Fixed Pickup behaviour

This commit is contained in:
2025-04-06 22:03:13 +02:00
parent 26502f2d37
commit f08f3a7978
8 changed files with 107 additions and 38 deletions
@@ -0,0 +1,14 @@
shader_type spatial;
void vertex() {
// Called for every vertex the material is visible on.
}
void fragment() {
// Called for every pixel the material is visible on.
}
//void light() {
// // Called for every pixel for every light affecting the material.
// // Uncomment to replace the default light processing function with this one.
//}