="YSorted/Farm visuals/FieldParent/BaseField2/FieldActivator/InteractionArea/Area2D" index="0"]
shape = SubResource("CircleShape2D_njxly")
[node name="BaseField3" parent="YSorted/Farm visuals/FieldParent" instance=ExtResource("40_efblm")]
position = Vector2(1782, 2606.11)
scale = Vector2(1, 1.00622)
Payload = 2
[node name="FieldBehaviour" parent="YSorted/Farm visuals/FieldParent/BaseField3" index="0"]
FieldState = 3
[node name="FieldBehaviour" parent="YSorted/Farm visuals/FieldParent/BaseField3" index="1"]
visible = true
[node name="Beet2" parent="YSorted/Farm visuals/FieldParent/BaseField3/FieldBehaviour/PlantPlaceholder" index="0" node_paths=PackedStringArray("_field") instance=ExtResource("41_vyqmy")]
_state = 2
_field = NodePath("../..")
[node name="FieldActivator" parent="YSorted/Farm visuals/FieldParent/BaseField3" index="7"]
visible = false
[node name="CollisionShape3D" parent="YSorted/Farm visuals/FieldParent/BaseField3/FieldActivator/InteractionArea/Area2D" index="0"]
shape = SubResource("CircleShape2D_54ty3")
[node name="BaseField4" parent="YSorted/Farm visuals/FieldParent" instance=ExtResource("40_efblm")]
position = Vector2(2559, 2624.22)
scale = Vector2(1, 1.00622)
Payload = 3
[node name="FieldBehaviour" parent="YSorted/Farm visuals/FieldParent/BaseField4" index="0"]
[node name="FieldBehaviour" parent="YSorted/Farm visuals/FieldParent/BaseField4" index="1"]
visible = true
FieldState = 3
[node name="Beet2" parent="YSorted/Farm visuals/FieldParent/BaseField4/FieldBehaviour/PlantPlaceholder" index="0" node_paths=PackedStringArray("_field") instance=ExtResource("41_vyqmy")]
_state = 2
_field = NodePath("../..")
[node name="FieldActivator" parent="YSorted/Farm visuals/FieldParent/BaseField4" index="7"]
visible = false
[node name="CollisionShape3D" parent="YSorted/Farm visuals/FieldParent/BaseField4/FieldActivator/InteractionArea/Area2D" index="0"]
shape = SubResource("CircleShape2D_gbxtf")
[node name="BaseField5" parent="YSorted/Farm visuals/FieldParent" instance=ExtResource("40_efblm")]
position = Vector2(3305, 2624.22)
scale = Vector2(1, 1.00622)
Payload = 4
[node name="FieldBehaviour" parent="YSorted/Farm visuals/FieldParent/BaseField5" index="0"]
[node name="FieldBehaviour" parent="YSorted/Farm visuals/FieldParent/BaseField5" index="1"]
visible = true
FieldState = 3
[node name="Beet2" parent="YSorted/Farm visuals/FieldParent/BaseField5/FieldBehaviour/PlantPlaceholder" index="0" node_paths=PackedStringArray("_field") instance=ExtResource("41_vyqmy")]
_state = 2
_field = NodePath("../..")
[node name="FieldActivator" parent="YSorted/Farm visuals/FieldParent/BaseField5" index="7"]
visible = false
[node name="CollisionShape3D" parent="YSorted/Farm visuals/FieldParent/BaseField5/FieldActivator/InteractionArea/Area2D" index="0"]
shape = SubResource("CircleShape2D_6krrk")
[node name="BaseField6" parent="YSorted/Farm visuals/FieldParent" instance=ExtResource("40_efblm")]
position = Vector2(4033, 2618.18)
scale = Vector2(1, 1.00622)
Payload = 5
[node name="FieldBehaviour" parent="YSorted/Farm visuals/FieldParent/BaseField6" index="0"]
[node name="FieldBehaviour" parent="YSorted/Farm visuals/FieldParent/BaseField6" index="1"]
visible = true
FieldState = 3
[node name="Beet2" parent="YSorted/Farm visuals/FieldParent/BaseField6/FieldBehaviour/PlantPlaceholder" index="0" node_paths=PackedStringArray("_field") instance=ExtResource("41_vyqmy")]
_state = 1
_field = NodePath("../..")
[node name="FieldActivator" parent="YSorted/Farm visuals/FieldParent/BaseField6" index="7"]
visible = false
[node name="CollisionShape3D" parent="YSorted/Farm visuals/FieldParent/BaseField6/FieldActivator/InteractionArea/Area2D" index="0"]
shape = SubResource("CircleShape2D_4ktoi")
[node name="BaseField7" parent="YSorted/Farm visuals/FieldParent" instance=ExtResource("40_efblm")]
position = Vector2(4755, 2630.26)
scale = Vector2(1, 1.00622)
Payload = 6
[node name="FieldBehaviour" parent="YSorted/Farm visuals/FieldParent/BaseField7" index="0"]
[node name="FieldBehaviour" parent="YSorted/Farm visuals/FieldParent/BaseField7" index="1"]
visible = true
FieldState = 3
[node name="Beet2" parent="YSorted/Farm visuals/FieldParent/BaseField7/FieldBehaviour/PlantPlaceholder" index="0" node_paths=PackedStringArray("_field") instance=ExtResource("41_vyqmy")]
_state = 2
_field = NodePath("../..")
[node name="FieldActivator" parent="YSorted/Farm visuals/FieldParent/BaseField7" index="7"]
visible = false
[node name="CollisionShape3D" parent="YSorted/Farm visuals/FieldParent/BaseField7/FieldActivator/InteractionArea/Area2D" index="0"]
shape = SubResource("CircleShape2D_aaup4")
[node name="BaseField8" parent="YSorted/Farm visuals/FieldParent" instance=ExtResource("40_efblm")]
position = Vector2(4418, 3226.95)
scale = Vector2(1, 1.00622)
Payload = 7
[node name="FieldBehaviour" parent="YSorted/Farm visuals/FieldParent/BaseField8" index="0"]
[node name="FieldBehaviour" parent="YSorted/Farm visuals/FieldParent/BaseField8" index="1"]
visible = true
FieldState = 3
[node name="Beet2" parent="YSorted/Farm visuals/FieldParent/BaseField8/FieldBehaviour/PlantPlaceholder" index="0" node_paths=PackedStringArray("_field") instance=ExtResource("41_vyqmy")]
_state = 2
_field = NodePath("../..")
[node name="FieldActivator" parent="YSorted/Farm visuals/FieldParent/BaseField8" index="7"]
