Connect farming and fighting by making them codependent #44

Merged
Jonathan merged 4 commits from feature/farm_fight_loop into develop 4 weeks ago

@ -1,10 +1,30 @@
[gd_scene load_steps=2 format=3 uid="uid://l1hdihubffeg"] [gd_scene load_steps=3 format=3 uid="uid://l1hdihubffeg"]
[ext_resource type="Script" uid="uid://b5i41b6502xam" path="res://scripts/CSharp/Common/Fight/FighterDamageIndicatorFlyingNumber.cs" id="1_m0ub6"] [ext_resource type="Script" uid="uid://b5i41b6502xam" path="res://scripts/CSharp/Common/Fight/FighterDamageIndicatorFlyingNumber.cs" id="1_m0ub6"]
[ext_resource type="Texture2D" uid="uid://do0y56t1moi2" path="res://art/mockups/erdbeeren.png" id="2_ctnqp"]
[node name="DamageFlyingNuber" type="Node2D" node_paths=PackedStringArray("_label")] [node name="DamageFlyingNuber" type="Node2D" node_paths=PackedStringArray("_label", "_sprite")]
script = ExtResource("1_m0ub6") script = ExtResource("1_m0ub6")
_label = NodePath("Label") _label = NodePath("Label")
_sprite = NodePath("TextureRect")
[node name="TextureRect" type="TextureRect" parent="."]
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -61.0
offset_top = -61.0
offset_right = 61.0
offset_bottom = 61.0
grow_horizontal = 2
grow_vertical = 2
size_flags_horizontal = 4
size_flags_vertical = 4
texture = ExtResource("2_ctnqp")
expand_mode = 1
stretch_mode = 5
[node name="Label" type="Label" parent="."] [node name="Label" type="Label" parent="."]
custom_minimum_size = Vector2(200, 100) custom_minimum_size = Vector2(200, 100)

@ -1,6 +1,10 @@
[gd_scene load_steps=2 format=3 uid="uid://n5cj71bxxjkk"] [gd_scene load_steps=4 format=3 uid="uid://n5cj71bxxjkk"]
[ext_resource type="Script" uid="uid://dqe1i2qmpttwf" path="res://scripts/CSharp/Common/Fight/FightWorld.cs" id="1_tnyce"] [ext_resource type="Script" uid="uid://dqe1i2qmpttwf" path="res://scripts/CSharp/Common/Fight/FightWorld.cs" id="1_tnyce"]
[ext_resource type="Resource" uid="uid://duq7tshxv6uhp" path="res://resources/items/beet_seed.tres" id="2_lxs0o"]
[ext_resource type="Resource" uid="uid://0mnsr4anoaiq" path="res://resources/items/beet.tres" id="3_008v8"]
[node name="FightWorldAutoload" type="Node2D"] [node name="FightWorldAutoload" type="Node2D"]
script = ExtResource("1_tnyce") script = ExtResource("1_tnyce")
_itemToDropByEnemyGroup = ExtResource("2_lxs0o")
itemBeetrootToEatForHealth = ExtResource("3_008v8")

