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|
||||||
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: e9f7c4872b68cf94783516d6e9a73003
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a6f99bf2d4ae49a4c82f5a916a642ee7
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@ -0,0 +1,42 @@
|
|||||||
|
using UnityEditor;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
// OutlineFx © NullTale - https://x.com/NullTale/
|
||||||
|
namespace OutlineFx.Editor
|
||||||
|
{
|
||||||
|
[CustomPropertyDrawer(typeof(Optional<>))]
|
||||||
|
public class OptionalDrawer : PropertyDrawer
|
||||||
|
{
|
||||||
|
private const float k_ToggleWidth = 18;
|
||||||
|
|
||||||
|
// =======================================================================
|
||||||
|
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
|
||||||
|
{
|
||||||
|
var valueProperty = property.FindPropertyRelative("value");
|
||||||
|
return EditorGUI.GetPropertyHeight(valueProperty);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
|
||||||
|
{
|
||||||
|
var valueProperty = property.FindPropertyRelative("value");
|
||||||
|
var enabledProperty = property.FindPropertyRelative("enabled");
|
||||||
|
|
||||||
|
OnGui(position, label, enabledProperty, valueProperty);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void OnGui(Rect position, GUIContent label, SerializedProperty enabledProperty, SerializedProperty valueProperty)
|
||||||
|
{
|
||||||
|
position.width -= k_ToggleWidth;
|
||||||
|
using (new EditorGUI.DisabledGroupScope(!enabledProperty.boolValue))
|
||||||
|
EditorGUI.PropertyField(position, valueProperty, label, true);
|
||||||
|
|
||||||
|
int indent = EditorGUI.indentLevel;
|
||||||
|
EditorGUI.indentLevel = 0;
|
||||||
|
|
||||||
|
var togglePos = new Rect(position.x + position.width + EditorGUIUtility.standardVerticalSpacing, position.y, k_ToggleWidth, EditorGUIUtility.singleLineHeight);
|
||||||
|
enabledProperty.boolValue = EditorGUI.Toggle(togglePos, GUIContent.none, enabledProperty.boolValue);
|
||||||
|
|
||||||
|
EditorGUI.indentLevel = indent;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@ -0,0 +1,18 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 7f5183bcac50faa4ca8eadb901bbd215
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
AssetOrigin:
|
||||||
|
serializedVersion: 1
|
||||||
|
productId: 290431
|
||||||
|
packageName: Outline 2D/3D
|
||||||
|
packageVersion: 1.0
|
||||||
|
assetPath: Assets/Outline/Editor/OptionalDrawer.cs
|
||||||
|
uploadId: 678360
|
||||||
@ -0,0 +1,18 @@
|
|||||||
|
{
|
||||||
|
"name": "OutlineFx.Editor",
|
||||||
|
"rootNamespace": "",
|
||||||
|
"references": [
|
||||||
|
"GUID:bdbbf3324f8e871489bfc4305a67110a"
|
||||||
|
],
|
||||||
|
"includePlatforms": [
|
||||||
|
"Editor"
|
||||||
|
],
|
||||||
|
"excludePlatforms": [],
|
||||||
|
"allowUnsafeCode": false,
|
||||||
|
"overrideReferences": false,
|
||||||
|
"precompiledReferences": [],
|
||||||
|
"autoReferenced": true,
|
||||||
|
"defineConstraints": [],
|
||||||
|
"versionDefines": [],
|
||||||
|
"noEngineReferences": false
|
||||||
|
}
|
||||||
@ -0,0 +1,14 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: cc8d4d28a11c62c439d34471170d3450
|
||||||
|
AssemblyDefinitionImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
AssetOrigin:
|
||||||
|
serializedVersion: 1
|
||||||
|
productId: 290431
|
||||||
|
packageName: Outline 2D/3D
|
||||||
|
packageVersion: 1.0
|
||||||
|
assetPath: Assets/Outline/Editor/OutlineFx.Editor.asmdef
|
||||||
|
uploadId: 678360
|
||||||
@ -0,0 +1,48 @@
|
|||||||
|
using UnityEditor;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
// OutlineFx © NullTale - https://x.com/NullTale/
|
||||||
|
namespace OutlineFx.Editor
|
||||||
|
{
|
||||||
|
[CustomPropertyDrawer(typeof(OutlineFxFeature.SolidMask))]
|
||||||
|
public class SolidMaskDrawer : PropertyDrawer
|
||||||
|
{
|
||||||
|
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
|
||||||
|
{
|
||||||
|
var lines = 3;
|
||||||
|
|
||||||
|
if (property.isExpanded == false)
|
||||||
|
lines = 1;
|
||||||
|
|
||||||
|
return lines * EditorGUIUtility.singleLineHeight;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
|
||||||
|
{
|
||||||
|
var enabled = property.FindPropertyRelative(nameof(OutlineFxFeature.SolidMask._enabled));
|
||||||
|
var pattern = property.FindPropertyRelative(nameof(OutlineFxFeature.SolidMask._pattern));
|
||||||
|
var scale = property.FindPropertyRelative(nameof(OutlineFxFeature.SolidMask._scale));
|
||||||
|
var velocity = property.FindPropertyRelative(nameof(OutlineFxFeature.SolidMask._velocity));
|
||||||
|
|
||||||
|
var line = 0;
|
||||||
|
OptionalDrawer.OnGui(_fieldRect(line ++), label, enabled, pattern);
|
||||||
|
property.isExpanded = EditorGUI.Foldout(_fieldRect(line - 1), property.isExpanded, GUIContent.none, true);
|
||||||
|
|
||||||
|
if (property.isExpanded == false)
|
||||||
|
return;
|
||||||
|
EditorGUI.indentLevel ++;
|
||||||
|
using (new EditorGUI.DisabledGroupScope(!enabled.boolValue))
|
||||||
|
{
|
||||||
|
EditorGUI.PropertyField(_fieldRect(line ++), scale, true);
|
||||||
|
EditorGUI.PropertyField(_fieldRect(line ++), velocity, true);
|
||||||
|
}
|
||||||
|
EditorGUI.indentLevel --;
|
||||||
|
|
||||||
|
// -----------------------------------------------------------------------
|
||||||
|
Rect _fieldRect(int line)
|
||||||
|
{
|
||||||
|
return new Rect(position.x, position.y + line * EditorGUIUtility.singleLineHeight, position.width, EditorGUIUtility.singleLineHeight);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@ -0,0 +1,10 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 23f3aacd265c4e309d33c46d1253d4b9