visible = false
[node name="CollisionShape3D" parent="YSorted/Farm visuals/FieldParent/BaseField8/FieldActivator/InteractionArea/Area2D" index="0"]
shape = SubResource("CircleShape2D_v10dc")
[node name="BaseField9" parent="YSorted/Farm visuals/FieldParent" instance=ExtResource("40_efblm")]
position = Vector2(5317, 3208.83)
scale = Vector2(1, 1.00622)
Payload = 8
[node name="FieldBehaviour" parent="YSorted/Farm visuals/FieldParent/BaseField9" index="0"]
FieldState = 3
[node name="FieldBehaviour" parent="YSorted/Farm visuals/FieldParent/BaseField9" index="1"]
visible = true
[node name="Beet2" parent="YSorted/Farm visuals/FieldParent/BaseField9/FieldBehaviour/PlantPlaceholder" index="0" node_paths=PackedStringArray("_field") instance=ExtResource("41_vyqmy")]
_state = 1
_field = NodePath("../..")
[node name="FieldActivator" parent="YSorted/Farm visuals/FieldParent/BaseField9" index="7"]
visible = false
[node name="CollisionShape3D" parent="YSorted/Farm visuals/FieldParent/BaseField9/FieldActivator/InteractionArea/Area2D" index="0"]
shape = SubResource("CircleShape2D_4pibb")
[node name="Blocker" type="Node2D" parent="YSorted"]
[node name="BackToFarm" parent="YSorted/Blocker" node_paths=PackedStringArray("_spriteToOutline") instance=ExtResource("31_xcb8u")]
[node name="BackToFarm" parent="YSorted/Blocker" node_paths=PackedStringArray("_spritesToOutline") instance=ExtResource("31_xcb8u")]
position = Vector2(3774, 2025)
_spriteToOutline = NodePath("Fence Door2")
_spritesToOutline = [NodePath("Fence Door2")]
_id = 0
[node name="CollisionShape3D" parent="YSorted/Blocker/BackToFarm/Area2D" index="0"]
position = Vector2(-37, -208)
shape = SubResource("CircleShape2D_dr6bm")
[node name="Fence Door2" type="Sprite2D" parent="YSorted/Blocker/BackToFarm"]
@ -1848,6 +1952,18 @@ position = Vector2(14423, 5123)
scale = Vector2(1.89667, 1)
texture = ExtResource("23_s4721")
[node name="RakeGenericPickup" parent="YSorted" instance=ExtResource("43_dr6bm")]
position = Vector2(6401, 2602)
[node name="SpawnWithItem" parent="YSorted/RakeGenericPickup" index="0"]
_blueprint = ExtResource("28_le48k")
[node name="PickupInteractionArea" parent="YSorted/RakeGenericPickup" index="3"]
_id = 0
[node name="CollisionShape3D" parent="YSorted/RakeGenericPickup/PickupInteractionArea/Area2D" index="0"]
shape = SubResource("CircleShape2D_hpgl7")
[node name="CanvasLayer" parent="." instance=ExtResource("52_gwhnv")]
[node name="Inventory" parent="CanvasLayer" index="1"]
@ -1910,25 +2026,40 @@ max_distance = 20000000.0
playback_type = 2
script = ExtResource("58_m3hs4")
[node name="SceneNameSetter" type="Node" parent="."]
script = ExtResource("56_34r5t")
_variableResource = ExtResource("57_hpgl7")
_payloadToSet = "beetRootScene"
[connection signal="FilledWateringCan" from="YSorted/Vesna" to="Audio/SFX/FillWater SFX2" method="PlayOneShot"]
[connection signal="WateringField" from="YSorted/Vesna/FarmingControls" to="Audio/SFX/Watering SFX" method="PlayOneShot"]
[connection signal="InteractedTool" from="YSorted/Brünnen/InteractionArea" to="YSorted/Vesna" method="TryFillWateringCan"]
[connection signal="FieldCreated" from="YSorted/Farm visuals/FieldParent" to="Audio/SFX/Farming SFX" method="PlayOneShot"]
[connection signal="InteractedTool" from="YSorted/Blocker/BackToFarm" to="." method="LoadSceneAtIndex"]
[connection signal="finished" from="Audio/Background Music Ramp up" to="Audio/Background Music loop" method="PlayFromOffset"]
[connection signal="tree_entered" from="SceneNameSetter" to="SceneNameSetter" method="Set"]
[editable path="YSorted/Vesna"]
[editable path="YSorted/Vesna/GenericItemOnGround"]
[editable path="YSorted/Vesna/GenericItemOnGround/PickupInteractionArea"]
[editable path="YSorted/Brünnen/InteractionArea"]
[editable path="YSorted/Farm visuals/FieldParent/BaseField"]
[editable path="YSorted/Farm visuals/FieldParent/BaseField/FieldActivator/InteractionArea"]
[editable path="YSorted/Farm visuals/FieldParent/BaseField2"]
[editable path="YSorted/Farm visuals/FieldParent/BaseField2/FieldActivator/InteractionArea"]
[editable path="YSorted/Farm visuals/FieldParent/BaseField3"]
[editable path="YSorted/Farm visuals/FieldParent/BaseField3/FieldActivator/InteractionArea"]
[editable path="YSorted/Farm visuals/FieldParent/BaseField4"]
[editable path="YSorted/Farm visuals/FieldParent/BaseField4/FieldActivator/InteractionArea"]
[editable path="YSorted/Farm visuals/FieldParent/BaseField5"]
[editable path="YSorted/Farm visuals/FieldParent/BaseField5/FieldActivator/InteractionArea"]
[editable path="YSorted/Farm visuals/FieldParent/BaseField6"]
[editable path="YSorted/Farm visuals/FieldParent/BaseField6/FieldActivator/InteractionArea"]
[editable path="YSorted/Farm visuals/FieldParent/BaseField7"]
[editable path="YSorted/Farm visuals/FieldParent/BaseField7/FieldActivator/InteractionArea"]
[editable path="YSorted/Farm visuals/FieldParent/BaseField8"]
[editable path="YSorted/Farm visuals/FieldParent/BaseField8/FieldActivator/InteractionArea"]
[editable path="YSorted/Farm visuals/FieldParent/BaseField9"]
[editable path="YSorted/Farm visuals/FieldParent/BaseField9/FieldActivator/InteractionArea"]
[editable path="YSorted/Blocker/BackToFarm"]
[editable path="YSorted/RakeGenericPickup"]
[editable path="YSorted/RakeGenericPickup/PickupInteractionArea"]
[editable path="CanvasLayer"]