@ -1,4 +1,4 @@
[gd_scene load_steps=118 format=3 uid="uid://gigb28qk8t12"] [gd_scene load_steps=119 format=3 uid="uid://gigb28qk8t12"]
[ext_resource type="PackedScene" uid="uid://c25udixd5m6l0" path="res://prefabs/characters/Vesna.tscn" id="1_7wfwe"] [ext_resource type="PackedScene" uid="uid://c25udixd5m6l0" path="res://prefabs/characters/Vesna.tscn" id="1_7wfwe"]
[ext_resource type="Texture2D" uid="uid://8sr11ex30n0m" path="res://art/mockups/Kenney_Backgrounds/Samples/uncolored_hills.png" id="2_7b2ri"] [ext_resource type="Texture2D" uid="uid://8sr11ex30n0m" path="res://art/mockups/Kenney_Backgrounds/Samples/uncolored_hills.png" id="2_7b2ri"]
@ -37,6 +37,7 @@
[ext_resource type="Resource" uid="uid://d1uuxp1lp4aro" path="res://resources/items/tomato_seed.tres" id="35_64mdn"] [ext_resource type="Resource" uid="uid://d1uuxp1lp4aro" path="res://resources/items/tomato_seed.tres" id="35_64mdn"]
[ext_resource type="Texture2D" uid="uid://65e44yde224q" path="res://art/farm/Babushka_house_01.png" id="36_e5b7x"] [ext_resource type="Texture2D" uid="uid://65e44yde224q" path="res://art/farm/Babushka_house_01.png" id="36_e5b7x"]
[ext_resource type="Resource" uid="uid://duq7tshxv6uhp" path="res://resources/items/beet_seed.tres" id="36_fv1t2"] [ext_resource type="Resource" uid="uid://duq7tshxv6uhp" path="res://resources/items/beet_seed.tres" id="36_fv1t2"]
[ext_resource type="Resource" uid="uid://0mnsr4anoaiq" path="res://resources/items/beet.tres" id="36_q1g8e"]
[ext_resource type="AudioStream" uid="uid://cfqg50am0swb7" path="res://audio/Music/Farming_90BPM_69Bars_Loop.wav" id="37_8ey8m"] [ext_resource type="AudioStream" uid="uid://cfqg50am0swb7" path="res://audio/Music/Farming_90BPM_69Bars_Loop.wav" id="37_8ey8m"]
[ext_resource type="AudioStream" uid="uid://dku1rq5cocisg" path="res://audio/Music/Farming_90BPM_69Bars.wav" id="37_di1ed"] [ext_resource type="AudioStream" uid="uid://dku1rq5cocisg" path="res://audio/Music/Farming_90BPM_69Bars.wav" id="37_di1ed"]
[ext_resource type="Shader" uid="uid://braevmqauoek7" path="res://shader/swaying_plant.gdshader" id="37_taxvr"] [ext_resource type="Shader" uid="uid://braevmqauoek7" path="res://shader/swaying_plant.gdshader" id="37_taxvr"]
@ -1043,6 +1044,24 @@ shape = SubResource("CircleShape2D_tm0yg")
[node name="Icon" parent="YSorted/SeedPickup" index="4"] [node name="Icon" parent="YSorted/SeedPickup" index="4"]
scale = Vector2(1, 1) scale = Vector2(1, 1)
[node name="BeetPickup" parent="YSorted" instance=ExtResource("25_hukxv")]
position = Vector2(5787, 2269)
_finiteSupply = 3
metadata/SaveID = "e1bbe13f-0622-42b8-97f3-87a8af369dc0"
[node name="SpawnWithItem" parent="YSorted/BeetPickup" index="0"]
_blueprint = ExtResource("36_q1g8e")
[node name="PickupInteractionArea" parent="YSorted/BeetPickup" index="3" node_paths=PackedStringArray("_spritesToOutline")]
_spritesToOutline = [NodePath("../../SeedPickup/Icon")]
metadata/SaveID = "ad152c51-3631-42c1-9aa4-4df896b35d8c"
[node name="CollisionShape3D" parent="YSorted/BeetPickup/PickupInteractionArea/Area2D" index="0"]
shape = SubResource("CircleShape2D_tm0yg")
[node name="Icon" parent="YSorted/BeetPickup" index="4"]
scale = Vector2(1, 1)
[node name="SeedPickup2" parent="YSorted" instance=ExtResource("25_hukxv")] [node name="SeedPickup2" parent="YSorted" instance=ExtResource("25_hukxv")]
position = Vector2(10705, 2257) position = Vector2(10705, 2257)
_finiteSupply = 3 _finiteSupply = 3
@ -2507,6 +2526,7 @@ script = ExtResource("80_w1kgo")
[connection signal="SuccessfulPickUp" from="YSorted/CanGenericPickup" to="YSorted/Vesna" method="HandlePickUp"] [connection signal="SuccessfulPickUp" from="YSorted/CanGenericPickup" to="YSorted/Vesna" method="HandlePickUp"]
[connection signal="SuccessfulPickUp" from="YSorted/RakeGenericPickup" to="YSorted/Vesna" method="HandlePickUp"] [connection signal="SuccessfulPickUp" from="YSorted/RakeGenericPickup" to="YSorted/Vesna" method="HandlePickUp"]
[connection signal="SuccessfulPickUp" from="YSorted/SeedPickup" to="YSorted/Vesna" method="HandlePickUp"] [connection signal="SuccessfulPickUp" from="YSorted/SeedPickup" to="YSorted/Vesna" method="HandlePickUp"]
[connection signal="SuccessfulPickUp" from="YSorted/BeetPickup" to="YSorted/Vesna" method="HandlePickUp"]
[connection signal="SuccessfulPickUp" from="YSorted/SeedPickup2" to="YSorted/Vesna" method="HandlePickUp"] [connection signal="SuccessfulPickUp" from="YSorted/SeedPickup2" to="YSorted/Vesna" method="HandlePickUp"]
[connection signal="InteractedTool" from="YSorted/Farm visuals/Static/EnterHouseInteraction" to="." method="LoadSceneAtIndex"] [connection signal="InteractedTool" from="YSorted/Farm visuals/Static/EnterHouseInteraction" to="." method="LoadSceneAtIndex"]
[connection signal="InteractedTool" from="YSorted/Blocker/InteractionArea" to="." method="LoadSceneAtIndex"] [connection signal="InteractedTool" from="YSorted/Blocker/InteractionArea" to="." method="LoadSceneAtIndex"]
@ -2531,6 +2551,8 @@ script = ExtResource("80_w1kgo")
[editable path="YSorted/RakeGenericPickup/PickupInteractionArea"] [editable path="YSorted/RakeGenericPickup/PickupInteractionArea"]
[editable path="YSorted/SeedPickup"] [editable path="YSorted/SeedPickup"]
[editable path="YSorted/SeedPickup/PickupInteractionArea"] [editable path="YSorted/SeedPickup/PickupInteractionArea"]
[editable path="YSorted/BeetPickup"]
[editable path="YSorted/BeetPickup/PickupInteractionArea"]
[editable path="YSorted/SeedPickup2"] [editable path="YSorted/SeedPickup2"]
[editable path="YSorted/SeedPickup2/PickupInteractionArea"] [editable path="YSorted/SeedPickup2/PickupInteractionArea"]
[editable path="YSorted/Blocker/InteractionArea"] [editable path="YSorted/Blocker/InteractionArea"]

