@ -0,0 +1,69 @@
|
||||
extends Node
|
||||
|
||||
@export_node_path("Node2D")
|
||||
var target_node_path = NodePath()
|
||||
|
||||
@export var flip_bend_direction = false
|
||||
@export var joint_one_bone_index = -1
|
||||
@export var joint_two_bone_index = -1
|
||||
|
||||
var _angle_a = 0.0
|
||||
var _angle_b = 0.0
|
||||
|
||||
|
||||
func _process(delta: float) -> void:
|
||||
_update_two_bone_ik_angles()
|
||||
|
||||
|
||||
func _update_two_bone_ik_angles():
|
||||
assert(joint_one_bone_index != -1)
|
||||
assert(joint_two_bone_index != -1)
|
||||
|
||||
if target_node_path.is_empty():
|
||||
return
|
||||
|
||||
var target = get_node(target_node_path) as Node2D
|
||||
var bone_a = get_parent().get_bone(joint_one_bone_index)
|
||||
var bone_b = get_parent().get_bone(joint_two_bone_index)
|
||||
|
||||
var bone_a_len = bone_a.get_length()
|
||||
var bone_b_len = bone_b.get_length()
|
||||
|
||||
var sin_angle2 = 0.0
|
||||
var cos_angle2 = 1.0
|
||||
|
||||
_angle_b = 0.0
|
||||
|
||||
var cos_angle2_denom = 2.0 * bone_a_len * bone_b_len
|
||||
if not is_zero_approx(cos_angle2_denom):
|
||||
var target_len_sqr = _distance_squared_between(bone_a, target)
|
||||
var bone_a_len_sqr = bone_a_len * bone_a_len
|
||||
var bone_b_len_sqr = bone_b_len * bone_b_len
|
||||
|
||||
cos_angle2 = (target_len_sqr - bone_a_len_sqr - bone_b_len_sqr) / cos_angle2_denom
|
||||
cos_angle2 = clamp(cos_angle2, -1.0, 1.0);
|
||||
|
||||
_angle_b = acos(cos_angle2)
|
||||
if flip_bend_direction:
|
||||
_angle_b = -_angle_b
|
||||
|
||||
sin_angle2 = sin(_angle_b)
|
||||
|
||||
var tri_adjacent = bone_a_len + bone_b_len * cos_angle2
|
||||
var tri_opposite = bone_b_len * sin_angle2
|
||||
|
||||
var xform_inv = bone_a.get_parent().global_transform.affine_inverse()
|
||||
var target_pos = xform_inv * target.global_position - bone_a.position
|
||||
|
||||
var tan_y = target_pos.y * tri_adjacent - target_pos.x * tri_opposite
|
||||
var tan_x = target_pos.x * tri_adjacent + target_pos.y * tri_opposite
|
||||
_angle_a = atan2(tan_y, tan_x)
|
||||
|
||||
var bone_a_angle = bone_a.get_bone_angle()
|
||||
var bone_b_angle = bone_b.get_bone_angle()
|
||||
bone_a.rotation = _angle_a - bone_a_angle
|
||||
bone_b.rotation = _angle_b - angle_difference(bone_a_angle, bone_b_angle)
|
||||
|
||||
|
||||
func _distance_squared_between(node_a: Node2D, node_b: Node2D) -> float:
|
||||
return node_a.global_position.distance_squared_to(node_b.global_position)
|
||||
@ -0,0 +1 @@
|
||||
uid://p5wxvjx24brs
|
||||
@ -0,0 +1,112 @@
|
||||
[gd_scene load_steps=7 format=3 uid="uid://c3xtji80bwd7n"]
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||||
|
||||
[ext_resource type="Texture2D" uid="uid://20dlga08j4ai" path="res://art/animation/2D skeletial chars/Chuga/chugeist.png" id="1_7d06b"]
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||||
[ext_resource type="Texture2D" uid="uid://chedxr6kou034" path="res://art/animation/2D skeletial chars/Chuga/Chuga Parts 2D/chugeist_Hair.png" id="2_od2w0"]
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||||
[ext_resource type="Texture2D" uid="uid://stexru1hfl0g" path="res://art/animation/2D skeletial chars/Chuga/Chuga Parts 2D/chugeist_Arms.png" id="3_1mp2s"]
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[ext_resource type="Texture2D" uid="uid://bpevmu5fq0j3c" path="res://art/animation/2D skeletial chars/Chuga/Chuga Parts 2D/chugeist_Legs.png" id="4_uhpxq"]
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[ext_resource type="Texture2D" uid="uid://bq75ghtiefu28" path="res://art/animation/2D skeletial chars/Chuga/Chuga Parts 2D/chugeist_Torso.png" id="5_2s1o8"]
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[ext_resource type="Texture2D" uid="uid://ldsllcwxhsgk" path="res://art/animation/2D skeletial chars/Chuga/Chuga Parts 2D/chugeist_Head.png" id="6_uvv75"]
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||||
|
||||
[node name="Chuga2dSkeletial" type="Node2D"]
|
||||
|
||||
[node name="Chugeist" type="Sprite2D" parent="."]