|
||||||
|
timeCreated: 1694189677
|
||||||
|
AssetOrigin:
|
||||||
|
serializedVersion: 1
|
||||||
|
productId: 290431
|
||||||
|
packageName: Outline 2D/3D
|
||||||
|
packageVersion: 1.0
|
||||||
|
assetPath: Assets/Outline/Editor/SolidMaskDrawer.cs
|
||||||
|
uploadId: 678360
|
||||||
@ -0,0 +1,17 @@
|
|||||||
|
{
|
||||||
|
"name": "OutlineFx",
|
||||||
|
"rootNamespace": "",
|
||||||
|
"references": [
|
||||||
|
"GUID:df380645f10b7bc4b97d4f5eb6303d95",
|
||||||
|
"GUID:15fc0a57446b3144c949da3e2b9737a9"
|
||||||
|
],
|
||||||
|
"includePlatforms": [],
|
||||||
|
"excludePlatforms": [],
|
||||||
|
"allowUnsafeCode": false,
|
||||||
|
"overrideReferences": false,
|
||||||
|
"precompiledReferences": [],
|
||||||
|
"autoReferenced": true,
|
||||||
|
"defineConstraints": [],
|
||||||
|
"versionDefines": [],
|
||||||
|
"noEngineReferences": false
|
||||||
|
}
|
||||||
@ -0,0 +1,14 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: bdbbf3324f8e871489bfc4305a67110a
|
||||||
|
AssemblyDefinitionImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
AssetOrigin:
|
||||||
|
serializedVersion: 1
|
||||||
|
productId: 290431
|
||||||
|
packageName: Outline 2D/3D
|
||||||
|
packageVersion: 1.0
|
||||||
|
assetPath: Assets/Outline/OutlineFx.asmdef
|
||||||
|
uploadId: 678360
|
||||||
Binary file not shown.
@ -0,0 +1,14 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 575eaab82c3c3ac469f6af1badd4e361
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
AssetOrigin:
|
||||||
|
serializedVersion: 1
|
||||||
|
productId: 290431
|
||||||
|
packageName: Outline 2D/3D
|
||||||
|
packageVersion: 1.0
|
||||||
|
assetPath: Assets/Outline/Readme.pdf
|
||||||
|
uploadId: 678360
|
||||||
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 66a09bc715d6c8241bdb69d3b8dad04e
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@ -0,0 +1,60 @@
|
|||||||
|
using System;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
// OutlineFx © NullTale - https://x.com/NullTale/
|
||||||
|
namespace OutlineFx
|
||||||
|
{
|
||||||
|
[Serializable]
|
||||||
|
public sealed class Optional<T>
|
||||||
|
{
|
||||||
|
[SerializeField]
|
||||||
|
internal bool enabled;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
internal T value = default!;
|
||||||
|
|
||||||
|
public bool Enabled
|
||||||
|
{
|
||||||
|
get => enabled;
|
||||||
|
set => enabled = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
public T Value
|
||||||
|
{
|
||||||
|
get => value;
|
||||||
|
set => this.value = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
// =======================================================================
|
||||||
|
public Optional(bool enabled)
|
||||||
|
{
|
||||||
|
this.enabled = enabled;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Optional(T value, bool enabled)
|
||||||
|
{
|
||||||
|
this.enabled = enabled;
|
||||||
|
this.value = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
public T GetValue(T disabledValue)
|
||||||
|
{
|
||||||
|
return enabled ? value : disabledValue;
|
||||||
|
}
|
||||||
|
|
||||||
|
public T GetValueOrDefault()
|
||||||
|
{
|
||||||
|
return enabled ? value : default;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static implicit operator bool(Optional<T> opt)
|
||||||
|
{
|
||||||
|
return opt.enabled;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static implicit operator T(Optional<T> opt)
|
||||||
|
{
|
||||||
|
return opt.value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@ -0,0 +1,18 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 718243a646830064cb47da777eb68934
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
AssetOrigin:
|
||||||
|
serializedVersion: 1
|
||||||
|
productId: 290431
|
||||||
|
packageName: Outline 2D/3D
|
||||||
|
packageVersion: 1.0
|
||||||
|
assetPath: Assets/Outline/Runtime/Optional.cs
|
||||||
|
uploadId: 678360
|
||||||
@ -0,0 +1,32 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
// OutlineFx © NullTale - https://x.com/NullTale/
|
||||||
|
namespace OutlineFx
|
||||||
|
{
|
||||||
|
[ExecuteAlways] [DisallowMultipleComponent]
|
||||||
|
public abstract class Outline : MonoBehaviour
|
||||||
|
{
|
||||||
|
internal Renderer _renderer;
|
||||||
|
|
||||||
|
public abstract Color Color {get; set; }
|
||||||
|
|
||||||
|
// =======================================================================
|
||||||
|
private void OnEnable()
|
||||||
|
{
|
||||||
|
_renderer = GetComponent<Renderer>();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnWillRenderObject()
|
||||||
|
{
|
||||||
|
#if UNITY_EDITOR
|
||||||
|
if (Application.isEditor && Equals(_renderer, null) == false)
|
||||||
|
{
|
||||||
|
if (TryGetComponent<Renderer>(out _renderer) == false)
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
OutlineFxFeature.Render(this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@ -0,0 +1,10 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 46ca052234754909a86ce4897938622b
|
||||||
|
timeCreated: 1721240301
|
||||||
|
AssetOrigin:
|
||||||
|
serializedVersion: 1
|
||||||
|
productId: 290431
|
||||||
|
packageName: Outline 2D/3D
|
||||||
|
packageVersion: 1.0
|
||||||
|
assetPath: Assets/Outline/Runtime/Outline.cs
|
||||||
|
uploadId: 678360
|
||||||
@ -0,0 +1,20 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
// OutlineFx © NullTale - https://x.com/NullTale/
|
||||||
|
namespace OutlineFx
|
||||||
|
{
|
||||||
|
[DefaultExecutionOrder(10000)]
|
||||||
|
public class OutlineBlocker : Outline
|
||||||
|
{
|
||||||
|
private static Color s_color = new Color(0, 0, 0, 7f / 255f);
|
||||||
|
|
||||||
|
public override Color Color