@ -1,4 +1,4 @@
[gd_scene load_steps=14 format=3 uid="uid://cjshlwk8ajpnp"] [gd_scene load_steps=20 format=3 uid="uid://cjshlwk8ajpnp"]
[ext_resource type="Script" uid="uid://cnhpnn8o0gybd" path="res://scripts/CSharp/Common/Fight/FightHappeningSceneSetup.cs" id="1_fiutj"] [ext_resource type="Script" uid="uid://cnhpnn8o0gybd" path="res://scripts/CSharp/Common/Fight/FightHappeningSceneSetup.cs" id="1_fiutj"]
[ext_resource type="Script" uid="uid://c76mhhqyk4lgh" path="res://scripts/CSharp/Common/Fight/FightHappening.cs" id="1_gsk03"] [ext_resource type="Script" uid="uid://c76mhhqyk4lgh" path="res://scripts/CSharp/Common/Fight/FightHappening.cs" id="1_gsk03"]
@ -6,6 +6,7 @@
[ext_resource type="Script" uid="uid://dwsqst8fhhqlc" path="res://scripts/CSharp/Common/Fight/AllFightersVisual.cs" id="2_lu4y4"] [ext_resource type="Script" uid="uid://dwsqst8fhhqlc" path="res://scripts/CSharp/Common/Fight/AllFightersVisual.cs" id="2_lu4y4"]
[ext_resource type="PackedScene" uid="uid://bcld43daavmrn" path="res://prefabs/fight/fight_scene_switcher.tscn" id="2_phrlx"] [ext_resource type="PackedScene" uid="uid://bcld43daavmrn" path="res://prefabs/fight/fight_scene_switcher.tscn" id="2_phrlx"]
[ext_resource type="PackedScene" uid="uid://7jsxokx67gpq" path="res://prefabs/fight/fighterVisuals/vesna_fighter_visual.tscn" id="4_qo0gi"] [ext_resource type="PackedScene" uid="uid://7jsxokx67gpq" path="res://prefabs/fight/fighterVisuals/vesna_fighter_visual.tscn" id="4_qo0gi"]
[ext_resource type="Script" uid="uid://cdrjvgm82pxoj" path="res://scripts/CSharp/Common/Fight/FightHappeningAnimationContext.cs" id="4_v5rv6"]
[ext_resource type="PackedScene" uid="uid://0vm3jb1hnkkb" path="res://prefabs/fight/fighterVisuals/blob_fighter_visual.tscn" id="4_vp8s0"] [ext_resource type="PackedScene" uid="uid://0vm3jb1hnkkb" path="res://prefabs/fight/fighterVisuals/blob_fighter_visual.tscn" id="4_vp8s0"]
[ext_resource type="Script" uid="uid://buiwuf7pjfq8" path="res://scripts/CSharp/Common/Fight/FightHappeningStateReaction.cs" id="4_ydj1i"] [ext_resource type="Script" uid="uid://buiwuf7pjfq8" path="res://scripts/CSharp/Common/Fight/FightHappeningStateReaction.cs" id="4_ydj1i"]
[ext_resource type="PackedScene" uid="uid://bydwj3pbvqrhb" path="res://prefabs/minigame/minigame.tscn" id="8_2b3cf"] [ext_resource type="PackedScene" uid="uid://bydwj3pbvqrhb" path="res://prefabs/minigame/minigame.tscn" id="8_2b3cf"]
@ -13,20 +14,30 @@
[ext_resource type="Script" uid="uid://bwm0nhvt1083k" path="res://scripts/CSharp/Common/Fight/FightMinigameHandler.cs" id="8_falfe"] [ext_resource type="Script" uid="uid://bwm0nhvt1083k" path="res://scripts/CSharp/Common/Fight/FightMinigameHandler.cs" id="8_falfe"]
[ext_resource type="Script" uid="uid://d2ugtb3dalrg3" path="res://scripts/CSharp/Common/Fight/FightHappeningStateDebugger.cs" id="8_tv7cl"] [ext_resource type="Script" uid="uid://d2ugtb3dalrg3" path="res://scripts/CSharp/Common/Fight/FightHappeningStateDebugger.cs" id="8_tv7cl"]
[ext_resource type="Script" uid="uid://2f7rqk50gtdg" path="res://scripts/CSharp/Common/Fight/SwitchSceneOnFightEnd.cs" id="10_qqd8u"] [ext_resource type="Script" uid="uid://2f7rqk50gtdg" path="res://scripts/CSharp/Common/Fight/SwitchSceneOnFightEnd.cs" id="10_qqd8u"]
[ext_resource type="Script" uid="uid://6nniwfxye8ss" path="res://scripts/CSharp/Common/Fight/UsedItemIndicatorVisual.cs" id="14_b4ll5"]
[ext_resource type="Script" uid="uid://71mdwp2m4rta" path="res://scripts/CSharp/Common/Fight/UI/HealButtonVisual.cs" id="14_oy2wu"]
[ext_resource type="Resource" uid="uid://0mnsr4anoaiq" path="res://resources/items/beet.tres" id="15_k4fcr"]
[ext_resource type="PackedScene" uid="uid://l1hdihubffeg" path="res://prefabs/fight/damage_flying_nuber.tscn" id="15_oy2wu"]
[ext_resource type="Texture2D" uid="uid://djewfwrdt4iv3" path="res://art/ui/UI/icons/icon-fruit-beetroot.png" id="16_k4fcr"]
[node name="BabushkaSceneFightHappening" type="Node2D"] [node name="BabushkaSceneFightHappening" type="Node2D"]
[node name="FightHappening" type="Node" parent="."] [node name="FightHappening" type="Node" parent="."]
script = ExtResource("1_gsk03") script = ExtResource("1_gsk03")
[node name="ActionAnimationController" type="Node" parent="." node_paths=PackedStringArray("_allFightersVisual")] [node name="ActionAnimationController" type="Node" parent="." node_paths=PackedStringArray("_allFightersVisual", "_animationContext")]
script = ExtResource("2_7kjgs") script = ExtResource("2_7kjgs")
_allFightersVisual = NodePath("../FightVisuals") _allFightersVisual = NodePath("../FightVisuals")
_animationContext = NodePath("AnimationContext")
[node name="StateReactionActionAnimation" type="Node" parent="ActionAnimationController"] [node name="StateReactionActionAnimation" type="Node" parent="ActionAnimationController"]
script = ExtResource("4_ydj1i") script = ExtResource("4_ydj1i")
_fightState = 10 _fightState = 10
[node name="AnimationContext" type="Node" parent="ActionAnimationController" node_paths=PackedStringArray("useHealItemIndicator")]
script = ExtResource("4_v5rv6")
useHealItemIndicator = NodePath("../../UseItemIndicator")
[node name="Camera2D" type="Camera2D" parent="."] [node name="Camera2D" type="Camera2D" parent="."]
[node name="FightSetup" type="Node2D" parent="."] [node name="FightSetup" type="Node2D" parent="."]
@ -146,7 +157,12 @@ theme_override_constants/margin_bottom = 10
[node name="Talk Button" type="Button" parent="ActionSelect/BottomPanel/VBoxContainer/MarginContainer/HBoxContainer/MarginContainer3"] [node name="Talk Button" type="Button" parent="ActionSelect/BottomPanel/VBoxContainer/MarginContainer/HBoxContainer/MarginContainer3"]
layout_mode = 2 layout_mode = 2
theme_override_font_sizes/font_size = 41 theme_override_font_sizes/font_size = 41
text = "Talk" text = "x19 - Heal"
icon = ExtResource("16_k4fcr")
alignment = 0
expand_icon = true
script = ExtResource("14_oy2wu")
_healItemBlueprint = ExtResource("15_k4fcr")
[node name="MarginContainer4" type="MarginContainer" parent="ActionSelect/BottomPanel/VBoxContainer/MarginContainer/HBoxContainer"] [node name="MarginContainer4" type="MarginContainer" parent="ActionSelect/BottomPanel/VBoxContainer/MarginContainer/HBoxContainer"]
layout_mode = 2 layout_mode = 2
@ -207,6 +223,12 @@ offset_right = 794.0
offset_bottom = -472.0 offset_bottom = -472.0
text = "Hello world" text = "Hello world"
[node name="UseItemIndicator" type="Node2D" parent="."]
position = Vector2(214, 319)
script = ExtResource("14_b4ll5")
_flyingIndicatorPrefab = ExtResource("15_oy2wu")
_itemTexture = ExtResource("16_k4fcr")
[connection signal="SignalTransitionState" from="FightHappening" to="ActionAnimationController/StateReactionActionAnimation" method="FightHappeningStateTransitioned"] [connection signal="SignalTransitionState" from="FightHappening" to="ActionAnimationController/StateReactionActionAnimation" method="FightHappeningStateTransitioned"]
[connection signal="SignalTransitionState" from="FightHappening" to="FightVisuals" method="FightHappeningStateChange"] [connection signal="SignalTransitionState" from="FightHappening" to="FightVisuals" method="FightHappeningStateChange"]
[connection signal="SignalTransitionState" from="FightHappening" to="ActionSelect/StateReactionInputActionSelect" method="FightHappeningStateTransitioned"] [connection signal="SignalTransitionState" from="FightHappening" to="ActionSelect/StateReactionInputActionSelect" method="FightHappeningStateTransitioned"]
@ -221,4 +243,5 @@ text = "Hello world"
[connection signal="pressed" from="ActionSelect/BottomPanel/VBoxContainer/MarginContainer/HBoxContainer/MarginContainer4/Flee Button" to="ActionSelect" method="SelectAction" binds= [4]] [connection signal="pressed" from="ActionSelect/BottomPanel/VBoxContainer/MarginContainer/HBoxContainer/MarginContainer4/Flee Button" to="ActionSelect" method="SelectAction" binds= [4]]
[connection signal="OnStateEntered" from="ActionSelect/StateReactionInputActionSelect" to="ActionSelect" method="show"] [connection signal="OnStateEntered" from="ActionSelect/StateReactionInputActionSelect" to="ActionSelect" method="show"]
[connection signal="OnStateEntered" from="ActionSelect/StateReactionInputActionSelect" to="ActionSelect" method="StateEntered"] [connection signal="OnStateEntered" from="ActionSelect/StateReactionInputActionSelect" to="ActionSelect" method="StateEntered"]
[connection signal="OnStateEntered" from="ActionSelect/StateReactionInputActionSelect" to="ActionSelect/BottomPanel/VBoxContainer/MarginContainer/HBoxContainer/MarginContainer3/Talk Button" method="UpdateText"]
[connection signal="OnStateExited" from="ActionSelect/StateReactionInputActionSelect" to="ActionSelect" method="hide"] [connection signal="OnStateExited" from="ActionSelect/StateReactionInputActionSelect" to="ActionSelect" method="hide"]