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||||
modulate = Color(1, 1, 1, 0.45098)
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position = Vector2(46, -989)
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||||
texture = ExtResource("1_7d06b")
|
||||
|
||||
[node name="ChugaFront" type="Node2D" parent="."]
|
||||
visible = false
|
||||
|
||||
[node name="ChugaPolygons" type="Node2D" parent="ChugaFront"]
|
||||
|
||||
[node name="Hair" type="Polygon2D" parent="ChugaFront/ChugaPolygons"]
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||||
position = Vector2(-730, -2068)
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texture = ExtResource("2_od2w0")
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polygon = PackedVector2Array(679.135, 271.289, 950.659, 333.846, 1117.03, 536.158, 1218.19, 834.302, 1156.96, 1096.51, 1003.9, 1272.2, 874.792, 1376.02, 802.918, 1537.07, 699.1, 1547.72, 624.564, 1393.32, 424.914, 1233.6, 282.497, 1056.58, 174.686, 876.894, 166.7, 548.137, 390.308, 339.17, 815.744, 553.945, 497.514, 564.835, 510.824, 863.705, 865.354, 831.035, 883.504, 1091.18, 542.284, 1152.9, 734.674, 1308.98)
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polygons = [PackedInt32Array(16, 0, 14, 13), PackedInt32Array(16, 15, 0), PackedInt32Array(2, 15, 0, 1), PackedInt32Array(18, 3, 2, 15), PackedInt32Array(18, 17, 16, 15), PackedInt32Array(17, 12, 13, 16), PackedInt32Array(19, 4, 3, 18), PackedInt32Array(20, 17, 12, 11), PackedInt32Array(20, 19, 18, 17), PackedInt32Array(21, 19, 20), PackedInt32Array(6, 7, 8, 9), PackedInt32Array(5, 4, 19, 21), PackedInt32Array(10, 20, 11), PackedInt32Array(6, 9, 21), PackedInt32Array(6, 5, 21), PackedInt32Array(21, 10, 9), PackedInt32Array(21, 20, 10)]
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internal_vertex_count = 7
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||||
|
||||
[node name="ArmR" type="Polygon2D" parent="ChugaFront/ChugaPolygons"]
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position = Vector2(-730, -2069)
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texture = ExtResource("3_1mp2s")
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polygons = [PackedInt32Array(20, 2, 1, 0), PackedInt32Array(18, 20, 0, 19), PackedInt32Array(18, 17, 21, 20), PackedInt32Array(20, 2, 3, 21), PackedInt32Array(4, 3, 21, 22), PackedInt32Array(22, 21, 17, 16), PackedInt32Array(22, 23, 5, 4), PackedInt32Array(22, 23, 15, 16), PackedInt32Array(24, 6, 5, 23), PackedInt32Array(24, 14, 15, 23), PackedInt32Array(25, 24, 6, 7), PackedInt32Array(14, 24, 25, 13), PackedInt32Array(25, 13, 12, 11), PackedInt32Array(25, 7, 8, 9), PackedInt32Array(10, 9, 25, 11)]
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internal_vertex_count = 6
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|
||||
[node name="ArmL" type="Polygon2D" parent="ChugaFront/ChugaPolygons"]
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position = Vector2(-730, -2069)
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texture = ExtResource("3_1mp2s")
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polygon = PackedVector2Array(887.507, 372.23, 1018.2, 424.987, 1076.95, 552.083, 1108.13, 721.145, 1084.15, 779.896, 1122.52, 814.668, 1159.68, 1090.44, 1211.24, 1207.95, 1274.79, 1288.28, 1289.18, 1436.96, 1213.64, 1540.07, 1092.54, 1541.27, 999.016, 1427.37, 1009.81, 1237.92, 1000.22, 1120.42, 915.085, 851.838, 943.861, 813.469, 888.706, 765.508, 845.542, 574.864, 833.551, 435.778, 953.453, 561.675, 984.628, 711.552, 1005.01, 788.29, 1023, 869.823, 1081.75, 1106.03, 1122.52, 1251.11)
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polygons = [PackedInt32Array(0, 1, 2, 20), PackedInt32Array(0, 20, 18, 19), PackedInt32Array(20, 21, 3, 2), PackedInt32Array(20, 18, 17, 21), PackedInt32Array(22, 4, 3, 21), PackedInt32Array(22, 16, 17, 21), PackedInt32Array(23, 22, 4, 5), PackedInt32Array(23, 15, 16, 22), PackedInt32Array(23, 24, 14, 15), PackedInt32Array(23, 5, 6, 24), PackedInt32Array(25, 24, 6, 7), PackedInt32Array(25, 13, 14, 24), PackedInt32Array(25, 7, 8, 9), PackedInt32Array(25, 13, 12, 11), PackedInt32Array(25, 9, 10, 11)]
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internal_vertex_count = 6
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|
||||
[node name="LegR" type="Polygon2D" parent="ChugaFront/ChugaPolygons"]
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position = Vector2(-730, -2070)
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texture = ExtResource("4_uhpxq")
