Second Layer check

Jonathan
kziolkowski 1 year ago
parent 80ab49c8d6
commit 1e9207620e

@ -445,7 +445,7 @@ SpriteRenderer:
m_LightmapParameters: {fileID: 0} m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0 m_SortingLayerID: 0
m_SortingLayer: 0 m_SortingLayer: 0
m_SortingOrder: 0 m_SortingOrder: 4
m_Sprite: {fileID: 6357293166483456511, guid: 68f9bfd4d4ac178c59633a992f0738ca, type: 3} m_Sprite: {fileID: 6357293166483456511, guid: 68f9bfd4d4ac178c59633a992f0738ca, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1} m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0 m_FlipX: 0
@ -8076,7 +8076,7 @@ Transform:
m_GameObject: {fileID: 1396660949} m_GameObject: {fileID: 1396660949}
serializedVersion: 2 serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -40.6, y: -18.2, z: 0} m_LocalPosition: {x: -40.6, y: -17.6, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 0
m_Children: m_Children:
@ -9565,7 +9565,7 @@ MonoBehaviour:
m_CallState: 2 m_CallState: 2
_clickSound: {fileID: 416576483} _clickSound: {fileID: 416576483}
_outlineFx: {fileID: 0} _outlineFx: {fileID: 0}
isActive: 1 isActive: 0
--- !u!1 &1671845398 --- !u!1 &1671845398
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0

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