When beetroot is in inventory the player can heal

jonathan 1 month ago
parent 4be0092cfb
commit b523591e84

@ -1,8 +1,10 @@
[gd_scene load_steps=3 format=3 uid="uid://n5cj71bxxjkk"] [gd_scene load_steps=4 format=3 uid="uid://n5cj71bxxjkk"]
[ext_resource type="Script" uid="uid://dqe1i2qmpttwf" path="res://scripts/CSharp/Common/Fight/FightWorld.cs" id="1_tnyce"] [ext_resource type="Script" uid="uid://dqe1i2qmpttwf" path="res://scripts/CSharp/Common/Fight/FightWorld.cs" id="1_tnyce"]
[ext_resource type="Resource" uid="uid://duq7tshxv6uhp" path="res://resources/items/beet_seed.tres" id="2_lxs0o"] [ext_resource type="Resource" uid="uid://duq7tshxv6uhp" path="res://resources/items/beet_seed.tres" id="2_lxs0o"]
[ext_resource type="Resource" uid="uid://0mnsr4anoaiq" path="res://resources/items/beet.tres" id="3_008v8"]
[node name="FightWorldAutoload" type="Node2D"] [node name="FightWorldAutoload" type="Node2D"]
script = ExtResource("1_tnyce") script = ExtResource("1_tnyce")
_itemToDropByEnemyGroup = ExtResource("2_lxs0o") _itemToDropByEnemyGroup = ExtResource("2_lxs0o")
itemBeetrootToEatForHealth = ExtResource("3_008v8")

@ -146,7 +146,7 @@ theme_override_constants/margin_bottom = 10
[node name="Talk Button" type="Button" parent="ActionSelect/BottomPanel/VBoxContainer/MarginContainer/HBoxContainer/MarginContainer3"] [node name="Talk Button" type="Button" parent="ActionSelect/BottomPanel/VBoxContainer/MarginContainer/HBoxContainer/MarginContainer3"]
layout_mode = 2 layout_mode = 2
theme_override_font_sizes/font_size = 41 theme_override_font_sizes/font_size = 41
text = "Talk" text = "Heal"
[node name="MarginContainer4" type="MarginContainer" parent="ActionSelect/BottomPanel/VBoxContainer/MarginContainer/HBoxContainer"] [node name="MarginContainer4" type="MarginContainer" parent="ActionSelect/BottomPanel/VBoxContainer/MarginContainer/HBoxContainer"]
layout_mode = 2 layout_mode = 2

@ -47,7 +47,7 @@ public class AllyAttackAction : FighterAction
public override void ExecuteAction() public override void ExecuteAction()
{ {
var totalDamage = minigameDetail.damageHits!.Sum(dh => dh); var totalDamage = minigameDetail.damageHits!.Sum(dh => dh);
targetSelect.GetTarget().AddHealth(-totalDamage); targetSelect.GetTarget().ChangeHealth(-totalDamage);
} }
public override async Task AnimateAction(AllFightersVisual allFightersVisual) public override async Task AnimateAction(AllFightersVisual allFightersVisual)
@ -63,7 +63,7 @@ public class AllyAttackAction : FighterAction
foreach (var hit in minigameDetail.damageHits!) foreach (var hit in minigameDetail.damageHits!)
{ {
targetFighterVisual.SpawnDamageIndicatorNumber(hit); targetFighterVisual.SpawnDamageIndicatorNumber($"-{hit}");
} }
await currentFighterVisual.AnimatePosToBase(); await currentFighterVisual.AnimatePosToBase();