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polygon = PackedVector2Array(850.232, 864.594, 959.132, 998.904, 947.032, 1221.54, 910.732, 1275.99, 950.662, 1324.39, 937.352, 1532.51, 890.162, 1757.57, 897.422, 1816.86, 944.612, 1923.34, 995.432, 2037.08, 915.572, 2095.16, 784.892, 2091.53, 705.423, 1966.59, 772.792, 1815.65, 794.572, 1758.78, 748.592, 1519.2, 725.602, 1344.96, 763.112, 1298.98, 724.391, 1245.74, 755.852, 1004.95, 827.972, 1216.57, 833.472, 1284.77, 832.372, 1357.37, 837.872, 1543.27, 837.872, 1798.47, 847.771, 1949.17)
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internal_vertex_count = 6
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|
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internal_vertex_count = 6
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|
||||
[node name="Torso" type="Polygon2D" parent="ChugaFront/ChugaPolygons"]
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position = Vector2(-730, -2069)
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internal_vertex_count = 5
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[node name="Head" type="Polygon2D" parent="ChugaFront/ChugaPolygons"]
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position = Vector2(-1526, -1441)
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texture = ExtResource("3_b6sfe")
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internal_vertex_count = 4
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[node name="Torso" type="Polygon2D" parent="Back/PolygonsBack"]
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position = Vector2(-1525, -1441)
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texture = ExtResource("4_yjb6m")
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skeleton = NodePath("../../Skeleton2DYeliBack")
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polygon = PackedVector2Array(1533.98, 642.164, 1673.65, 662.825, 1788.52, 831.42, 1793.48, 1014.89, 1756.29, 1048.78, 1776.13, 1174.4, 1832.32, 1295.88, 1648.85, 1380.18, 1511.66, 1381.83, 1319.1, 1371.92, 1201.75, 1302.49, 1234.8, 1194.23, 1271.99, 1062, 1310.84, 1047.12, 1240.59, 882.66, 1318.27, 676.874, 1522.41, 863.651, 1511.66, 1063.65, 1510.01, 1189.27)
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bones = ["Hips", PackedFloat32Array(0, 0, 0, 0.49, 0.49, 0, 0, 0, 0, 0, 0, 0, 0.49, 0.49, 0, 0, 0, 0.49, 0), "Hips/Skirt", PackedFloat32Array(0, 0, 0, 0, 0.49, 0.49, 0.49, 0.49, 0.49, 0.49, 0.49, 0.49, 0.49, 0, 0, 0, 0, 0.49, 0.49), "Hips/Torso", PackedFloat32Array(0.49, 0.49, 0.49, 0.49, 0.49, 0, 0, 0, 0, 0, 0, 0, 0.49, 0.49, 0.49, 0.49, 0.49, 0.49, 0), "Hips/Torso/Head", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR/LowerArmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR/LowerArmR/HandR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL/LowerArmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL/LowerArmL/HandL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR/FootR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL/FootL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)]
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internal_vertex_count = 3
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[node name="Head" type="Polygon2D" parent="Back/PolygonsBack"]
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position = Vector2(-1520, -1526)
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scale = Vector2(0.995271, 1.12744)
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texture = ExtResource("5_a1ycu")
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skeleton = NodePath("../../Skeleton2DYeliBack")
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polygon = PackedVector2Array(1563.8, 229.812, 1722.76, 264.583, 1822.73, 403.049, 1823.35, 580.011, 1780.5, 711.026, 1648.87, 778.085, 1547.66, 787.399, 1420.99, 776.222, 1298.67, 731.516, 1241.54, 594.913, 1258.31, 401.186, 1371.32, 281.348, 1543.93, 417.951, 1539.59, 591.809)
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bones = ["Hips", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Skirt", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head", PackedFloat32Array(0.49, 0.49, 0.49, 0.49, 0.49, 0.49, 0.49, 0.49, 0.49, 0.49, 0.49, 0.49, 0.49, 0.49), "Hips/Torso/ArmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR/LowerArmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR/LowerArmR/HandR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL/LowerArmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL/LowerArmL/HandL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR/FootR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL/FootL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)]
