Migrated Vesna into an Entity and connected the inventory
#54
Closed
Jonathan
wants to merge 8 commits from feature/vesna_entity into develop
pull from: feature/vesna_entity
merge into: Jonathan:develop
Jonathan:feature/trash_object_entity_removable
Jonathan:develop
Jonathan:feature/entity_rework
Jonathan:feature/screenshots-storyboard
Jonathan:feature/shaders_with_modulate
Jonathan:tmp/mock_qad_scripts
Jonathan:Minigame_extra_click
Jonathan:feature/spine2D_experimental
Jonathan:Nao's-Sounds
Jonathan:Enemy_selection_overlap
Jonathan:feature/farm_fight_loop
Jonathan:Vesna_resets_to_bed_after_dead
Jonathan:Vesna_Gesichtsausdrücke_einfügen_
Jonathan:bug/attack_dead_enemy
Jonathan:Kampf_Tooltip
Jonathan:randomise_fight_start
Jonathan:minigame_hit_feedback
Jonathan:minigame_variation
Jonathan:fighting_minigame_fix_overlap_with_Vesna
Jonathan:remove_fightlog
Jonathan:feature/night_to_day
Jonathan:feature/damage_feedback
Jonathan:bug/enemy_group
Jonathan:feature/integrate_new_fight
Jonathan:bug/scene_dependency
Jonathan:feature/dead_squash
Jonathan:bug/enemy_die
Jonathan:Anna
Jonathan:feature/fight_rework
Jonathan:test/music_setup
Jonathan:test/quick_juice
Jonathan:Animations
Jonathan:feature/implement_quests
Jonathan:feature/languagetool-addon
Jonathan:feature/fight_system
Jonathan:feature_sanel-dialogic
Jonathan:feature/quest_system
Jonathan:inventory
Jonathan:main
Jonathan:level_transition
Jonathan:hint_box
Jonathan:choise_detection
Jonathan:interactions
Jonathan:3d_character_controller
Jonathan:deadend_wwise
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Reference: Jonathan/Babushka#54
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Delete Branch 'feature/vesna_entity'
Deleting a branch is permanent. It CANNOT be undone. Continue?
No
Yes
All signals needed to be removed from the farm scene into the vesna prefab, including the fill watering can stuff. This needs to be done in another way
WIP: Migrated Vesna into an Entity and connected the inventoryto Migrated Vesna into an Entity and connected the inventory 2 months agomoved to new Repo: CozyRaven/Babushka#2