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Babushka/scripts/CSharp/Common/Farming
kziolkowski f862827d98
Removed Print statements
4 weeks ago
..
FarmingControls2D.cs watering can fillstate is saving and loading 1 month ago
FarmingControls2D.cs.uid WIP 2D rework 8 months ago
FieldActivator.cs Removed Print statements 4 weeks ago
FieldActivator.cs.uid 🚧 farming rework part 2: you can now kinda "create" fields 2 months ago
FieldBehaviour2D.cs 🐛 fixed rake triggering field interaction + watering can interaction 4 weeks ago
FieldBehaviour2D.cs.uid WIP 2D rework 8 months ago
FieldService2D.cs WIP moving seed to plant matching into separate system, making fields independent of specific plants. 5 months ago
FieldService2D.cs.uid WIP 2D rework 8 months ago
FieldState.cs ♻️ removed planted state from Fieldstate because it didn't make any sense. 4 weeks ago
FieldState.cs.uid Added Wellbehaviour and fixed door interaction to offer outlines 5 months ago
PlantBehaviour2D.cs 🐛 harvested plants don't come back on scene reload 1 month ago
PlantBehaviour2D.cs.uid minor changes after merge 8 months ago
PlantState.cs Extracted FightAttack Enum in the hopes of fixing errors 5 months ago
PlantState.cs.uid Added Wellbehaviour and fixed door interaction to offer outlines 5 months ago
VesnaBehaviour2D.cs 🐛 field creation at the same spot no longer possible, also watering works now. 2 months ago
VesnaBehaviour2D.cs.uid WIP 2D rework 8 months ago
WateringCanSaveHelper.cs watering can fillstate is saving and loading 1 month ago
WateringCanSaveHelper.cs.uid watering can fillstate is saving and loading 1 month ago
WateringCanState.cs watering can fillstate is saving and loading 1 month ago
WateringCanState.cs.uid wateringcanstate uid? 6 months ago
WellBehaviour.cs 🐛 Fixed ObjectNotDisposedException on Well in beetroot scene 4 weeks ago
WellBehaviour.cs.uid Added Wellbehaviour and fixed door interaction to offer outlines 5 months ago