@ -6,7 +6,7 @@
[node name="BabushkaSceneStartMenu" type="Node2D"]
script = ExtResource("1_fj2fh")
_sceneNamesToLoad = PackedStringArray("res://scenes/Babushka_scene_disclaimer.tscn")
_sceneNamesToLoad = PackedStringArray("res://scenes/Babushka_scene_farm_outside_2d.tscn")
[node name="CanvasLayer" type="CanvasLayer" parent="."]

@ -8,7 +8,6 @@ namespace Babushka.scripts.CSharp.Common.Animation;
public partial class VesnaAnimations : Node
{
[Export] private AnimatedSprite2D _sprite;
[Export] private CpuParticles2D _wateringParticles;
private bool anyActionPressed;
private string _toolString;
@ -144,7 +143,6 @@ public partial class VesnaAnimations : Node
_sprite.Animation = "diagonal wateringcan";
_sprite.Play();
InputService.Instance.InputEnabled = false;
_wateringParticles.Emitting = true;
Task.Run(DelayedInputHandlerReset);
}
}
@ -152,7 +150,6 @@ public partial class VesnaAnimations : Node
private async Task DelayedInputHandlerReset()
{
await Task.Delay(1000);
_wateringParticles.Emitting = false;
InputService.Instance.InputEnabled = true;
}

@ -7,12 +7,12 @@ namespace Babushka.scripts.CSharp.Common.CharacterControls;
public partial class InteractionArea2D : Node2D
{
[Export] private Area2D _area;
[Export] private Label _label;
[Export] private bool _active = true;
[Export] private bool _useOutline = true;
[Export] private ShaderMaterial _outlineMaterial;
[Export] private CanvasItem? _spriteToOutline; // keep to not break old usages. TODO: remove later
[Export] private CanvasItem[] _spritesToOutline = [];
[Export] private bool _showLabel = true;
[Export] private int _id = -1; // TODO: remove
@ -38,21 +38,7 @@ public partial class InteractionArea2D : Node2D
{
if (_useOutline)
{
try
{
// support old implementations of the script. If the sprite to outline is set, add it to the array
if (_spriteToOutline != null)
{
Array.Resize(ref _spritesToOutline, _spritesToOutline.Length + 1);
_spritesToOutline[^1] = _spriteToOutline;
}
_backupMaterials = _spritesToOutline.Select(s => s.Material).ToArray();
}
catch (Exception exception)
{
GD.PrintErr($"No sprite to outline found on: {GetParent().Name}" + exception.Message);
}
_backupMaterials = _spritesToOutline.Select(s => s.Material).ToArray();
}
}
@ -76,9 +62,6 @@ public partial class InteractionArea2D : Node2D
public void OnPlayerExited(Node2D player)
{
if (!_active)
return;
_label.Hide();
if (!_useOutline)
@ -129,7 +112,6 @@ public partial class InteractionArea2D : Node2D
public void SetSpriteActiveState(bool success, int id) // TODO: remove
{
GD.PrintErr("SetSpriteActiveState is being called.");
if (!_active)
return;
}