@ -40,6 +40,7 @@
[ext_resource type="Script" uid="uid://dbu8afaiohpdh" path="res://scripts/CSharp/Common/Fight/FightRoomSceneSetup.cs" id="40_cvg1r"] [ext_resource type="Script" uid="uid://dbu8afaiohpdh" path="res://scripts/CSharp/Common/Fight/FightRoomSceneSetup.cs" id="40_cvg1r"]
[ext_resource type="PackedScene" uid="uid://bcld43daavmrn" path="res://prefabs/fight/fight_scene_switcher.tscn" id="40_elhbh"] [ext_resource type="PackedScene" uid="uid://bcld43daavmrn" path="res://prefabs/fight/fight_scene_switcher.tscn" id="40_elhbh"]
[ext_resource type="PackedScene" uid="uid://qfdiudt3vpai" path="res://prefabs/fight/roaming_enemy_group.tscn" id="41_cvg1r"] [ext_resource type="PackedScene" uid="uid://qfdiudt3vpai" path="res://prefabs/fight/roaming_enemy_group.tscn" id="41_cvg1r"]
[ext_resource type="PackedScene" uid="uid://dpbbroif2tnil" path="res://prefabs/interactions/generic_item_on_ground_2d.tscn" id="41_x3yi1"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_ruj2u"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_ruj2u"]
shader = ExtResource("16_0fard") shader = ExtResource("16_0fard")
@ -2175,6 +2176,7 @@ _sceneRoot = NodePath("..")
script = ExtResource("40_cvg1r") script = ExtResource("40_cvg1r")
_enemyGroupSpawns = [NodePath("../YSorted/EnemyGroupSpawns/Spawn1"), NodePath("../YSorted/EnemyGroupSpawns/Spawn2"), NodePath("../YSorted/EnemyGroupSpawns/Spawn3"), NodePath("../YSorted/EnemyGroupSpawns/Spawn4")] _enemyGroupSpawns = [NodePath("../YSorted/EnemyGroupSpawns/Spawn1"), NodePath("../YSorted/EnemyGroupSpawns/Spawn2"), NodePath("../YSorted/EnemyGroupSpawns/Spawn3"), NodePath("../YSorted/EnemyGroupSpawns/Spawn4")]
_roamingEnemyGroupPrefab = ExtResource("41_cvg1r") _roamingEnemyGroupPrefab = ExtResource("41_cvg1r")
_itemOnGroundPrefab = ExtResource("41_x3yi1")
_fightSceneSwitcher = NodePath("../FightSceneSwitcher") _fightSceneSwitcher = NodePath("../FightSceneSwitcher")
[editable path="YSorted/Vesna"] [editable path="YSorted/Vesna"]

@ -11,11 +11,11 @@ public partial class ActionAnimationController : Node
#endregion #endregion
[Export] private AllFightersVisual _allFightersVisual = null!; [Export] private AllFightersVisual _allFightersVisual = null!;
[Export] private FightHappeningAnimationContext _animationContext = null!;
public void StateEnter() public void StateEnter()
{ {
_ = HappeningData.actionStaging!.AnimateAction(_allFightersVisual); _ = HappeningData.actionStaging!.AnimateAction(_allFightersVisual,_animationContext);
} }
public void StateExit() public void StateExit()

@ -47,10 +47,11 @@ public class AllyAttackAction : FighterAction
public override void ExecuteAction() public override void ExecuteAction()
{ {
var totalDamage = minigameDetail.damageHits!.Sum(dh => dh); var totalDamage = minigameDetail.damageHits!.Sum(dh => dh);
targetSelect.GetTarget().AddHealth(-totalDamage); targetSelect.GetTarget().ChangeHealth(-totalDamage);
} }
public override async Task AnimateAction(AllFightersVisual allFightersVisual) public override async Task AnimateAction(AllFightersVisual allFightersVisual,
FightHappeningAnimationContext animationContext)
{ {
var currentFighter = HappeningData.fighterTurn.Current; var currentFighter = HappeningData.fighterTurn.Current;
var targetFighter = targetSelect.GetTarget(); var targetFighter = targetSelect.GetTarget();
@ -63,7 +64,7 @@ public class AllyAttackAction : FighterAction
foreach (var hit in minigameDetail.damageHits!) foreach (var hit in minigameDetail.damageHits!)
{ {
targetFighterVisual.SpawnDamageIndicatorNumber(hit); targetFighterVisual.SpawnDamageIndicatorNumber($"-{hit}");
} }
await currentFighterVisual.AnimatePosToBase(); await currentFighterVisual.AnimatePosToBase();

