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Babushka/scripts/CSharp/Common/Farming
kziolkowski 02b6584e44
🐛 fixed ObjectDisposedException from the Inventory when switching scenes.
3 months ago
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FarmingControls2D.cs Implemented PR feedback + made sure initial farming quests run smoothly 5 months ago
FarmingControls2D.cs.uid WIP 2D rework 8 months ago
FieldBehaviour2D.cs Fixed Tomato farming (again) 4 months ago
FieldBehaviour2D.cs.uid WIP 2D rework 8 months ago
FieldService2D.cs WIP moving seed to plant matching into separate system, making fields independent of specific plants. 5 months ago
FieldService2D.cs.uid WIP 2D rework 8 months ago
FieldState.cs Extracted FightAttack Enum in the hopes of fixing errors 5 months ago
FieldState.cs.uid Added Wellbehaviour and fixed door interaction to offer outlines 5 months ago
PlantBehaviour2D.cs Set up second garden with beetroot, built transition from yard and back 4 months ago
PlantBehaviour2D.cs.uid minor changes after merge 8 months ago
PlantState.cs Extracted FightAttack Enum in the hopes of fixing errors 5 months ago
PlantState.cs.uid Added Wellbehaviour and fixed door interaction to offer outlines 5 months ago
VesnaBehaviour2D.cs 🐛 fixed ObjectDisposedException from the Inventory when switching scenes. 3 months ago
VesnaBehaviour2D.cs.uid WIP 2D rework 8 months ago
WateringCanState.cs Added Quest field 5 months ago
WateringCanState.cs.uid wateringcanstate uid? 6 months ago
WellBehaviour.cs Added Wellbehaviour and fixed door interaction to offer outlines 5 months ago
WellBehaviour.cs.uid Added Wellbehaviour and fixed door interaction to offer outlines 5 months ago