@ -2162,6 +2162,7 @@ _fieldPrefab = ExtResource("818_16w6h")
_movingPlayer = NodePath("../CharacterBody2D")
_wateringParticles = NodePath("../pouring water vfx")
_wateringCanParticlesVerticalOffset = -100.0
_fieldOffsetVector = Vector2i(735, 680)
[node name="pouring water vfx" type="CPUParticles2D" parent="."]
position = Vector2(-652, -599)