Vesna resets to bed after death #47

Merged
Jonathan merged 1 commits from Vesna_resets_to_bed_after_dead into develop 4 weeks ago

@ -9,9 +9,15 @@ public partial class SwitchSceneOnFightEnd : Node
public void OnFightStateEnter(FightHappening.FightState to)
{
if (to is FightHappening.FightState.PlayerWin
or FightHappening.FightState.EnemyWin)
if (to is FightHappening.FightState.PlayerWin )
_ = SwitchSceneAfterTime(2.0f);
if (to is FightHappening.FightState.EnemyWin)
{
_fightSceneSwitcher.ExitFight();
_fightSceneSwitcher.ExitFightWorld();
}
}
private async Task SwitchSceneAfterTime(float seconds)

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