@ -18,10 +18,11 @@ public class BlobAttackAction(int damage = 3) : FighterAction
public override void ExecuteAction() public override void ExecuteAction()
{ {
FightWorld.Instance.allyFighters.vesnaFighter.AddHealth(-damage); FightWorld.Instance.allyFighters.vesnaFighter.ChangeHealth(-damage);
} }
public override async Task AnimateAction(AllFightersVisual allFightersVisual) public override async Task AnimateAction(AllFightersVisual allFightersVisual,
FightHappeningAnimationContext animationContext)
{ {
var currentFighter = HappeningData.fighterTurn.Current; var currentFighter = HappeningData.fighterTurn.Current;
var targetFighter = FightWorld.Instance.allyFighters.vesnaFighter; var targetFighter = FightWorld.Instance.allyFighters.vesnaFighter;
@ -31,7 +32,7 @@ public class BlobAttackAction(int damage = 3) : FighterAction
await currentFighterVisual.AnimatePosToTarget(targetFighterVisual); await currentFighterVisual.AnimatePosToTarget(targetFighterVisual);
_ = targetFighterVisual.AnimateHit(); _ = targetFighterVisual.AnimateHit();
targetFighterVisual.SpawnDamageIndicatorNumber(damage); targetFighterVisual.SpawnDamageIndicatorNumber($"-{damage}");
await currentFighterVisual.AnimatePosToBase(); await currentFighterVisual.AnimatePosToBase();
} }
} }

@ -0,0 +1,48 @@
using System;
using System.Diagnostics;
using System.Threading.Tasks;
using Babushka.scripts.CSharp.Common.Inventory;
using Babushka.scripts.CSharp.Common.Util;
namespace Babushka.scripts.CSharp.Common.Fight.Actions;
public class EatBeetrootAction : FighterAction
{
public override Variant<float, Func<bool>> GetAnimationEnd() => 1;
public override bool NextDetail() => false;
private const int HealAmount = 20;
public override bool ShouldAbort()
{
Debug.Assert(FightWorld.Instance.itemBeetrootToEatForHealth != null,
"Item to eat for health has not been set in the FightWorld autoload");
return !InventoryManager.Instance.playerInventory!.HasItems(new ItemInstance
{ blueprint = FightWorld.Instance.itemBeetrootToEatForHealth });
}
public override async Task AnimateAction(AllFightersVisual allFightersVisual,
FightHappeningAnimationContext animationContext)
{
var fighter = HappeningData.fighterTurn.Current;
var fighterVisual = allFightersVisual.GetVisualForFighter(fighter);
fighterVisual.SpawnDamageIndicatorNumber($"+{HealAmount}");
animationContext.useHealItemIndicator.SpawnIndicator();
await fighterVisual.AnimateHeal();
}
public override void ExecuteAction()
{
var fighter = HappeningData.fighterTurn.Current;
var result = InventoryManager.Instance.playerInventory!.TryRemoveAllItems(
new ItemInstance { blueprint = FightWorld.Instance.itemBeetrootToEatForHealth! });
if (result != InventoryActionResult.Success)
throw new Exception("No Beetroot in inventory. This case should have been handled earlier");
fighter.ChangeHealth(HealAmount);
}
public override AllyActionButton BindToActionButton() => AllyActionButton.Talk; // Temporarily bound to talk button
}

@ -10,7 +10,8 @@ public class AllyFighters
maxHealth = 60, maxHealth = 60,
availableActions = availableActions =
[ [
new AllyAttackAction() new AllyAttackAction(),
new EatBeetrootAction()
] ]
}; };
public FightWorld.Fighter chuhaFighter = new() public FightWorld.Fighter chuhaFighter = new()

@ -222,9 +222,9 @@ public partial class FightHappening : Node
case FightState.ActionCheckDetails: case FightState.ActionCheckDetails:
RequireNotNull(HappeningData.actionStaging); RequireNotNull(HappeningData.actionStaging);
if (ActionAbort()) if (ShouldActionAbort())
ChangeState(FightState.InputActionSelect); ChangeState(FightState.InputActionSelect);
else if (ActionNeededDetail()) else if (DoesActionNeededDetail())
ChangeState(FightState.InputActionDetail); ChangeState(FightState.InputActionDetail);
else else
ChangeState(FightState.ActionExecute); ChangeState(FightState.ActionExecute);
@ -328,13 +328,13 @@ public partial class FightHappening : Node
return HappeningData.actionStaging.GetAnimationEnd(); return HappeningData.actionStaging.GetAnimationEnd();
} }
private bool ActionAbort() private bool ShouldActionAbort()
{ {
Debug.Assert(HappeningData.actionStaging != null); Debug.Assert(HappeningData.actionStaging != null);
return HappeningData.actionStaging.MarkedForAbort(); return HappeningData.actionStaging.ShouldAbort();
} }
private bool ActionNeededDetail() private bool DoesActionNeededDetail()
{ {
Debug.Assert(HappeningData.actionStaging != null); Debug.Assert(HappeningData.actionStaging != null);
return HappeningData.actionStaging.NextDetail(); return HappeningData.actionStaging.NextDetail();
@ -344,7 +344,7 @@ public partial class FightHappening : Node
private void ReviveVesna() private void ReviveVesna()
{ {
var vesnaFighter = FightWorld.Instance.allyFighters.vesnaFighter; var vesnaFighter = FightWorld.Instance.allyFighters.vesnaFighter;
vesnaFighter.health = vesnaFighter.maxHealth; vesnaFighter.Health = vesnaFighter.maxHealth;
GD.Print("Vesna has been revived. This is for the current prototype only"); GD.Print("Vesna has been revived. This is for the current prototype only");
} }

@ -0,0 +1,8 @@
using Godot;
namespace Babushka.scripts.CSharp.Common.Fight;
public partial class FightHappeningAnimationContext : Node
{
[Export] public UsedItemIndicatorVisual useHealItemIndicator = null!;
}

@ -1,15 +1,16 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using Babushka.scripts.CSharp.Common.Util; using Babushka.scripts.CSharp.Common.Inventory;
using Godot; using Godot;
namespace Babushka.scripts.CSharp.Common.Fight; namespace Babushka.scripts.CSharp.Common.Fight;
public partial class FightRoomSceneSetup : Node public partial class FightRoomSceneSetup : Node
{ {
[Export(PropertyHint.ArrayType)] private Node2D[] _enemyGroupSpawns; [Export(PropertyHint.ArrayType)] private Node2D[] _enemyGroupSpawns = null!;
[Export] private PackedScene _roamingEnemyGroupPrefab; [Export] private PackedScene _roamingEnemyGroupPrefab = null!;
[Export] private FightSceneSwitcher _fightSceneSwitcher; [Export] private PackedScene _itemOnGroundPrefab = null!;
[Export] private FightSceneSwitcher _fightSceneSwitcher = null!;
public override void _Ready() public override void _Ready()
@ -19,11 +20,30 @@ public partial class FightRoomSceneSetup : Node
foreach (var (parent, group) in _enemyGroupSpawns.Zip(room.enemyGroups)) foreach (var (parent, group) in _enemyGroupSpawns.Zip(room.enemyGroups))
{ {
if (group.AreAllDead()) if (group.AreAllDead())
continue; {
SpawnLoot(group, parent);
var roamingEnemyGroup = _roamingEnemyGroupPrefab.Instantiate<RoamingEnemyGroup>(); }
roamingEnemyGroup.Initialize(group, _fightSceneSwitcher); else
parent.AddChild(roamingEnemyGroup); {
SpawnEnemies(group, parent);
}
} }
} }
private void SpawnEnemies(FightWorld.FighterGroup group, Node2D parent)
{
var roamingEnemyGroup = _roamingEnemyGroupPrefab.Instantiate<RoamingEnemyGroup>();
roamingEnemyGroup.Initialize(group, _fightSceneSwitcher);
parent.AddChild(roamingEnemyGroup);
}
private void SpawnLoot(FightWorld.FighterGroup group, Node2D parent)
{
if (group.lootToDrop == null)
return;
var onGroundInstance = _itemOnGroundPrefab.Instantiate<ItemOnGround2D>();
onGroundInstance.itemInstance = group.lootToDrop;
parent.AddChild(onGroundInstance);
}
} }