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internal_vertex_count = 2
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position = Vector2(-1526, -1442)
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texture = ExtResource("2_jd85q")
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skeleton = NodePath("../../Skeleton2DYeliBack")
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polygon = PackedVector2Array(1672.15, 715.037, 1747.17, 726.817, 1848.01, 868.012, 1836.73, 899.577, 1858.72, 925.505, 1851.96, 1095.11, 1765.77, 1114.95, 1745.31, 1163.93, 1698.19, 1207.95, 1599.61, 1233.99, 1556.83, 1173.85, 1551.87, 1064.73, 1602.71, 1057.29, 1628.13, 1032.49, 1682.69, 1051.71, 1664.71, 994.045, 1672.71, 928.323, 1686.24, 902.959, 1665.33, 884.922, 1636.19, 769.599, 1762.9, 901.062, 1752.14, 868.268, 1765.97, 937.443, 1726.51, 1085.53)
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bones = ["Hips", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Skirt", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR", PackedFloat32Array(0.49, 0.49, 0.49, 0.49, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.49, 0.49, 0.49, 0.49, 0.49, 0, 0), "Hips/Torso/ArmR/LowerArmR", PackedFloat32Array(0, 0, 0, 0.49, 0.49, 0.49, 0.49, 0, 0, 0, 0, 0, 0, 0, 0.49, 0.49, 0.49, 0.49, 0, 0, 0.49, 0, 0.49, 0.49), "Hips/Torso/ArmR/LowerArmR/HandR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0.49, 0.49, 0.49, 0.49, 0.49, 0.49, 0.49, 0.49, 0.49, 0, 0, 0, 0, 0, 0, 0, 0, 0.49), "Hips/Torso/ArmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL/LowerArmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL/LowerArmL/HandL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR/FootR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL/FootL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)]
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internal_vertex_count = 4
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[node name="ArmL" type="Polygon2D" parent="Back/PolygonsBack"]
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position = Vector2(-1526, -1442)
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texture = ExtResource("2_jd85q")
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skeleton = NodePath("../../Skeleton2DYeliBack")
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rest = Transform2D(1, 0, 0, 1, -81, 160)
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bone_angle = 0.0
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bone_angle = 0.0
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position = Vector2(115, 39)
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length = 16.0
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bone_angle = 0.0
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bone_angle = 0.0
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[node name="FootR" type="Bone2D" parent="Back/Skeleton2DYeliBack/Hips/LegR/LowerLegR"]
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position = Vector2(-5, 98)
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rotation = 0.723529
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bone_angle = 0.0
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[node name="LegL" type="Bone2D" parent="Back/Skeleton2DYeliBack/Hips"]
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position = Vector2(-75, 53)
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rotation = 0.395475
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scale = Vector2(1, 1)
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bone_angle = 0.0
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[node name="LowerLegL" type="Bone2D" parent="Back/Skeleton2DYeliBack/Hips/LegL"]
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position = Vector2(8.52877, 98.3019)
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length = 16.0
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bone_angle = 0.0
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[node name="FootL" type="Bone2D" parent="Back/Skeleton2DYeliBack/Hips/LegL/LowerLegL"]
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position = Vector2(-5, 98)
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rotation = 2.3954
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rest = Transform2D(-0.734279, 0.678847, -0.678847, -0.734279, -5, 98)
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bone_angle = 0.0
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[node name="Dreiviertel" type="Node2D" parent="."]