|
||||||
|
{
|
||||||
|
get => new Color(0, 0, 0, 14f / 255f);
|
||||||
|
set
|
||||||
|
{
|
||||||
|
// pass
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@ -0,0 +1,10 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: fe0edcb63acb478aadea1918b40e26b3
|
||||||
|
timeCreated: 1721238836
|
||||||
|
AssetOrigin:
|
||||||
|
serializedVersion: 1
|
||||||
|
productId: 290431
|
||||||
|
packageName: Outline 2D/3D
|
||||||
|
packageVersion: 1.0
|
||||||
|
assetPath: Assets/Outline/Runtime/OutlineBlocker.cs
|
||||||
|
uploadId: 678360
|
||||||
@ -0,0 +1,138 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Rendering;
|
||||||
|
using UnityEngine.Rendering.Universal;
|
||||||
|
|
||||||
|
// OutlineFx © NullTale - https://x.com/NullTale/
|
||||||
|
namespace OutlineFx
|
||||||
|
{
|
||||||
|
public partial class OutlineFxFeature
|
||||||
|
{
|
||||||
|
private static readonly int s_Alpha = Shader.PropertyToID("_Alpha");
|
||||||
|
private static readonly int s_MainTex = Shader.PropertyToID("_MainTex");
|
||||||
|
private static readonly int s_Step = Shader.PropertyToID("_Step");
|
||||||
|
private static readonly int s_Color = Shader.PropertyToID("_Color");
|
||||||
|
private static readonly int s_Solid = Shader.PropertyToID("_Solid");
|
||||||
|
|
||||||
|
private static readonly int s_AlphaTex = Shader.PropertyToID("_AlphaTex");
|
||||||
|
private static readonly int s_AlphaTO = Shader.PropertyToID("_AlphaTO");
|
||||||
|
|
||||||
|
private class Pass : ScriptableRenderPass
|
||||||
|
{
|
||||||
|
public OutlineFxFeature _owner;
|
||||||
|
|
||||||
|
private FilteringSettings _filtering;
|
||||||
|
private RenderStateBlock _override;
|
||||||
|
private RenderTarget _buffer;
|
||||||
|
private RTHandle _output;
|
||||||
|
|
||||||
|
// =======================================================================
|
||||||
|
public void Init()
|
||||||
|
{
|
||||||
|
renderPassEvent = _owner._event;
|
||||||
|
_buffer = new RenderTarget().Allocate(nameof(_buffer));
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
|
||||||
|
{
|
||||||
|
// allocate resources
|
||||||
|
var cmd = CommandBufferPool.Get(nameof(OutlineFxFeature));
|
||||||
|
var desc = renderingData.cameraData.cameraTargetDescriptor;
|
||||||
|
desc.colorFormat = RenderTextureFormat.ARGB32;
|
||||||
|
_buffer.Get(cmd, desc);
|
||||||
|
|
||||||
|
if (_owner._outlineMat == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
_owner._outlineMat.SetFloat(s_Alpha, _owner._alphaCutout);
|
||||||
|
_owner._outlineMat.SetFloat(s_Solid, _owner._solid);
|
||||||
|
|
||||||
|
if (_owner._solidMask._enabled)
|
||||||
|
{
|
||||||
|
var sm = _owner._solidMask;
|
||||||
|
_owner._outlineMat.SetTexture(s_AlphaTex, sm._pattern);
|
||||||
|
var xPeriod = 1f / (sm._velocity.x / 1000f);
|
||||||
|
var yPeriod = 1f / (sm._velocity.y / 1000f);
|
||||||
|
var xOffset = sm._velocity.x == 0 ? 0 : (Time.unscaledTime % xPeriod) / xPeriod * sm._scale;
|
||||||
|
var yOffset = sm._velocity.y == 0 ? 0 : (Time.unscaledTime % yPeriod) / yPeriod * sm._scale;
|
||||||
|
|
||||||
|
var aspectTex = sm._pattern.width / (float)sm._pattern.height;
|
||||||
|
|
||||||
|
_owner._outlineMat.SetVector(s_AlphaTO, new Vector4(sm._scale * (Screen.width / (float)Screen.height) / aspectTex, sm._scale, xOffset, yOffset));
|
||||||
|
}
|
||||||
|
|
||||||
|
#if !UNITY_2022_1_OR_NEWER
|
||||||
|
if (_owner._output.Enabled == false)
|
||||||
|
_output = RTHandles.Alloc(renderingData.cameraData.renderer.cameraColorTarget);
|
||||||
|
#else
|
||||||
|
_output = renderingData.cameraData.renderer.cameraColorTargetHandle;
|
||||||
|
#endif
|
||||||
|
if (_owner._output.Enabled)
|
||||||
|
_output = _alloc(_owner._output.Value);
|
||||||
|
|
||||||
|
// render with layer mask
|
||||||
|
cmd.SetRenderTarget(_buffer.Handle.nameID);
|
||||||
|
cmd.ClearRenderTarget(false, true, Color.clear, 1f);
|
||||||
|
|
||||||
|
if (_owner._attachDepth)
|
||||||
|
{
|
||||||
|
#if !UNITY_2022_1_OR_NEWER
|
||||||
|
var depth = renderingData.cameraData.renderer.cameraDepthTarget == BuiltinRenderTextureType.CameraTarget
|
||||||
|
? renderingData.cameraData.renderer.cameraColorTarget
|
||||||
|
: renderingData.cameraData.renderer.cameraDepthTarget;
|
||||||
|
#else
|
||||||
|
var depth = renderingData.cameraData.renderer.cameraDepthTargetHandle;
|
||||||
|
#endif
|
||||||
|
cmd.SetRenderTarget(_buffer.Handle, depth);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
cmd.SetRenderTarget(_buffer.Handle);
|
||||||
|
}
|
||||||
|
|
||||||
|
context.ExecuteCommandBuffer(cmd);
|
||||||
|
cmd.Clear();
|
||||||
|
|
||||||
|
foreach (var inst in _renderers)
|
||||||
|
{
|
||||||
|
if (inst == null)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
cmd.SetGlobalTexture(s_MainTex, inst._renderer.sharedMaterial.mainTexture);
|
||||||
|
cmd.SetGlobalColor(s_Color, inst.Color);
|
||||||
|
cmd.DrawRenderer(inst._renderer, _owner._outlineMat, 0, 0);
|
||||||
|
|
||||||
|
}
|
||||||
|
_renderers.Clear();
|
||||||
|
|
||||||
|
cmd.SetGlobalVector(s_Step, _owner._step);
|
||||||
|
_blit(_buffer.Handle, _output, _owner._outlineMat, 1);
|
||||||
|
|
||||||
|
_execute();
|
||||||
|
|
||||||
|
// -----------------------------------------------------------------------
|
||||||
|
void _blit(RTHandle from, RTHandle to, Material mat, int pass = 0)
|
||||||
|
{
|
||||||
|
OutlineFxFeature._blit(cmd, from, to, mat, pass);
|
||||||
|
}
|
||||||
|
|
||||||
|
void _execute()
|
||||||
|
{
|
||||||
|
context.ExecuteCommandBuffer(cmd);
|
||||||
|
CommandBufferPool.Release(cmd);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void FrameCleanup(CommandBuffer cmd)
|
||||||
|
{