@ -1,3 +1,5 @@
using System;
using Babushka.scripts.CSharp.Low_Code.Variables;
using Godot;
using Godot.Collections;
@ -6,19 +8,17 @@ namespace Babushka.scripts.CSharp.Common.Farming;
[GlobalClass]
public partial class FarmingControls2D : Node2D
{
[Export] private PackedScene _fieldPrefab;
[Export] private VariableResource _sceneKeyProvider;
[Export] private Node2D _movingPlayer;
[Export] private Camera2D _camera;
[Export] private CpuParticles2D _wateringParticles;
[Export] private float _wateringCanParticlesVerticalOffset = 50f;
public FieldService2D FieldService;
[Export] private float _wateringCanParticlesVerticalOffset = 50f;
[Export] private Vector2I _fieldOffsetVector = new Vector2I(735, 651);
[Export] private Node2D _fieldParent;
private int _toolId = -1;
private bool _wateringCanFilled = false;
[Signal] public delegate void WateringFieldEventHandler();
#region Tools
@ -49,59 +49,19 @@ public partial class FarmingControls2D : Node2D
}
#endregion
public override void _Input(InputEvent @event)
{
if (@event.IsActionPressed("click")
&& _toolId == WateringCanState.WATERING_CAN_ID
&& WateringCanState.GetFillState() > 0)
{
Vector2I adjustedPosition = GetAdjustedMousePosition();
WaterTheField(adjustedPosition);
}
}
private Vector2I GetAdjustedMousePosition()
{
Vector2 mousePosition = _camera.GetGlobalMousePosition();
Vector2I mousePositionInteger = (Vector2I) mousePosition;
Vector2I adjustedPosition = AdjustValue(mousePositionInteger, new Vector2I(735, 651));
Vector2I adjustedPosition = AdjustValue(mousePositionInteger, _fieldOffsetVector);
return adjustedPosition;
}
/// <summary>
/// Called by the allowed farming area collision area 2d.
/// </summary>
/// <param name="node"></param>
/// <param name="inputEvent"></param>
/// <param name="shapeIndex"></param>
public void InputEventPressedOn(Node node, InputEvent inputEvent, int shapeIndex)
private Vector2I AdjustValue(Vector2I input, Vector2I step)
{
if (!inputEvent.IsPressed())
{
return;
}
if (!inputEvent.IsActionPressed("click"))
return;
if (inputEvent is InputEventMouseButton inputEventMouseButton)
{
if (!inputEventMouseButton.Pressed)
{
return;
}
}
else
{
return;
}
if (_toolId == 0)
{
Vector2I adjustedPosition = GetAdjustedMousePosition();
MakeField(adjustedPosition);
}
return input.Snapped(step);
}
#region WATERING
@ -112,57 +72,7 @@ public partial class FarmingControls2D : Node2D
WateringCanState.Fill();
}
}
private void WaterTheField(Vector2I fieldPosition)
{
FieldBehaviour2D field = FieldService.Get(fieldPosition);
if (field == null || field.FieldState == FieldState.Watered)
return;
field.Water();
_wateringParticles.GlobalPosition = new Vector2(field.GlobalPosition.X, field.GlobalPosition.Y + _wateringCanParticlesVerticalOffset);
WateringCanState.Water();
EmitSignal(SignalName.WateringField);
}
#endregion
#region FIELD CREATION
private void MakeField(Vector2I fieldPosition)
{
if(FieldService == null || _fieldPrefab == null)
return;
// only instantiate a field if there isn't one already.
if(FieldService.Get(fieldPosition) == null)
{
Node fieldInstance = _fieldPrefab.Instantiate();
if (fieldInstance is Node2D field2d)
{
// add dictionary entry for the field
Array<Node> fields = field2d.FindChildren("*", nameof(FieldBehaviour2D));
if (fields.Count > 0)
FieldService.TryAddEntry(fieldPosition, fields[0] as FieldBehaviour2D);
// reposition and reparent the instance
field2d.Position = new Vector2(fieldPosition.X, fieldPosition.Y);;
FieldService.AddChild(fieldInstance);
}
}
}
private int AdjustValue(float value)
{
float adjustedValue = value / 500;
adjustedValue = Mathf.RoundToInt(adjustedValue);
adjustedValue *= 500;
return (int)adjustedValue;
}
private Vector2I AdjustValue(Vector2I input, Vector2I step)
{
return input.Snapped(step);
}
#endregion
}

@ -0,0 +1,54 @@
using Babushka.scripts.CSharp.Common.CharacterControls;
using Godot;
namespace Babushka.scripts.CSharp.Common.Farming;
/// <summary>
/// Enables a preset field in the scene sothat it can be used for farming.
/// </summary>
public partial class FieldActivator : Node
{
[Export] private FieldBehaviour2D _field;
[Export] private InteractionArea2D _activatorArea;
private bool _used = false;
private bool _rakeInHand;
[Signal] public delegate void FieldCreatedEventHandler();
public override void _Ready()
{
ToggleInteractionArea();
}
/// <summary>
/// Activates the fieldbehaviour node and sets it to the tilled state.
/// </summary>
public void ActivateField()
{
if (!_used && _rakeInHand)
{
_field.Visible = true;
_field.UpdateFieldState(FieldState.Tilled);
EmitSignal(SignalName.FieldCreated, _field);
_used = true;
}
}
/// <summary>
/// Reacts to changes in the inventory.
/// If setup correctly, the field activator interactable should only trigger when using the rake.
/// </summary>
/// <param name="activated"></param>
public void RakeActivated(bool activated)
{
_rakeInHand = activated;
ToggleInteractionArea();
}
private void ToggleInteractionArea()
{
_activatorArea.IsActive = !_used && _rakeInHand;
}
}