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internal_vertex_count = 4
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position = Vector2(-2467, -1441)
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texture = ExtResource("3_b6sfe")
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bones = ["Hips", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL/LowerArmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL/LowerArmL/HandL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR", PackedFloat32Array(0.49, 0.49, 0.49, 0.49, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.49, 0.49, 0.49, 0.49, 0.49, 0, 0), "Hips/Torso/ArmR/LowerArmR", PackedFloat32Array(0, 0, 0, 0.49, 0.49, 0.49, 0.49, 0, 0, 0, 0, 0, 0, 0, 0.49, 0.49, 0.49, 0.49, 0, 0, 0.49, 0, 0.49, 0.49), "Hips/Torso/ArmR/LowerArmR/HandR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0.49, 0.49, 0.49, 0.49, 0.49, 0.49, 0.49, 0.49, 0.49, 0, 0, 0, 0, 0, 0, 0, 0, 0.49), "Hips/LegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR/FootR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR/FootR/ToeR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL/FootL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL/FootL/ToeR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Skirt", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)]
|
||||
internal_vertex_count = 4
|
||||
|
||||
[node name="Skeleton2DYeliDreiviertel" type="Skeleton2D" parent="Dreiviertel"]
|
||||
|
||||
[node name="Hips" type="Bone2D" parent="Dreiviertel/Skeleton2DYeliDreiviertel"]
|
||||
position = Vector2(-15, -349)
|
||||
rest = Transform2D(1, 0, 0, 1, -15, -349)
|
||||
auto_calculate_length_and_angle = false
|
||||
length = 16.0
|
||||
bone_angle = 0.0
|
||||
|
||||
[node name="Torso" type="Bone2D" parent="Dreiviertel/Skeleton2DYeliDreiviertel/Hips"]
|
||||
position = Vector2(0, -215)
|
||||
rest = Transform2D(1, 0, 0, 1, 0, -215)
|
||||
auto_calculate_length_and_angle = false
|
||||
length = 16.0
|
||||
bone_angle = 0.0
|
||||
|
||||
[node name="Head" type="Bone2D" parent="Dreiviertel/Skeleton2DYeliDreiviertel/Hips/Torso"]
|
||||
position = Vector2(0, -147)
|
||||
rotation = -1.58058
|
||||
rest = Transform2D(-0.00978602, -0.999952, 0.999952, -0.00978602, 0, -147)
|
||||
auto_calculate_length_and_angle = false
|
||||
length = 365.98
|
||||
bone_angle = 0.0
|
||||
|
||||
[node name="ArmL" type="Bone2D" parent="Dreiviertel/Skeleton2DYeliDreiviertel/Hips/Torso"]
|
||||
position = Vector2(141, -83)
|
||||
rest = Transform2D(1, 0, 0, 1, 141, -83)
|
||||
auto_calculate_length_and_angle = false
|
||||
length = 16.0
|
||||
bone_angle = 0.0
|
||||
|
||||
[node name="LowerArmL" type="Bone2D" parent="Dreiviertel/Skeleton2DYeliDreiviertel/Hips/Torso/ArmL"]
|
||||
position = Vector2(-75, 142)
|
||||
rest = Transform2D(1, 0, 0, 1, -75, 142)
|
||||
auto_calculate_length_and_angle = false
|
||||
length = 16.0
|
||||
bone_angle = 0.0
|
||||
|
||||
[node name="HandL" type="Bone2D" parent="Dreiviertel/Skeleton2DYeliDreiviertel/Hips/Torso/ArmL/LowerArmL"]
