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Babushka/scripts/CSharp/Common/Farming/FieldActivator.cs

27 lines
550 B

using Godot;
namespace Babushka.scripts.CSharp.Common.Farming;
public partial class FieldActivator : Node
{
[Export] private Node2D _field;
private bool _activated = false;
private bool _rakeInHand;
public void ActivateField()
{
if (!_activated && _rakeInHand)
{
GD.Print("Tryina activate this field right here....");
_field.Visible = true;
_activated = true;
}
}
public void RakeActivated(bool activated)
{
_rakeInHand = activated;
}
}