@ -1,31 +1,88 @@
using System;
using Babushka.scripts.CSharp.Common.CharacterControls;
using Babushka.scripts.CSharp.Common.Inventory;
using Babushka.scripts.CSharp.Common.Savegame;
using Babushka.scripts.CSharp.Low_Code.Events;
using Babushka.scripts.CSharp.Low_Code.Variables;
using Godot;
using Godot.Collections;
namespace Babushka.scripts.CSharp.Common.Farming;
/// <summary>
/// Defines the behaviour of the field, i.e. interactions, states and effects.
/// </summary>
[GlobalClass]
public partial class FieldBehaviour2D : Sprite2D
{
[ExportGroup("Persistence")]
[Export] public string SaveId = "";
[Export] private VariableNode _fieldIndex;
[Export] public VariableResource _sceneKeyProvider;
[Export] public FieldState FieldState = FieldState.Tilled;
[ExportGroup("Field Visuals")]
[Export] private Sprite2D _fieldSprite;
[Export] private Sprite2D _maskSprite;
[Export] private Sprite2D _outlineSprite;
[Export] private Texture2D[] _maskOutlineTextures;
[Export] private Texture2D[] _maskTexture;
[Export] private Texture2D Tilled;
[Export] private Texture2D Watered;
[Export] public FieldState FieldState = FieldState.Tilled;
[ExportGroup("Field Interactions")]
[Export] public InteractionArea2D PlantingInteraction;
[Export] public InteractionArea2D FieldInteractionArea;
[ExportGroup("Configuration")]
[Export] public Node2D PlantingPlaceholder;
[Export] public ItemRepository ItemRepository;
[Export] private CpuParticles2D _wateringParticles;
[Export] private EventResource _wateringEvent;
private bool _seedsActive;
private bool _wateringCanActive;
private bool _canPlant;
private bool _canWater;
private PlantBehaviour2D? _currentPlant;
[Signal] public delegate void PlantedEventHandler();
public Vector2 FieldPosition;
private void UpdateInteractionArea()
{
// fieldstate == tilled / watered && samen im Inventar
_canPlant = (FieldState == FieldState.Tilled || FieldState == FieldState.Watered) && _seedsActive;
// fieldstate == tilled && watering can ausgewählt
_canWater = (FieldState == FieldState.Tilled || FieldState == FieldState.Planted) && _wateringCanActive;
FieldInteractionArea.IsActive = _canPlant || _canWater;
}
public void ActivatedSeedInInventory(bool activated)
{
_seedsActive = activated;
UpdateInteractionArea();
}
public void ActivateWateringCanInInventory(bool activated)
{
_wateringCanActive = activated;
UpdateInteractionArea();
}
public override void _Ready()
{
LoadFromSaveData();
if(PlantingPlaceholder.GetChildCount() > 0)
_currentPlant = PlantingPlaceholder.GetChild<PlantBehaviour2D>(0);
UpdateFieldState(FieldState);
FieldService.Instance.TryAddEntry(_sceneKeyProvider.Payload.AsString(),_fieldIndex.Payload.AsInt32(), this);
int randomIndex = new Random().Next(0, _maskTexture.Length);
_maskSprite.Texture = _maskTexture[randomIndex];
_outlineSprite.Texture = _maskOutlineTextures[randomIndex];
base._Ready();
}
@ -56,22 +113,36 @@ public partial class FieldBehaviour2D : Sprite2D
FieldState = FieldState.NotFound;
break;
}
UpdateInteractionArea();
UpdateSaveData();
}
public void Water()
{
UpdateFieldState(FieldState.Watered);
if (WateringCanState.GetFillState() > 0)
{
UpdateFieldState(FieldState.Watered);
_wateringParticles.Emitting = true;
WateringCanState.Water();
_wateringEvent.Raise();
}
}
/// <summary>
/// Called when the player enters the field's interaction area and presses <E>.
/// Called when the player enters the field's interaction area and presses <E> or clicks.
/// </summary>
public void Farm()
{
if (TryPlant())
if (_canPlant && TryPlant())
{
EmitSignal(SignalName.Planted);
UpdateFieldState(FieldState.Planted);
}
if (_canWater)
{
UpdateFieldState(FieldState.Planted);
Water();
}
}
@ -80,30 +151,114 @@ public partial class FieldBehaviour2D : Sprite2D
bool success = false;
int currentSlotIndex = InventoryManager.Instance.CurrentSelectedSlotIndex;
ItemInstance? item = InventoryManager.Instance.playerInventory.Slots[currentSlotIndex].itemInstance;
if (item == null || PlantingPlaceholder.GetChildCount() > 0 || item.amount == 0)
return success;
string prefabPath = ItemRepository.TryGetPrefabPath(item.blueprint);
string plantPrefabPath = ItemRepository.TryGetPrefabPath(item.blueprint);
if (prefabPath != null)
if (!string.IsNullOrEmpty(plantPrefabPath))
{
PackedScene prefab = ResourceLoader.Load<PackedScene>(prefabPath, nameof(PackedScene));
Node2D plant2d = prefab.Instantiate<Node2D>();
PlantingPlaceholder.AddChild(plant2d);
plant2d.GlobalPosition = PlantingPlaceholder.GlobalPosition;
PlantBehaviour2D? plantBehaviour = plant2d as PlantBehaviour2D;
if (plantBehaviour != null)
{
plantBehaviour.Field = this;
}
PlantPrefab(plantPrefabPath);
InventoryManager.Instance.playerInventory.RemoveItem(currentSlotIndex);
success = true;
}
return success;
}
}
private void PlantPrefab(string prefabPath)
{
PackedScene prefab = ResourceLoader.Load<PackedScene>(prefabPath, nameof(PackedScene));
Node2D plant2d = prefab.Instantiate<Node2D>();
PlantingPlaceholder.AddChild(plant2d);
plant2d.GlobalPosition = PlantingPlaceholder.GlobalPosition;
_currentPlant = plant2d as PlantBehaviour2D;
if (_currentPlant != null)
{
_currentPlant.Field = this;
}
}
#region SAVE AND LOAD
public void UpdateSaveData()
{
var saveData = new SaveData();
saveData.SceneName = _sceneKeyProvider.Payload.AsString();
saveData.Id = SaveId + _fieldIndex.Payload.AsString();
var payloadData = new Dictionary<string, Variant>
{
{ "field_state", (int)FieldState }
};
if (_currentPlant != null)
{
payloadData.Add(
"plant_data", new Dictionary<string, Variant>()
{
{ "prefab_path", _currentPlant.PrefabPath },
{ "plant_state", (int)_currentPlant.State },
{ "plant_days_growing", _currentPlant.DaysGrowing }
}
);
}
saveData.JsonPayload = Json.Stringify(payloadData, indent: "\t");
SavegameService.AppendSave(saveData);
}
public void LoadFromSaveData()
{
var sceneName = _sceneKeyProvider.Payload.AsString();
var id = SaveId + _fieldIndex.Payload.AsString();
string jsonPayload = SavegameService.GetSaveData(sceneName, id);
Dictionary<string, Variant> save = Json.ParseString(jsonPayload).AsGodotDictionary<string, Variant>();
if (save.Count > 0)
{
if (save.TryGetValue("field_state", out Variant fieldStateVar))
{
int fieldStateInt = fieldStateVar.AsInt32();
FieldState = (FieldState) fieldStateInt;
if (fieldStateInt != 0)
{
Visible = true;
UpdateFieldState(FieldState);
}
}
if (save.TryGetValue("plant_data", out Variant plantDataVar))
{
Dictionary<string, Variant> plantDataDict = plantDataVar.AsGodotDictionary<string, Variant>();
if (plantDataDict.TryGetValue("prefab_path", out Variant prefabPathVar))
{
PlantPrefab(prefabPathVar.AsString());
}
else
{
return;
}
if (plantDataDict.TryGetValue("plant_state", out Variant plantStateVar) && _currentPlant != null)
{
_currentPlant.State = (PlantState) plantStateVar.AsInt32();
_currentPlant.GrowPlant();
}
if (plantDataDict.TryGetValue("plant_days_growing", out Variant plantDaysGrowingVar) && _currentPlant != null)
{
_currentPlant.DaysGrowing = plantDaysGrowingVar.AsInt32();
}
}
}
}
#endregion
}