|
||||
position = Vector2(63, 145)
|
||||
rotation = 0.681016
|
||||
rest = Transform2D(0.776934, 0.629582, -0.629582, 0.776934, 63, 145)
|
||||
auto_calculate_length_and_angle = false
|
||||
length = 124.83
|
||||
bone_angle = 0.0
|
||||
|
||||
[node name="ArmR" type="Bone2D" parent="Dreiviertel/Skeleton2DYeliDreiviertel/Hips/Torso"]
|
||||
position = Vector2(-210, -100)
|
||||
rest = Transform2D(1, 0, 0, 1, -210, -100)
|
||||
auto_calculate_length_and_angle = false
|
||||
length = 16.0
|
||||
bone_angle = 0.0
|
||||
|
||||
[node name="LowerArmR" type="Bone2D" parent="Dreiviertel/Skeleton2DYeliDreiviertel/Hips/Torso/ArmR"]
|
||||
position = Vector2(-53, 147)
|
||||
rotation = 0.269331
|
||||
rest = Transform2D(0.963949, 0.266087, -0.266087, 0.963949, -53, 147)
|
||||
auto_calculate_length_and_angle = false
|
||||
length = 16.0
|
||||
bone_angle = 0.0
|
||||
|
||||
[node name="HandR" type="Bone2D" parent="Dreiviertel/Skeleton2DYeliDreiviertel/Hips/Torso/ArmR/LowerArmR"]
|
||||
position = Vector2(81.0363, 169.55)
|
||||
rotation = 0.66102
|
||||
rest = Transform2D(0.789366, 0.613922, -0.613922, 0.789366, 81.0363, 169.55)
|
||||
auto_calculate_length_and_angle = false
|
||||
length = 124.83
|
||||
bone_angle = 0.0
|
||||
|
||||
[node name="LegR" type="Bone2D" parent="Dreiviertel/Skeleton2DYeliDreiviertel/Hips"]
|
||||
position = Vector2(49, 36)
|
||||
rotation = 1.92193
|
||||
rest = Transform2D(-0.343962, 0.938984, -0.938984, -0.343962, 49, 36)
|
||||
auto_calculate_length_and_angle = false
|
||||
length = 16.0
|
||||
bone_angle = 0.0
|
||||
|
||||
[node name="LowerLegR" type="Bone2D" parent="Dreiviertel/Skeleton2DYeliDreiviertel/Hips/LegR"]
|
||||
position = Vector2(81.4505, -59.6558)
|
||||
rotation = -0.420549
|
||||
rest = Transform2D(0.912865, -0.408261, 0.408261, 0.912865, 81.4505, -59.6558)
|
||||
auto_calculate_length_and_angle = false
|
||||
length = 16.0
|
||||
bone_angle = 0.0
|
||||
|
||||
[node name="FootR" type="Bone2D" parent="Dreiviertel/Skeleton2DYeliDreiviertel/Hips/LegR/LowerLegR"]
|
||||
position = Vector2(111.149, 1.71338)
|
||||
rest = Transform2D(1, 0, 0, 1, 111.149, 1.71338)
|
||||
auto_calculate_length_and_angle = false
|
||||
length = 16.0
|
||||
bone_angle = 0.0
|
||||
|
||||
[node name="ToeR" type="Bone2D" parent="Dreiviertel/Skeleton2DYeliDreiviertel/Hips/LegR/LowerLegR/FootR"]
|
||||
position = Vector2(58.7945, -67.0836)
|
||||
rotation = -1.46474
|
||||
rest = Transform2D(0.105855, -0.994382, 0.994382, 0.105855, 58.7945, -67.0836)
|
||||
auto_calculate_length_and_angle = false
|
||||
length = 75.856
|
||||
bone_angle = 0.0
|
||||
|
||||
[node name="LegL" type="Bone2D" parent="Dreiviertel/Skeleton2DYeliDreiviertel/Hips"]
|
||||
position = Vector2(-219, 36)
|
||||
rotation = 1.92193
|
||||
rest = Transform2D(-0.343962, 0.938984, -0.938984, -0.343962, -219, 36)
|
||||
auto_calculate_length_and_angle = false
|
||||
length = 16.0
|
||||
bone_angle = 0.0
|
||||
|
||||
[node name="LowerLegL" type="Bone2D" parent="Dreiviertel/Skeleton2DYeliDreiviertel/Hips/LegL"]
|
||||