|
||||||
|
_buffer.Release(cmd);
|
||||||
|
|
||||||
|
#if !UNITY_2022_1_OR_NEWER
|
||||||
|
RTHandles.Release(_output);
|
||||||
|
#else
|
||||||
|
if (_owner._output.Enabled)
|
||||||
|
RTHandles.Release(_output);
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@ -0,0 +1,18 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 7dd2cd9763dd1a1419cec5a4d92317ed
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
AssetOrigin:
|
||||||
|
serializedVersion: 1
|
||||||
|
productId: 290431
|
||||||
|
packageName: Outline 2D/3D
|
||||||
|
packageVersion: 1.0
|
||||||
|
assetPath: Assets/Outline/Runtime/OutlineFx.Pass.cs
|
||||||
|
uploadId: 678360
|
||||||
@ -0,0 +1,23 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
// OutlineFx © NullTale - https://x.com/NullTale/
|
||||||
|
namespace OutlineFx
|
||||||
|
{
|
||||||
|
[ExecuteAlways]
|
||||||
|
public class OutlineFx : Outline
|
||||||
|
{
|
||||||
|
public Color _color = Color.white;
|
||||||
|
|
||||||
|
public override Color Color
|
||||||
|
{
|
||||||
|
get => _color;
|
||||||
|
set => _color = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
public float Alpha
|
||||||
|
{
|
||||||
|
get => _color.a;
|
||||||
|
set => _color.a = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@ -0,0 +1,18 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 4218d78ef2d54d0898b7514e121a781f
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
AssetOrigin:
|
||||||
|
serializedVersion: 1
|
||||||
|
productId: 290431
|
||||||
|
packageName: Outline 2D/3D
|
||||||
|
packageVersion: 1.0
|
||||||
|
assetPath: Assets/Outline/Runtime/OutlineFx.cs
|
||||||
|
uploadId: 678360
|
||||||
@ -0,0 +1,301 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Rendering;
|
||||||
|
using UnityEngine.Rendering.Universal;
|
||||||
|
|
||||||
|
// OutlineFx © NullTale - https://x.com/NullTale/
|
||||||
|
namespace OutlineFx
|
||||||
|
{
|
||||||
|
public partial class OutlineFxFeature : ScriptableRendererFeature
|
||||||
|
{
|
||||||
|
private const string k_OutlineShader = "Hidden/OutlineFx/Main";
|
||||||
|
|
||||||
|
private static readonly int s_MainTexId = Shader.PropertyToID("_MainTex");
|
||||||
|
private static readonly int s_ColorId = Shader.PropertyToID("_Color");
|
||||||
|
|
||||||
|
private static List<ShaderTagId> k_ShaderTags;
|
||||||
|
private static Mesh k_ScreenMesh;
|
||||||
|
|
||||||
|
public static Mesh ScreenMesh => k_ScreenMesh;
|
||||||
|
|
||||||
|
public float Solid
|
||||||
|
{
|
||||||
|
get => _solid;
|
||||||
|
set => _solid = Mathf.Clamp01(value);
|
||||||
|
}
|
||||||
|
|
||||||
|
public float Thickness
|
||||||
|
{
|
||||||
|
get => _thickness;
|
||||||
|
set => _thickness = Mathf.Clamp01(value);
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool Mask
|
||||||
|
{
|
||||||
|
get => _solidMask._enabled;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (_solidMask._enabled == value)
|
||||||
|
return;
|
||||||
|
|
||||||
|
_solidMask._enabled = value;
|
||||||
|
|
||||||
|
if (_solidMask._enabled)
|
||||||
|
_outlineMat.EnableKeyword("ALPHA_MASK");
|
||||||
|
else
|
||||||
|
_outlineMat.DisableKeyword("ALPHA_MASK");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
[Tooltip("When draw outline")]
|
||||||
|
private RenderPassEvent _event = RenderPassEvent.AfterRenderingPostProcessing;
|
||||||
|
[Range(0, 1)]
|
||||||
|
[SerializeField]
|
||||||
|
[Tooltip("Solid fill of outline")]
|
||||||
|
private float _solid;
|
||||||
|
|
||||||
|
[Range(0, 1f)]
|
||||||
|
[Tooltip("Outline thickness")]
|
||||||
|
public float _thickness = 0.001f;
|
||||||
|
[Range(0, 1)]
|
||||||
|
[SerializeField]
|
||||||
|
[Tooltip("Alpha cutout threshold for transparent objects")]
|
||||||
|
private float _alphaCutout = .5f;
|
||||||
|
|
||||||
|
[Tooltip("Edge filter")]
|
||||||
|
public Mode _mode = Mode.Hard;
|
||||||
|
[HideInInspector]
|
||||||
|
public Filter _filter = Filter.Box;
|
||||||
|
[HideInInspector]
|
||||||
|
public bool _attachDepth = true;
|
||||||
|
|
||||||
|
public Optional<string> _output = new Optional<string>("_globalTex", false);
|
||||||
|
|
||||||
|
public SolidMask _solidMask = new SolidMask();
|
||||||
|
|
||||||
|
[SerializeField] [HideInInspector]
|
||||||
|
public Shader _shader;
|
||||||
|
|
||||||
|
private Material _outlineMat;
|
||||||
|
private Vector4 _step;
|
||||||
|
private Pass _pass;
|
||||||
|
|
||||||
|
private static List<Outline> _renderers = new List<Outline>();
|
||||||
|
|
||||||
|
// =======================================================================
|
||||||
|
public class RenderTarget
|
||||||
|
{
|
||||||
|
public RTHandle Handle;
|
||||||
|
public int Id;
|
||||||
|
|
||||||
|
private bool _allocated;
|
||||||
|
|
||||||
|
// =======================================================================
|
||||||
|
public RenderTarget Allocate(RenderTexture rt, string name)
|
||||||
|
{
|
||||||
|
Handle = RTHandles.Alloc(rt, name);
|
||||||
|
Id = Shader.PropertyToID(name);
|
||||||
|
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
|
||||||
|
public RenderTarget Allocate(string name)
|
||||||
|
{
|
||||||
|
Handle = _alloc(name);
|
||||||
|
Id = Shader.PropertyToID(name);
|
||||||
|
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Get(CommandBuffer cmd, in RenderTextureDescriptor desc)
|
||||||
|
{
|
||||||
|
_allocated = true;
|
||||||
|
cmd.GetTemporaryRT(Id, desc);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Release(CommandBuffer cmd)
|
||||||
|
{
|
||||||
|
if (_allocated == false)
|
||||||
|
return;
|
||||||
|
|
||||||
|
_allocated = false;
|
||||||
|
cmd.ReleaseTemporaryRT(Id);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