@ -0,0 +1,100 @@
using System.Collections.Generic;
using Godot;
namespace Babushka.scripts.CSharp.Common.Farming;
public partial class FieldService : Node
{
private Dictionary<string, FieldsInScene>? _outerDict = null!;
public static FieldService Instance { get; private set; } = null!;
public override void _EnterTree()
{
Instance = this;
_outerDict = new Dictionary<string, FieldsInScene>();
}
public override void _ExitTree()
{
Instance = null;
_outerDict = null;
}
//Create
public bool TryAddEntry(string sceneName, int fieldIndex, FieldBehaviour2D field)
{
if (_outerDict != null )
{
FieldsInScene innerDict;
bool outerDictEntryExists = _outerDict.TryGetValue(sceneName, out innerDict);
if (!outerDictEntryExists)
{
innerDict = new FieldsInScene();
_outerDict.Add(sceneName, innerDict);
}
if (!innerDict.fields.ContainsKey(fieldIndex))
{
innerDict.fields.Add(fieldIndex, field);
return true;
}
}
return false;
}
// Read
public FieldBehaviour2D? TryGet(string key, int fieldIndex)
{
if (_outerDict != null && _outerDict.TryGetValue(key, out FieldsInScene? field))
{
if (field.fields.TryGetValue(fieldIndex, out FieldBehaviour2D? fieldInstance))
{
return fieldInstance;
}
}
return null;
}
//Update
public void UpdateEntry(string key, int fieldIndex, FieldBehaviour2D state)
{
if (_outerDict != null && _outerDict.TryGetValue(key, out FieldsInScene? field))
{
if (field.fields.ContainsKey(fieldIndex))
{
field.fields[fieldIndex] = state;
}
else
{
TryAddEntry(key, fieldIndex, state);
}
}
}
//Delete
public void RemoveEntry(string key, int fieldIndex)
{
if (_outerDict != null && _outerDict.TryGetValue(key, out FieldsInScene? field))
{
if (field.fields.ContainsKey(fieldIndex))
{
field.fields.Remove(fieldIndex);
}
}
}
}
internal class FieldsInScene
{
public Dictionary<int, FieldBehaviour2D?> fields;
public FieldsInScene()
{
fields = new Dictionary<int, FieldBehaviour2D?>();
}
}