position = Vector2(84.3327, -69.2315)
|
||||
rotation = -0.420549
|
||||
rest = Transform2D(0.912865, -0.408261, 0.408261, 0.912865, 84.3327, -69.2315)
|
||||
auto_calculate_length_and_angle = false
|
||||
length = 16.0
|
||||
bone_angle = 0.0
|
||||
|
||||
[node name="FootL" type="Bone2D" parent="Dreiviertel/Skeleton2DYeliDreiviertel/Hips/LegL/LowerLegL"]
|
||||
position = Vector2(116.969, -9.91092)
|
||||
rest = Transform2D(1, 0, 0, 1, 116.969, -9.91092)
|
||||
auto_calculate_length_and_angle = false
|
||||
length = 16.0
|
||||
bone_angle = 0.0
|
||||
|
||||
[node name="ToeR" type="Bone2D" parent="Dreiviertel/Skeleton2DYeliDreiviertel/Hips/LegL/LowerLegL/FootL"]
|
||||
position = Vector2(60.2082, -72.9998)
|
||||
rotation = -1.50208
|
||||
rest = Transform2D(0.0686669, -0.99764, 0.99764, 0.0686669, 60.2082, -72.9998)
|
||||
auto_calculate_length_and_angle = false
|
||||
length = 75.856
|
||||
bone_angle = 0.0
|
||||
|
||||
[node name="Skirt" type="Bone2D" parent="Dreiviertel/Skeleton2DYeliDreiviertel"]
|
||||
position = Vector2(-15, -349)
|
||||
rotation = 1.58762
|
||||
rest = Transform2D(-0.0168221, 0.999858, -0.999858, -0.0168221, -15, -349)
|
||||
auto_calculate_length_and_angle = false
|
||||
length = 249.984
|
||||
bone_angle = 0.0
|
||||
|
||||
[node name="Side" type="Node2D" parent="."]
|
||||
|
||||
[node name="ArmL" type="Polygon2D" parent="Side"]
|
||||
position = Vector2(-1321, -1328)
|
||||
scale = Vector2(0.91971, 0.91971)
|
||||
texture = ExtResource("2_jd85q")
|
||||
skeleton = NodePath("../Skeleton2DYeliSide")
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||||
polygon = PackedVector2Array(1389.27, 702.305, 1450.77, 793.958, 1388.67, 908.523, 1357.31, 933.245, 1382.03, 959.173, 1397.71, 1007.41, 1397.11, 1052.03, 1458.01, 1037.56, 1518.31, 1091.83, 1517.7, 1198.56, 1437.51, 1237.75, 1370.58, 1194.94, 1341.03, 1138.86, 1316.31, 1100.87, 1230.69, 1090.62, 1195.71, 927.216, 1221.04, 902.494, 1201.14, 862.697, 1295.81, 713.159, 1291.59, 916.965, 1304.85, 869.33, 1290.38, 953.144, 1357.92, 1082.18)
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uv = PackedVector2Array(1389.27, 702.305, 1450.77, 793.958, 1388.67, 908.523, 1357.31, 933.245, 1382.03, 959.173, 1397.71, 1007.41, 1397.11, 1052.03, 1458.01, 1037.56, 1518.31, 1091.83, 1517.7, 1198.56, 1437.51, 1237.75, 1370.58, 1194.94, 1341.03, 1138.86, 1316.31, 1100.87, 1230.69, 1090.62, 1195.71, 927.216, 1221.04, 902.494, 1201.14, 862.697, 1295.81, 713.159, 1291.59, 916.965, 1304.85, 869.33, 1290.38, 953.144, 1357.92, 1082.18)
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polygons = [PackedInt32Array(20, 2, 1, 0), PackedInt32Array(20, 0, 18, 17), PackedInt32Array(20, 19, 3, 2), PackedInt32Array(20, 19, 16, 17), PackedInt32Array(16, 15, 21, 19), PackedInt32Array(3, 19, 21, 4), PackedInt32Array(22, 13, 12), PackedInt32Array(22, 6, 7), PackedInt32Array(22, 5, 6), PackedInt32Array(22, 13, 14), PackedInt32Array(21, 22, 5, 4), PackedInt32Array(21, 22, 14, 15), PackedInt32Array(10, 9, 8, 11), PackedInt32Array(11, 12, 7, 8), PackedInt32Array(7, 12, 22)]