@ -18,7 +18,7 @@ public class BlobAttackAction(int damage = 3) : FighterAction
public override void ExecuteAction() public override void ExecuteAction()
{ {
FightWorld.Instance.allyFighters.vesnaFighter.AddHealth(-damage); FightWorld.Instance.allyFighters.vesnaFighter.ChangeHealth(-damage);
} }
public override async Task AnimateAction(AllFightersVisual allFightersVisual) public override async Task AnimateAction(AllFightersVisual allFightersVisual)
@ -31,7 +31,7 @@ public class BlobAttackAction(int damage = 3) : FighterAction
await currentFighterVisual.AnimatePosToTarget(targetFighterVisual); await currentFighterVisual.AnimatePosToTarget(targetFighterVisual);
_ = targetFighterVisual.AnimateHit(); _ = targetFighterVisual.AnimateHit();
targetFighterVisual.SpawnDamageIndicatorNumber(damage); targetFighterVisual.SpawnDamageIndicatorNumber($"-{damage}");
await currentFighterVisual.AnimatePosToBase(); await currentFighterVisual.AnimatePosToBase();
} }
} }

@ -0,0 +1,46 @@
using System;
using System.Diagnostics;
using System.Threading.Tasks;
using Babushka.scripts.CSharp.Common.Inventory;
using Babushka.scripts.CSharp.Common.Util;
namespace Babushka.scripts.CSharp.Common.Fight.Actions;
public class EatBeetrootAction : FighterAction
{
public override Variant<float, Func<bool>> GetAnimationEnd() => 1;
public override bool NextDetail() => false;
private const int HealAmount = 20;
public override bool ShouldAbort()
{
Debug.Assert(FightWorld.Instance.itemBeetrootToEatForHealth != null,
"Item to eat for health has not been set in the FightWorld autoload");
return !InventoryManager.Instance.playerInventory!.HasItems(new ItemInstance
{ blueprint = FightWorld.Instance.itemBeetrootToEatForHealth });
}
public override async Task AnimateAction(AllFightersVisual allFightersVisual)
{
var fighter = HappeningData.fighterTurn.Current;
var fighterVisual = allFightersVisual.GetVisualForFighter(fighter);
fighterVisual.SpawnDamageIndicatorNumber($"+{HealAmount}");
await fighterVisual.AnimateHeal();
}
public override void ExecuteAction()
{
var fighter = HappeningData.fighterTurn.Current;
var result = InventoryManager.Instance.playerInventory!.TryRemoveAllItems(
new ItemInstance { blueprint = FightWorld.Instance.itemBeetrootToEatForHealth! });
if (result != InventoryActionResult.Success)
throw new Exception("No Beetroot in inventory. This case should have been handled earlier");
fighter.ChangeHealth(HealAmount);
}
public override AllyActionButton BindToActionButton() => AllyActionButton.Talk; // Temporarily bound to talk button
}

@ -10,7 +10,8 @@ public class AllyFighters
maxHealth = 60, maxHealth = 60,
availableActions = availableActions =
[ [
new AllyAttackAction() new AllyAttackAction(),
new EatBeetrootAction()
] ]
}; };
public FightWorld.Fighter chuhaFighter = new() public FightWorld.Fighter chuhaFighter = new()

@ -222,9 +222,9 @@ public partial class FightHappening : Node
case FightState.ActionCheckDetails: case FightState.ActionCheckDetails:
RequireNotNull(HappeningData.actionStaging); RequireNotNull(HappeningData.actionStaging);
if (ActionAbort()) if (ShouldActionAbort())
ChangeState(FightState.InputActionSelect); ChangeState(FightState.InputActionSelect);
else if (ActionNeededDetail()) else if (DoesActionNeededDetail())
ChangeState(FightState.InputActionDetail); ChangeState(FightState.InputActionDetail);
else else
ChangeState(FightState.ActionExecute); ChangeState(FightState.ActionExecute);
@ -328,13 +328,13 @@ public partial class FightHappening : Node
return HappeningData.actionStaging.GetAnimationEnd(); return HappeningData.actionStaging.GetAnimationEnd();
} }
private bool ActionAbort() private bool ShouldActionAbort()
{ {
Debug.Assert(HappeningData.actionStaging != null); Debug.Assert(HappeningData.actionStaging != null);
return HappeningData.actionStaging.MarkedForAbort(); return HappeningData.actionStaging.ShouldAbort();
} }
private bool ActionNeededDetail() private bool DoesActionNeededDetail()
{ {
Debug.Assert(HappeningData.actionStaging != null); Debug.Assert(HappeningData.actionStaging != null);
return HappeningData.actionStaging.NextDetail(); return HappeningData.actionStaging.NextDetail();
@ -344,7 +344,7 @@ public partial class FightHappening : Node
private void ReviveVesna() private void ReviveVesna()
{ {
var vesnaFighter = FightWorld.Instance.allyFighters.vesnaFighter; var vesnaFighter = FightWorld.Instance.allyFighters.vesnaFighter;
vesnaFighter.health = vesnaFighter.maxHealth; vesnaFighter.Health = vesnaFighter.maxHealth;
GD.Print("Vesna has been revived. This is for the current prototype only"); GD.Print("Vesna has been revived. This is for the current prototype only");
} }