public class SolidMask
|
||||||
|
{
|
||||||
|
public bool _enabled;
|
||||||
|
public Texture2D _pattern;
|
||||||
|
public float _scale = 50f;
|
||||||
|
public Vector2 _velocity = new Vector2(0, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
public enum Mode
|
||||||
|
{
|
||||||
|
Hard,
|
||||||
|
Soft
|
||||||
|
}
|
||||||
|
|
||||||
|
public enum Filter
|
||||||
|
{
|
||||||
|
Cross,
|
||||||
|
Box
|
||||||
|
}
|
||||||
|
|
||||||
|
// =======================================================================
|
||||||
|
public override void Create()
|
||||||
|
{
|
||||||
|
|
||||||
|
_pass = new Pass() { _owner = this };
|
||||||
|
_pass.Init();
|
||||||
|
_renderers.Clear();
|
||||||
|
|
||||||
|
_validateContent();
|
||||||
|
_validateMaterial();
|
||||||
|
|
||||||
|
if (k_ScreenMesh == null)
|
||||||
|
{
|
||||||
|
// init triangle
|
||||||
|
k_ScreenMesh = new Mesh();
|
||||||
|
_initScreenMesh(k_ScreenMesh, Matrix4x4.identity);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (k_ShaderTags == null)
|
||||||
|
{
|
||||||
|
k_ShaderTags = new List<ShaderTagId>(new[]
|
||||||
|
{
|
||||||
|
new ShaderTagId("SRPDefaultUnlit"),
|
||||||
|
new ShaderTagId("UniversalForward"),
|
||||||
|
new ShaderTagId("UniversalForwardOnly")
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData)
|
||||||
|
{
|
||||||
|
// in game or scene view only
|
||||||
|
if (renderingData.cameraData.cameraType != CameraType.Game && renderingData.cameraData.cameraType != CameraType.SceneView)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (_renderers.Count == 0)
|
||||||
|
return;
|
||||||
|
|
||||||
|
var aspect = Screen.width / (float)Screen.height;
|
||||||
|
_step.x = _thickness / aspect;
|
||||||
|
_step.y = _thickness;
|
||||||
|
_step *= 0.007f;
|
||||||
|
if (_mode == Mode.Soft)
|
||||||
|
_step *= 2f;
|
||||||
|
|
||||||
|
renderer.EnqueuePass(_pass);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void Render(Outline inst)
|
||||||
|
{
|
||||||
|
_renderers.Add(inst);
|
||||||
|
}
|
||||||
|
|
||||||
|
// =======================================================================
|
||||||
|
private void _validateMaterial()
|
||||||
|
{
|
||||||
|
_outlineMat = new Material(_shader);
|
||||||
|
switch (_mode)
|
||||||
|
{
|
||||||
|
case Mode.Soft:
|
||||||
|
_outlineMat.EnableKeyword("SOFT");
|
||||||
|
break;
|
||||||
|
case Mode.Hard:
|
||||||
|
_outlineMat.EnableKeyword("HARD");
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
throw new ArgumentOutOfRangeException();
|
||||||
|
}
|
||||||
|
|
||||||
|
switch (_filter)
|
||||||
|
{
|
||||||
|
case Filter.Cross:
|
||||||
|
_outlineMat.EnableKeyword("CROSS");
|
||||||
|
break;
|
||||||
|
case Filter.Box:
|
||||||
|
_outlineMat.EnableKeyword("BOX");
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
throw new ArgumentOutOfRangeException();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (_solidMask._enabled)
|
||||||
|
{
|
||||||
|
_outlineMat.EnableKeyword("ALPHA_MASK");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void _validateContent()
|
||||||
|
{
|
||||||
|
#if UNITY_EDITOR
|
||||||
|
if (_shader == null)
|
||||||
|
_shader = Shader.Find(k_OutlineShader);
|
||||||
|
|
||||||
|
if (_solidMask._pattern == null)
|
||||||
|
{
|
||||||
|
var dir = Path.GetDirectoryName(UnityEditor.AssetDatabase.GetAssetPath(_shader));
|
||||||
|
_solidMask._pattern = UnityEditor.AssetDatabase.LoadAssetAtPath<Texture2D>($"{dir}\\checker.png");
|
||||||
|
}
|
||||||
|
|
||||||
|
UnityEditor.EditorUtility.SetDirty(this);
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void _initScreenMesh(Mesh mesh, Matrix4x4 mat)
|
||||||
|
{
|
||||||
|
mesh.vertices = _verts(0f);
|
||||||
|
mesh.uv = _texCoords();
|
||||||
|
mesh.triangles = new int[3] { 0, 1, 2 };
|
||||||
|
|
||||||
|
mesh.UploadMeshData(true);
|
||||||
|
|
||||||
|
// -----------------------------------------------------------------------
|
||||||
|
Vector3[] _verts(float z)
|
||||||
|
{
|
||||||
|
var r = new Vector3[3];
|
||||||
|
for (var i = 0; i < 3; i++)
|
||||||
|
{
|
||||||
|
var uv = new Vector2((i << 1) & 2, i & 2);
|
||||||
|
r[i] = mat.MultiplyPoint(new Vector3(uv.x * 2f - 1f, uv.y * 2f - 1f, z));
|
||||||
|
}
|
||||||
|
|
||||||
|
return r;
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector2[] _texCoords()
|
||||||
|
{
|
||||||
|
var r = new Vector2[3];
|
||||||
|
for (var i = 0; i < 3; i++)
|
||||||
|
{
|
||||||
|
if (SystemInfo.graphicsUVStartsAtTop)
|
||||||
|
r[i] = new Vector2((i << 1) & 2, 1.0f - (i & 2));
|
||||||
|
else
|
||||||
|
r[i] = new Vector2((i << 1) & 2, i & 2);
|
||||||
|
}
|
||||||
|
|
||||||
|
return r;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void _blit(CommandBuffer cmd, RTHandle from, RTHandle to, Material mat, int pass = 0)
|
||||||
|
{
|
||||||
|
cmd.SetGlobalTexture(s_MainTexId, from.nameID);
|
||||||
|
cmd.SetRenderTarget(to.nameID);
|
||||||
|
cmd.DrawMesh(k_ScreenMesh, Matrix4x4.identity, mat, 0, pass);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static RTHandle _alloc(string id)
|
||||||
|
{
|
||||||
|
return RTHandles.Alloc(id, name: id);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
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||||||
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||||||
|
productId: 290431
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|
packageName: Outline 2D/3D
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||||||
|
packageVersion: 1.0
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||||||
|
assetPath: Assets/Outline/Runtime/OutlineFxFeature.cs
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textureCompression: 1