@ -1,17 +1,15 @@
using System;
using Babushka.scripts.CSharp.Common.Animation;
using Babushka.scripts.CSharp.Common.Inventory;
using Godot;
namespace Babushka.scripts.CSharp.Common.Farming;
/// <summary>
/// Determines the behaviour of a plant in Babushka.
/// </summary>
public partial class PlantBehaviour2D : Node2D
{
[Export] private string _prefabPath;
[Export] private Sprite2D[] _seeds;
[Export] private Sprite2D[] _smallPlants;
[Export] private Sprite2D[] _bigPlants;
@ -23,8 +21,19 @@ public partial class PlantBehaviour2D : Node2D
[Export] private bool _magicWordNeeded = true;
private string _magicWordDialogicEventName = "MagicWord";
private Sprite2D _currentPlantSprite = null;
private Sprite2D? _currentPlantSprite = null;
private bool _magicWordSaid = false;
private bool _calledOnReady = false;
public PlantState State
{
get => _state;
set => _state = value;
}
public int DaysGrowing { get; set; }
public string PrefabPath => _prefabPath;
/// <summary>
/// public accessor for the field reference
@ -39,20 +48,19 @@ public partial class PlantBehaviour2D : Node2D
{
if (_state == PlantState.None)
{
GetTree().CallGroup("PlantGrowing", VesnaAnimations.MethodName.PlayFarmingAnimation);
_state = PlantState.Planted;
_currentPlantSprite = GetRandomSprite(_seeds);
_currentPlantSprite.Visible = true;
}
else
{
_calledOnReady = true;
GrowPlant();
}
}
public void Grow()
{
GetTree().CallGroup("PlantGrowing", VesnaAnimations.MethodName.PlayFarmingAnimation);
GrowPlant();
}
@ -62,8 +70,11 @@ public partial class PlantBehaviour2D : Node2D
/// </summary>
public void GrowPlant()
{
if (_field.FieldState != FieldState.Watered || _magicWordSaid != _magicWordNeeded)
return;
if (!_calledOnReady)
{
if (_field.FieldState != FieldState.Watered || _magicWordSaid != _magicWordNeeded)
return;
}
switch (_state)
{
@ -107,6 +118,7 @@ public partial class PlantBehaviour2D : Node2D
_field.UpdateFieldState(FieldState.Tilled);
_magicWordSaid = false;
_calledOnReady = false;
}
private Sprite2D GetRandomSprite(Sprite2D[] sprites)

@ -9,7 +9,6 @@ namespace Babushka.scripts.CSharp.Common.Farming;
public partial class VesnaBehaviour2D : Node
{
[ExportGroup("Farming")]
[Export] private FieldService2D _fieldParent;
[Export] private FarmingControls2D _farmingControls;
[Export] private PlayerMovement _player2d;
[Export] private VesnaAnimations _vesnaAnimations;
@ -26,7 +25,6 @@ public partial class VesnaBehaviour2D : Node
public override void _Ready()
{
_farmingControls.FieldService = _fieldParent;
_inventoryManager = InventoryManager.Instance;
_inventoryInstance = _inventoryManager.playerInventory;
_inventoryManager.SlotIndexChanged += HandleInventorySelectedSlotIndexChanged;

@ -0,0 +1,48 @@
using Godot;
namespace Babushka.scripts.CSharp.Common.Inventory;
public partial class InventoryListener : Node
{
[Export] private ItemResource[] _itemResourcesToListenFor;
[Signal] public delegate void ItemInstanceActivatedEventHandler(bool activated);
public override void _Ready()
{
InventoryManager.Instance.playerInventory.InventoryContentsChanged += HandleNewItemInInventory;
InventoryManager.Instance.SlotIndexChanged += HandleNewItemInInventory;
}
public override void _ExitTree()
{
InventoryManager.Instance.playerInventory.InventoryContentsChanged -= HandleNewItemInInventory;
InventoryManager.Instance.SlotIndexChanged -= HandleNewItemInInventory;
}
private void HandleNewItemInInventory(int newIndex)
{
HandleNewItemInInventory();
}
private void HandleNewItemInInventory()
{
int currentSlotIndex = InventoryManager.Instance.CurrentSelectedSlotIndex;
ItemInstance? instance = InventoryManager.Instance.playerInventory.Slots[currentSlotIndex].itemInstance;
if (instance != null)
{
ItemResource? item = instance.blueprint;
foreach (var res in _itemResourcesToListenFor)
{
if (item == res)
{
EmitSignal(SignalName.ItemInstanceActivated, true);
return;
}
}
}
EmitSignal(SignalName.ItemInstanceActivated, false);
}
}

@ -1,13 +0,0 @@
using Babushka.scripts.CSharp.Common.Animation;
using Godot;
namespace Babushka.scripts.CSharp.Common.Items;
public partial class NonInventoryPickup : Node2D
{
public void PlayPickupAnimation()
{
// todo: replace with EventBus implementation as soon as this is possible
GetTree().CallGroup("Pickup", VesnaAnimations.MethodName.PlayPickUpAnimation);
}
}

@ -0,0 +1,20 @@
using System;
namespace Babushka.scripts.CSharp.Common.Savegame;
/// <summary>
/// Central structure for SaveData entries.
/// SceneName and ID are later combined and used as keys for the save system.
/// </summary>
[Serializable]
public class SaveData
{
public string SceneName;
public string Id;
public string JsonPayload;
public string ToString()
{
return SceneName + " " + Id + " " + JsonPayload;
}
}