@ -11,14 +11,15 @@ public static class FightUtils
return self.Where(e => e.IsAlive()); return self.Where(e => e.IsAlive());
} }
public static IEnumerable<FightWorld.Fighter> WhereIsNotInFormation(this IEnumerable<FightWorld.Fighter> self, FighterFormation formation) public static IEnumerable<FightWorld.Fighter> WhereIsNotInFormation(this IEnumerable<FightWorld.Fighter> self,
FighterFormation formation)
{ {
return self.Where(e => !e.IsInFormation(formation)); return self.Where(e => !e.IsInFormation(formation));
} }
public static bool IsAlive(this FightWorld.Fighter self) public static bool IsAlive(this FightWorld.Fighter self)
{ {
return self.GetHealth() > 0; return self.Health > 0;
} }
public static bool IsDead(this FightWorld.Fighter self) public static bool IsDead(this FightWorld.Fighter self)
@ -26,14 +27,14 @@ public static class FightUtils
return !self.IsAlive(); return !self.IsAlive();
} }
public static int GetHealth(this FightWorld.Fighter self) /// <summary>
/// Changes the health of a fighter
/// </summary>
/// <param name="self">The fighter itself</param>
/// <param name="amount">The amount of health to add. Make negative to remove health</param>
public static void ChangeHealth(this FightWorld.Fighter self, int amount)
{ {
return Math.Max(self.health ?? self.maxHealth, 0); self.Health += amount;
}
public static void AddHealth(this FightWorld.Fighter self, int addHealth)
{
self.health = self.GetHealth() + addHealth;
} }
public static bool IsInFormation(this FightWorld.Fighter self, FighterFormation formation) public static bool IsInFormation(this FightWorld.Fighter self, FighterFormation formation)

@ -1,3 +1,4 @@
using System;
using System.Collections.Generic; using System.Collections.Generic;
using Babushka.scripts.CSharp.Common.Fight.Actions; using Babushka.scripts.CSharp.Common.Fight.Actions;
using Babushka.scripts.CSharp.Common.Inventory; using Babushka.scripts.CSharp.Common.Inventory;
@ -59,9 +60,17 @@ public partial class FightWorld : Node
public required int maxHealth; public required int maxHealth;
public required List<FighterAction> availableActions; public required List<FighterAction> availableActions;
public const int MaxActionPoints = 1; public const int MaxActionPoints = 1;
public int? health = null; // null => initialize to full health on spawn
public int actionPointsLeft; public int actionPointsLeft;
private int? _healthBacking = null;
public int Health
{
get => _healthBacking ?? maxHealth;
set => _healthBacking = Math.Clamp(value, 0, maxHealth);
}
public FighterAction AutoSelectAction() public FighterAction AutoSelectAction()
{ {
return availableActions.Random() ?? new FighterAction.Skip(); return availableActions.Random() ?? new FighterAction.Skip();
@ -86,6 +95,7 @@ public partial class FightWorld : Node
// settings // settings
[Export] private ItemResource? _itemToDropByEnemyGroup; [Export] private ItemResource? _itemToDropByEnemyGroup;
[Export] public ItemResource? itemBeetrootToEatForHealth;
public void ResetFightWorld() public void ResetFightWorld()
{ {
@ -200,7 +210,6 @@ public partial class FightWorld : Node
var enemy = new Fighter var enemy = new Fighter
{ {
type = type, type = type,
health = null,
maxHealth = GD.RandRange(8, 20), maxHealth = GD.RandRange(8, 20),
availableActions = availableActions =
[ [