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compressionQuality: 50
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sprites:
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rect:
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outline: []
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|
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||||||
|
edges: []
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||||||
|
weights: []
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||||||
|
outline: []
|
||||||
|
physicsShape:
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||||||
|
- - {x: -128, y: 128}
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||||||
|
- {x: -128, y: -128}
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|
- {x: 128, y: -128}
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- {x: 128, y: 128}
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edges: []
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weights: []
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||||||
|
secondaryTextures: []
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nameFileIdTable:
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Square: 7482667652216324306
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mipmapLimitGroupName:
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userData:
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assetBundleName:
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assetBundleVariant:
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AssetOrigin:
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serializedVersion: 1
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||||||
|
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||||||
|
uploadId: 678360
|
||||||
@ -0,0 +1,184 @@
|
|||||||
|
Shader "Hidden/OutlineFx/Main"
|
||||||
|
{
|
||||||
|
SubShader
|
||||||
|
{
|
||||||
|
Pass // 0
|
||||||
|
{
|
||||||
|
name "Transparent"
|
||||||
|
|
||||||
|
Cull Off
|
||||||
|
ZWrite Off
|
||||||
|
ZTest LEqual
|
||||||
|
Blend SrcAlpha OneMinusSrcAlpha
|
||||||
|
|
||||||
|
HLSLPROGRAM
|
||||||
|
|
||||||
|
#include "Utils.hlsl"
|
||||||
|
|
||||||
|
#pragma vertex vert_mesh
|
||||||
|
#pragma fragment frag
|
||||||
|
|
||||||
|
sampler2D _MainTex;
|
||||||
|
float4 _Color;
|
||||||
|
float _Alpha;
|
||||||
|
|
||||||
|
// =======================================================================
|
||||||
|
float4 frag(fragIn i) : SV_Target
|
||||||
|
{
|
||||||
|
if (tex2D(_MainTex, i.uv).a < _Alpha)
|
||||||
|
discard;
|
||||||
|
|
||||||
|
return _Color;
|
||||||
|
}
|
||||||
|
ENDHLSL
|
||||||
|
}
|
||||||
|
|
||||||
|
Pass // 1
|
||||||
|
{
|
||||||
|
name "Outline"
|
||||||
|
|
||||||
|
Cull Off
|
||||||
|
ZWrite Off
|
||||||
|
ZTest Off
|
||||||
|
Blend SrcAlpha OneMinusSrcAlpha
|
||||||
|
|
||||||
|
HLSLPROGRAM
|
||||||
|
#include "Utils.hlsl"
|
||||||
|
|
||||||
|
#pragma vertex vert_screen
|
||||||
|
#pragma fragment frag
|
||||||
|
|
||||||
|
#pragma multi_compile_local BOX CROSS
|
||||||
|
#pragma multi_compile_local SOFT HARD
|
||||||
|
#pragma multi_compile_local _ ALPHA_MASK
|
||||||
|
|
||||||
|
#define BLUR_LENGTH 9
|
||||||
|
#define BLUR_LENGTH_HALF ((BLUR_LENGTH - 1) / 2)
|
||||||
|
static const float k_BlurWeights[BLUR_LENGTH] =
|
||||||
|
{
|
||||||
|
0.046995 * 2,
|
||||||
|
0.064759 * 2,
|
||||||
|
0.120985 * 2,
|
||||||
|
0.176033 * 2,
|
||||||
|
0.199471 * 2,
|
||||||
|
0.176033 * 2,
|
||||||
|
0.120985 * 2,
|
||||||
|
0.064759 * 2,
|
||||||
|
0.046995 * 2,
|
||||||
|
};
|
||||||
|
|
||||||
|
sampler2D _MainTex;
|
||||||
|
sampler2D _AlphaTex;
|
||||||
|
float4 _AlphaTO;
|
||||||
|
float2 _Step;
|
||||||
|
float _Solid;
|
||||||
|
|
||||||
|
// =======================================================================
|
||||||
|
float4 _sample_soft(float2 uv, in const float2 step)
|
||||||
|
{
|
||||||
|
float4 result = 0;
|
||||||
|
uv -= BLUR_LENGTH_HALF * step;
|
||||||
|
|
||||||
|
[unroll]
|
||||||
|
for (int n = 0; n < BLUR_LENGTH; n ++)
|
||||||
|
{
|
||||||
|
result += tex2D(_MainTex, uv) * k_BlurWeights[n];
|
||||||
|
uv += step;
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
float4 _sample_hard(float2 uv, in const float2 step)
|
||||||
|
{
|
||||||
|
float4 result = 0;
|
||||||
|
|
||||||
|
uv -= BLUR_LENGTH_HALF * step;
|
||||||
|
|
||||||
|
[unroll]
|
||||||
|
for (int n = 0; n < BLUR_LENGTH; n ++)
|
||||||
|
{
|
||||||
|
float4 sample = tex2D(_MainTex, uv);
|
||||||
|
result = max(sample, result);
|
||||||
|
uv += step;
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
float4 _sample(const float2 uv, in const float2 step)
|
||||||
|
{
|
||||||
|
#ifdef SOFT
|
||||||
|
return _sample_soft(uv, step);
|
||||||
|
#endif
|
||||||
|
#ifdef HARD
|
||||||
|
return _sample_hard(uv, step);
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
float4 frag(fragIn i) : SV_Target
|
||||||
|
{
|
||||||
|
float4 color = tex2D(_MainTex, i.uv);
|
||||||
|
if (color.a > .0)
|
||||||
|
{
|
||||||
|
#ifdef ALPHA_MASK
|
||||||
|
return float4(color.xyz, color.a * _Solid * tex2D(_AlphaTex, mad(i.uv, _AlphaTO.xy, _AlphaTO.zw)).a);
|
||||||
|
#endif
|
||||||
|
return float4(color.xyz, color.a * _Solid);
|
||||||
|
}
|
||||||
|
|
||||||
|
float4 result = 0;
|
||||||
|
|
||||||
|
#ifdef BOX
|
||||||
|
const float2 stepX = float2(_Step.x, 0);
|
||||||
|
const float2 stepY = float2(0, _Step.y);
|
||||||
|
float2 uv = i.uv - BLUR_LENGTH_HALF * stepX;
|
||||||
|
|
||||||
|
[unroll]
|
||||||
|
for (int n = 0; n < BLUR_LENGTH; n ++)
|
||||||
|
{
|
||||||
|
#ifdef SOFT
|
||||||
|
