feature/farming_bugfixes_and_magic_word #30

Merged
Jonathan merged 31 commits from feature/farming_bugfixes_and_magic_word into develop 2 months ago

31 Commits (develop)

Author SHA1 Message Date
kziolkowski d17e58bcd3 🐛 removed stub code and unused signal from FarmingControls2D
2 months ago
kziolkowski 02cbc761bc reverted changed start scene in project godot
2 months ago
kziolkowski c5f8b157ad 🐛 changed savegame location to user-space instead of project-space
2 months ago
kziolkowski 093546f3e4 Merge branch 'develop' into feature/farming_bugfixes_and_magic_word
2 months ago
kziolkowski c9f97c2571 📝 added documentation comments
2 months ago
kziolkowski 6613e54658 Implemented Loading function on fields and plants
2 months ago
kziolkowski 3fcb34c04d 🚧 saving of field parameters as json implemented
2 months ago
kziolkowski 5cc65bc3f4 🔧 filled up main outdoor scene with fields
2 months ago
kziolkowski 443741f5f1 🐛 added preset fields to main outdoor scene and made them farmable
2 months ago
kziolkowski 554a319428 🚧 farming rework part 2: you can now kinda "create" fields
2 months ago
kziolkowski 4705d1ee2f 🐛 can no longer water fields when watering can is empty
2 months ago
kziolkowski b00b466045 🚧 watering fields kinda works now
2 months ago
kziolkowski d51cc461f7 🚧 made preplaced fields show plants
2 months ago
kziolkowski 55f0d2a77e 🚧 reworked farming system to work with indices instead of positions
2 months ago
kziolkowski 97dcadf07a Added sceneprovider reference to field scripts and made them register on ready. Also added VariableSetter.
2 months ago
kziolkowski fe1dd2bcc1 Added inventorylistener for watering can
2 months ago
kziolkowski 6e833a0735 added InventoryListener and made field interaction area activate only when the right item (seed) is in the inventory
2 months ago
kziolkowski c52bfc8017 🐛 fixed field outline
2 months ago
kziolkowski 58c2be1db8 plants no longer grow when just interacting with them
2 months ago
kziolkowski c7c6e184d6 🐛 adjusted field positions
2 months ago
kziolkowski 6a2355cf97 🐛 fixed never more than 10 fields bug
2 months ago
kziolkowski 1d7f656ec4 🚧 WIP trying to fix a bug that won't let me have more than 9 fields. Dont ask me why.
2 months ago
kziolkowski 1c5b585b3d 🔥 removed print statements used for debugging
2 months ago
kziolkowski f1b980cdb6 🐛 field creation at the same spot no longer possible, also watering works now.
2 months ago
kziolkowski 8b77ca9bc5 ♻️ migrated the InteractionAreas currently used to the new format and removed the old code
2 months ago
kziolkowski 8d616735f4 🚚 moved Animationfix script
2 months ago
kziolkowski 66848af8bf Merge branch 'develop' into feature/farming_bugfixes_and_magic_word
2 months ago
kziolkowski 6ba26c360d 🚧 reworking Fieldservice
2 months ago
kziolkowski 63fd81e54d 🔥 removed no longer needed scene call group
2 months ago
kziolkowski b54f784d51 🎨 Replaced pickup animation group call with event
2 months ago
kziolkowski 6194988bf0 🎨 removed plant growing call group and replaced it with an event call. Made FarmingAnimation play on event.
2 months ago