@ -10,15 +10,16 @@ public static class FightUtils
{ {
return self.Where(e => e.IsAlive()); return self.Where(e => e.IsAlive());
} }
public static IEnumerable<FightWorld.Fighter> WhereIsNotInFormation(this IEnumerable<FightWorld.Fighter> self, FighterFormation formation) public static IEnumerable<FightWorld.Fighter> WhereIsNotInFormation(this IEnumerable<FightWorld.Fighter> self,
FighterFormation formation)
{ {
return self.Where(e => !e.IsInFormation(formation)); return self.Where(e => !e.IsInFormation(formation));
} }
public static bool IsAlive(this FightWorld.Fighter self) public static bool IsAlive(this FightWorld.Fighter self)
{ {
return self.GetHealth() > 0; return self.Health > 0;
} }
public static bool IsDead(this FightWorld.Fighter self) public static bool IsDead(this FightWorld.Fighter self)
@ -26,16 +27,16 @@ public static class FightUtils
return !self.IsAlive(); return !self.IsAlive();
} }
public static int GetHealth(this FightWorld.Fighter self) /// <summary>
/// Changes the health of a fighter
/// </summary>
/// <param name="self">The fighter itself</param>
/// <param name="amount">The amount of health to add. Make negative to remove health</param>
public static void ChangeHealth(this FightWorld.Fighter self, int amount)
{ {
return Math.Max(self.health ?? self.maxHealth, 0); self.Health += amount;
} }
public static void AddHealth(this FightWorld.Fighter self, int addHealth)
{
self.health = self.GetHealth() + addHealth;
}
public static bool IsInFormation(this FightWorld.Fighter self, FighterFormation formation) public static bool IsInFormation(this FightWorld.Fighter self, FighterFormation formation)
{ {
return formation.ContainsFighter(self); return formation.ContainsFighter(self);

@ -1,5 +1,7 @@
using System;
using System.Collections.Generic; using System.Collections.Generic;
using Babushka.scripts.CSharp.Common.Fight.Actions; using Babushka.scripts.CSharp.Common.Fight.Actions;
using Babushka.scripts.CSharp.Common.Inventory;
using Babushka.scripts.CSharp.Common.Util; using Babushka.scripts.CSharp.Common.Util;
using Godot; using Godot;
@ -19,6 +21,7 @@ public partial class FightWorld : Node
None, None,
EndOfNight EndOfNight
} }
public required Dictionary<int, Room> paths; public required Dictionary<int, Room> paths;
public required List<FighterGroup> enemyGroups; public required List<FighterGroup> enemyGroups;
public Special specialRoom = Special.None; public Special specialRoom = Special.None;
@ -27,6 +30,7 @@ public partial class FightWorld : Node
public class FighterGroup public class FighterGroup
{ {
public required List<Fighter> fighters; public required List<Fighter> fighters;
public ItemInstance? lootToDrop = null;
} }
public class FightHappeningData public class FightHappeningData
@ -56,9 +60,17 @@ public partial class FightWorld : Node
public required int maxHealth; public required int maxHealth;
public required List<FighterAction> availableActions; public required List<FighterAction> availableActions;
public const int MaxActionPoints = 1; public const int MaxActionPoints = 1;
public int? health = null; // null => initialize to full health on spawn
public int actionPointsLeft; public int actionPointsLeft;
private int? _healthBacking = null;
public int Health
{
get => _healthBacking ?? maxHealth;
set => _healthBacking = Math.Clamp(value, 0, maxHealth);
}
public FighterAction AutoSelectAction() public FighterAction AutoSelectAction()
{ {
return availableActions.Random() ?? new FighterAction.Skip(); return availableActions.Random() ?? new FighterAction.Skip();
@ -81,6 +93,10 @@ public partial class FightWorld : Node
public FightHappeningData? fightHappeningData = null; public FightHappeningData? fightHappeningData = null;
public AllyFighters allyFighters = new(); public AllyFighters allyFighters = new();
// settings
[Export] private ItemResource? _itemToDropByEnemyGroup;
[Export] public ItemResource? itemBeetrootToEatForHealth;
public void ResetFightWorld() public void ResetFightWorld()
{ {
Generate(); Generate();
@ -89,10 +105,10 @@ public partial class FightWorld : Node
public void Generate() public void Generate()
{ {
world = new Generator().GenerateWorld(); world = new Generator(this).GenerateWorld();
} }
private class Generator private class Generator(FightWorld fightWorld)
{ {
public World GenerateWorld() public World GenerateWorld()
{ {
@ -113,7 +129,7 @@ public partial class FightWorld : Node
{ {
rooms.Add(GenerateDisconnectedRoom()); rooms.Add(GenerateDisconnectedRoom());
} }
rooms.Add(new Room rooms.Add(new Room
{ {
paths = [], paths = [],
@ -162,6 +178,11 @@ public partial class FightWorld : Node
fighters = [] fighters = []
}; };
if (fightWorld._itemToDropByEnemyGroup != null)
{
enemyGroup.lootToDrop = new ItemInstance { blueprint = fightWorld._itemToDropByEnemyGroup };
}
var enemyCount = GD.RandRange(2, 3); var enemyCount = GD.RandRange(2, 3);
for (var i = 0; i < enemyCount; i++) for (var i = 0; i < enemyCount; i++)
@ -189,7 +210,6 @@ public partial class FightWorld : Node
var enemy = new Fighter var enemy = new Fighter
{ {
type = type, type = type,
health = null,
maxHealth = GD.RandRange(8, 20), maxHealth = GD.RandRange(8, 20),
availableActions = availableActions =
[ [

