readded camera ref to farming behaviour

feature/fight_system
kziolkowski 6 months ago
parent 9acea54f28
commit ec653aa847

@ -9,7 +9,7 @@ custom_features=""
export_filter="all_resources" export_filter="all_resources"
include_filter="" include_filter=""
exclude_filter="" exclude_filter=""
export_path="_builds/Babushka_win_0_2/Babushka.exe" export_path="_builds/Babushka_win_0_3/Babushka.exe"
patches=PackedStringArray() patches=PackedStringArray()
encryption_include_filters="" encryption_include_filters=""
encryption_exclude_filters="" encryption_exclude_filters=""

@ -2163,11 +2163,10 @@ visible = false
position = Vector2(3, 12) position = Vector2(3, 12)
texture = ExtResource("473_g32y8") texture = ExtResource("473_g32y8")
[node name="FarmingControls" type="Node2D" parent="." node_paths=PackedStringArray("_movingPlayer", "_camera", "_wateringParticles")] [node name="FarmingControls" type="Node2D" parent="." node_paths=PackedStringArray("_movingPlayer", "_wateringParticles")]
script = ExtResource("817_6nrw3") script = ExtResource("817_6nrw3")
_fieldPrefab = ExtResource("818_16w6h") _fieldPrefab = ExtResource("818_16w6h")
_movingPlayer = NodePath("../CharacterBody2D") _movingPlayer = NodePath("../CharacterBody2D")
_camera = NodePath("")
_wateringParticles = NodePath("../pouring water vfx") _wateringParticles = NodePath("../pouring water vfx")
_wateringCanParticlesVerticalOffset = -100.0 _wateringCanParticlesVerticalOffset = -100.0

@ -2059,12 +2059,10 @@ collision_priority = 10.0
[node name="CollisionShape2D" type="CollisionShape2D" parent="YSorted/Farm visuals/FieldParent/Area2D"] [node name="CollisionShape2D" type="CollisionShape2D" parent="YSorted/Farm visuals/FieldParent/Area2D"]
position = Vector2(2896, 2949) position = Vector2(2896, 2949)
scale = Vector2(1, 1)
shape = SubResource("RectangleShape2D_2nee2") shape = SubResource("RectangleShape2D_2nee2")
[node name="CollisionShape2D2" type="CollisionShape2D" parent="YSorted/Farm visuals/FieldParent/Area2D"] [node name="CollisionShape2D2" type="CollisionShape2D" parent="YSorted/Farm visuals/FieldParent/Area2D"]
position = Vector2(11914, 2960) position = Vector2(11914, 2960)
scale = Vector2(1, 1)
shape = SubResource("RectangleShape2D_p6n74") shape = SubResource("RectangleShape2D_p6n74")
[node name="Blocker" type="Node2D" parent="YSorted"] [node name="Blocker" type="Node2D" parent="YSorted"]

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