parent
26502f2d37
commit
f08f3a7978
@ -0,0 +1,14 @@
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shader_type spatial;
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void vertex() {
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// Called for every vertex the material is visible on.
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}
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void fragment() {
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// Called for every pixel the material is visible on.
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}
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//void light() {
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// // Called for every pixel for every light affecting the material.
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// // Uncomment to replace the default light processing function with this one.
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//}
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@ -0,0 +1 @@
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uid://dn6jmboabfrb2
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@ -0,0 +1,40 @@
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[gd_scene load_steps=5 format=3 uid="uid://cf0jpuio8tgim"]
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[ext_resource type="Script" uid="uid://v34pl0nlp4x" path="res://scripts/CSharp/Common/SpriteSwitcher.cs" id="1_scmhv"]
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[ext_resource type="Texture2D" uid="uid://c4ggew55w0icj" path="res://art/farm/farming/farmobjekte/harke.png" id="2_jv400"]
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[sub_resource type="SphereMesh" id="SphereMesh_0ptl4"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_scmhv"]
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transparency = 1
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blend_mode = 3
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emission_enabled = true
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emission = Color(1, 1, 1, 1)
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[node name="SpriteSwitcher" type="Node3D" node_paths=PackedStringArray("_trueSprite", "_falseSprite")]
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script = ExtResource("1_scmhv")
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_trueSprite = NodePath("Hoe on")
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_falseSprite = NodePath("Hoe off")
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[node name="Hoe on" type="Sprite3D" parent="."]
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modulate = Color(0, 0.996078, 0, 1)
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pixel_size = 0.001
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billboard = 1
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texture = ExtResource("2_jv400")
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region_rect = Rect2(484, 143, 365, 1317)
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[node name="Hoe off" type="Sprite3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, -8.47033e-22, 0, 8.47033e-22, 1, 0.106585, 0, 0.0173626)
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visible = false
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modulate = Color(1, 0, 0, 1)
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pixel_size = 0.001
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billboard = 1
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texture = ExtResource("2_jv400")
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region_rect = Rect2(421, 0, 539, 965)
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[node name="CSGMesh3D" type="CSGMesh3D" parent="."]
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transparency = 0.5
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cast_shadow = 0
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calculate_tangents = false
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mesh = SubResource("SphereMesh_0ptl4")
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material = SubResource("StandardMaterial3D_scmhv")
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