feature/farming_bugfixes_and_magic_word #30

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Jonathan merged 31 commits from feature/farming_bugfixes_and_magic_word into develop 2 months ago
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I did basically everything this branch is calling for, but bugfixing and implementing the magic word :D.
BUT! I....

  • reworked the farming system (fields are now pre-created in the scene and no longer instantiated at runtime)
  • I migrated the InteractionAreas to work with arrays now and ditched the old code
  • fields have outlines now (whooohooo)
  • you can't water fields with an empty watering can (any more)
  • Created InventoryListener that lets you react when a certain item is selected in the inventory
  • wrote basic save and load system that auto-triggers on scenechange and as of right now, only saves the field and plant state
I did basically everything this branch is calling for, but bugfixing and implementing the magic word :D. BUT! I.... - reworked the farming system (fields are now pre-created in the scene and no longer instantiated at runtime) - I migrated the InteractionAreas to work with arrays now and ditched the old code - fields have outlines now (whooohooo) - you can't water fields with an empty watering can (any more) - Created InventoryListener that lets you react when a certain item is selected in the inventory - wrote basic save and load system that auto-triggers on scenechange and as of right now, only saves the field and plant state
kziolkowski added 28 commits 2 months ago
093546f3e4
Merge branch 'develop' into feature/farming_bugfixes_and_magic_word
kziolkowski requested review from Jonathan 2 months ago
kziolkowski added 1 commit 2 months ago
kziolkowski added 1 commit 2 months ago
kziolkowski added 1 commit 2 months ago
Jonathan approved these changes 2 months ago
Jonathan merged commit b205e45096 into develop 2 months ago

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Jonathan approved these changes 2 months ago
The pull request has been merged as b205e45096.
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Reference: Jonathan/Babushka#30
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