@ -30,8 +30,6 @@ public abstract class FighterAction
public abstract bool DetailComplete(); public abstract bool DetailComplete();
} }
private bool _abort = false;
#region Shortcuts #region Shortcuts
protected static FightWorld.FightHappeningData HappeningData => protected static FightWorld.FightHappeningData HappeningData =>
@ -65,15 +63,7 @@ public abstract class FighterAction
{ {
} }
public void MarkAbort() public virtual bool ShouldAbort() => false;
{
_abort = true;
}
public bool MarkedForAbort()
{
return _abort;
}
/// <summary> /// <summary>
/// Returns the FighterActionDetail, that is currently handled. /// Returns the FighterActionDetail, that is currently handled.

@ -7,9 +7,9 @@ public partial class FighterDamageIndicatorFlyingNumber : Node2D
{ {
[Export] private Label _label; [Export] private Label _label;
public void Initialize(int number) public void Initialize(string text)
{ {
_label.Text = number.ToString(); _label.Text = text;
var tween = CreateTween(); var tween = CreateTween();
var xMovement = GD.RandRange(-150, 150); var xMovement = GD.RandRange(-150, 150);

@ -7,10 +7,10 @@ public partial class FighterDamageIndicatorVisual : Node2D
[Export] private PackedScene _flyingNumberPrefab; [Export] private PackedScene _flyingNumberPrefab;
public void SpawnFlyingNumber(int number) public void SpawnFlyingNumber(string text)
{ {
var flyingNumberInstance = _flyingNumberPrefab.Instantiate<FighterDamageIndicatorFlyingNumber>(); var flyingNumberInstance = _flyingNumberPrefab.Instantiate<FighterDamageIndicatorFlyingNumber>();
AddChild(flyingNumberInstance); AddChild(flyingNumberInstance);
flyingNumberInstance.Initialize(number); flyingNumberInstance.Initialize(text);
} }
} }

@ -42,7 +42,12 @@ public partial class FighterVisual : Node2D
_boundFighter.IsInFormation(HappeningData.enemyFighterFormation) ? -1 : 1, _boundFighter.IsInFormation(HappeningData.enemyFighterFormation) ? -1 : 1,
_boundFighter.IsDead() ? .3f : 1); _boundFighter.IsDead() ? .3f : 1);
healthBarVisual.UpdateHealth(_boundFighter.GetHealth(), _boundFighter.maxHealth); UpdateHealthBarVisuals();
}
private void UpdateHealthBarVisuals()
{
healthBarVisual.UpdateHealth(_boundFighter.Health, _boundFighter.maxHealth);
} }
public void SetTargetSelectionActive(bool value) public void SetTargetSelectionActive(bool value)
@ -78,6 +83,7 @@ public partial class FighterVisual : Node2D
public async Task AnimateHit() public async Task AnimateHit()
{ {
UpdateHealthBarVisuals();
var tween = GetTree().CreateTween(); var tween = GetTree().CreateTween();
tween.TweenProperty(_squashParent, "scale", new Vector2(1.4f, 0.6f), 0.15); tween.TweenProperty(_squashParent, "scale", new Vector2(1.4f, 0.6f), 0.15);
tween.TweenProperty(_squashParent, "scale", new Vector2(1, 1), 0.4) tween.TweenProperty(_squashParent, "scale", new Vector2(1, 1), 0.4)
@ -85,17 +91,18 @@ public partial class FighterVisual : Node2D
await ToSignal(tween, "finished"); await ToSignal(tween, "finished");
} }
// Keep for reference for new Heal animation public async Task AnimateHeal()
//public void HealAnimation() {
//{ UpdateHealthBarVisuals();
// EmitSignalHealed(); var tween = GetTree().CreateTween();
// var tween = GetTree().CreateTween(); tween.TweenProperty(_squashParent, "scale", new Vector2(0.6f, 1.4f), 0.15);
// tween.TweenProperty(this, "scale", new Vector2(0.6f, 1.4f), 0.15); tween.TweenProperty(_squashParent, "scale", new Vector2(1, 1), 0.4)
// tween.TweenProperty(this, "scale", new Vector2(1, 1), 0.4) .SetTrans(Tween.TransitionType.Cubic).SetEase(Tween.EaseType.Out);
// .SetTrans(Tween.TransitionType.Cubic).SetEase(Tween.EaseType.Out); await ToSignal(tween, "finished");
//} }
public void SpawnDamageIndicatorNumber(int number)
public void SpawnDamageIndicatorNumber(string text)
{ {
_fighterDamageIndicatorVisual.SpawnFlyingNumber(number); _fighterDamageIndicatorVisual.SpawnFlyingNumber(text);
} }
} }

