Added scene 4-Doggy

master
cblech 1 year ago
parent 22f67f4347
commit e36314851a

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m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &1037840391
@ -592,6 +1069,22 @@ MonoBehaviour:
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
- waitSeconds: 5
unityEvent:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 495253857}
m_TargetAssemblyTypeName: UnityEngine.GameObject, UnityEngine
m_MethodName: SetActive
m_Mode: 6
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 1
m_CallState: 2
--- !u!1 &1391342911
GameObject:
m_ObjectHideFlags: 0
@ -607,7 +1100,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 0
--- !u!4 &1391342912
Transform:
m_ObjectHideFlags: 0
@ -780,6 +1273,39 @@ Transform:
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &2068309526
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 2068309527}
m_Layer: 0
m_Name: 4-Doggy
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 0
--- !u!4 &2068309527
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2068309526}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 892613428}
- {fileID: 937838658}
m_Father: {fileID: 1037840390}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1001 &2839863372261682904
PrefabInstance:
m_ObjectHideFlags: 0
@ -849,5 +1375,5 @@ Transform:
SceneRoots:
m_ObjectHideFlags: 0
m_Roots:
- {fileID: 1037840390}
- {fileID: 1976724025}
- {fileID: 1037840390}

@ -15,7 +15,13 @@ public class MyButton : MonoBehaviour, IPointerClickHandler, IPointerEnterHandle
private void Awake()
{
if (!TryGetComponent(out Collider2D _))
{
Debug.LogError("MyButton needs a Collider2D to work", gameObject);
}
_outlineFx = GetComponent<OutlineFx.OutlineFx>();
_outlineFx.enabled = false;
}
public void OnPointerClick(PointerEventData eventData)

@ -3,24 +3,13 @@ using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
public class SwitchToScene : MonoBehaviour, IPointerClickHandler
public class SwitchToScene : MonoBehaviour
{
[SerializeField]
private SwitchableScene _scene;
[SerializeField]
private bool _triggerOnClick;
public void Switch()
{
SceneSwitcher.Instance.SwitchScene(_scene.index);
}
public void OnPointerClick(PointerEventData eventData)
{
Debug.Log("Click");
if (_triggerOnClick)
Switch();
}
}

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