result += _sample(uv, stepY) * k_BlurWeights[n];
|
||||||
|
#endif
|
||||||
|
#ifdef HARD
|
||||||
|
result = max(result, _sample(uv, stepY));
|
||||||
|
#endif
|
||||||
|
|
||||||
|
uv += stepX;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
#ifdef CROSS
|
||||||
|
result = (_sample(i.uv, _Step) + _sample(i.uv, float2(_Step.x, -_Step.y))) * .5f;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
ENDHLSL
|
||||||
|
}
|
||||||
|
|
||||||
|
Pass // 2
|
||||||
|
{
|
||||||
|
name "Overlay"
|
||||||
|
|
||||||
|
Cull Off
|
||||||
|
ZWrite Off
|
||||||
|
ZTest Off
|
||||||
|
Blend SrcAlpha OneMinusSrcAlpha
|
||||||
|
|
||||||
|
HLSLPROGRAM
|
||||||
|
#include "Utils.hlsl"
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#ifndef OUTLINE_UTILS_INCLUDED
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#define OUTLINE_UTILS_INCLUDED
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#include "UnityCG.cginc"
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float2 uv : TEXCOORD0;
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struct fragIn
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{
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float4 vertex : SV_POSITION;
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float2 uv : TEXCOORD0;
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fragIn o;
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return o;
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}
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float random(in const float2 uv)
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{
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return frac(sin(dot(uv, float2(12.9898, 78.233))) * 43758.5453123);
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assetBundleVariant:
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@ -0,0 +1,21 @@
|
|||||||
|
using System;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class AnimationStarter : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField]
|
||||||
|
private Animation _animation;
|
||||||
|
|
||||||
|
private void OnValidate()
|
||||||
|
{
|
||||||
|
if (!_animation && TryGetComponent<Animation>(out var animation))
|
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|
{
|
||||||
|
_animation = animation;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Play()
|
||||||
|
{
|
||||||
|
_animation.Play();
|
||||||
|
}
|
||||||
|
}
|
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fileFormatVersion: 2
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guid: c725f486e96d413bae1be99be3daf6ba
|
||||||
|
timeCreated: 1735946217
|
||||||
@ -0,0 +1,57 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEditor;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UIElements;
|
||||||
|
|
||||||
|
public class SceneSwitcherEditorWindow : EditorWindow
|
||||||
|
{
|
||||||
|
[MenuItem("Examples/My Editor Window")]
|
||||||
|
public static void ShowExample()
|
||||||
|
{
|
||||||
|
var editorWindow = GetWindow<SceneSwitcherEditorWindow>();
|
||||||
|
editorWindow.titleContent = new GUIContent("SceneSwitcherEditor");
|
||||||
|
}
|
||||||
|
|
||||||
|
public void CreateGUI()
|
||||||
|
{
|
||||||
|
// Each editor window contains a root VisualElement object
|
||||||
|
VisualElement root = rootVisualElement;
|
||||||
|
root.Clear();
|
||||||
|
|
||||||
|
// Create a ScrollView
|
||||||
|
ScrollView scrollView = new ScrollView();
|
||||||
|
root.Add(scrollView);
|
||||||
|
|
||||||
|
// reload button
|
||||||
|
Button reloadButton = new Button();
|
||||||
|
reloadButton.text = "Reload";
|
||||||
|
reloadButton.clicked += () => CreateGUI();
|
||||||
|
scrollView.Add(reloadButton);
|
||||||
|
|
||||||
|
// space
|
||||||
|
scrollView.Add(new Label(""));
|
||||||
|
|
||||||
|
// Get the SceneSwitcher component
|
||||||
|
if (SceneSwitcher.Instance == null)
|
||||||
|
{
|
||||||
|
Debug.LogError("SceneSwitcher component not found in the scene.");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Get the list of scenes
|
||||||
|
List<(string name, int index)> scenes = SceneSwitcher.Instance.GetScenes();
|
||||||
|
|
||||||
|
// Create a button for each scene
|
||||||
|
foreach (var scene in scenes)
|
||||||
|
{
|
||||||
|
Button button = new Button();
|
||||||
|
button.text = scene.name;
|
||||||
|
int sceneIndex = scene.index; // Capture the index in a local variable
|
||||||
|
button.clicked += () => SceneSwitcher.Instance.SwitchScene(sceneIndex);
|
||||||
|
scrollView.Add(button);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
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|
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|
fileFormatVersion: 2
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|
externalObjects: {}
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|
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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|
assetBundleVariant:
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||||||
@ -0,0 +1,33 @@
|
|||||||
|
using System;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Events;
|
||||||
|
using UnityEngine.EventSystems;
|
||||||
|
|
||||||
|
[RequireComponent(typeof(OutlineFx.OutlineFx))]
|
||||||
|
public class MyButton : MonoBehaviour, IPointerClickHandler, IPointerEnterHandler, IPointerExitHandler
|
||||||
|
{
|
||||||
|
[SerializeField]
|
||||||
|
private UnityEvent _onClick;
|
||||||
|
|
||||||
|
|
||||||
|
// references
|
||||||
|
private OutlineFx.OutlineFx _outlineFx;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
_outlineFx = GetComponent<OutlineFx.OutlineFx>();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnPointerClick(PointerEventData eventData)
