🐛 Fixed ObjectDisposedException Errors on plant/field and InventorySlot

pull/34/head
kziolkowski 1 month ago
parent 51a145a994
commit b6caf4dbed

@ -138,6 +138,7 @@ shape = SubResource("CircleShape2D_vjw4j")
[node name="ReadyPlantInventoryItem" parent="." instance=ExtResource("6_gdrin")]
position = Vector2(0, 2.3)
IsActive = false
_saveToDisk = false
[node name="SpawnWithItem" parent="ReadyPlantInventoryItem" index="0"]
_blueprint = ExtResource("7_vjw4j")

@ -18,12 +18,17 @@ public partial class VesnaAnimations : Node
/// Emits the last look direction of the player to other scripts.
/// </summary>
[Signal] public delegate void LookDirectionEventHandler(Vector2 direction);
public override void _Ready()
public override void _EnterTree()
{
InventoryManager.Instance.playerInventory.InventoryContentsChanged += HandleNewItemInInventory;
}
public override void _ExitTree()
{
InventoryManager.Instance.playerInventory.InventoryContentsChanged -= HandleNewItemInInventory;
}
private void HandleNewItemInInventory()
{
// for future Kathi: this does not, in fact, check if an item has been added only, but triggers on every content change!

@ -28,6 +28,7 @@ public partial class InventoryUi : Control
public override void _ExitTree()
{
InventoryManager.Instance.playerInventory.InventoryContentsChanged -= SetSlotContent;
UnsubscribeSlots();
}

@ -11,6 +11,7 @@ public partial class ItemOnGround2D : Node, ISaveable
[Export] public bool IsActive = true;
[Export] private bool _infiniteSupply = false;
[Export] private int _finiteSupply = 1;
[Export] private bool _saveToDisk = true;
private int pickUpCounter = 0;
@ -96,6 +97,9 @@ public partial class ItemOnGround2D : Node, ISaveable
// todo: What do we do with instances that are created at runtime?
public void UpdateSaveData()
{
if (!_saveToDisk)
return;
var payloadData = new Dictionary<string, Variant>
{
{"pickupCounter", pickUpCounter}
@ -107,6 +111,9 @@ public partial class ItemOnGround2D : Node, ISaveable
public void LoadFromSaveData()
{
if (!_saveToDisk)
return;
if (_infiniteSupply)
return;

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