@ -30,8 +30,6 @@ public abstract class FighterAction
public abstract bool DetailComplete(); public abstract bool DetailComplete();
} }
private bool _abort = false;
#region Shortcuts #region Shortcuts
protected static FightWorld.FightHappeningData HappeningData => protected static FightWorld.FightHappeningData HappeningData =>
@ -61,19 +59,13 @@ public abstract class FighterAction
/// Animates the action. /// Animates the action.
/// </summary> /// </summary>
/// <param name="allFightersVisual"></param> /// <param name="allFightersVisual"></param>
public virtual async Task AnimateAction(AllFightersVisual allFightersVisual) /// <param name="animationContext"></param>
{ public virtual async Task AnimateAction(AllFightersVisual allFightersVisual,
} FightHappeningAnimationContext animationContext)
public void MarkAbort()
{ {
_abort = true;
} }
public bool MarkedForAbort() public virtual bool ShouldAbort() => false;
{
return _abort;
}
/// <summary> /// <summary>
/// Returns the FighterActionDetail, that is currently handled. /// Returns the FighterActionDetail, that is currently handled.

@ -4,13 +4,13 @@ namespace Babushka.scripts.CSharp.Common.Fight;
public partial class FighterDamageIndicatorVisual : Node2D public partial class FighterDamageIndicatorVisual : Node2D
{ {
[Export] private PackedScene _flyingNumberPrefab; [Export] private PackedScene _flyingNumberPrefab = null!;
public void SpawnFlyingNumber(int number) public void SpawnFlyingNumber(string text)
{ {
var flyingNumberInstance = _flyingNumberPrefab.Instantiate<FighterDamageIndicatorFlyingNumber>(); var flyingNumberInstance = _flyingNumberPrefab.Instantiate<FlyingIndicator>();
AddChild(flyingNumberInstance); AddChild(flyingNumberInstance);
flyingNumberInstance.Initialize(number); flyingNumberInstance.Initialize(text);
} }
} }

@ -42,7 +42,12 @@ public partial class FighterVisual : Node2D
_boundFighter.IsInFormation(HappeningData.enemyFighterFormation) ? -1 : 1, _boundFighter.IsInFormation(HappeningData.enemyFighterFormation) ? -1 : 1,
_boundFighter.IsDead() ? .3f : 1); _boundFighter.IsDead() ? .3f : 1);
healthBarVisual.UpdateHealth(_boundFighter.GetHealth(), _boundFighter.maxHealth); UpdateHealthBarVisuals();
}
private void UpdateHealthBarVisuals()
{
healthBarVisual.UpdateHealth(_boundFighter.Health, _boundFighter.maxHealth);
} }
public void SetTargetSelectionActive(bool value) public void SetTargetSelectionActive(bool value)
@ -78,24 +83,26 @@ public partial class FighterVisual : Node2D
public async Task AnimateHit() public async Task AnimateHit()
{ {
UpdateHealthBarVisuals();
var tween = GetTree().CreateTween(); var tween = GetTree().CreateTween();
tween.TweenProperty(_squashParent, "scale", new Vector2(1.4f, 0.6f), 0.15); tween.TweenProperty(_squashParent, "scale", new Vector2(1.4f, 0.6f), 0.15);
tween.TweenProperty(_squashParent, "scale", new Vector2(1, 1), 0.4) tween.TweenProperty(_squashParent, "scale", new Vector2(1, 1), 0.4)
.SetTrans(Tween.TransitionType.Cubic).SetEase(Tween.EaseType.Out); .SetTrans(Tween.TransitionType.Cubic).SetEase(Tween.EaseType.Out);
await ToSignal(tween, "finished"); await ToSignal(tween, "finished");
} }
// Keep for reference for new Heal animation public async Task AnimateHeal()
//public void HealAnimation() {
//{ UpdateHealthBarVisuals();
// EmitSignalHealed(); var tween = GetTree().CreateTween();
// var tween = GetTree().CreateTween(); tween.TweenProperty(_squashParent, "scale", new Vector2(0.6f, 1.4f), 0.15);
// tween.TweenProperty(this, "scale", new Vector2(0.6f, 1.4f), 0.15); tween.TweenProperty(_squashParent, "scale", new Vector2(1, 1), 0.4)
// tween.TweenProperty(this, "scale", new Vector2(1, 1), 0.4) .SetTrans(Tween.TransitionType.Cubic).SetEase(Tween.EaseType.Out);
// .SetTrans(Tween.TransitionType.Cubic).SetEase(Tween.EaseType.Out); await ToSignal(tween, "finished");
//} }
public void SpawnDamageIndicatorNumber(int number)
public void SpawnDamageIndicatorNumber(string text)
{ {
_fighterDamageIndicatorVisual.SpawnFlyingNumber(number); _fighterDamageIndicatorVisual.SpawnFlyingNumber(text);
} }
} }

@ -3,13 +3,19 @@ using Godot;
namespace Babushka.scripts.CSharp.Common.Fight; namespace Babushka.scripts.CSharp.Common.Fight;
public partial class FighterDamageIndicatorFlyingNumber : Node2D public partial class FlyingIndicator : Node2D
{ {
[Export] private Label _label; [Export] private Label _label = null!;
[Export] private TextureRect _sprite = null!;
public void Initialize(int number)
public void Initialize(string? text = null, Texture2D? icon = null)
{ {
_label.Text = number.ToString(); _label.Visible = text != null;
_sprite.Visible = icon != null;
if (text != null) _label.Text = text;
if (icon != null) _sprite.Texture = icon;
var tween = CreateTween(); var tween = CreateTween();
var xMovement = GD.RandRange(-150, 150); var xMovement = GD.RandRange(-150, 150);

@ -0,0 +1,15 @@
using Babushka.scripts.CSharp.Common.Inventory;
using Godot;
namespace Babushka.scripts.CSharp.Common.Fight.UI;
public partial class HealButtonVisual : Button
{
[Export] private ItemResource _healItemBlueprint = null!;
public void UpdateText()
{
var healItemsLeft = InventoryManager.Instance.playerInventory!.TotalItemsOfBlueprint(_healItemBlueprint);
Text = $"x{healItemsLeft} - Heal";
}
}

@ -0,0 +1,17 @@
using Godot;
namespace Babushka.scripts.CSharp.Common.Fight;
public partial class UsedItemIndicatorVisual : Node2D
{
[Export] private PackedScene _flyingIndicatorPrefab = null!;
[Export] private Texture2D _itemTexture = null!;
public void SpawnIndicator()
{
var flyingNumberInstance = _flyingIndicatorPrefab.Instantiate<FlyingIndicator>();
AddChild(flyingNumberInstance);
flyingNumberInstance.Initialize(icon: _itemTexture);
}
}

