fixed pickup layering

pull/14/head
kziolkowski 5 months ago
parent 8f75b5b644
commit b69191e7f7

@ -17,6 +17,8 @@ resource_local_to_scene = true
radius = 300.0 radius = 300.0
[node name="GenericItemOnGround" type="Node2D"] [node name="GenericItemOnGround" type="Node2D"]
z_index = 1
y_sort_enabled = true
script = ExtResource("1_tlhp6") script = ExtResource("1_tlhp6")
[node name="SpawnWithItem" type="Node" parent="."] [node name="SpawnWithItem" type="Node" parent="."]

@ -1080,6 +1080,9 @@ _blueprint = ExtResource("28_ipqaa")
[node name="CollisionShape3D" parent="YSorted/CanGenericPickup/PickupInteractionArea/Area2D" index="0"] [node name="CollisionShape3D" parent="YSorted/CanGenericPickup/PickupInteractionArea/Area2D" index="0"]
shape = SubResource("CircleShape2D_2065p") shape = SubResource("CircleShape2D_2065p")
[node name="Icon" parent="YSorted/CanGenericPickup" index="4"]
offset = Vector2(0, -50)
[node name="RakeGenericPickup" parent="YSorted" instance=ExtResource("25_hukxv")] [node name="RakeGenericPickup" parent="YSorted" instance=ExtResource("25_hukxv")]
position = Vector2(8391, 2060) position = Vector2(8391, 2060)

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