@ -101,7 +101,8 @@ public partial class InventoryInstance : Node, ISaveable
return InventoryActionResult.DestinationFull; return InventoryActionResult.DestinationFull;
} }
var itemInstance = _slots[slotIndex].itemInstance ?? new ItemInstance { blueprint = newItem.blueprint, amount = 0 }; var itemInstance = _slots[slotIndex].itemInstance ??
new ItemInstance { blueprint = newItem.blueprint, amount = 0 };
var maxStack = itemInstance!.blueprint.maxStack; var maxStack = itemInstance!.blueprint.maxStack;
var freeOnStack = maxStack - itemInstance.amount; var freeOnStack = maxStack - itemInstance.amount;
var moveAmount = Math.Min(freeOnStack, newItem.amount); var moveAmount = Math.Min(freeOnStack, newItem.amount);
@ -145,6 +146,38 @@ public partial class InventoryInstance : Node, ISaveable
return RemoveItem(inventorySlot, out _); return RemoveItem(inventorySlot, out _);
} }
public InventoryActionResult TryRemoveAllItems(ItemInstance items)
{
var hasItemsCount = TotalItemsOfBlueprint(items.blueprint);
if (hasItemsCount < items.amount)
return InventoryActionResult.SourceDoesNotExist;
var amountToRemove = items.amount;
foreach (var s in _slots)
{
if (s.IsEmpty() || s.itemInstance!.blueprint != items.blueprint)
continue;
var slotItem = s.itemInstance!;
if (slotItem.amount <= amountToRemove)
{
amountToRemove -= slotItem.amount;
s.itemInstance = null;
}
else
{
slotItem.amount -= amountToRemove;
amountToRemove = 0;
}
if (amountToRemove == 0)
break;
}
EmitSignal(SignalName.InventoryContentsChanged);
return InventoryActionResult.Success;
}
public InventoryActionResult AddItemToSlot(ItemInstance itemInstance, int destinationSlot) public InventoryActionResult AddItemToSlot(ItemInstance itemInstance, int destinationSlot)
{ {
if (destinationSlot < 0 || destinationSlot >= _slots.Count) if (destinationSlot < 0 || destinationSlot >= _slots.Count)
@ -230,5 +263,6 @@ public partial class InventoryInstance : Node, ISaveable
slot.itemInstance = null; slot.itemInstance = null;
} }
} }
#endregion #endregion
} }

@ -6,7 +6,7 @@ namespace Babushka.scripts.CSharp.Common.Inventory;
[GlobalClass] [GlobalClass]
public partial class ItemInstance: Resource public partial class ItemInstance: Resource
{ {
[Export] public ItemResource blueprint; [Export] public required ItemResource blueprint;
[Export] public int amount = 1; [Export] public int amount = 1;
public ItemInstance Clone() public ItemInstance Clone()

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