@ -17,7 +17,7 @@ public partial class InventoryInstance : Node, ISaveable
[Signal] [Signal]
public delegate void InventoryContentsChangedEventHandler(); public delegate void InventoryContentsChangedEventHandler();
public static string ID = "inventoryInstance"; public static string ID = "inventoryInstance";
/// <summary> /// <summary>
@ -52,7 +52,7 @@ public partial class InventoryInstance : Node, ISaveable
SlotAmountChanged += UpdateSaveData; SlotAmountChanged += UpdateSaveData;
SavegameService.OnSaveGameReset += SaveGameReset; SavegameService.OnSaveGameReset += SaveGameReset;
} }
public override void _ExitTree() public override void _ExitTree()
{ {
InventoryContentsChanged -= UpdateSaveData; InventoryContentsChanged -= UpdateSaveData;
@ -101,7 +101,8 @@ public partial class InventoryInstance : Node, ISaveable
return InventoryActionResult.DestinationFull; return InventoryActionResult.DestinationFull;
} }
var itemInstance = _slots[slotIndex].itemInstance ?? new ItemInstance { blueprint = newItem.blueprint, amount = 0 }; var itemInstance = _slots[slotIndex].itemInstance ??
new ItemInstance { blueprint = newItem.blueprint, amount = 0 };
var maxStack = itemInstance!.blueprint.maxStack; var maxStack = itemInstance!.blueprint.maxStack;
var freeOnStack = maxStack - itemInstance.amount; var freeOnStack = maxStack - itemInstance.amount;
var moveAmount = Math.Min(freeOnStack, newItem.amount); var moveAmount = Math.Min(freeOnStack, newItem.amount);
@ -130,12 +131,12 @@ public partial class InventoryInstance : Node, ISaveable
itemInstance = _slots[inventorySlot].itemInstance; itemInstance = _slots[inventorySlot].itemInstance;
if (itemInstance == null) if (itemInstance == null)
return InventoryActionResult.SourceDoesNotExist; return InventoryActionResult.SourceDoesNotExist;
itemInstance.amount -= 1; itemInstance.amount -= 1;
if(itemInstance.amount == 0) if (itemInstance.amount == 0)
_slots[inventorySlot].itemInstance = null; _slots[inventorySlot].itemInstance = null;
EmitSignal(SignalName.InventoryContentsChanged); EmitSignal(SignalName.InventoryContentsChanged);
return InventoryActionResult.Success; return InventoryActionResult.Success;
} }
@ -145,6 +146,38 @@ public partial class InventoryInstance : Node, ISaveable
return RemoveItem(inventorySlot, out _); return RemoveItem(inventorySlot, out _);
} }
public InventoryActionResult TryRemoveAllItems(ItemInstance items)
{
var hasItemsCount = TotalItemsOfBlueprint(items.blueprint);
if (hasItemsCount < items.amount)
return InventoryActionResult.SourceDoesNotExist;
var amountToRemove = items.amount;
foreach (var s in _slots)
{
if (s.IsEmpty() || s.itemInstance!.blueprint != items.blueprint)
continue;
var slotItem = s.itemInstance!;
if (slotItem.amount <= amountToRemove)
{
amountToRemove -= slotItem.amount;
s.itemInstance = null;
}
else
{
slotItem.amount -= amountToRemove;
amountToRemove = 0;
}
if (amountToRemove == 0)
break;
}
EmitSignal(SignalName.InventoryContentsChanged);
return InventoryActionResult.Success;
}
public InventoryActionResult AddItemToSlot(ItemInstance itemInstance, int destinationSlot) public InventoryActionResult AddItemToSlot(ItemInstance itemInstance, int destinationSlot)
{ {
if (destinationSlot < 0 || destinationSlot >= _slots.Count) if (destinationSlot < 0 || destinationSlot >= _slots.Count)
@ -174,8 +207,8 @@ public partial class InventoryInstance : Node, ISaveable
{ {
return items.All(HasItems); return items.All(HasItems);
} }
#region SAVE AND LOAD #region SAVE AND LOAD
public void UpdateSaveData() public void UpdateSaveData()
{ {
@ -189,17 +222,17 @@ public partial class InventoryInstance : Node, ISaveable
string[] value = new string[2]; string[] value = new string[2];
value[0] = _slots[i].itemInstance.blueprint.ResourcePath; value[0] = _slots[i].itemInstance.blueprint.ResourcePath;
value[1] = _slots[i].itemInstance.amount.ToString(); value[1] = _slots[i].itemInstance.amount.ToString();
payloadData.Add(key,value); payloadData.Add(key, value);
} }
} }
SavegameService.AppendDataToSave(ID, payloadData); SavegameService.AppendDataToSave(ID, payloadData);
} }
public void LoadFromSaveData() public void LoadFromSaveData()
{ {
var id = ID; var id = ID;
Godot.Collections.Dictionary<string, Variant> save = SavegameService.GetSaveData(id); Godot.Collections.Dictionary<string, Variant> save = SavegameService.GetSaveData(id);
if (save.Count > 0) if (save.Count > 0)
@ -210,15 +243,15 @@ public partial class InventoryInstance : Node, ISaveable
{ {
string[] savePayload = inventoryItemData.AsStringArray(); string[] savePayload = inventoryItemData.AsStringArray();
ItemResource resource = ResourceLoader.Load<ItemResource>(savePayload[0]); ItemResource resource = ResourceLoader.Load<ItemResource>(savePayload[0]);
int _amount = int.Parse(savePayload[1]); int _amount = int.Parse(savePayload[1]);
ItemInstance instance = new ItemInstance { blueprint = resource, amount = _amount }; ItemInstance instance = new ItemInstance { blueprint = resource, amount = _amount };
AddItem(instance); AddItem(instance);
} }
} }
} }
} }
/// <summary> /// <summary>
/// Called when a new save is created. /// Called when a new save is created.
/// Needs to do a runtime check because the InventoryInstance is already in existence at the beginning of the first scene. /// Needs to do a runtime check because the InventoryInstance is already in existence at the beginning of the first scene.
@ -230,5 +263,6 @@ public partial class InventoryInstance : Node, ISaveable
slot.itemInstance = null; slot.itemInstance = null;
} }
} }
#endregion #endregion
} }

@ -6,7 +6,7 @@ namespace Babushka.scripts.CSharp.Common.Inventory;
[GlobalClass] [GlobalClass]
public partial class ItemInstance: Resource public partial class ItemInstance: Resource
{ {
[Export] public ItemResource blueprint; [Export] public required ItemResource blueprint;
[Export] public int amount = 1; [Export] public int amount = 1;
public ItemInstance Clone() public ItemInstance Clone()

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