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Babushka/scripts/CSharp/Common/Farming
jonathan 89321e917a
Removed all outside connection to and from the Vesna prefabs
2 months ago
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FarmingControls2D.cs Removed all outside connection to and from the Vesna prefabs 2 months ago
FarmingControls2D.cs.uid WIP 2D rework 11 months ago
FieldActivator.cs Removed Print statements 4 months ago
FieldActivator.cs.uid 🚧 farming rework part 2: you can now kinda "create" fields 5 months ago
FieldBehaviour2D.cs fixed some layering issues in beetroot scene and added a mock convo with the domovoi 4 months ago
FieldBehaviour2D.cs.uid WIP 2D rework 11 months ago
FieldService2D.cs WIP moving seed to plant matching into separate system, making fields independent of specific plants. 8 months ago
FieldService2D.cs.uid WIP 2D rework 11 months ago
FieldState.cs ♻️ removed planted state from Fieldstate because it didn't make any sense. 4 months ago
FieldState.cs.uid Added Wellbehaviour and fixed door interaction to offer outlines 9 months ago
PlantBehaviour2D.cs Deactivated harvestable plant on spawn 4 months ago
PlantBehaviour2D.cs.uid minor changes after merge 11 months ago
PlantState.cs Extracted FightAttack Enum in the hopes of fixing errors 9 months ago
PlantState.cs.uid Added Wellbehaviour and fixed door interaction to offer outlines 9 months ago
VesnaBehaviour2D.cs Removed all outside connection to and from the Vesna prefabs 2 months ago
VesnaBehaviour2D.cs.uid WIP 2D rework 11 months ago
WateringCanSaveHelper.cs watering can fillstate is saving and loading 4 months ago
WateringCanSaveHelper.cs.uid watering can fillstate is saving and loading 4 months ago
WateringCanState.cs Added event handlers in Fieldbehaviour to react to watering can state changes 4 months ago
WateringCanState.cs.uid wateringcanstate uid? 9 months ago
WellBehaviour.cs 🐛 Fixed ObjectNotDisposedException on Well in beetroot scene 4 months ago
WellBehaviour.cs.uid Added Wellbehaviour and fixed door interaction to offer outlines 9 months ago