|
||||||
|
{
|
||||||
|
_onClick.Invoke();
|
||||||
|
}
|
||||||
|
public void OnPointerEnter(PointerEventData eventData)
|
||||||
|
{
|
||||||
|
_outlineFx.enabled = true;
|
||||||
|
}
|
||||||
|
public void OnPointerExit(PointerEventData eventData)
|
||||||
|
{
|
||||||
|
_outlineFx.enabled = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
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|
guid: 0e545d598a5d16f4e8b9a70fedc8b7a3
|
||||||
@ -0,0 +1,52 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class SceneSwitcher : MonoBehaviour
|
||||||
|
{
|
||||||
|
// make singleton
|
||||||
|
public static SceneSwitcher Instance { get; private set; }
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
SetInstance();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnValidate()
|
||||||
|
{
|
||||||
|
SetInstance();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SetInstance()
|
||||||
|
{
|
||||||
|
|
||||||
|
if (Instance == null)
|
||||||
|
{
|
||||||
|
Instance = this;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.LogError("SceneSwitcher Instance already exists.");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SwitchScene(int sceneIndex)
|
||||||
|
{
|
||||||
|
for (var i = 0; i < transform.childCount; i++)
|
||||||
|
{
|
||||||
|
transform.GetChild(i).gameObject.SetActive(i == sceneIndex);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public List<(string name, int index)> GetScenes()
|
||||||
|
{
|
||||||
|
var scenes = new List<(string name, int index)>();
|
||||||
|
for (var i = 0; i < transform.childCount; i++)
|
||||||
|
{
|
||||||
|
var child = transform.GetChild(i);
|
||||||
|
scenes.Add((child.name, i));
|
||||||
|
}
|
||||||
|
return scenes;
|
||||||
|
}
|
||||||
|
}
|
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|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.EventSystems;
|
||||||
|
|
||||||
|
public class SwitchToScene : MonoBehaviour, IPointerClickHandler
|
||||||
|
{
|
||||||
|
[SerializeField]
|
||||||
|
private SwitchableScene _scene;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private bool _triggerOnClick;
|
||||||
|
|
||||||
|
public void Switch()
|
||||||
|
{
|
||||||
|
SceneSwitcher.Instance.SwitchScene(_scene.index);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnPointerClick(PointerEventData eventData)
|
||||||
|
{
|
||||||
|
Debug.Log("Click");
|
||||||
|
|
||||||
|
if (_triggerOnClick)
|
||||||
|
Switch();
|
||||||
|
}
|
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|
}
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|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEditor.UIElements;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UIElements;
|
||||||
|
using Object = UnityEngine.Object;
|
||||||
|
|
||||||
|
#if UNITY_EDITOR
|
||||||
|
using UnityEditor;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
public class SwitchableScene
|
||||||
|
{
|
||||||
|
public int index;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
#if UNITY_EDITOR
|
||||||
|
// custom property drawer
|
||||||
|
|
||||||
|
[CustomPropertyDrawer(typeof(SwitchableScene))]
|
||||||
|
public class SwitchableSceneDrawer : PropertyDrawer
|
||||||
|
{
|
||||||
|
|
||||||
|
public override VisualElement CreatePropertyGUI(SerializedProperty property)
|
||||||
|
{
|
||||||
|
// Get the SceneSwitcher component
|
||||||
|
if (SceneSwitcher.Instance == null)
|
||||||
|
{
|
||||||
|
return new Label("SceneSwitcher component not found in the scene.");
|
||||||
|
}
|
||||||
|
|
||||||
|
// create dropdown based on the SceneSwitcher options
|
||||||
|
var root = new VisualElement();
|
||||||
|
|
||||||
|
// Get the list of scenes
|
||||||
|
List<(string name, int index)> scenes = SceneSwitcher.Instance.GetScenes();
|
||||||
|
|
||||||
|
// create dropdown
|
||||||
|
var indexProperty = property.FindPropertyRelative("index");
|
||||||
|
var dropdown = new PopupField<string>("Scene", scenes.ConvertAll(t => t.name), scenes[indexProperty.intValue].name);
|
||||||
|
dropdown.RegisterValueChangedCallback(evt =>
|
||||||
|
{
|
||||||
|
indexProperty.intValue = scenes.FindIndex(t => t.name == evt.newValue);
|
||||||
|
indexProperty.serializedObject.ApplyModifiedProperties();
|
||||||
|
});
|
||||||
|
|
||||||
|
root.Add(dropdown);
|
||||||
|
|
||||||
|
return root;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
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|
|
||||||
|
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|
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|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Events;
|
||||||
|
|
||||||
|
public class Timeline : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Serializable]
|
||||||
|
public class TimelineEvent
|
||||||
|
{
|
||||||
|
public float waitSeconds;
|
||||||
|
public UnityEvent unityEvent;
|
||||||
|
}
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private List<TimelineEvent> _events;
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
StartCoroutine(PlayTimeline());
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator PlayTimeline()
|
||||||
|
{
|
||||||
|
foreach (var timelineEvent in _events)
|
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|
{
|
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|
yield return new WaitForSeconds(timelineEvent.waitSeconds);
|
||||||
|
timelineEvent.unityEvent.Invoke();
|
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|
}
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@ -0,0 +1,19 @@
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Reference in new issue