@ -0,0 +1,19 @@
using Godot;
namespace Babushka.scripts.CSharp.Common.Savegame;
/// <summary>
/// This class manages the loading of the savegame throughout the gameplay flow.
/// </summary>
public partial class SaveGameManager : Node
{
public static SaveGameManager? Instance { get; private set; } = null!;
public override void _EnterTree()
{
Instance = this;
SavegameService.Load();
}
}

@ -0,0 +1,97 @@
using System;
using Godot;
using Godot.Collections;
using FileAccess = Godot.FileAccess;
namespace Babushka.scripts.CSharp.Common.Savegame;
/// <summary>
/// Handles the saving and loading of game states.
/// Holds the central SaveData object that serves as a temporary SaveFile.
/// Automatically writes to disk on every scene change.
/// </summary>
public static class SavegameService
{
public static readonly string SavePath = "user://babushka_savegame.json";
public static Dictionary<string, string> SaveDatas = new ();
public static bool _loaded = false;
/// <summary>
/// Adds or overwrites an entry in the SaveData dictionary.
/// </summary>
/// <param name="saveData"></param>
public static void AppendSave(SaveData saveData)
{
string key = string.Concat(saveData.SceneName, "_", saveData.Id);
if (SaveDatas.TryGetValue(key, out var value))
{
SaveDatas[key] = saveData.JsonPayload;
}
else
{
SaveDatas.Add(key, saveData.JsonPayload);
}
}
/// <summary>
/// Checks the SaveData dictionary for an entry and returns the jsondata as a string for it.
/// Requires the scenename and object ID for lookup.
/// </summary>
/// <param name="sceneName"></param>
/// <param name="id"></param>
/// <returns></returns>
public static string GetSaveData(string sceneName, string id)
{
string saveData = "";
string key = string.Concat(sceneName, "_", id);
if (!_loaded)
{
GD.Print("SavegameService: SaveFile not loaded.");
return saveData;
}
if (SaveDatas.ContainsKey(key))
{
saveData = SaveDatas[key];
}
return saveData;
}
/// <summary>
/// Writes the contents of the current SaveData dictionary to disk as a json file.
/// </summary>
public static void Save()
{
string json = Json.Stringify(SaveDatas, indent: "\t");
using var file = FileAccess.Open(SavePath, FileAccess.ModeFlags.Write);
file.StoreString(json);
}
/// <summary>
/// Loads the current savegame file from disk and parses it into the SaveData dictionary.
/// </summary>
public static void Load()
{
try
{
string saveDataJson = FileAccess.GetFileAsString(SavePath);
SaveDatas = Json.ParseString(saveDataJson).AsGodotDictionary<string, string>();
}
catch(Exception e)
{
GD.PrintRich(e.Message);
return;
}
_loaded = true;
}
}

@ -1,3 +1,4 @@
using Babushka.scripts.CSharp.Common.Savegame;
using Babushka.scripts.CSharp.Common.SceneManagement;
using Godot;
@ -16,6 +17,7 @@ public partial class SceneTransition : Node
public void LoadSceneAtIndex(int index)
{
SavegameService.Save();
string sceneName = _sceneNamesToLoad[index];
SceneTransitionThreaded.Instance.ChangeSceneToFileThreaded(sceneName);
UnloadAfterDelay();

@ -1,4 +1,5 @@
using System;
using System.Collections.Generic;
using Godot;
namespace Babushka.scripts.CSharp.Common.Util;
@ -23,4 +24,54 @@ public static class NodeExtension
}
throw new Exception($"Parent of type {typeof(T)} not found for node {self.Name}");
}
//acts like Unity's GetComponent<T> / GetComponentInChildren<T>
// only works with Godot's built-in types.
public static T GetChildByType<T>(this Node node, bool recursive = true)
where T : Node
{
int childCount = node.GetChildCount();
for (int i = 0; i < childCount; i++)
{
Node child = node.GetChild(i);
if (child is T childT)
return childT;
if (recursive && child.GetChildCount() > 0)
{
T recursiveResult = child.GetChildByType<T>(true);
if (recursiveResult != null)
return recursiveResult;
}
}
return null;
}
/// <summary>
/// Another reimplementation of Unity's GetComponent<T>.
/// Verified to work with all types, also derived ones, but only when used from within a scene and at runtime.
/// </summary>
/// <param name="node"></param>
/// <typeparam name="T"></typeparam>
/// <returns></returns>
public static T GetComponent<T>(Node node)
{
if (node is T)
{
return (T)(object)node;
}
foreach (Node child in node.GetChildren())
{
if (child is T)
{
return (T)(object)child;
}
}
return (T)(object)null;
}
}

@ -0,0 +1,11 @@
using Godot;
namespace Babushka.scripts.CSharp.Low_Code.Variables;
/// <summary>
/// A Node type that carries a Variant payload.
/// </summary>
public partial class VariableNode : Node
{
[Export] public Variant Payload { get; set; }
}

@ -0,0 +1,14 @@
using Godot;
namespace Babushka.scripts.CSharp.Low_Code.Variables;
public partial class VariableSetter : Node
{
[Export] private VariableResource _variableResource;
[Export] private Variant _payloadToSet;
public void Set()
{
_variableResource.Payload = _payloadToSet;
}
}
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