🚧 interaction kinda sorta works now, still needs tweaking

pull/48/head
kziolkowski 1 month ago
parent a6260efc07
commit b232cb31c3

@ -2123,9 +2123,6 @@ frame = 7
frame_progress = 0.229832
offset = Vector2(0, -450)
[node name="DetectionCross" parent="CharacterBody2D" instance=ExtResource("466_e04c3")]
position = Vector2(0, -200)
[node name="PlantCreatedEventListener" type="Node" parent="CharacterBody2D"]
script = ExtResource("467_8hbu5")
_eventResources = Array[Object]([ExtResource("468_t1d6r")])
@ -2175,6 +2172,9 @@ scrollable = false
script = ExtResource("472_kduih")
_wateringCanFillStateNode = NodePath("../WateringCanFillState")
[node name="DetectionCross" parent="CharacterBody2D" instance=ExtResource("466_e04c3")]
position = Vector2(0, -371)
[node name="FarmingControls" type="Node2D" parent="." node_paths=PackedStringArray("_movingPlayer")]
script = ExtResource("817_6nrw3")
_sceneKeyProvider = ExtResource("471_83c4i")

@ -5,6 +5,7 @@
[ext_resource type="Script" uid="uid://b4n0nlu4ckqga" path="res://scripts/CSharp/Common/CharacterControls/RaycastDetector.cs" id="2_va8tx"]
[node name="DetectionCross" type="Node2D" node_paths=PackedStringArray("_collider", "_detector")]
position = Vector2(0, 1)
script = ExtResource("1_va8tx")
_collider = NodePath("detector")
_detector = NodePath("Raycast")
@ -12,8 +13,7 @@ _xOffset = 200.0
_yOffset = 200.0
[node name="Raycast" type="RayCast2D" parent="."]
top_level = true
target_position = Vector2(257, -149)
target_position = Vector2(222, -168)
collide_with_areas = true
script = ExtResource("2_va8tx")

@ -19,7 +19,7 @@ public partial class DetectionCross : Node2D
public void SetDirection(Vector2 direction)
{
Vector2 newPos = new Vector2(direction.X * _xOffset, direction.Y * _yOffset);
_collider.GlobalPosition = newPos;
_collider.Position = newPos;
_detector.TargetPosition = newPos;
}
}

@ -46,6 +46,7 @@ public partial class InteractionArea2D : Node2D
public void OnPlayerEntered(Node2D player)
{
GD.Print("OnPlayerEntered: " + this.GetParent().Name);
if (!_active || !InputService.Instance.InputEnabled)
return;

@ -32,6 +32,7 @@ public partial class RaycastDetector : RayCast2D
_lastDetected.NoLongerDetected();
}
GD.Print("Colliding with: " + interactionArea.GetParent().Name);
_lastDetected = interactionArea;
interactionArea.Detected();
}

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