|
||||
bones = ["Hips", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Skirt", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR/LowerArmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR/LowerArmR/HandR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL", PackedFloat32Array(0.49, 0.49, 0.49, 0.49, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.49, 0.49, 0.49, 0.49, 0.49, 0, 0), "Hips/Torso/ArmL/LowerArmL", PackedFloat32Array(0, 0, 0, 0.49, 0.49, 0.49, 0.49, 0, 0, 0, 0, 0, 0, 0.49, 0.49, 0.49, 0.49, 0, 0, 0.49, 0, 0.49, 0.49), "Hips/Torso/ArmL/LowerArmL/HandL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0.49, 0.49, 0.49, 0.49, 0.49, 0.49, 0.49, 0.49, 0, 0, 0, 0, 0, 0, 0, 0, 0.49), "Hips/LegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR/FootR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL/FootL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)]
|
||||
internal_vertex_count = 4
|
||||
|
||||
[node name="LegL" type="Polygon2D" parent="Side"]
|
||||
position = Vector2(-3262, -1441)
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||||
texture = ExtResource("3_b6sfe")
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||||
skeleton = NodePath("../Skeleton2DYeliSide")
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||||
polygon = PackedVector2Array(3175.03, 1083.3, 3225.54, 1086, 3278.74, 1161.18, 3268.72, 1182.78, 3286.07, 1198.97, 3303.42, 1292.27, 3325.39, 1308.08, 3375.51, 1313.09, 3421.39, 1331.59, 3441.06, 1382.87, 3432.96, 1432.99, 3391.71, 1444.17, 3312.28, 1451.88, 3233.25, 1454.2, 3186.6, 1449.19, 3168.48, 1395.6, 3183.13, 1319.64, 3175.03, 1235.98, 3183.51, 1219.79, 3166.93, 1203.59, 3144.57, 1107.98, 3226.61, 1201.67, 3212.25, 1178.88, 3230.12, 1227.6, 3241.69, 1328.89, 3368.56, 1383.92, 3248.7, 1391.63)
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uv = PackedVector2Array(3175.03, 1083.3, 3225.54, 1086, 3278.74, 1161.18, 3268.72, 1182.78, 3286.07, 1198.97, 3303.42, 1292.27, 3325.39, 1308.08, 3375.51, 1313.09, 3421.39, 1331.59, 3441.06, 1382.87, 3432.96, 1432.99, 3391.71, 1444.17, 3312.28, 1451.88, 3233.25, 1454.2, 3186.6, 1449.19, 3168.48, 1395.6, 3183.13, 1319.64, 3175.03, 1235.98, 3183.51, 1219.79, 3166.93, 1203.59, 3144.57, 1107.98, 3224.87, 1201.32, 3212.25, 1178.88, 3230.48, 1229, 3241.69, 1328.89, 3354.55, 1390.23, 3262.71, 1388.83)
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polygons = [PackedInt32Array(22, 2, 1, 0), PackedInt32Array(22, 19, 20, 0), PackedInt32Array(22, 21, 3, 2), PackedInt32Array(22, 21, 18, 19), PackedInt32Array(21, 23, 4, 3), PackedInt32Array(21, 23, 17, 18), PackedInt32Array(23, 24, 5, 4), PackedInt32Array(23, 24, 16, 17), PackedInt32Array(24, 26, 15, 16), PackedInt32Array(24, 5, 6), PackedInt32Array(26, 13, 14, 15), PackedInt32Array(25, 6, 24, 26), PackedInt32Array(8, 7, 6, 25), PackedInt32Array(25, 8, 9, 10), PackedInt32Array(25, 10, 11), PackedInt32Array(12, 25, 11), PackedInt32Array(12, 25, 26, 13)]
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